Virtual Reality in Education Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032
Growth Factors of Virtual Reality in Education Market The Virtual Reality in Education market size was valued at USD 4.40 billion in 2023, and the market is now projected to grow from USD 5.69 billion in 2024 to USD 42.40 billion by 2032, exhibiting a CAGR of 28.5 % during the forecast period of 2023-2030.
COVID-19 is a very important factor that leads to the Virtual Reality in Education market growth. With cool closures and moving to online learning, there has been a very big growth of demand for VR as an alternative education system. VR helped students to take part in interactive studies remotely, the same way of real-life weekday routine, and their interest level remained high during the pandemic.
The demand for experiential learning platforms has surged because of recognition of Attention Deficit Disorders (ADD) and barriers of traditional classroom strategies. Educators are turning to VR technology for immersive, hands-on learning experience. VR enables active participation in simulations, experiments, and hassle-solving tasks, fostering essential questioning and creativity in the Virtual Reality in Education Market share. Learners have interaction in trial and error inside digital environments, gaining practical capabilities and insights, therefore improving learning outcomes.
VR evaluation and personalized getting to know are booming because of growing demand. Integration of AI and ML enhances VR structures, imparting immersive assessment equipment for educators. VR fosters active gaining knowledge of, essential wondering, and problem-solving skills, empowering students to grasp subjects deeply and take charge of their training.
Comprehensive Analysis of Virtual Reality in Education Market
The Virtual Reality in Education Market and Information & Communication Technology industry is rising at an exponential rate due to its market segmentation. These segmentations are methodically segregated by Component and by Application. The Component includes hardware, software and content. However Application includes Vocational training, K-12, Higher Education.
The North America region lead the Virtual Reality in Education market by benefitting a market size of USD 1.31 billion in 2023 due to increasing adoption of investments throughout numerous sectors of application within the region.
The top players in the market play a crucial role assuring industrial prospectus growth and setting market standards. These players include, Google LLC (Alphabet, Inc.) (U.S.), EON Reality (U.S.), Schell Games (U.S.), Avantis Systems Ltd. (U.K.), zSpace, Inc. (U.S.), VRSim, Inc. (U.S.), Veative Group (U.K.), Mursion (U.S.), Immersion VR (U.K.), Unimersiv (U.S.), Alchemy Immersive (U.S.)these market players provide a level-playing competitive landscape.
In April 2023, EON Reality Inc. Partnered with Holistic EHS to develop its business consulting services. With EON Reality's AI-powered XR solutions, Holistic EHS can offer advanced and new services to its consulting clients in various XR regions. The EON Reality suite's new spatial AI-based totally capabilities permit Holistic EHS and its customers to broaden higher protection equipment, education, and other procedural and immersive software.
Segmentation Table
Attribute Details
Study Period 2019-2032
Base Year 2023
Estimated Year 2024
Forecast Period 2024-2032
Historical Period 2019-2022
Growth Rate CAGR of 28.5% from 2024 to 2032
Unit Value (USD Billion)
Segmentation By Component
Hardware
Software
Content
By Application
K-12
Higher Education
Vocational Training
By Region
North America (By Component, By Application, and By Country)
-U.S.
-Canada
-Mexico
South America (By Component, By Application and By Country)
-Brazil
-Argentina
-Rest of South America
Europe (By Component, By Application, and By Country)
-U.K.
-Germany
-France
-Italy
-Spain
-Rest of Europe
Middle East & Africa (By Component, By Application, and By Country)
-Turkey
-Israel
-GCC
-South Africa
-Rest of the Middle East & Africa
Asia Pacific (By Component, By Application, and By Country)
-China
-India
-Japan
-ASEAN
-Oceania
-Rest of Asia Pacific