Category: Entertainment
Entertainment market research reports by Frost & Sullivan
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Frost Radar™: Online Video Platform for Media and Entertainment, 2024
Frost Radar™: Online Video Platform for Media and Entertainment, 2024 A Benchmarking System to Spark Companies to Action - Innovation That Fuels New Deal Flow and Growth Pipelines This Frost Radar™ analyzes online video platform (OVP) providers that offer services targeted at media and entertainment ... Read More
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Growth Opportunities in Metaverse for Governments
Growth Opportunities in Metaverse for Governments The Power of Immersive Virtual World Platforms Is Revolutionizing the Provision of Public Services This study evaluates the potential of the metaverse for governments. It analyzes the emerging growth opportunities, challenges, and evolving trends imp ... Read More
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Metaverse in Asia
Metaverse in Asia Growth Opportunities and Strategies Frost & Sullivan defines metaverse as a network of persistent 3D worlds and simulations where end users possess a sense of social presence and spatial awareness and can participate in an extensive virtual economy. The central concept of the metav ... Read More
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Evaluating the Perceptions and Use of Immersive Technologies and the Metaverse
Evaluating the Perceptions and Use of Immersive Technologies and the Metaverse Frost & Sullivan conducts an annual survey of IT and business decision-makers regarding their views of different technologies, such as immersive services, the metaverse, the Internet of Things, artificial intelligence, an ... Read More
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Opportunity Assessment of Cloud Gaming Evolution in the 5G and 6G Era
Opportunity Assessment of Cloud Gaming Evolution in the 5G and 6G Era 5G/6G Standards and Complementary Infrastructure Enable Cloud Adoption in a Rapidly Evolving Gaming Industry The cloud gaming sector is set to experience rapid growth because of the improvements in infrastructure and the availabil ... Read More
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Frost Radar™: Immersive Virtual World Platforms, 2023
Frost Radar™: Immersive Virtual World Platforms, 2023 A Benchmarking System to Spark Companies to Action - Innovation that Fuels New Deal Flow and Growth Pipelines Immersive virtual worlds offer a fully simulated digital experience similar to or very different from the real world. The visibility of ... Read More
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Global Commercial Unmanned Aerial Systems (UAS) for Professional Entertainment Growth Opportunities
Global Commercial Unmanned Aerial Systems (UAS) for Professional Entertainment Growth Opportunities This Frost & Sullivan study examines the current state of the global commercial unmanned aerial systems (UAS) for professional entertainment market, highlighting the main causes of growth. Similar to ... Read More
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Growth Opportunities in Global Audio Streaming Service
Growth Opportunities in Global Audio Streaming Services In 2021, the global audio streaming services market earned revenues of $31.35 billion, which is up 18.8% when compared to 2020. Growth in 2021 resulted mainly from the great popularity of audio streaming platforms and subscription models, broad ... Read More
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NFTs and the Virtual Economy
NFTs and the Virtual Economy Non-fungible Tokens (NFTs) refer to unique and distinguishable digital assets stored on a distributed ledger/blockchain. Following the emergence of the bitcoin digital currency in early 2009, “colored coins” were coined by Yoni Assia in 2012; these were small parts of bi ... Read More
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Trend Opportunity Profiles: Health, Wellness, and Well-Being Series
Trend Opportunity Profiles: Health, Wellness, and Well-Being Series Frost & Sullivan’s Trend Opportunity Profiles cover specific opportunities emerging from future trend evolutions and are designed to help clients discover and prioritize the most consequential mid-to-long term trends transforming th ... Read More
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Global Metaverse Growth Opportunities
Global Metaverse Growth Opportunities The metaverse refers to an interconnected network of shareable and persisting virtual worlds. End users experience a sense of social presence and spatial awareness in a three-dimensional virtual space and participate in an extensive virtual economy. The term “me ... Read More
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Growth Opportunities for Global Stadiums, Ballparks, and Arenas
Growth Opportunities for Global Stadiums, Ballparks, and Arenas Traditionally, the focal point of customer experience (CX) has been the contact center, but today’s contact center extends outwards across many channels, both digital and in-person. This has never been truer, as traditional brick-and-mo ... Read More