User Experience (UX) Research Software Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032

User Experience (UX) Research Software Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032



Growth Factors of User Experience (UX) Research Software Market

The global User Experience (UX) research software market size was valued at USD 390.6 million in 2023 and is expected to reach a valuation of USD 427.3 million in 2024. The market is predicted to touch USD 1,030.6 million by 2032, recording a CAGR of 11.6% during the forecast period of 2024-2032.

A User Experience (UX) research software refers to a set of digital tools that are designed to aid organizations and designers in understanding the ways in which users interact with a product, an application, or a website. These tools also help companies gather qualitative and quantitative data about user behavior, areas of concern, preferences, and experiences. The rising need for data-driven insights to help companies make informed decisions and optimize customer experience will increase the use of this software.

The COVID-19 pandemic had a positive impact on the market’s progress due to the increased inclination toward remote work culture and rising use of online tools and solutions to reduce the workload. Moreover, the adoption of internet-connected devices also increased during this period, which further fueled the demand for User Experience (UX) research software.

One of the key factors bolstering the growth of this market is the increasing integration of automation and Artificial Intelligence (AI) into UX research software to help organizations analyze the experiences and preferences of their customers. With the help of automation, organizations can automate the process of data analysis, thereby helping AI improve the effectiveness of their operations. Another factor helping the market grow is the growing use of Augmented Reality (AR) and Virtual Reality (VR) in this software. Using these technologies can play a key role in improving the efficiency of UX research by creating realistic virtual environments that provide users with greater control over their environment. AR and VR can also help organizations enhance the testing and design processes for improved user experiences. These factors are expected to favor the User Experience (UX) research software market growth.

Comprehensive Analysis of User Experience (UX) Research Software Market

The market is divided into three segments: deployment, industry, and enterprise type. Based on deployment, the market is segmented into cloud and on-premises. The on-premises segment captured the largest global User Experience (UX) research software market share in 2023 as on-premises UX research software will help organizations deal with concerns regarding data privacy and security caused by cyberattacks. Based on industry, the market is segmented into financial services, retail and consumer goods, healthcare and pharmaceuticals, automotive, travel and hospitality, and others. The financial services segment accounted for the biggest market share due to the rising demand for seamless and personalized digital transactions among banking customers. Based on enterprise, the market is divided into Small & Medium Enterprises (SMEs) and large enterprises. The Small & Medium Enterprises (SMEs) is predicted to register the fastest CAGR during the forecast period as the UX research software helps SMEs optimize their digital interfaces, ensure effective use of resources, and prevent expensive redesigning processes.

The market’s study covers regions, such as North America, Europe, Asia Pacific, South America, and the Middle East & Africa. Out of these regions, North America held a dominant position in the global market due to the growing adoption of UX research software solutions by various tech companies to develop user-centric designs and meet customer expectations.

Some of the key companies operating in the User Experience (UX) research software market include TryMyUI, Inc. (Trymata), Qualtrics, UserTesting, Lookback, Hotjar Ltd., Lyssna (UsabilityHub), Maze, Userlytics, and UserInterviews Inc., among many others. These market players are focusing on launching new products and entering various partnership, collaboration, merger, and acquisition deals with other organizations to expand their market share and product portfolios. These strategies will also help them gain a strong competitive edge.

April 2023: UserZoom announced its merger with UserTesting to assist organizations in creating human-centric experiences. This merger helped more companies speed up their time to insights, access fast feedback and validation, measure the performance of their capabilities, and carry out quality research.

Table of Segmentation

Global User Experience (UX) Research Software Market Scope

Study Period 2019-2032

Base Year 2023

Forecast Period 2024-2032

Historical Period 2019-2022

Growth Rate CAGR of 11.6% from 2024 to 2032

Unit Value (USD Million)

Segmentation By Deployment, Enterprise Type, Industry, and Region

By Deployment

On-premises

Cloud

By Enterprise Type

Large Enterprises

Small and Medium Enterprises (SMEs)

By Industry

Financial Services

Retail and Consumer Goods

Healthcare and Pharmaceuticals

Automotive

Travel and Hospitality

Others (Education, Government, etc.)

By Region

North America (By Deployment, Enterprise Type, Industry, and Country)

U.S.

Canada

Mexico

South America (By Deployment, Enterprise Type, Industry, and Country)

Brazil

Argentina

Rest of South America

Europe (By Deployment, Enterprise Type, Industry, and Country)

UK

Germany

France

Italy

Spain

Russia

Benelux

Nordics

Rest of Europe

Middle East & Africa (By Deployment, Enterprise Type, Industry, and Country)

Turkey

Israel

GCC

North Africa

South Africa

Rest of Middle East & Africa

Asia Pacific (By Deployment, Enterprise Type, Industry, and Country)

China

Japan

India

South Korea

ASEAN

Oceania

Rest of Asia Pacific

Companies Profiled in the Report

UserTesting (U.S.)

Qualtrics (U.S.)

Hotjar Ltd. (Malta)

Lookback (U.S.)

Userlytics (U.S.)

Lyssna (UsabilityHub) (Australia)

TryMyUI, Inc. (Trymata) (U.S.)

Maze (U.S.)

UserInterviews Inc. (U.S.)

Loop11 (Australia)


1. Introduction
1.1. Definition, By Segment
1.2. Research Methodology/Approach
1.3. Data Sources
2. Executive Summary
3. Market Dynamics
3.1. Macro and Micro Economic Indicators
3.2. Drivers, Restraints, Opportunities and Trends
3.3. Impact of Generative AI
4. Competition Landscape
4.1. Business Strategies Adopted by Key Players
4.2. Consolidated SWOT Analysis of Key Players
4.3. Global User Experience (UX) Research Software Key Players (Top 3 – 5) Market Share/Ranking, 2023
5. Global User Experience (UX) Research Software Market Size Estimates and Forecasts, By Segments, 2019-2032
5.1. Key Findings
5.2. By Deployment (USD)
5.2.1. On-premises
5.2.2. Cloud
5.3. By Enterprise Type (USD)
5.3.1. Large Enterprises
5.3.2. Small and Medium Enterprises (SMEs)
5.4. By Industry (USD)
5.4.1. Financial Services
5.4.2. Retail and Consumer Goods
5.4.3. Healthcare and Pharmaceuticals
5.4.4. Automotive
5.4.5. Travel and Hospitality
5.4.6. Others (Education, Government, etc.)
5.5. By Region (USD)
5.5.1. North America
5.5.2. South America
5.5.3. Europe
5.5.4. Middle East & Africa
5.5.5. Asia Pacific
6. North America User Experience (UX) Research Software Market Size Estimates and Forecasts, By Segments, 2019-2032
6.1. Key Findings
6.2. By Deployment (USD)
6.2.1. On-premises
6.2.2. Cloud
6.3. By Enterprise Type (USD)
6.3.1. Large Enterprises
6.3.2. Small and Medium Enterprises (SMEs)
6.4. By Industry (USD)
6.4.1. Financial Services
6.4.2. Retail and Consumer Goods
6.4.3. Healthcare and Pharmaceuticals
6.4.4. Automotive
6.4.5. Travel and Hospitality
6.4.6. Others (Education, Government, etc.)
6.5. By Country (USD)
6.5.1. United States
6.5.2. Canada
6.5.3. Mexico
7. South America User Experience (UX) Research Software Market Size Estimates and Forecasts, By Segments, 2019-2032
7.1. Key Findings
7.2. By Deployment (USD)
7.2.1. On-premises
7.2.2. Cloud
7.3. By Enterprise Type (USD)
7.3.1. Large Enterprises
7.3.2. Small and Medium Enterprises (SMEs)
7.4. By Industry (USD)
7.4.1. Financial Services
7.4.2. Retail and Consumer Goods
7.4.3. Healthcare and Pharmaceuticals
7.4.4. Automotive
7.4.5. Travel and Hospitality
7.5. Others (Education, Government, etc.)
7.6. By Country (USD)
7.6.1. Brazil
7.6.2. Argentina
7.6.3. Rest of South America
8. Europe User Experience (UX) Research Software Market Size Estimates and Forecasts, By Segments, 2019-2032
8.1. Key Findings
8.2. By Deployment (USD)
8.2.1. On-premises
8.2.2. Cloud
8.3. By Enterprise Type (USD)
8.3.1. Large Enterprises
8.3.2. Small and Medium Enterprises (SMEs)
8.4. By Industry (USD)
8.4.1. Financial Services
8.4.2. Retail and Consumer Goods
8.4.3. Healthcare and Pharmaceuticals
8.4.4. Automotive
8.4.5. Travel and Hospitality
8.4.6. Others (Education, Government, etc.)
8.5. By Country (USD)
8.5.1. United Kingdom
8.5.2. Germany
8.5.3. France
8.5.4. Italy
8.5.5. Spain
8.5.6. Russia
8.5.7. Benelux
8.5.8. Nordics
8.5.9. Rest of Europe
9. Middle East & Africa User Experience (UX) Research Software Market Size Estimates and Forecasts, By Segments, 2019-2032
9.1. Key Findings
9.2. By Deployment (USD)
9.2.1. On-premises
9.2.2. Cloud
9.3. By Enterprise Type (USD)
9.3.1. Large Enterprises
9.3.2. Small and Medium Enterprises (SMEs)
9.4. By Industry (USD)
9.4.1. Financial Services
9.4.2. Retail and Consumer Goods
9.4.3. Healthcare and Pharmaceuticals
9.4.4. Automotive
9.4.5. Travel and Hospitality
9.4.6. Others (Education, Government, etc.)
9.5. By Country (USD)
9.5.1. Turkey
9.5.2. Israel
9.5.3. GCC
9.5.4. North Africa
9.5.5. South Africa
9.5.6. Rest of MEA
10. Asia Pacific User Experience (UX) Research Software Market Size Estimates and Forecasts, By Segments, 2019-2032
10.1. Key Findings
10.2. By Deployment (USD)
10.2.1. On-premises
10.2.2. Cloud
10.3. By Enterprise Type (USD)
10.3.1. Large Enterprises
10.3.2. Small and Medium Enterprises (SMEs)
10.4. By Industry (USD)
10.4.1. Financial Services
10.4.2. Retail and Consumer Goods
10.4.3. Healthcare and Pharmaceuticals
10.4.4. Automotive
10.4.5. Travel and Hospitality
10.4.6. Others (Education, Government, etc.)
10.5. By Country (USD)
10.5.1. China
10.5.2. Japan
10.5.3. India
10.5.4. South Korea
10.5.5. ASEAN
10.5.6. Oceania
10.5.7. Rest of Asia Pacific
11. Company Profiles for Top 10 Players (Based on data availability in public domain and/or on paid databases)
11.1. UserTesting
11.1.1. Overview
11.1.1.1. Key Management
11.1.1.2. Headquarters
11.1.1.3. Offerings/Business Segments
11.1.2. Key Details (Key details are consolidated data and not product/service specific)
11.1.2.1. Employee Size
11.1.2.2. Past and Current Revenue
11.1.2.3. Geographical Share
11.1.2.4. Business Segment Share
11.1.2.5. Recent Developments
11.2. Qualtrics
11.2.1. Overview
11.2.1.1. Key Management
11.2.1.2. Headquarters
11.2.1.3. Offerings/Business Segments
11.2.2. Key Details (Key details are consolidated data and not product/service specific)
11.2.2.1. Employee Size
11.2.2.2. Past and Current Revenue
11.2.2.3. Geographical Share
11.2.2.4. Business Segment Share
11.2.2.5. Recent Developments
11.3. Hotjar Ltd.
11.3.1. Overview
11.3.1.1. Key Management
11.3.1.2. Headquarters
11.3.1.3. Offerings/Business Segments
11.3.2. Key Details (Key details are consolidated data and not product/service specific)
11.3.2.1. Employee Size
11.3.2.2. Past and Current Revenue
11.3.2.3. Geographical Share
11.3.2.4. Business Segment Share
11.3.2.5. Recent Developments
11.4. Lookback
11.4.1. Overview
11.4.1.1. Key Management
11.4.1.2. Headquarters
11.4.1.3. Offerings/Business Segments
11.4.2. Key Details (Key details are consolidated data and not product/service specific)
11.4.2.1. Employee Size
11.4.2.2. Past and Current Revenue
11.4.2.3. Geographical Share
11.4.2.4. Business Segment Share
11.4.2.5. Recent Developments
11.5. Userlytics
11.5.1. Overview
11.5.1.1. Key Management
11.5.1.2. Headquarters
11.5.1.3. Offerings/Business Segments
11.5.2. Key Details (Key details are consolidated data and not product/service specific)
11.5.2.1. Employee Size
11.5.2.2. Past and Current Revenue
11.5.2.3. Geographical Share
11.5.2.4. Business Segment Share
11.5.2.5. Recent Developments
11.6. Lyssna (UsabilityHub)
11.6.1. Overview
11.6.1.1. Key Management
11.6.1.2. Headquarters
11.6.1.3. Offerings/Business Segments
11.6.2. Key Details (Key details are consolidated data and not product/service specific)
11.6.2.1. Employee Size
11.6.2.2. Past and Current Revenue
11.6.2.3. Geographical Share
11.6.2.4. Business Segment Share
11.6.2.5. Recent Developments
11.7. TryMyUI, Inc. (Trymata)
11.7.1. Overview
11.7.1.1. Key Management
11.7.1.2. Headquarters
11.7.1.3. Offerings/Business Segments
11.7.2. Key Details (Key details are consolidated data and not product/service specific)
11.7.2.1. Employee Size
11.7.2.2. Past and Current Revenue
11.7.2.3. Geographical Share
11.7.2.4. Business Segment Share
11.7.2.5. Recent Developments
11.8. Maze
11.8.1. Overview
11.8.1.1. Key Management
11.8.1.2. Headquarters
11.8.1.3. Offerings/Business Segments
11.8.2. Key Details (Key details are consolidated data and not product/service specific)
11.8.2.1. Employee Size
11.8.2.2. Past and Current Revenue
11.8.2.3. Geographical Share
11.8.2.4. Business Segment Share
11.8.2.5. Recent Developments
11.9. UserInterviews Inc.
11.9.1. Overview
11.9.1.1. Key Management
11.9.1.2. Headquarters
11.9.1.3. Offerings/Business Segments
11.9.2. Key Details (Key details are consolidated data and not product/service specific)
11.9.2.1. Employee Size
11.9.2.2. Past and Current Revenue
11.9.2.3. Geographical Share
11.9.2.4. Business Segment Share
11.9.2.5. Recent Developments
11.10. Loop11
11.10.1. Overview
11.10.1.1. Key Management
11.10.1.2. Headquarters
11.10.1.3. Offerings/Business Segments
11.10.2. Key Details (Key details are consolidated data and not product/service specific)
11.10.2.1. Employee Size
11.10.2.2. Past and Current Revenue
11.10.2.3. Geographical Share
11.10.2.4. Business Segment Share
11.10.2.5. Recent Developments
12. Key Takeaways

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