Gaming Accessories Market - Global Gaming Accessories Industry Analysis, Size, Share, Growth, Trends, and Forecast 2023-2030 - (By Component Coverage, By Device Type Coverage, By Connectivity Type Coverage, By End User Coverage, By Geographic Coverage and By Company)
Fairfield, a leading market research firm, has released a comprehensive report forecasting significant growth in the global gaming accessories market. According to the report, the market, currently valued at approximately US$6.5 billion, is projected to reach a staggering US$12.9 billion by the year 2030, indicating a remarkable expansion trajectory.
Rise of eSports and New Gaming Consoles Fueling Market Growth
The report identifies key trends propelling the growth of the gaming accessories market, with the rise of eSports emerging as a significant driver. The surge in eSports popularity has led to increased sales and innovation in gaming accessory products worldwide. Additionally, the release of new gaming consoles has sparked a surge in demand for compatible accessories such as controllers, headsets, and charging docks, further fueling market growth.
Dominance of Headsets and Wired Accessories
In 2022, the headsets category dominated the gaming accessories industry, equipped with advanced sound technologies like surround sound and noise cancellation, providing gamers with a competitive edge. Moreover, the wired category controlled the market, favored for its consistent performance, especially during extended gaming sessions.
PC Segment and Online Category to Dominate
The report highlights the dominance of the PC segment in the global gaming accessories market, driven by the demand for high-end accessories that offer superior control, audio quality, and graphics. Furthermore, the online category, encompassing products like high-performance gaming mice and mechanical keyboards, is highly prevalent in the market, catering to the needs of professional and enthusiast gamers alike.
Asia Pacific and North America Lead Regional Growth
Asia Pacific is poised to account for the largest share of the global gaming accessories market, fueled by the rising demand for high-quality peripherals and the booming mobile gaming segment. On the other hand, North America is experiencing substantial growth driven by a thriving gaming culture, high disposable income levels, and a tech-savvy population.
Key Growth Determinants and Barriers
Continuous advancements in technology, including innovations in ergonomic designs and immersive features such as AR and VR, are identified as key growth determinants for the gaming accessories market. However, high price points and limited innovation pose significant barriers to market expansion, impacting accessibility and competitiveness.
Trends and Opportunities for Market Expansion
The report highlights three key trends shaping the gaming accessories market: the rise of eSports, the increase in the release of new gaming consoles, and the growing demand for customization and aesthetics. These trends present opportunities for manufacturers to innovate and cater to the evolving needs of gamers worldwide.
Competitive Analysis
Fairfield's competitive landscape analysis identifies several key players leading the global gaming accessories market, including Logitech G, Razer Inc., Turtle Beach, and SteelSeries, among others. These companies are known for their high-quality gaming peripherals and aggressive marketing strategies, contributing to a dynamic and competitive market landscape.
Global Gaming Accessories Market is Segmented as Below:
By Component:
• Mice
• Controller
• Others
• Headsets
• Keyboard
By Device Type:
• P.C.
• Gaming Console
By Connectivity Type:
• Wired
• Wireless
By End User:
• Online
• Offline
By Geographic Coverage:
• North America
U.S.
Canada
• Europe
Germany
U.K.
France
Italy
Turkey
Russia
Rest of Europe
• Asia Pacific
China
Japan
South Korea
India
Southeast Asia
Rest of Asia Pacific
• Latin America
Brazil
Mexico
Argentina
Rest of Latin America
• Middle East & Africa
C.C.
South Africa
Egypt
Nigeria
Rest of the Middle East & Africa
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