Board Games Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032

Board Games Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032



Growth Factors of Board Games Market

The board games market size was valued at USD 13.06 billion in 2023, and the market is now projected to grow from USD 14.37 billion in 2024 to USD 32.00 billion by 2032, exhibiting a CAGR of 10.52% during the forecast period of 2023-2032.

The COVID-19 pandemic notably struck the gaming industry. The board games market growth mainly results from e-commerce, even though offline distribution channels have been shut down.

The rise of board game bars and cafes, offering diverse gaming options, fosters social gatherings. Easing lockdown measures have spurred their popularity and expansion worldwide. This trend, driven by a growing community of enthusiasts, fuels market growth. Also, themed board games are famous for attracting new players thus improving the board games market share.

Due to the rise in e-commerce due to the pandemic scenario the goods and offerings are available online, which results in an expansion of the marketplace. Traditional board video games such as ludo and chess saw a rise in demand worldwide.

Comprehensive Analysis of Board Games Market

The board game market and consumer goods sector are experiencing rapid growth due to effective market segmentation strategies. This expansion entails comprehensive evaluations, taking into account the influential supply and demand dynamics affecting the pharmacy benefit management sector. These segmentation approaches are meticulously organized and implemented by game type, by age group, and by sales channels. The game types include, Monopoly, Scrabble, Chess, and Others. Secondly, by age group includes, 2-5 Years, Between 5 and 12 Years, 12-25 Years, and Above 25 Years, Thirdly, by sales channel include, Online Stores, Specialty Stores, Hypermarkets & Supermarkets, and Others.

North America, led by industry giants to maintain global market dominance. The proliferation of board game conventions in the U.S. and Canada will further bolster regional market growth. The increasing popularity of social tabletop games, particularly among adults, is expected to drive product sales across North American markets.

Key market players significantly influence the gaming industry's growth trajectory and establish market standards. This group comprises essential contributors to the industry's development and standard-setting includes, Hasbro Inc. (U.S.), Mattel Inc. (U.S.), Buffalo Games LLC (U.S.), Goliath Games (Netherlands), Masters Traditional Games (U.K.), Ravensburger AG (Germany), Gibson Games (U.K.), Rebellion Developments Ltd. (U.K.), CMON Games (Singapore) and Asmodee (France).

In December 2023, University Games, founded in California, completed the purchase of The Learning Journey International, a business enterprise focusing on kid's educational products based in Arizona.

Segmentation Table

GlobalBoard Games Market Scope

Study Period 2019-2032

Base Year 2023

Forecast Period 2024-2032

Growth Rate CAGR of 10.52% from 2024 to 2032

Historical Period 2019-2022

Unit Value (USD Billion)

Segmentation By Game Type, Age Group, Sales Channel, and Region

By Game Type Monopoly

Scrabble

Chess

Others

By Age Group 2-5 Years

Between 5 and 12 Years

12-25 Years

Above 25 Years

By Sales Channel Online Stores

Specialty Stores

Hypermarkets & Supermarkets

Others

By Region North America (By Game Type, By Age Group, By Sales Channel, and By Country)

- U.S. (By Game Type)

- Canada (By Game Type)

- Mexico (By Game Type)

Europe (By Game Type, By Age Group, By Sales Channel, and By Country)

- Germany (By Game Type)

- U.K. (By Game Type)

- France (By Game Type)

- Italy (By Game Type)

- Spain (By Game Type)

- Rest of Europe (By Game Type)

Asia Pacific (By Game Type, By Age Group, By Sales Channel, and By Country)

- China (By Game Type)

- India (By Game Type)

- Japan (By Game Type)

- Australia (By Game Type)

- Rest of Asia Pacific (By Game Type)

South America (By Game Type, By Age Group, By Sales Channel, and By Country)

- Brazil (By Game Type)

- Argentina (By Game Type)

- Rest of South America (By Game Type)

Middle East & Africa (By Game Type, By Age Group, By Sales Channel, and By Country)

- UAE (By Game Type)

- South Africa (By Game Type)

- Rest of the Middle East & Africa (By Game Type)


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1. Introduction
1.1. Research Scope
1.2. Market Segmentation
1.3. Research Methodology
2. Executive Summary
3. Market Dynamics
3.1. Market Drivers
3.2. Market Restraints
3.3. Market Trends
4. Key Insights
4.1. Overview of the Parent Market
4.2. Industry SWOT Analysis
4.3. Supply Chain and Regulatory Analysis
4.4. Porter’s Five Forces Analysis
4.5. Recent Technological Advancements
5. Global Board Games Market Analysis, Insights and Forecast, 2019-2032
5.1. Key Findings / Summary
5.2. Market Analysis, Insights and Forecast – By Game Type
5.2.1. Monopoly
5.2.2. Scrabble
5.2.3. Chess
5.2.4. Others
5.3. Market Analysis, Insights and Forecast – By Age Group
5.3.1. 2-5 Years
5.3.2. Between 5 and 12 Years
5.3.3. 12-25 Years
5.3.4. Above 25 Years
5.4. Market Analysis, Insights and Forecast – By Sales Channel
5.4.1. Specialty Stores
5.4.2. Online Stores
5.4.3. Hypermarkets & Supermarkets
5.4.4. Others
5.5. Market Analysis, Insights and Forecast – By Region
5.5.1. North America
5.5.2. Europe
5.5.3. Asia Pacific
5.5.4. South America
5.5.5. Middle East & Africa
6. North America Board Games Market Analysis, Insights and Forecast, 2019-2032
6.1. Key Findings / Summary
6.2. Market Analysis, Insights and Forecast – By Game Type
6.2.1. Monopoly
6.2.2. Scrabble
6.2.3. Chess
6.2.4. Others
6.3. Market Analysis, Insights and Forecast – By Age Group
6.3.1. 2-5 Years
6.3.2. Between 5 and 12 Years
6.3.3. 12-25 Years
6.3.4. Above 25 Years
6.4. Market Analysis, Insights and Forecast – By Sales Channel
6.4.1. Specialty Stores
6.4.2. Online Stores
6.4.3. Hypermarkets & Supermarkets
6.4.4. Others
6.5. Market Analysis, Insights and Forecast – By Country
6.5.1. U.S.
6.5.2. Canada
6.5.3. Mexico
6.6. U.S. Board Games Market Analysis, Insights and Forecast – By Game Type
6.6.1. Monopoly
6.6.2. Scrabble
6.6.3. Chess
6.6.4. Others
6.7. Canada Board Games Market Analysis, Insights and Forecast – By Game Type
6.7.1. Monopoly
6.7.2. Scrabble
6.7.3. Chess
6.7.4. Others
6.8. Mexico Board Games Market Analysis, Insights and Forecast – By Game Type
6.8.1. Monopoly
6.8.2. Scrabble
6.8.3. Chess
6.8.4. Others
7. Europe Board Games Market Analysis, Insights and Forecast, 2019-2032
7.1. Key Findings / Summary
7.2. Market Analysis, Insights and Forecast – By Game Type
7.2.1. Monopoly
7.2.2. Scrabble
7.2.3. Chess
7.2.4. Others
7.3. Market Analysis, Insights and Forecast – By Age Group
7.3.1. 2-5 Years
7.3.2. Between 5 and 12 Years
7.3.3. 12-25 Years
7.3.4. Above 25 Years
7.4. Market Analysis, Insights and Forecast – By Sales Channel
7.4.1. Specialty Stores
7.4.2. Online Stores
7.4.3. Hypermarkets & Supermarkets
7.4.4. Others
7.5. Market Analysis, Insights and Forecast – By Country
7.5.1. Germany
7.5.2. France
7.5.3. Italy
7.5.4. Spain
7.5.5. U.K
7.5.6. Rest of Europe
7.6. Germany Board Games Market Analysis, Insights and Forecast – By Game Type
7.6.1. Monopoly
7.6.2. Scrabble
7.6.3. Chess
7.6.4. Others
7.7. France Board Games Market Analysis, Insights and Forecast – By Game Type
7.7.1. Monopoly
7.7.2. Scrabble
7.7.3. Chess
7.7.4. Others
7.8. Italy Board Games Market Analysis, Insights and Forecast – By Game Type
7.8.1. Monopoly
7.8.2. Scrabble
7.8.3. Chess
7.8.4. Others
7.9. Spain Board Games Market Analysis, Insights and Forecast – By Game Type
7.9.1. Monopoly
7.9.2. Scrabble
7.9.3. Chess
7.9.4. Others
7.10. U.K Board Games Market Analysis, Insights and Forecast – By Game Type
7.10.1. Monopoly
7.10.2. Scrabble
7.10.3. Chess
7.10.4. Others
7.11. Rest of Europe Board Games Market Analysis, Insights and Forecast – By Game Type
7.11.1. Monopoly
7.11.2. Scrabble
7.11.3. Chess
7.11.4. Others
8. Asia Pacific Board Games Market Analysis, Insights and Forecast, 2019-2032
8.1. Key Findings / Summary
8.2. Market Analysis, Insights and Forecast – By Game Type
8.2.1. Monopoly
8.2.2. Scrabble
8.2.3. Chess
8.2.4. Others
8.3. Market Analysis, Insights and Forecast – By Age Group
8.3.1. 2-5 Years
8.3.2. Between 5 and 12 Years
8.3.3. 12-25 Years
8.3.4. Above 25 Years
8.4. Market Analysis, Insights and Forecast – By Sales Channel
8.4.1. Specialty Stores
8.4.2. Online Stores
8.4.3. Hypermarkets & Supermarkets
8.4.4. Others
8.5. Market Analysis, Insights and Forecast – By Country
8.5.1. China
8.5.2. India
8.5.3. Japan
8.5.4. Australia
8.5.5. Rest of Asia Pacific
8.6. China Board Games Market Analysis, Insights and Forecast – By Game Type
8.6.1. Monopoly
8.6.2. Scrabble
8.6.3. Chess
8.6.4. Others
8.7. India Board Games Market Analysis, Insights and Forecast – By Game Type
8.7.1. Monopoly
8.7.2. Scrabble
8.7.3. Chess
8.7.4. Others
8.8. Japan Board Games Market Analysis, Insights and Forecast – By Game Type
8.8.1. Monopoly
8.8.2. Scrabble
8.8.3. Chess
8.8.4. Others
8.9. Australia Board Games Market Analysis, Insights and Forecast – By Game Type
8.9.1. Monopoly
8.9.2. Scrabble
8.9.3. Chess
8.9.4. Others
8.10. Rest of Asia Pacific Board Games Market Analysis, Insights and Forecast – By Game Type
8.10.1. Monopoly
8.10.2. Scrabble
8.10.3. Chess
8.10.4. Others
9. South America Board Games Market Analysis, Insights and Forecast, 2019-2032
9.1. Key Findings / Summary
9.2. Market Analysis, Insights and Forecast – By Game Type
9.2.1. Monopoly
9.2.2. Scrabble
9.2.3. Chess
9.2.4. Others
9.3. Market Analysis, Insights and Forecast – By Age Group
9.3.1. 2-5 Years
9.3.2. Between 5 and 12 Years
9.3.3. 12-25 Years
9.3.4. Above 25 Years
9.4. Market Analysis, Insights and Forecast – By Sales Channel
9.4.1. Specialty Stores
9.4.2. Online Stores
9.4.3. Hypermarkets & Supermarkets
9.4.4. Others
9.5. Market Analysis, Insights and Forecast – By Country
9.5.1. Brazil
9.5.2. Argentina
9.5.3. Rest of South America
9.6. Brazil Board Games Market Analysis, Insights and Forecast – By Game Type
9.6.1. Monopoly
9.6.2. Scrabble
9.6.3. Chess
9.6.4. Others
9.7. Argentina Board Games Market Analysis, Insights and Forecast – By Game Type
9.7.1. Monopoly
9.7.2. Scrabble
9.7.3. Chess
9.7.4. Others
9.8. Rest of South America Board Games Market Analysis, Insights and Forecast – By Game Type
9.8.1. Monopoly
9.8.2. Scrabble
9.8.3. Chess
9.8.4. Others
10. Middle East & Africa Board Games Market Analysis, Insights and Forecast, 2019-2032
10.1. Key Findings / Summary
10.2. Market Analysis, Insights and Forecast – By Game Type
10.2.1. Monopoly
10.2.2. Scrabble
10.2.3. Chess
10.2.4. Others
10.3. Market Analysis, Insights and Forecast – By Age Group
10.3.1. 2-5 Years
10.3.2. Between 5 and 12 Years
10.3.3. 12-25 Years
10.3.4. Above 25 Years
10.4. Market Analysis, Insights and Forecast – By Sales Channel
10.4.1. Specialty Stores
10.4.2. Online Stores
10.4.3. Hypermarkets & Supermarkets
10.4.4. Others
10.5. Market Analysis, Insights and Forecast – By Country
10.5.1. UAE
10.5.2. South Africa
10.5.3. Rest of Middle East & Africa
10.6. UAE Board Games Market Analysis, Insights and Forecast – By Game Type
10.6.1. Monopoly
10.6.2. Scrabble
10.6.3. Chess
10.6.4. Others
10.7. South Africa Board Games Market Analysis, Insights and Forecast – By Game Type
10.7.1. Monopoly
10.7.2. Scrabble
10.7.3. Chess
10.7.4. Others
10.8. Rest of Middle East & Africa Board Games Market Analysis, Insights and Forecast – By Game Type
10.8.1. Monopoly
10.8.2. Scrabble
10.8.3. Chess
10.8.4. Others
11. Competitive Landscape
11.1. Business Strategies Adopted by Leading Players
11.2. Global Board Games Market Revenue Share/Ranking Analysis, By Key Manufacturer
12. Company Profiles
12.1. Hasbro Inc.
12.1.1. Company Overview
12.1.2. Business Overview
12.1.3. Product Portfolio
12.1.4. Financials (Data as available in public domain and/or on paid databases)
12.1.5. Recent Developments
12.1.6. SWOT Analysis
12.2. Mattel Inc.
12.2.1. Company Overview
12.2.2. Business Overview
12.2.3. Product Portfolio
12.2.4. Financials (Data as available in public domain and/or on paid databases)
12.2.5. Recent Developments
12.2.6. SWOT Analysis
12.3. Buffalo Games LLC
12.3.1. Company Overview
12.3.2. Business Overview
12.3.3. Product Portfolio
12.3.4. Financials (Data as available in public domain and/or on paid databases)
12.3.5. Recent Developments
12.3.6. SWOT Analysis
12.4. Goliath Games
12.4.1. Company Overview
12.4.2. Business Overview
12.4.3. Product Portfolio
12.4.4. Financials (Data as available in public domain and/or on paid databases)
12.4.5. Recent Developments
12.4.6. SWOT Analysis
12.5. Masters Traditional Games
12.5.1. Company Overview
12.5.2. Business Overview
12.5.3. Product Portfolio
12.5.4. Financials (Data as available in public domain and/or on paid databases)
12.5.5. Recent Developments
12.5.6. SWOT Analysis
12.6. Ravensburger AG
12.6.1. Company Overview
12.6.2. Business Overview
12.6.3. Product Portfolio
12.6.4. Financials (Data as available in public domain and/or on paid databases)
12.6.5. Recent Developments
12.6.6. SWOT Analysis
12.7. Gibson Games
12.7.1. Company Overview
12.7.2. Business Overview
12.7.3. Product Portfolio
12.7.4. Financials (Data as available in public domain and/or on paid databases)
12.7.5. Recent Developments
12.7.6. SWOT Analysis
12.8. Rebellion Developments Ltd.
12.8.1. Company Overview
12.8.2. Business Overview
12.8.3. Product Portfolio
12.8.4. Financials (Data as available in public domain and/or on paid databases)
12.8.5. Recent Developments
12.8.6. SWOT Analysis
12.9. CMON Games
12.9.1. Company Overview
12.9.2. Business Overview
12.9.3. Product Portfolio
12.9.4. Financials (Data as available in public domain and/or on paid databases)
12.9.5. Recent Developments
12.9.6. SWOT Analysis
12.10. Asmodee
12.10.1. Company Overview
12.10.2. Business Overview
12.10.3. Product Portfolio
12.10.4. Financials (Data as available in public domain and/or on paid databases)
12.10.5. Recent Developments
12.10.6. SWOT Analysis
13. Strategic Recommendations/ Market Opportunities

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