Frost Radar™: Meeting Room Video Conferencing Devices, 2024

Frost Radar™: Meeting Room Video Conferencing Devices, 2024


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A wide array of video conferencing devices are available today to satisfy the needs of users in meeting spaces of all types— small spaces, huddle rooms, and medium- to large-sized meeting rooms. These devices ensure optimized audio, video, and content sharing for both in-room and remote participants.

As the global meeting room devices industry matures and competition intensifies, it is becoming increasingly important for participants to accelerate innovation and develop sustainable growth strategies. This Frost Radar™ provides a perspective on market trends and an assessment of 14 Growth and Innovation leaders.

The Frost Radar™ is a robust analytical tool that benchmarks companies’ innovation focus and growth performance in a given industry. It is a dynamic tool that offers ranking and positioning of companies that are disrupting, contending in, or revolutionizing the industry. Each year, Frost & Sullivan analyzes numerous companies in the unified communications and collaboration industry. This Frost Radar™ covers companies that have been selected based on their leadership and other distinctions in meeting room video conferencing devices. They have been benchmarked across 10 growth and innovation criteria to reveal their position on the Frost Radar™. This publication presents competitive profiles of each company, considering their strengths and the opportunities that best fit those strengths.

The Frost Radar™ on meeting room video conferencing devices covers technology providers that offer two types of room-based video conferencing devices: compute-based endpoints and USB conference room cameras.

Compute-based room video conferencing systems, also called video conferencing endpoints in this analysis, have either a full built-in computer or an add-on computer in the room, which allows users to start the meeting without bringing a laptop. Form factors in this segment are collaboration bars, digital collaboration boards, stand-alone single codec systems, multi-codec immersive telepresence, and integrated room systems (reference design kits).

Stand-alone USB conference room cameras are typically deployed in a BYOD room, which enables users to initiate a meeting from their laptop or mobile device using a meeting client of their choice. This deployment option is aligned with the growing need for flexibility and user choice and relies on a modular, multi-vendor component setup as a low-cost, flexible alternative.

This Frost Radar™ assesses vendor-level revenue and shipments. To be considered for inclusion, the video conferencing device provider must report at least $20 million in sales for calendar year 2023 from meeting room-based video devices and accessories.

Revenue from accessories such as in-room meeting controllers/touch panels, outside-the-room schedulers, audio-video peripherals such as mics, speaker pods, and additional cameras sold with the video conferencing device, device management software, and associated services are included in the analysis. Revenue from sales of desktop/personal video conferencing devices, personal peripherals such as webcams and headsets, multimedia IP phones/video phones, on-premises infrastructure, cloud services, and unified communications (UC) software licenses are excluded.

The scope of this research does not include personal video conferencing devices such as pro webcams and all-in-one desktop video devices, consumer and prosumer-grade video devices, cloud meetings and UC licenses, sales of on-premises infrastructure, managed and professional services offered by channel partners, sales of multimedia IP phones/video phones, stand-alone audio conferencing devices.

The methodology for this report involves triangulation of data sources across interviews with vendors and channel partners, Frost & Sullivan customer surveys and interviews, and analysis of secondary data (e.g., annual reports and third-party research).


  • Frost RadarTM Summary
  • Market Analysis
    • Research Summary
    • Strategic Imperative
    • Growth Environment
    • Frost RadarTM
    • Competitive Environment
  • Companies to Action
    • AVer
    • Cisco
    • Crestron
    • DTEN
    • Google
    • Huawei
    • Huddly
    • Jabra
    • Lenovo
    • Logitech
    • Neat
    • Owl Labs
    • Poly, an HP Company
    • Yealink
  • Strategic Insights
  • Legal Disclaimer

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