Streaming Media Devices Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032

Growth Factors of Streaming Media Devices Market

The streaming media devices market size was valued at USD 27.69 billion in 2018, and the market is now projected tgrow USD 89.48 billion in 2026, exhibiting a CAGR of 15.9% during the forecast period of 2019-2026.

Because of COVID-19 most people were confined ttheir homes and hence the need for streaming media devices was on the rise. As the theatres, the cinemas and live events reduced the consumer shifted tdigital means of entertainment making the streaming solution more relevant. However, due tsupply chain, and production constraints, devices were not readily available in the market. However, the market quickly revived due tthe increased number of streaming platforms’ subscribers or because device manufacturers began tseek this opportunity. Since remote work and entertainment trends will remain persistent, the stream media devices market will persistently grow.

The streaming media gadgets succeeded tchange the way of consuming videos through accessible internet standards such as Netflix, Amazon Prime, Hulu and son have gained massive popularity among the users. They enable customers twatch new and old releases, and share information on social networks, use photapplications on the TV screen. OTT services that replaced the conventional cable TV have brought intreality the streaming gadgets such as Roku, Amazon Fire TV, and Apple TV The popularity of streaming gadgets. Further the mobile sound streaming like Spotify and videhosting such as YouTube has alshelped fuel the market. It is proven that this increasing demand for digital entertainment is catalyst tthe streaming media devices market.

Marketers and IT teams have been incorporating streaming media devices as a means of reaching out ttheir intended audiences and as a problem shooting tool respectively. Chat is one of the most effective methods for corporate training because it makes the process of employees’ onboarding and education easier. For instance, BoxCast made a debut with of the BoxCaster Prwas designed tproduce high quality and allow live streaming with less network bandwidth. Manufacturers through e commerce firm are alsusing these devices in conduct of live events aimed at promoting products and improving the experience of customers. Therefore, streaming media devices are an important element in real-time destination marketing through interactive and engaging videos.

Comprehensive Analysis of Streaming Media Devices Market

The streaming media devices market growth is rising at an exponential rate due tits market segmentation. This market expansion rightly presents a detailed local analysis based on the forces such as supply and demand which define the industry. These segmentations are methodically segregated by type analysis, by resolution analysis, by application analysis and by end-use analysis. By type analysis include gaming console and media streamers. By resolution analysis include HD, HDR, and 4K. By application analysis include audio, video, and others. By end-use analysis include commercial and residential.

The North America region lead the streaming media devices market share by benefitting a market size of 12.74 billion in 2018 due tits advanced technology adoption.

The top players in the markets have a central responsibility in the information & communication technology industry tbe sure of industrial prospectus development and testablish the market norms. These players include, Apple, Inc., Roku, Inc., Google LLC, ASUSTeK Computer, Inc., D-Link Corporation, HiMedia Technology Limited, Koninklijke Philips N.V., LG Electronics, Western Digital, Sony Corporation, NETGEAR, Microsoft, Amazon, Inc., and Bharti Airtel these market players provide a level-playing competitive landscape.

In January 2020, Amazon, Inc. partnered with BMW and Fiat Chrysler Automobiles tintegrate Fire TV intvehicles, enabling content streaming via LTE or WiFi and hands-free voice control of the touch screen.

Segmentation Table

ATTRIBUTE DETAILS

Study Period - 2015-2026

Base Year - 2018

Forecast Period - 2019-2026

Historical Period - 2015-2017

Unit - Value (USD billion)

Segmentation By Type

  • Gaming Consoles
  • Media Steamers
  • Streaming Box
  • Streaming Sticks
By Resolution
  • HD
  • HDR
  • 4K
By Application
  • Audio
  • Video
  • Others
By End-Use
  • Commercial
  • Residential
By Region
  • North America (the US and Canada)
  • Europe (UK, Germany, France, Italy, and Rest of Europe)
  • Asia Pacific (China, Japan, India, Southeast Asia and Rest of Asia Pacific)
  • Middle East & Africa (GCC, South Africa and Rest of the Middle East & Africa)
  • Latin America (Mexico, Brazil and Rest of Latin America)


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1. Introduction
1.1. Definition, By Segment
1.2. Research Approach
1.3. Sources
2. Executive Summary
3. Market Dynamics
3.1. Drivers, Restraints, and Opportunities
3.2. Emerging Trends
4. Key Insights
4.1. Macro and Micro Economic Indicators
4.2. Consolidated SWOT Analysis of Key Players
5. Global Streaming Media Devices Market Analysis, Insights and Forecast, 2015-2026
5.1. Key Findings / Summary
5.2. Market Size Estimates and Forecasts
5.2.1. By Type (Value)
5.2.1.1. Gaming Consoles
5.2.1.2. Media Steamers
5.2.1.2.1. Streaming Box
5.2.1.2.2. Streaming Sticks
5.2.2. By Resolution (Value)
5.2.2.1. HD
5.2.2.2. HDR
5.2.2.3. 4K
5.2.3. By Application (Value)
5.2.3.1. Audio
5.2.3.2. Video
5.2.3.3. Others
5.2.4. By End-Use (Value)
5.2.4.1. Commercial
5.2.4.2. Residential
5.2.5. By Region (Value)
5.2.5.1. North America
5.2.5.2. Europe
5.2.5.3. Asia Pacific
5.2.5.4. Middle East and Africa
5.2.5.5. Latin America
6. North America Streaming Media Devices Market Analysis, Insights and Forecast, 2015-2026
6.1. Key Findings / Summary
6.2. Market Size Estimates and Forecasts
6.2.1. By Type (Value)
6.2.1.1. Gaming Consoles
6.2.1.2. Media Steamers
6.2.1.2.1. Streaming Box
6.2.1.2.2. Streaming Sticks
6.2.2. By Resolution (Value)
6.2.2.1. HD
6.2.2.2. HDR
6.2.2.3. 4K
6.2.3. By Application (Value)
6.2.3.1. Audio
6.2.3.2. Video
6.2.3.3. Others
6.2.4. By End-Use (Value)
6.2.4.1. Commercial
6.2.4.2. Residential
6.2.5. By Country (Value)
6.2.5.1. US
6.2.5.2. Canada
7. Europe Streaming Media Devices Market Analysis, Insights and Forecast, 2015-2026
7.1. Key Findings / Summary
7.2. Market Size Estimates and Forecasts
7.2.1. By Type (Value)
7.2.1.1. Gaming Consoles
7.2.1.2. Media Steamers
7.2.1.2.1. Streaming Box
7.2.1.2.2. Streaming Sticks
7.2.2. By Resolution (Value)
7.2.2.1. HD
7.2.2.2. HDR
7.2.2.3. 4K
7.2.3. By Application (Value)
7.2.3.1. Audio
7.2.3.2. Video
7.2.3.3. Others
7.2.4. By End-Use (Value)
7.2.4.1. Commercial
7.2.4.2. Residential
7.2.5. By Country (Value)
7.2.5.1. UK
7.2.5.2. Germany
7.2.5.3. France
7.2.5.4. Italy
7.2.5.5. Rest of Europe
8. Asia Pacific Streaming Media Devices Market Analysis, Insights and Forecast, 2015-2026
8.1. Key Findings / Summary
8.2. Market Size Estimates and Forecasts
8.2.1. By Type (Value)
8.2.1.1. Gaming Consoles
8.2.1.2. Media Steamers
8.2.1.2.1. Streaming Box
8.2.1.2.2. Streaming Sticks
8.2.2. By Resolution (Value)
8.2.2.1. HD
8.2.2.2. HDR
8.2.2.3. 4K
8.2.3. By Application (Value)
8.2.3.1. Audio
8.2.3.2. Video
8.2.3.3. Others
8.2.4. By End-Use (Value)
8.2.4.1. Commercial
8.2.4.2. Residential
8.2.5. By Country (Value)
8.2.5.1. China
8.2.5.2. Japan
8.2.5.3. India
8.2.5.4. Southeast Asia
8.2.5.5. Rest of Asia-Pacific
9. Middle East and Africa Streaming Media Devices Market Analysis, Insights and Forecast, 2015-2026
9.1. Key Findings / Summary
9.2. Market Size Estimates and Forecasts
9.2.1. By Type (Value)
9.2.1.1. Gaming Consoles
9.2.1.2. Media Steamers
9.2.1.2.1. Streaming Box
9.2.1.2.2. Streaming Sticks
9.2.2. By Resolution (Value)
9.2.2.1. HD
9.2.2.2. HDR
9.2.2.3. 4K
9.2.3. By Application (Value)
9.2.3.1. Audio
9.2.3.2. Video
9.2.3.3. Others
9.2.4. By End-Use (Value)
9.2.4.1. Commercial
9.2.4.2. Residential
9.2.5. By Country (Value)
9.2.5.1. GCC
9.2.5.2. South Africa
9.2.5.3. Rest of Middle East & Africa
10. Latin America Streaming Media Devices Market Analysis, Insights and Forecast, 2015-2026
10.1. Key Findings / Summary
10.2. Market Size Estimates and Forecasts
10.2.1. By Type (Value)
10.2.1.1. Gaming Consoles
10.2.1.2. Media Steamers
10.2.1.2.1. Streaming Box
10.2.1.2.2. Streaming Sticks
10.2.2. By Resolution (Value)
10.2.2.1. HD
10.2.2.2. HDR
10.2.2.3. 4K
10.2.3. By Application (Value)
10.2.3.1. Audio
10.2.3.2. Video
10.2.3.3. Others
10.2.4. By End-Use (Value)
10.2.4.1. Commercial
10.2.4.2. Residential
10.2.5. By Country (Value)
10.2.5.1. Mexico
10.2.5.2. Brazil
10.2.5.3. Rest of Latin America
11. Competition Matrix
11.1. Business Strategies Adopted by Leading Players
12. Global Streaming Media Devices Market Revenue Share Analysis, 2018
13. Company Profile (For Key 10 Players)
13.1. Apple, Inc.
13.1.1. Overview
13.1.2. Description
13.1.3. Product Portfolio
13.1.4. Recent Developments
13.2. ASUSTeK Computer, Inc.
13.2.1. Overview
13.2.2. Description
13.2.3. Product Portfolio
13.2.4. Recent Developments
13.3. D-Link Corporation
13.3.1. Overview
13.3.2. Description
13.3.3. Product Portfolio
13.3.4. Recent Developments
13.4. Google LLC
13.4.1. Overview
13.4.2. Description
13.4.3. Product Portfolio
13.4.4. Recent Developments
13.5. HiMedia Technology Limited
13.5.1. Overview
13.5.2. Description
13.5.3. Product Portfolio
13.5.4. Recent Developments
13.6. Koninklijke Philips N.V.
13.6.1. Overview
13.6.2. Description
13.6.3. Product Portfolio
13.6.4. Recent Developments
13.7. LG Electronics
13.7.1. Overview
13.7.2. Description
13.7.3. Product Portfolio
13.7.4. Recent Developments
13.8. Roku, Inc.
13.8.1. Overview
13.8.2. Description
13.8.3. Product Portfolio
13.8.4. Recent Developments
13.9. Western Digital
13.9.1. Overview
13.9.2. Description
13.9.3. Product Portfolio
13.9.4. Recent Developments
13.10. Sony Corporation
13.10.1. Overview
13.10.2. Description
13.10.3. Product Portfolio
13.10.4. Recent Developments
13.11. NETGEAR
13.11.1. Overview
13.11.2. Description
13.11.3. Product Portfolio
13.11.4. Recent Developments
13.12. Microsoft
13.12.1. Overview
13.12.2. Description
13.12.3. Product Portfolio
13.12.4. Recent Developments
13.13. Amazon, Inc.
13.13.1. Overview
13.13.2. Description
13.13.3. Product Portfolio
13.13.4. Recent Developments
13.14. Bharti Airtel
13.14.1. Overview
13.14.2. Description
13.14.3. Product Portfolio
13.14.4. Recent Developments

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