Global Entertainment and Media Market 2023-2029
The global entertainment and media market is anticipated to increase by USD 1.9 trillion till 2029 at an average annual growth of 8.9 percent as per the latest market estimates. Entertainment and media refer to industries that produce and distribute content intended to entertain and inform audiences. This includes a wide range of media types, such as television, film, music, books, magazines, newspapers, video games, and online content. Entertainment and media industries are an important part of modern society, providing audiences with a means of escape, education, and social commentary.Entertainment and media refer to industries that produce and distribute content intended to entertain and inform audiences. This includes a wide range of media types, such as television, film, music, books, magazines, newspapers, video games, and online content. Entertainment and media industries are an important part of modern society, providing audiences with a means of escape, education, and social commentary.
The report covers market size and growth, segmentation, regional breakdowns, competitive landscape, trends and strategies for global entertainment and media market. It presents a quantitative analysis of the market to enable stakeholders to capitalize on the prevailing market opportunities. The report also identifies top segments for opportunities and strategies based on market trends and leading competitors’ approaches.
This industry report offers market estimates and forecasts of the global market, followed by a detailed analysis of the type, application, and region. The global market for entertainment and media can be segmented by type: music & theater, radio and broadcasting, social media, films, sports, animation, gaming & gambling, outdoor/leisure, books and magazine, others. In 2022, the radio and broadcasting segment made up the largest share of revenue generated by the entertainment and media market. Entertainment and media market is further segmented by application: wired, wireless. The wired segment was the largest contributor to the global entertainment and media market in 2022. Based on region, the entertainment and media market is segmented into: North America, Europe, Asia-Pacific, Rest of the World (RoW). North America is estimated to account for the largest share of the global entertainment and media market.
Market Segmentation
By type: music & theater, radio and broadcasting, social media, films, sports, animation, gaming & gambling, outdoor/leisure, books and magazine, others
By application: wired, wireless
By region: North America, Europe, Asia-Pacific, Rest of the World (RoW)
The report also provides analysis of the key companies of the industry and their detailed company profiles including Alphabet Inc., Comcast Corporation, Warner Media LLC (AT&T), The Walt Disney Company, Facebook, Inc., Netflix, Inc., Verizon Communications Inc., The National Broadcasting Company (NBC), Bertelsmann SE & Co. KGaA, Twenty-First Century Fox, Inc., DISH Network Corporation, Viacom, Inc., Discovery Communication Inc., among others. In this report, key players and their strategies are thoroughly analyzed to understand the competitive outlook of the market.
Scope of the Report
Learn how to effectively navigate the market research process to help guide your organization on the journey to success.
Download eBook