Live Streaming Market - Global Live Streaming Industry Analysis, Size, Share, Growth, Trends, and Forecast 2023-2030 - (By Solution Coverage, By Offering Model Coverage, By Streaming Type Coverage, By End-Use Industry Coverage, By Geographic Coverage and

Live Streaming Market - Global Live Streaming Industry Analysis, Size, Share, Growth, Trends, and Forecast 2023-2030 - (By Solution Coverage, By Offering Model Coverage, By Streaming Type Coverage, By End-Use Industry Coverage, By Geographic Coverage and By Company)


The global live streaming market is set to experience a significant expansion, with market size projected to rise from USD 56.8 million in 2023 to USD 250.2 million by 2030, showcasing a compound annual growth rate (CAGR) of 23.6% from 2023 to 2030. This surge in market value is driven by increasing internet accessibility, technological innovations, and a growing demand for real-time content across a range of sectors.

Quick Market Overview

The live streaming market is thriving due to various factors, including the widespread availability of high-speed internet and the proliferation of smartphones. The rise in demand for real-time content is encouraging more users to engage with live streaming services, creating a dynamic and interactive online experience. Live streaming has become prevalent across industries such as entertainment, gaming, education, and business, further accelerating its growth.

A key driver of market expansion is the rapid development of the media and entertainment industry, which is increasingly embracing live streaming as a method to reach audiences globally. Furthermore, the live streaming market is benefiting from the increasing adoption of these services in enterprise sectors, making them a crucial tool for corporate communication, training, and webinars.

Platform Solutions Lead the Market

Platform solutions dominate the live streaming market by providing comprehensive, end-to-end services that cater to both content creators and viewers. Popular platforms such as Twitch, YouTube Live, and Facebook Live offer user-friendly interfaces, extensive audience reach, and robust infrastructure. These platforms are known for their ability to integrate interactive features, offer diverse content types, and provide monetization options, contributing to their leading market position. The network effect further strengthens their dominance as more users and content creators flock to these well-established platforms, solidifying their market share.

Business-to-Business (B2B) Model on the Rise

The B2B offering model is another significant player in the live streaming market. Enterprises increasingly rely on live streaming solutions to meet specific business needs such as hosting webinars, corporate events, and training sessions. The B2B model provides scalable, customizable solutions with secure access controls and advanced features like analytics, making it a preferred choice for companies seeking robust live streaming infrastructure. As a result, the B2B segment commands a large share of the market, although the business-to-consumer (B2C) model is also growing rapidly, particularly due to the rise of individual content creators, influencers, and small businesses using live streaming to engage with their audience.

Audio Streaming's Dominance

Audio streaming continues to lead the live streaming market, offering versatile content such as podcasts and music. Platforms like Spotify and Apple Music have contributed to the widespread popularity of audio streaming, thanks to their accessibility, ease of production, and diverse content categories. Audio streaming appeals to a broad audience by offering content that can be consumed on the go, even with limited bandwidth. These factors contribute to its large market share, making it a preferred option for both content creators and audiences.

Regional Analysis

North America holds the largest market share in the live streaming industry, driven by widespread internet access, technological advancements, and a flourishing entertainment industry. Major platforms such as Twitch, YouTube Live, and Facebook Live are based in this region, benefiting from high smartphone penetration and a tech-savvy population. The presence of major esports events and collaborations with celebrities and influencers further contribute to the popularity of live streaming in the region.

Meanwhile, the Asia Pacific region is experiencing the highest CAGR in the live streaming market. Increasing internet penetration, the rise of online gaming, and a growing tech-savvy demographic are propelling the growth of live streaming in this region. Mobile devices, particularly smartphones, are widely used for live streaming, and the region's vibrant entertainment industry, coupled with the emergence of local content creators, is driving rapid adoption of live streaming platforms.

Key Growth Drivers

1. Increasing Internet Penetration: The expansion of internet access globally is a major factor driving the live streaming market. As high-speed internet becomes more accessible, users can engage with live content seamlessly, without issues such as buffering or low-quality streams. Improved internet infrastructure also supports higher video resolutions and reduces latency, contributing to the growing adoption of live streaming across various sectors, including entertainment, gaming, education, and business.

2. Rising Smartphone Adoption: The growing adoption of smartphones is another significant driver for the live streaming market. Smartphones provide a convenient and accessible platform for users to consume live content anytime, anywhere. With user-friendly interfaces and mobile apps, live streaming has become more accessible, leading to a broader audience reach. The portability of smartphones also empowers content creators to broadcast live events on the go, enhancing the overall reach of live streaming content.

3. Technological Advancements: Innovations in technology are driving the live streaming market forward. Advances in compression algorithms, bandwidth optimization, and the integration of technologies like augmented reality (AR) and virtual reality (VR) are enhancing the user experience. These advancements not only attract and retain audiences but also open up new opportunities for content creation. Improvements in streaming technologies also contribute to better video quality and smoother streaming experiences, making live streaming a more engaging and interactive medium.

Challenges and Barriers

1. Bandwidth Limitations: Growing bandwidth limitations, particularly in regions with poor internet infrastructure, can impede the seamless delivery of live streaming content. Buffering and other interruptions can lead to a suboptimal user experience, limiting the potential reach of live streaming platforms. Addressing these challenges requires infrastructure improvements and technological solutions to ensure that users can access high-speed internet, regardless of location.

2. Privacy and Security Concerns: As live streaming continues to grow, privacy and security concerns are becoming more prominent. Users sharing real-time content face risks such as data breaches, unauthorized access, and online harassment. Platforms must implement robust security measures and adhere to privacy regulations to protect users and maintain trust. Failing to address these concerns can damage a platform's reputation and undermine user confidence.

Emerging Trends and Opportunities

1. 5G Technology: The rollout of 5G networks is expected to enhance the live streaming experience by providing faster and more reliable internet connections. With lower latency and higher speeds, 5G will enable smoother streaming experiences, especially on mobile devices.

2. Edge Computing: By processing data closer to the user, edge computing reduces latency and enables more efficient live streaming. This technology enhances the quality of live broadcasts, ensuring a smoother experience for users.

3. Virtual and Augmented Reality (VR/AR): The integration of VR and AR technologies is set to revolutionize live streaming by offering more immersive and interactive experiences. These technologies are particularly relevant in gaming, events, and virtual concerts, where user engagement is key.

Competitive Analysis

The live streaming market is highly competitive, with major players such as Twitch (Amazon), YouTube Live (Google), and Facebook Live (Meta) leading the industry. These platforms dominate due to their large user bases, comprehensive offerings, and technological innovations. Other competitors, including Vimeo, Dailymotion, and emerging players, are carving out niche markets by focusing on unique features or specific audience segments. As the market evolves, competition is expected to intensify, driving further innovation and expansion across the industry.

Some key companies are:
• Amazon Webs Services
• Google
• Facebook
• Terso Solutions, Inc.
• Twitter
• Microsoft
• IBM
• Vimeo
• Stanley Innerspace
• Decast
• Wowza Media Systems
• Brightcove
• YouNow
• Zhangyu TV
• Douyu



Global Live Streaming Market is Segmented as Below:

By Solution:
• Platforms
• Services
• Video Production & Content Creation Services
• Subscription Services
• Advertisement

By Offering Model:
• Business-to-Business (B2B)
• Business-to-Consumer (B2C)

By Streaming Type:
• Audio Streaming
• Video Streaming
• Game Streaming

By End-Use Industry:
• Enterprises
• Media & Entertainment
• Education& E-Learning Industry
• Sports & Gaming Industry
• Government
• Fitness Industry
• Religious Organisations
• Others

By Geographic Coverage:
• North America
U.S.
Canada
• Europe
Germany
U.K.
France
Italy
Turkey
Russia
Rest of Europe
• Asia Pacific
China
Japan
South Korea
India
Southeast Asia
Rest of Asia Pacific
• Latin America
Brazil
Mexico
Argentina
Rest of Latin America
• Middle East & Africa
GCC
South Africa
Egypt
Nigeria
Rest of Middle East & Africa

Please note: Delivery Timelines - 5 working days.


1. Executive Summary
1.1. Global Live Streaming Market Snapshot
1.2. Future Projections
1.3. Key Market Trends
1.4. Regional Snapshot, by Value, 2022
1.5. Analyst Recommendations
2. Market Overview
2.1. Market Definitions and Segmentations
2.2. Market Dynamics
2.2.1. Drivers
2.2.2. Restraints
2.2.3. Market Opportunities
2.3. Value Chain Analysis
2.4. Porter’s Five Forces Analysis
2.5. Covid-19 Impact Analysis
2.5.1. Supply
2.5.2. Demand
2.6. Impact of Ukraine-Russia Conflict
2.7. Economic Overview
2.7.1. World Economic Projections
2.8. PESTLE Analysis
3. Global Live Streaming Market Outlook, 2018 - 2030
3.1. Global Live Streaming Market Outlook, by Solution, Value (US$ Mn), 2018 - 2030
3.1.1. Key Highlights
3.1.1.1. Platforms
3.1.1.2. Services
3.1.1.3. Video Production & Content Creation Services
3.1.1.4. Subscription Services
3.1.1.5. Advertisement
3.2. Global Live Streaming Market Outlook, by Offering Model, Value (US$ Mn), 2018 - 2030
3.2.1. Key Highlights
3.2.1.1. Business-to-Business (B2B)
3.2.1.2. Business-to-Consumer (B2C)
3.3. Global Live Streaming Market Outlook, by Streaming Type, Value (US$ Mn), 2018 - 2030
3.3.1. Key Highlights
3.3.1.1. Audio Streaming
3.3.1.2. Video Streaming
3.3.1.3. Game Streaming
3.4. Global Live Streaming Market Outlook, by End-Use industry, Value (US$ Mn), 2018 - 2030
3.4.1. Key Highlights
3.4.1.1. Enterprises
3.4.1.2. Media & Entertainment
3.4.1.3. Education& E-Learning Industry
3.4.1.4. Sports & Gaming Industry
3.4.1.5. Government
3.4.1.6. Fitness Industry
3.4.1.7. Religious Organizations
3.4.1.8. Others
3.5. Global Live Streaming Market Outlook, by Region, Value (US$ Mn), 2018 - 2030
3.5.1. Key Highlights
3.5.1.1. North America
3.5.1.2. Europe
3.5.1.3. Asia Pacific
3.5.1.4. Latin America
3.5.1.5. Middle East & Africa
4. North America Live Streaming Market Outlook, 2018 - 2030
4.1. North America Live Streaming Market Outlook, by Solution, Value (US$ Mn), 2018 - 2030
4.1.1. Key Highlights
4.1.1.1. Platforms
4.1.1.2. Services
4.1.1.3. Video Production & Content Creation Services
4.1.1.4. Subscription Services
4.1.1.5. Advertisement
4.2. North America Live Streaming Market Outlook, by Offering Model, Value (US$ Mn), 2018 - 2030
4.2.1. Key Highlights
4.2.1.1. Business-to-Business (B2B)
4.2.1.2. Business-to-Consumer (B2C)
4.3. North America Live Streaming Market Outlook, by Streaming Type, Value (US$ Mn), 2018 - 2030
4.3.1. Key Highlights
4.3.1.1. Audio Streaming
4.3.1.2. Video Streaming
4.3.1.3. Game Streaming
4.4. North America Live Streaming Market Outlook, by End-Use industry, Value (US$ Mn), 2018 - 2030
4.4.1. Key Highlights
4.4.1.1. Enterprises
4.4.1.2. Media & Entertainment
4.4.1.3. Education& E-Learning Industry
4.4.1.4. Sports & Gaming Industry
4.4.1.5. Government
4.4.1.6. Fitness Industry
4.4.1.7. Religious Organizations
4.4.1.8. Others
4.4.2. BPS Analysis/Market Attractiveness Analysis
4.5. North America Live Streaming Market Outlook, by Country, Value (US$ Mn), 2018 - 2030
4.5.1. Key Highlights
4.5.1.1. U.S. Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
4.5.1.2. U.S. Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
4.5.1.3. U.S. Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
4.5.1.4. U.S. Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
4.5.1.5. Canada Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
4.5.1.6. Canada Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
4.5.1.7. Canada Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
4.5.1.8. Canada Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
4.5.2. BPS Analysis/Market Attractiveness Analysis
5. Europe Live Streaming Market Outlook, 2018 - 2030
5.1. Europe Live Streaming Market Outlook, by Solution, Value (US$ Mn), 2018 - 2030
5.1.1. Key Highlights
5.1.1.1. Platforms
5.1.1.2. Services
5.1.1.3. Video Production & Content Creation Services
5.1.1.4. Subscription Services
5.1.1.5. Advertisement
5.2. Europe Live Streaming Market Outlook, by Offering Model, Value (US$ Mn), 2018 - 2030
5.2.1. Key Highlights
5.2.1.1. Business-to-Business (B2B)
5.2.1.2. Business-to-Consumer (B2C)
5.3. Europe Live Streaming Market Outlook, by Streaming Type, Value (US$ Mn), 2018 - 2030
5.3.1. Key Highlights
5.3.1.1. Audio Streaming
5.3.1.2. Video Streaming
5.3.1.3. Game Streaming
5.4. Europe Live Streaming Market Outlook, by End-Use industry, Value (US$ Mn), 2018 - 2030
5.4.1. Key Highlights
5.4.1.1. Enterprises
5.4.1.2. Media & Entertainment
5.4.1.3. Education& E-Learning Industry
5.4.1.4. Sports & Gaming Industry
5.4.1.5. Government
5.4.1.6. Fitness Industry
5.4.1.7. Religious Organizations
5.4.1.8. Others
5.4.2. BPS Analysis/Market Attractiveness Analysis
5.5. Europe Live Streaming Market Outlook, by Country, Value (US$ Mn), 2018 - 2030
5.5.1. Key Highlights
5.5.1.1. Germany Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
5.5.1.2. Germany Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
5.5.1.3. Germany Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
5.5.1.4. Germany Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
5.5.1.5. U.K. Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
5.5.1.6. U.K. Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
5.5.1.7. U.K. Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
5.5.1.8. U.K. Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
5.5.1.9. France Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
5.5.1.10. France Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
5.5.1.11. France Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
5.5.1.12. France Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
5.5.1.13. Italy Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
5.5.1.14. Italy Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
5.5.1.15. Italy Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
5.5.1.16. Italy Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
5.5.1.17. Turkey Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
5.5.1.18. Turkey Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
5.5.1.19. Turkey Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
5.5.1.20. Turkey Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
5.5.1.21. Russia Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
5.5.1.22. Russia Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
5.5.1.23. Russia Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
5.5.1.24. Russia Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
5.5.1.25. Rest of Europe Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
5.5.1.26. Rest of Europe Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
5.5.1.27. Rest of Europe Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
5.5.1.28. Rest of Europe Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
5.5.2. BPS Analysis/Market Attractiveness Analysis
6. Asia Pacific Live Streaming Market Outlook, 2018 - 2030
6.1. Asia Pacific Live Streaming Market Outlook, by Solution, Value (US$ Mn), 2018 - 2030
6.1.1. Key Highlights
6.1.1.1. Platforms
6.1.1.2. Services
6.1.1.3. Video Production & Content Creation Services
6.1.1.4. Subscription Services
6.1.1.5. Advertisement
6.2. Asia Pacific Live Streaming Market Outlook, by Offering Model, Value (US$ Mn), 2018 - 2030
6.2.1. Key Highlights
6.2.1.1. Business-to-Business (B2B)
6.2.1.2. Business-to-Consumer (B2C)
6.3. Asia Pacific Live Streaming Market Outlook, by Streaming Type, Value (US$ Mn), 2018 - 2030
6.3.1. Key Highlights
6.3.1.1. Audio Streaming
6.3.1.2. Video Streaming
6.3.1.3. Game Streaming
6.4. Asia Pacific Live Streaming Market Outlook, by End-Use industry, Value (US$ Mn), 2018 - 2030
6.4.1. Key Highlights
6.4.1.1. Enterprises
6.4.1.2. Media & Entertainment
6.4.1.3. Education& E-Learning Industry
6.4.1.4. Sports & Gaming Industry
6.4.1.5. Government
6.4.1.6. Fitness Industry
6.4.1.7. Religious Organizations
6.4.1.8. Others
6.4.2. BPS Analysis/Market Attractiveness Analysis
6.5. Asia Pacific Live Streaming Market Outlook, by Country, Value (US$ Mn), 2018 - 2030
6.5.1. Key Highlights
6.5.1.1. China Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
6.5.1.2. China Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
6.5.1.3. China Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
6.5.1.4. China Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
6.5.1.5. Japan Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
6.5.1.6. Japan Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
6.5.1.7. Japan Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
6.5.1.8. Japan Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
6.5.1.9. South Korea Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
6.5.1.10. South Korea Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
6.5.1.11. South Korea Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
6.5.1.12. South Korea Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
6.5.1.13. India Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
6.5.1.14. India Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
6.5.1.15. India Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
6.5.1.16. India Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
6.5.1.17. Southeast Asia Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
6.5.1.18. Southeast Asia Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
6.5.1.19. Southeast Asia Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
6.5.1.20. Southeast Asia Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
6.5.1.21. Rest of Asia Pacific Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
6.5.1.22. Rest of Asia Pacific Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
6.5.1.23. Rest of Asia Pacific Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
6.5.1.24. Rest of Asia Pacific Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
6.5.2. BPS Analysis/Market Attractiveness Analysis
7. Latin America Live Streaming Market Outlook, 2018 - 2030
7.1. Latin America Live Streaming Market Outlook, by Solution, Value (US$ Mn), 2018 - 2030
7.1.1. Key Highlights
7.1.1.1. Platforms
7.1.1.2. Services
7.1.1.3. Video Production & Content Creation Services
7.1.1.4. Subscription Services
7.1.1.5. Advertisement
7.2. Latin America Live Streaming Market Outlook, by Offering Model, Value (US$ Mn), 2018 - 2030
7.2.1. Key Highlights
7.2.1.1. Business-to-Business (B2B)
7.2.1.2. Business-to-Consumer (B2C)
7.3. Latin America Live Streaming Market Outlook, by Streaming Type, Value (US$ Mn), 2018 - 2030
7.3.1. Key Highlights
7.3.1.1. Audio Streaming
7.3.1.2. Video Streaming
7.3.1.3. Game Streaming
7.4. Latin America Live Streaming Market Outlook, by End-Use industry, Value (US$ Mn), 2018 - 2030
7.4.1. Key Highlights
7.4.1.1. Enterprises
7.4.1.2. Media & Entertainment
7.4.1.3. Education& E-Learning Industry
7.4.1.4. Sports & Gaming Industry
7.4.1.5. Government
7.4.1.6. Fitness Industry
7.4.1.7. Religious Organizations
7.4.1.8. Others
7.4.2. BPS Analysis/Market Attractiveness Analysis
7.5. Latin America Live Streaming Market Outlook, by Country, Value (US$ Mn), 2018 - 2030
7.5.1. Key Highlights
7.5.1.1. Brazil Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
7.5.1.2. Brazil Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
7.5.1.3. Brazil Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
7.5.1.4. Brazil Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
7.5.1.5. Mexico Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
7.5.1.6. Mexico Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
7.5.1.7. Mexico Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
7.5.1.8. Mexico Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
7.5.1.9. Argentina Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
7.5.1.10. Argentina Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
7.5.1.11. Argentina Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
7.5.1.12. Argentina Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
7.5.1.13. Rest of Latin America Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
7.5.1.14. Rest of Latin America Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
7.5.1.15. Rest of Latin America Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
7.5.1.16. Rest of Latin America Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
7.5.2. BPS Analysis/Market Attractiveness Analysis
8. Middle East & Africa Live Streaming Market Outlook, 2018 - 2030
8.1. Middle East & Africa Live Streaming Market Outlook, by Solution, Value (US$ Mn), 2018 - 2030
8.1.1. Key Highlights
8.1.1.1. Platforms
8.1.1.2. Services
8.1.1.3. Video Production & Content Creation Services
8.1.1.4. Subscription Services
8.1.1.5. Advertisement
8.2. Middle East & Africa Live Streaming Market Outlook, by Offering Model, Value (US$ Mn), 2018 - 2030
8.2.1. Key Highlights
8.2.1.1. Business-to-Business (B2B)
8.2.1.2. Business-to-Consumer (B2C)
8.3. Middle East & Africa Live Streaming Market Outlook, by Streaming Type, Value (US$ Mn), 2018 - 2030
8.3.1. Key Highlights
8.3.1.1. Audio Streaming
8.3.1.2. Video Streaming
8.3.1.3. Game Streaming
8.4. Middle East & Africa Live Streaming Market Outlook, by End-Use industry, Value (US$ Mn), 2018 - 2030
8.4.1. Key Highlights
8.4.1.1. Enterprises
8.4.1.2. Media & Entertainment
8.4.1.3. Education& E-Learning Industry
8.4.1.4. Sports & Gaming Industry
8.4.1.5. Government
8.4.1.6. Fitness Industry
8.4.1.7. Religious Organizations
8.4.1.8. Others
8.4.2. BPS Analysis/Market Attractiveness Analysis
8.5. Middle East & Africa Live Streaming Market Outlook, by Country, Value (US$ Mn), 2018 - 2030
8.5.1. Key Highlights
8.5.1.1. GCC Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
8.5.1.2. GCC Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
8.5.1.3. GCC Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
8.5.1.4. GCC Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
8.5.1.5. South Africa Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
8.5.1.6. South Africa Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
8.5.1.7. South Africa Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
8.5.1.8. South Africa Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
8.5.1.9. Egypt Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
8.5.1.10. Egypt Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
8.5.1.11. Egypt Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
8.5.1.12. Egypt Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
8.5.1.13. Nigeria Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
8.5.1.14. Nigeria Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
8.5.1.15. Nigeria Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
8.5.1.16. Nigeria Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
8.5.1.17. Rest of Middle East & Africa Live Streaming Market by Solution, Value (US$ Mn), 2018 - 2030
8.5.1.18. Rest of Middle East & Africa Live Streaming Market Offering Model, Value (US$ Mn), 2018 - 2030
8.5.1.19. Rest of Middle East & Africa Live Streaming Market Streaming Type, Value (US$ Mn), 2018 - 2030
8.5.1.20. Rest of Middle East & Africa Live Streaming Market End Use, Value (US$ Mn), 2018 - 2030
8.5.2. BPS Analysis/Market Attractiveness Analysis
9. Competitive Landscape
9.1. Streaming Type vs Application Heatmap
9.2. Manufacturer vs Application Heatmap
9.3. Company Market Share Analysis, 2022
9.4. Competitive Dashboard
9.5. Company Profiles
9.5.1. Amazon Web Services
9.5.1.1. Company Overview
9.5.1.2. Product Portfolio
9.5.1.3. Financial Overview
9.5.1.4. Business Strategies and Development
9.5.2. Google
9.5.2.1. Company Overview
9.5.2.2. Product Portfolio
9.5.2.3. Financial Overview
9.5.2.4. Business Strategies and Development
9.5.3. Facebook
9.5.3.1. Company Overview
9.5.3.2. Product Portfolio
9.5.3.3. Financial Overview
9.5.3.4. Business Strategies and Development
9.5.4. Terso Solutions, Inc.
9.5.4.1. Company Overview
9.5.4.2. Product Portfolio
9.5.4.3. Financial Overview
9.5.4.4. Business Strategies and Development
9.5.5. Twitter
9.5.5.1. Company Overview
9.5.5.2. Product Portfolio
9.5.5.3. Financial Overview
9.5.5.4. Business Strategies and Development
9.5.6. Microsoft
9.5.6.1. Company Overview
9.5.6.2. Product Portfolio
9.5.6.3. Financial Overview
9.5.6.4. Business Strategies and Development
9.5.7. IBM
9.5.7.1. Company Overview
9.5.7.2. Product Portfolio
9.5.7.3. Financial Overview
9.5.7.4. Business Strategies and Development
9.5.8. Vimeo
9.5.8.1. Company Overview
9.5.8.2. Product Portfolio
9.5.8.3. Business Strategies and Development
9.5.9. Stanley Innerspace
9.5.9.1. Company Overview
9.5.9.2. Product Portfolio
9.5.9.3. Financial Overview
9.5.9.4. Business Strategies and Development
9.5.10. Dacast
9.5.10.1. Company Overview
9.5.10.2. Product Portfolio
9.5.10.3. Financial Overview
9.5.10.4. Business Strategies and Development
9.5.11. Wowza Media Systems
9.5.11.1. Company Overview
9.5.11.2. Product Portfolio
9.5.11.3. Financial Overview
9.5.11.4. Business Strategies and Development
9.5.12. Brightcove
9.5.12.1. Company Overview
9.5.12.2. Product Portfolio
9.5.12.3. Financial Overview
9.5.12.4. Business Strategies and Development
9.5.13. YouNow
9.5.13.1. Company Overview
9.5.13.2. Product Portfolio
9.5.13.3. Financial Overview
9.5.13.4. Business Strategies and Development
9.5.14. Zhangyu TV
9.5.14.1. Company Overview
9.5.14.2. Product Portfolio
9.5.14.3. Financial Overview
9.5.14.4. Business Strategies and Development
9.5.15. Douyu
9.5.15.1. Company Overview
9.5.15.2. Product Portfolio
9.5.15.3. Financial Overview
9.5.15.4. Business Strategies and Development
10. Appendix
10.1. Research Methodology
10.2. Report Assumptions
10.3. Acronyms and Abbreviations

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