Military Wearable Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032
Growth Factors of Military Wearables Market
The global military wearables market size was valued at USD 7.83 billion in 2022 and is projected to grow from USD 8.09 billion in 2023 to USD 10.1 billion by 2030, exhibiting a CAGR of 3.25% during the forecast period of 2022-2030.
The COVID-19 pandemic drastically affected the military wearables industry, reducing global sales in 2020. Pandemic-induced shutdowns and supply chain issues also contributed to slowed orders and deficits in the necessary equipment for military wearables, thus reducing their demand and affecting military wearables market growth.
The market for military wearables has several drivers, such as adapting wearables for different operational environments and improving soldiers’ situational awareness and survivability forces’ effectiveness. It is pertinent to mention that the need for accurate real-time intelligence and tactical data also forces people to use wearable technologies.
Augmented Reality, headsets’ integration into the military wearables, is changing the future of military gadgets. Thus, warfare-connected information like the position of the enemy, allies, and other vital data can be overlaid on a soldier’s field of vision, contributing to situational awareness and improved decision-making, as done in the AR headsets, impeding a global rise in military wearables market share. This incredible technology enables the soldiers to quickly analyze and solve tactical situations, enhancing efficiency and battle outcomes and minimizing friendly fire or fratricide events.
Comprehensive Analysis of Military Wearables Market
This market is categorized by wearable type, technology type, and end user. Wearable type comprises headwear, eyewear, wristwear, wearables, and bodywear; bodywear has the maximum market share, while headwear is expected to have the highest CAGR. Communication and computing remain the most developed sectors in technology, and vision & surveillance are growing due to improved devices. Land forces have the largest market by end users, followed by the air forces, which have a relatively faster growth rate.
The Asia Pacific region led the military wearables market by benefitting a size of USD 2.35 billion in 2022 due to armed forces in land, naval, and airborne platforms of countries like India and China.
The leading players in the military wearables market significantly influence its growth trajectory and set industry standards. These key players, including Aselsan A.S. (Turkey), Elbit Systems Ltd. (Israel), General Dynamics Corporation (U.S.), Honeywell International Inc. (U.S.), L3harris Technologies Inc. (U.S.), Leonardo S.p.A. (Italy), Lockheed Martin Corporation (U.S.), Microsoft Corporation (U.S.), Safariland LLC (Florida), TE Connectivity Ltd. (Switzerland), and Thales Group (France), contribute to a competitive landscape, driving innovation and market advancement in wearable technologies such as smart textiles, network and connectivity management, exoskeletons, and vision & surveillance systems.
In July 2022, The U. S. Marine Corps hired L3Harris Technologies by signing a USD 176 million deal that involves delivering complex multi-channel radio systems, including hand-held units and vehicular ones, to meet the Marine communication requirements.
Segmentation Table
Attribute Details
Study Period 2019-2030
Base Year 2022
Estimated Year 2023
Forecast Period 2023-2030
Historical Period 2019-2021
Growth Rate CAGR of 3.25% from 2023-2030
Unit Value (USD Billion)
Segmentation By Wearable Type
Headwear
Eyewear
Wristwear
Hearables
Bodywear
By Technology
Smart Textiles
Network and Connectivity Management
Exoskeleton
Vision & Surveillance
Communication & Computing
Monitoring
Power and Energy Source
Navigation
By End User
Land Forces
Naval Forces
Air Forces
By Region
North America (By Wearable Type, By Technology, By End User, and By Country)
- U.S. (By Wearable Type)
- Canada (By Wearable Type)
Europe (By Wearable Type, By Technology, By End User, and By Country)
- U.K. (By Wearable Type, By End User)
- Germany (By Wearable Type, By End User)
- France (By Wearable Type, By End User)
- Russia (By Wearable Type, By End User)
- Rest of Europe (By Wearable Type, By End User)
Asia Pacific (By Wearable Type, By Technology, By End User, and By Country)
- China (By Wearable Type, By End User)
- India (By Wearable Type, By End User)
- South Korea (By Wearable Type, By End User)
- Japan (By Wearable Type, By End User)
- Australia (By Wearable Type, By End User)
- Rest of Asia Pacific (By Wearable Type, By End User)
South East Asia (By Wearable Type, By Technology, By End User, and By Country)
- Singapore (By Wearable Type, By End User)
- Malaysia (By Wearable Type, By End User)
- Thailand (By Wearable Type, By End User)
- Philippines (By Wearable Type, By End User)
- Vietnam (By Wearable Type, By End User)
- Rest of South East Asia (By Wearable Type, By End User)
Balkans (By Wearable Type, By Technology, By End User, and By Country)
- Romania (By Wearable Type, By End User)
- Serbia (By Wearable Type, By End User)
- Slovenia (By Wearable Type, By End User)
- Croatia (By Wearable Type, By End User)
- Rest of Balkans (By Wearable Type, By End User)
Middle East (By Wearable Type, By Technology, By End User, and By Country)
- Saudi Arabia (By Wearable Type, By End User)
- Turkey (By Wearable Type, By End User)
- United Arab Emirates (By Wearable Type, By End User)
- Iran (By Wearable Type, By End User)
- Israel (By Wearable Type, By End User)
- Rest of the Middle East (By Wearable Type, By End User)
Rest of the World (By Wearable Type, By Technology, By End User, and By Sub-Region)
- Latin America (By Wearable Type, By End User)
- Africa (By Wearable Type, By End User)
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