Human Augmentation Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032

Human Augmentation Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032



Growth Factors of Human Augmentation Market

The human augmentation market size was valued at USD 169.07 billion in 2023, and the market is now projected to grow from USD 201.59 billion in 2024 to USD 885.93 billion by 2032, exhibiting a CAGR of 20.3% during the forecast period of 2024-2032.

The COVID-19 pandemic extended the adoption of advanced technology like Artificial Intelligence (AI), Machine Learning (ML), Augmented Reality (AR), Virtual Reality (VR), clever wearables, exoskeleton devices, and wise digital assistants in pharmaceutical and healthcare sectors. Examples consisting of Sheba Medical Center's use of physical and virtual connections in devoted COVID-19 ICU centers highlight the integration of virtual technology to enhance healthcare response and efficiency during crises.

The accelerated adoption of smart wearable devices is anticipated to drive increase in the human augmentation marketplace, fueled by way of advancements in sensors, semiconductors, and AI technologies. Recent market data suggests good sized ownership of smartwatches, with usage ranging from fitness tracking to fitness tracking functions together with coronary heart fee, sleep tracking, and pressure ranges. Reports from PwC highlight the benefits of smart wearables in handing over advanced nutrients, get right of entry to scientific records, exercising tracking, stronger affected person engagement, and more correct sickness diagnosis, shaping the destiny of healthcare and well-being industries.

The growing call for Augmented Reality (AR) and Virtual Reality (VR) generation, coupled with wearable devices, is poised to be a sizable trendsetter for the market. As AR/VR technologies preserve to evolve, their integration into wearable gadgets is anticipated to expand, developing synergies with other connected devices. Industries across healthcare, army, training, leisure, and extra are recognizing the transformative potential of AR/VR technology, driving fast adoption and fueling market growth in diverse sectors.

Comprehensive Analysis of Human Augmentation Market

The human augmentation market growth is rising at an exponential rate due to its marketplace segmentation. This market expansion correctly affords a detailed local assessments thinking about the dominant supply and call for forces that effect the enterprise. These segmentations are methodically segregated by technology analysis, by device analysis, by application analysis. By technology analysis include, wearable, virtual reality, augmented reality, exoskeleton, and intelligent virtual assistant. By device analysis include, body worn and non-body worn. By application analysis include, medical, aerospace & defense, sports & utility, media & entertainment, education, and others.

The North America region lead the human augmentation market share by benefitting a market size of USD 74.95 billion in 2023 due to its technological advancements and is an early adopter of various technologies.

The top players in the market play a crucial role in the industry assuring market growth and setting market standards. These players include, Google LLC (Alphabet, Inc.), Magic Leap, Inc., ReWalk Robotics, SAMSUNG, B-Temia, Panasonic Holdings Corporation, NVIDIA Corporation, Microsoft, Ekso Bionics, Vuzix, these market players provide a level-playing competitive landscape.

In January 2024, Neuralink, an American neurotechnology company, achieved a significant milestone by successfully implanting a brain chip in the first human after receiving FDA clearance in 2023 for human trials.

Segmentation Table

Attribute Details

Study Period 2019-2032

Base Year 2023

Estimated Year 2024

Forecast Period 2024-2032

Historical Period 2019-2022

Growth Rate CAGR of 20.3% from 2024 to 2032

Unit Value (USD Billion)

Segmentation By Technology

Wearable

Virtual Reality

Augmented Reality

Exoskeleton

Intelligent Virtual Assistant

By Device

Body Worn

Non-Body Worn

By Application

Medical

Aerospace & Defense

Sports & Utility

Media & Entertainment

Education

Others (Construction, Energy & Power)

By Region

North America (By Technology, By Device, By Application, and By Country)

- U.S. (By Device)

- Canada (By Device)

- Mexico (By Device)

Europe (By Technology, By Device, By Application, and By Country)

- U.K. (By Device)

- Germany (By Device)

- France (By Device)

- Italy (By Device)

- Spain (By Device)

- Russia (By Device)

- Benelux (By Device)

- Nordics (By Device)

- Rest of Europe (By Device)

Asia Pacific (By Technology, By Device, By Application, and By Country)

- China (By Device)

- Japan (By Device)

- India (By Device)

- South Korea (By Device)

- ASEAN (By Device)

- Oceania (By Device)

- Rest of Asia Pacific (By Device)

Middle East & Africa (By Technology, By Device, By Application, and By Country)

- Turkey (By Device)

- Israel (By Device)

- GCC (By Device)

- North Africa (By Device)

- South Africa (By Device)

- Rest of MEA (By Device)

South America (By Technology, By Device, By Application, and By Country)

- Brazil (By Device)

- Argentina (By Device)

- Rest of South America (By Device)


Please Note: It will take 5-6 business days to complete the report upon order confirmation.


1. Introduction
1.1. Definition, By Segment
1.2. Research Methodology and Data Sources
2. Executive Summary
3. Market Dynamics
3.1. Macro and Micro Economic Indicators
3.2. Drivers, Restraints, Opportunities and Trends
4. Competition Landscape
4.1. Business Strategies Adopted by Key Players
4.2. Consolidated SWOT Analysis of Key Players
4.3. Global Human Augmentation Key Players Market Share/Ranking, 2023
5. Global Human Augmentation Market Size Estimates and Forecasts, By Segments, 2019-2032
5.1. Key Findings
5.2. By Technology (USD)
5.2.1. Wearable
5.2.2. Virtual Reality
5.2.3. Augmented Reality
5.2.4. Exoskeleton
5.2.5. Intelligent Virtual Assistant
5.3. By Device (USD)
5.3.1. Body Worn
5.3.2. Non-Body Worn
5.4. By Application (USD)
5.4.1. Medical
5.4.2. Aerospace & Defense
5.4.3. Sports & Utility
5.4.4. Media & Entertainment
5.4.5. Education
5.4.6. Others (Construction, Energy & Power, etc.)
5.5. By Region (USD)
5.5.1. North America
5.5.2. Europe
5.5.3. Asia Pacific
5.5.4. Middle East and Africa
5.5.5. South America
6. North America Human Augmentation Market Size Estimates and Forecasts, By Segments, 2019-2032
6.1. Key Findings
6.2. By Technology (USD)
6.2.1. Wearable
6.2.2. Virtual Reality
6.2.3. Augmented Reality
6.2.4. Exoskeleton
6.2.5. Intelligent Virtual Assistant
6.3. By Device (USD)
6.3.1. Body Worn
6.3.2. Non-Body Worn
6.4. By Application (USD)
6.4.1. Medical
6.4.2. Aerospace & Defense
6.4.3. Sports & Utility
6.4.4. Media & Entertainment
6.4.5. Education
6.4.6. Others (Construction, Energy & Power, etc.)
6.5. By Country (USD)
6.5.1. U.S.
6.5.1.1. By Device
6.5.2. Canada
6.5.2.1. By Device
6.5.3. Mexico
6.5.3.1. By Device
7. Europe Human Augmentation Market Size Estimates and Forecasts, By Segments, 2019-2032
7.1. Key Findings
7.2. By Technology (USD)
7.2.1. Wearable
7.2.2. Virtual Reality
7.2.3. Augmented Reality
7.2.4. Exoskeleton
7.2.5. Intelligent Virtual Assistant
7.3. By Device (USD)
7.3.1. Body Worn
7.3.2. Non-Body Worn
7.4. By Application (USD)
7.4.1. Medical
7.4.2. Aerospace & Defense
7.4.3. Sports & Utility
7.4.4. Media & Entertainment
7.4.5. Education
7.4.6. Others (Construction, Energy & Power, etc.)
7.5. By Country (USD)
7.5.1. U.K.
7.5.1.1. By Device
7.5.2. Germany
7.5.2.1. By Device
7.5.3. France
7.5.3.1. By Device
7.5.4. Italy
7.5.4.1. By Device
7.5.5. Spain
7.5.5.1. By Device
7.5.6. Russia
7.5.6.1. By Device
7.5.7. Benelux
7.5.7.1. By Device
7.5.8. Nordics
7.5.8.1. By Device
7.5.9. Rest of Europe
8. Asia Pacific Human Augmentation Market Size Estimates and Forecasts, By Segments, 2019-2032
8.1. Key Findings
8.2. By Technology (USD)
8.2.1. Wearable
8.2.2. Virtual Reality
8.2.3. Augmented Reality
8.2.4. Exoskeleton
8.2.5. Intelligent Virtual Assistant
8.3. By Device (USD)
8.3.1. Body Worn
8.3.2. Non-Body Worn
8.4. By Application (USD)
8.4.1. Medical
8.4.2. Aerospace & Defense
8.4.3. Sports & Utility
8.4.4. Media & Entertainment
8.4.5. Education
8.4.6. Others (Construction, Energy & Power, etc.)
8.5. By Country (USD)
8.5.1. China
8.5.1.1. By Device
8.5.2. India
8.5.2.1. By Device
8.5.3. Japan
8.5.3.1. By Device
8.5.4. South Korea
8.5.4.1. By Device
8.5.5. ASEAN
8.5.5.1. By Device
8.5.6. Oceania
8.5.6.1. By Device
8.5.7. Rest of Asia Pacific
9. Middle East and Africa Human Augmentation Market Size Estimates and Forecasts, By Segments, 2019-2032
9.1. Key Findings
9.2. By Technology (USD)
9.2.1. Wearable
9.2.2. Virtual Reality
9.2.3. Augmented Reality
9.2.4. Exoskeleton
9.2.5. Intelligent Virtual Assistant
9.3. By Device (USD)
9.3.1. Body Worn
9.3.2. Non-Body Worn
9.4. By Application (USD)
9.4.1. Medical
9.4.2. Aerospace & Defense
9.4.3. Sports & Utility
9.4.4. Media & Entertainment
9.4.5. Education
9.4.6. Others (Construction, Energy & Power, etc.)
9.5. By Country (USD)
9.5.1. Turkey
9.5.1.1. By Device
9.5.2. Israel
9.5.2.1. By Device
9.5.3. GCC
9.5.3.1. By Device
9.5.4. North Africa
9.5.4.1. By Device
9.5.5. South Africa
9.5.5.1. By Device
9.5.6. Rest of MEA
10. South America Human Augmentation Market Size Estimates and Forecasts, By Segments, 2019-2032
10.1. Key Findings
10.2. By Technology (USD)
10.2.1. Wearable
10.2.2. Virtual Reality
10.2.3. Augmented Reality
10.2.4. Exoskeleton
10.2.5. Intelligent Virtual Assistant
10.3. By Device (USD)
10.3.1. Body Worn
10.3.2. Non-Body Worn
10.4. By Application (USD)
10.4.1. Medical
10.4.2. Aerospace & Defense
10.4.3. Sports & Utility
10.4.4. Media & Entertainment
10.4.5. Education
10.4.6. Others (Construction, Energy & Power, etc.)
10.5. By Country (USD)
10.5.1. Brazil
10.5.1.1. By Device
10.5.2. Argentina
10.5.2.1. By Device
10.5.3. Rest of South America
11. Company Profiles for Top 10 Players (Based on data availability in public domain and/or on paid databases)
11.1. Google LLC
11.1.1. Overview
11.1.1.1. Key Management
11.1.1.2. Headquarters
11.1.1.3. Offerings/Business Segments
11.1.2. Key Details (Key details are consolidated data and not product/service specific)
11.1.2.1. Employee Size
11.1.2.2. Past and Current Revenue
11.1.2.3. Geographical Share
11.1.2.4. Business Segment Share
11.1.2.5. Recent Developments
11.2. Magic Leap, Inc.
11.2.1. Overview
11.2.1.1. Key Management
11.2.1.2. Headquarters
11.2.1.3. Offerings/Business Segments
11.2.2. Key Details (Key details are consolidated data and not product/service specific)
11.2.2.1. Employee Size
11.2.2.2. Past and Current Revenue
11.2.2.3. Geographical Share
11.2.2.4. Business Segment Share
11.2.2.5. Recent Developments
11.3. ReWalk Robotics
11.3.1. Overview
11.3.1.1. Key Management
11.3.1.2. Headquarters
11.3.1.3. Offerings/Business Segments
11.3.2. Key Details (Key details are consolidated data and not product/service specific)
11.3.2.1. Employee Size
11.3.2.2. Past and Current Revenue
11.3.2.3. Geographical Share
11.3.2.4. Business Segment Share
11.3.2.5. Recent Developments
11.4. SAMSUNG
11.4.1. Overview
11.4.1.1. Key Management
11.4.1.2. Headquarters
11.4.1.3. Offerings/Business Segments
11.4.2. Key Details (Key details are consolidated data and not product/service specific)
11.4.2.1. Employee Size
11.4.2.2. Past and Current Revenue
11.4.2.3. Geographical Share
11.4.2.4. Business Segment Share
11.4.2.5. Recent Developments
11.5. B-Temia
11.5.1. Overview
11.5.1.1. Key Management
11.5.1.2. Headquarters
11.5.1.3. Offerings/Business Segments
11.5.2. Key Details (Key details are consolidated data and not product/service specific)
11.5.2.1. Employee Size
11.5.2.2. Past and Current Revenue
11.5.2.3. Geographical Share
11.5.2.4. Business Segment Share
11.5.2.5. Recent Developments
11.6. Panasonic Holdings Corporation
11.6.1. Overview
11.6.1.1. Key Management
11.6.1.2. Headquarters
11.6.1.3. Offerings/Business Segments
11.6.2. Key Details (Key details are consolidated data and not product/service specific)
11.6.2.1. Employee Size
11.6.2.2. Past and Current Revenue
11.6.2.3. Geographical Share
11.6.2.4. Business Segment Share
11.6.2.5. Recent Developments
11.7. NVIDIA Corporation
11.7.1. Overview
11.7.1.1. Key Management
11.7.1.2. Headquarters
11.7.1.3. Offerings/Business Segments
11.7.2. Key Details (Key details are consolidated data and not product/service specific)
11.7.2.1. Employee Size
11.7.2.2. Past and Current Revenue
11.7.2.3. Geographical Share
11.7.2.4. Business Segment Share
11.7.2.5. Recent Developments
11.8. Microsoft
11.8.1. Overview
11.8.1.1. Key Management
11.8.1.2. Headquarters
11.8.1.3. Offerings/Business Segments
11.8.2. Key Details (Key details are consolidated data and not product/service specific)
11.8.2.1. Employee Size
11.8.2.2. Past and Current Revenue
11.8.2.3. Geographical Share
11.8.2.4. Business Segment Share
11.8.2.5. Recent Developments
11.9. Ekso Bionics
11.9.1. Overview
11.9.1.1. Key Management
11.9.1.2. Headquarters
11.9.1.3. Offerings/Business Segments
11.9.2. Key Details (Key details are consolidated data and not product/service specific)
11.9.2.1. Employee Size
11.9.2.2. Past and Current Revenue
11.9.2.3. Geographical Share
11.9.2.4. Business Segment Share
11.9.2.5. Recent Developments
11.10. Vuzix
11.10.1. Overview
11.10.1.1. Key Management
11.10.1.2. Headquarters
11.10.1.3. Offerings/Business Segments
11.10.2. Key Details (Key details are consolidated data and not product/service specific)
11.10.2.1. Employee Size
11.10.2.2. Past and Current Revenue
11.10.2.3. Geographical Share
11.10.2.4. Business Segment Share
11.10.2.5. Recent Developments

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings