Smart Education and Learning Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032

Smart Education and Learning Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032



Growth Factors of Smart Education and Learning Market

The smart education and learning market size was valued at USD 191.32 billion in 2019, and the market is now projected to grow from USD 783.48 billion by 2027, exhibiting a CAGR of 19.6% during the forecast period of 2020-2027.

COVID-19 has positively impacted smart education and learning market growth since over 1.2 billion students have been affected by school closures worldwide. The use of teaching aids, online learning systems and other engaging approaches to teaching and learning has been enhanced by lockdowns including means such as BYJU’S that made them free. Advanced technology has been seen to foster the use of e-learning with Wuhan K-12 students, 81% of them will be taking online classes in April 2020. Modern work-from-home demands have heightened the need for virtual tutoring, video conferencing and online training. With the onset of this crisis, the education sector changed and has continued to drive innovation in smart learning solutions.

Smart education and learning market share remained high because of the increasing usage of smartphones, laptops and tablets for online classes. Using the internet and technology in teaching has enhanced distance learning and created the need for more advanced learning platforms. The trends show that in the U.S. the creation of smart educational infrastructure is advancing and the use of laptops by students and professors for educational activities is growing. Increased usage of mobile devices also assists in emerging trends such as remote work and using one's own devices at work to improve corporate learning markets. This shift in the education system still asserts the growth of smart learning platforms worldwide.

Further, new-age technologies such as artificial intelligence, blockchain, virtual reality and augmented reality are emerging in the smart education market. Virtual reality enhances concept understanding, while augmented reality fosters creativity and critical thinking. Blockchain efficiently manages educational content and AI personalizes learning by analyzing student performance. These innovations improve engagement and convenience in education, giving smart learning a competitive edge. Collectively, they are reshaping the way students learn and interact with educational content.

Comprehensive Analysis of Smart Education and Learning Market

The smart education and learning market and information & communication technology industry is rising at an exponential rate due to its market segmentation. This market expansion effectively provides a detailed regional assessments considering the dominant supply and demand forces that impact the information & communication technology industry. These segmentations are methodically segregated by components, by learning modes and by end user. The component includes, Hardware, Software and Services. The learning mode includes, Collaborative Learning, Virtual Instructor Led Learning, Simulation-Based Learning, Social Learning and Blended Learning. The end user includes, Corporate, Academic and Government.

North America leads the growth of the smart education market, driven by rising E-tech activities and a strong E-learning ecosystem in the U.S. The widespread use of mobile devices such as smartphones and laptops accelerates remote learning demand. The significant presence of e-learning companies further boosts the region's market. These trends highlight rapid growth and innovation in the global smart education landscape.

The top players in the market play a crucial role in the information & communication technology industry assuring industrial prospectus growth and setting market standards. These players include, Blackboard Inc. (Washington, D.C., United States), Ebix Inc. (Atlanta, Georgia, United States), Cisco Systems, Inc. (San Jose, California, United States), McGraw Hill (New York, United States), D2L Corporation (Kitchener, Canada), NIIT (Gurugram, Haryana, India), Pearson (London, United Kingdom), SkillSoft (Nashua, New Hampshire, United States), SMART Technologies ULC (Calgary, Canada), Ellucian Company L.P. (Virginia, United States), BYJU'S (Bengaluru, Karnataka, India), PROMETHEAN LIMITED (Seattle, Washington, United States), Saba Software (Dublin, California, United States), SAMSUNG (Seoul, South Korea), Cengage (Boston, Massachusetts, United States), NetDragon Websoft Holdings Limited (Fuzhou, China), Absorb LMS Software Inc. (Calgary, Alberta, Canada), Cornerstone OnDemand, Inc. (Santa Monica, California, United States), Oracle Corporation (Redwood City, California, United States), Paradiso Solutions LLC (Silicon Valley, California, United States), CrossKnowledge (John Wiley & Sons, Inc.) (Suresnes, France), JZero Solutions Ltd (Slough, Berkshire, United Kingdom) and Edmodo (Mariners Island Blvd, San Mateo, CA, USA). These market players provide a level-playing competitive landscape.

In January 2020, SMART Technologies ULC. introduced a new generation of touchscreen displays to connect physical and virtual lessons at future education technology conferences and British Educational Training & Technology (BETT) shows.

Segmentation Table

Global Smart Education and Learning Market Scope

Study Period2016-2027

Base Year2019

Forecast Period2020-2027

Growth RateCAGR of 19.6% from 2020 to 2027

Historical Period2016-2018

UnitValue (USD Billion)

SegmentationBy Component, Learning Mode, End User, and Region

By ComponentHardware

Interactive White Boards

Interactive Displays

Interactive Tables

Interactive Projectors

Student Response Systems

Software

Smart education and learning (LMS)

Learning Content Management System

Adaptive Learning Platform

Assessment Systems

Others

Services

Implementation and Integration

Training and Consultant

Support and Maintenance

Please Note: It will take 5-6 business days to complete the report upon order confirmation.


1. Introduction
1.1. Definition, By Segment
1.2. Research Methodology/Approach
1.3. Data Sources
2. Executive Summary
3. Market Dynamics
3.1. Macro and Micro Economic Indicators
3.2. Drivers, Restraints, Opportunities and Trends
3.3. Impact of COVID-19
3.3.1. Short-term Impact
3.3.2. Long-term Impact
4. Competition Landscape
4.1. Business Strategies Adopted by Key Players
4.2. Consolidated SWOT Analysis of Key Players
4.3. Porter’s Five Force Analysis
4.4. Global Market Share Analysis and Matrix, 2019
5. Key Market Insights and Analysis, By Segments
6. Global Smart Education and Learning Market Size Estimates and Forecasts (Quantitative Data), By Segments, 2016-2027
6.1. By Component (Value)
6.1.1. Hardware
6.1.1.1. Interactive White Boards
6.1.1.2. Interactive Displays
6.1.1.3. Interactive Tables
6.1.1.4. Interactive Projectors
6.1.1.5. Student Response Systems
6.1.2. Software
6.1.2.1. Smart education and learning (LMS)
6.1.2.2. Learning Content Management System
6.1.2.3. Adaptive Learning Platform
6.1.2.4. Assessment Systems
6.1.2.5. Others
6.1.3. Services
6.1.3.1. Implementation and Integration
6.1.3.2. Training and Consultant
6.1.3.3. Support and Maintenance
6.2. By Learning Mode (Value)
6.2.1. Collaborative Learning
6.2.2. Virtual Instructor Led Training (VLIT)
6.2.3. Simulation Based Learning
6.2.4. Social Learning
6.2.5. Blended Learning
6.3. By End-User (Value)
6.3.1. Corporate
6.3.1.1. SMEs
6.3.1.2. Large Enterprises
6.3.2. Academic
6.3.2.1. K-12
6.3.2.2. Higher Degree
6.3.3. Government
6.4. By Region (Value)
6.4.1. North America
6.4.2. Europe
6.4.3. Asia Pacific
6.4.4. Middle East & Africa
6.4.5. Latin America
7. North America Smart Education and Learning Market Size Estimates and Forecasts (Quantitative Data), By Segments, 2016-2027
7.1. By Component (Value)
7.1.1. Hardware
7.1.1.1. Interactive White Boards
7.1.1.2. Interactive Displays
7.1.1.3. Interactive Tables
7.1.1.4. Interactive Projectors
7.1.1.5. Student Response Systems
7.1.2. Software
7.1.2.1. Smart education and learning (LMS)
7.1.2.2. Learning Content Management System
7.1.2.3. Adaptive Learning Platform
7.1.2.4. Assessment Systems
7.1.2.5. Others
7.1.3. Services
7.1.3.1. Implementation and Integration
7.1.3.2. Training and Consultant
7.1.3.3. Support and Maintenance
7.2. By Learning Mode (Value)
7.2.1. Collaborative Learning
7.2.2. Virtual Instructor Led Training (VLIT)
7.2.3. Simulation Based Learning
7.2.4. Social Learning
7.2.5. Blended Learning
7.3. By End-User (Value)
7.3.1. Corporate
7.3.1.1. SMEs
7.3.1.2. Large Enterprises
7.3.2. Academic
7.3.2.1. K-12
7.3.2.2. Higher Degree
7.3.3. Government
7.4. By Country (Value)
7.4.1. US
7.4.2. Canada
8. Europe Smart Education and Learning Market Size Estimates and Forecasts (Quantitative Data), By Segments, 2016-2027
8.1. By Component (Value)
8.1.1. Hardware
8.1.1.1. Interactive White Boards
8.1.1.2. Interactive Displays
8.1.1.3. Interactive Tables
8.1.1.4. Interactive Projectors
8.1.1.5. Student Response Systems
8.1.2. Software
8.1.2.1. Smart education and learning (LMS)
8.1.2.2. Learning Content Management System
8.1.2.3. Adaptive Learning Platform
8.1.2.4. Assessment Systems
8.1.2.5. Others
8.1.3. Services
8.1.3.1. Implementation and Integration
8.1.3.2. Training and Consultant
8.1.3.3. Support and Maintenance
8.2. By Learning Mode (Value)
8.2.1. Collaborative Learning
8.2.2. Virtual Instructor Led Training (VLIT)
8.2.3. Simulation Based Learning
8.2.4. Social Learning
8.2.5. Blended Learning
8.3. By End-User (Value)
8.3.1. Corporate
8.3.1.1. SMEs
8.3.1.2. Large Enterprises
8.3.2. Academic
8.3.2.1. K-12
8.3.2.2. Higher Degree
8.3.3. Government
8.4. By Country (Value)
8.4.1. Germany
8.4.2. The UK
8.4.3. France
8.4.4. Norway
8.4.5. Netherlands
8.4.6. Rest of Europe
9. Asia Pacific Smart Education and Learning Market Size Estimates and Forecasts (Quantitative Data), By Segments, 2016-2027
9.1. By Component (Value)
9.1.1. Hardware
9.1.1.1. Interactive White Boards
9.1.1.2. Interactive Displays
9.1.1.3. Interactive Tables
9.1.1.4. Interactive Projectors
9.1.1.5. Student Response Systems
9.1.2. Software
9.1.2.1. Smart education and learning (LMS)
9.1.2.2. Learning Content Management System
9.1.2.3. Adaptive Learning Platform
9.1.2.4. Assessment Systems
9.1.2.5. Others
9.1.3. Services
9.1.3.1. Implementation and Integration
9.1.3.2. Training and Consultant
9.1.3.3. Support and Maintenance
9.2. By Learning Mode (Value)
9.2.1. Collaborative Learning
9.2.2. Virtual Instructor Led Training (VLIT)
9.2.3. Simulation Based Learning
9.2.4. Social Learning
9.2.5. Blended Learning
9.3. By End-User (Value)
9.3.1. Corporate
9.3.1.1. SMEs
9.3.1.2. Large Enterprises
9.3.2. Academic
9.3.2.1. K-12
9.3.2.2. Higher Degree
9.3.3. Government
9.4. By Country (Value)
9.4.1. China
9.4.2. Japan
9.4.3. India
9.4.4. Australia
9.4.5. Southeast Asia
9.4.6. Rest of Asia Pacific
10. Middle East & Africa Smart Education and Learning Market Size Estimates and Forecasts (Quantitative Data), By Segments, 2016-2027
10.1. By Component (Value)
10.1.1. Hardware
10.1.1.1. Interactive White Boards
10.1.1.2. Interactive Displays
10.1.1.3. Interactive Tables
10.1.1.4. Interactive Projectors
10.1.1.5. Student Response Systems
10.1.2. Software
10.1.2.1. Smart education and learning (LMS)
10.1.2.2. Learning Content Management System
10.1.2.3. Adaptive Learning Platform
10.1.2.4. Assessment Systems
10.1.2.5. Others
10.1.3. Services
10.1.3.1. Implementation and Integration
10.1.3.2. Training and Consultant
10.1.3.3. Support and Maintenance
10.2. By Learning Mode (Value)
10.2.1. Collaborative Learning
10.2.2. Virtual Instructor Led Training (VLIT)
10.2.3. Simulation Based Learning
10.2.4. Social Learning
10.2.5. Blended Learning
10.3. By End-User (Value)
10.3.1. Corporate
10.3.1.1. SMEs
10.3.1.2. Large Enterprises
10.3.2. Academic
10.3.2.1. K-12
10.3.2.2. Higher Degree
10.3.3. Government
10.4. By Country (Value)
10.4.1. GCC
10.4.2. South Africa
10.4.3. Rest of Middle East and Africa
11. Latin America Smart Education and Learning Market Size Estimates and Forecasts (Quantitative Data), By Segments, 2016-2027
11.1. By Component (Value)
11.1.1. Hardware
11.1.1.1. Interactive White Boards
11.1.1.2. Interactive Displays
11.1.1.3. Interactive Tables
11.1.1.4. Interactive Projectors
11.1.1.5. Student Response Systems
11.1.2. Software
11.1.2.1. Smart education and learning (LMS)
11.1.2.2. Learning Content Management System
11.1.2.3. Adaptive Learning Platform
11.1.2.4. Assessment Systems
11.1.2.5. Others
11.1.3. Services
11.1.3.1. Implementation and Integration
11.1.3.2. Training and Consultant
11.1.3.3. Support and Maintenance
11.2. By Learning Mode (Value)
11.2.1. Collaborative Learning
11.2.2. Virtual Instructor Led Training (VLIT)
11.2.3. Simulation Based Learning
11.2.4. Social Learning
11.2.5. Blended Learning
11.3. By End-User (Value)
11.3.1. Corporate
11.3.1.1. SMEs
11.3.1.2. Large Enterprises
11.3.2. Academic
11.3.2.1. K-12
11.3.2.2. Higher Degree
11.3.3. Government
11.4. By Country (Value)
11.4.1. Brazil
11.4.2. Mexico
11.4.3. Rest of Latin America
12. Profiles of Key Players (Would be provided for 10 players only)
12.1. Overview
12.1.1. Key Management
12.1.2. Headquarters etc
12.2. Offerings/Business Segments
12.3. Key Details (Key details are subjected to data availability in public domain and/or on paid databases)
12.3.1. Employee Size
12.3.2. Past and Current Revenue
12.3.3. Geographical Share
12.3.4. Business Segment Share
12.4. Recent Developments 
12.4.1. Blackboard, Inc.
12.4.2. Ebix, Inc.
12.4.3. Cisco Systems, Inc.
12.4.4. McGraw Hill.
12.4.5. D2L Corporation.
12.4.6. Pearson
12.4.7. SkillSoft
12.4.8. SMART Technologies ULC
12.4.9. Ellucian Company L.P.
12.4.10. BYJU'S
12.4.11. Promethean Limited
12.4.12. Saba Software
12.4.13. Samsung
12.4.14. Cengage
12.4.15. NetDragon Websoft Holdings Limited
12.4.16. Absorb LMS Software, Inc.
12.4.17. Cornerstone OnDemand, Inc.
12.4.18. Oracle Corporation
12.4.19. Paradiso Solutions LLC
12.4.20. CrossKnowledge
12.4.21. JZero Solutions Ltd.
12.4.22. Edmodo

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