North America Visual Effects (VFX) Market Report and Forecast 2023-2028

North America Visual Effects Market Report and Forecast 2023-2028


Market Outlook

According to the report by Expert Market Research (EMR), the North America visual effects market is expected to grow at a CAGR of 8.3% in the forecast period of 2023-2028. Aided by the increasing demand for quality content, increasing number of film enthusiasts and filmmakers, and technological advancements, the market is expected to grow significantly by 2028.

Visual effects (VFX) use digital technology to create or manipulate imagery outside the context of live shots during filmmaking. They play a pivotal role in producing appealing and realistic scenes in films, television shows, video games, and virtual reality experiences. Apart from their entertainment value, visual effects offer significant practical advantages, such as cost savings, enhanced safety, and the ability to create imagery that would otherwise be impossible or impractical.

The increasing consumer demand for high-quality visual content is driving the North America visual effects market growth. As audiences become more sophisticated, there is a significant shift towards content with superior visual aesthetics and realism, leading to a surge in demand for advanced visual effects. Moreover, the growing popularity of science fiction and fantasy genres, which heavily rely on visual effects, further fuels this demand.

Furthermore, the rise of streaming platforms and digital media has considerably contributed to the North America visual effects market expansion. As these platforms compete for subscribers, they invest heavily in original content with high production values, which often include impressive visual effects. Additionally, the proliferation of mobile devices and high-speed internet connectivity has broadened the audience for such content, further stimulating market growth.

The expanding applications of visual effects across various industries also play a significant role in propelling the North America visual effects market development. In the gaming industry, for instance, visual effects are used to create immersive and realistic gaming experiences. Meanwhile, in the advertising industry, visual effects are increasingly used to produce engaging and memorable advertisements.

The growing demand for virtual and augmented reality experiences has also led to an increased focus on visual effects. These experiences rely heavily on visual effects to create realistic and engaging virtual environments, thereby driving the North America visual effects market demand.

Market Segmentation

The market can be divided based on component, technology, product, application, and country.

Market Breakup by Component
  • Hardware
  • Software
  • Services
Market Breakup by Technology
  • AI (Artificial Intelligence)
  • AR (Augmented Reality)
Market Breakup by Product
  • Compositing
  • Modelling
  • Animation
  • Matte paintings
  • Others
Market Breakup by Application
  • Movies
  • Television
  • Gaming
  • Advertisements
  • Others
Market Breakup by Country
  • United States
  • Canada
Competitive Landscape

The EMR report looks into the market shares, plant turnarounds, capacities, investments, and acquisitions and mergers, among other major developments, of the North America visual effects companies. Some of the major key players explored in the report by Expert Market Research are as follows:
  • Animal Logic Group
  • Montréal International
  • Disney Enterprises, Inc.
  • Framestore Limited
  • Sony Pictures Entertainment Inc.
  • Industrial Light & Magic
  • Others
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*We at Expert Market Research always strive to provide you with the latest information. The numbers in the article are only indicative and may be different from the actual report.


1 Preface
2 Report Coverage – Key Segmentation and Scope
3 Report Description
3.1 Market Definition and Outlook
3.2 Properties and Applications
3.3 Market Analysis
3.4 Key Players
4 Key Assumptions
5 Executive Summary
5.1 Overview
5.2 Key Drivers
5.3 Key Developments
5.4 Competitive Structure
5.5 Key Industrial Trends
6 Market Snapshot
7 Opportunities and Challenges in the Market
8 Global Visual Effects (VFX) Market Overview
8.1 Key Industry Highlights
8.2 Global Visual Effects (VFX) Historical Market (2018-2022)
8.3 Global Visual Effects (VFX) Market Forecast (2023-2028)
8.4 Global Visual Effects (VFX) Market by Region
8.4.1 North America
8.4.2 Europe
8.4.3 Asia Pacific
8.4.4 Latin America
8.4.5 Middle East and Africa
9 North America Visual Effects (VFX) Market Analysis
9.1 Key Industry Highlights
9.2 North America Visual Effects (VFX) Historical Market (2018-2022)
9.3 North America Visual Effects (VFX) Market Forecast (2023-2028)
9.4 North America Visual Effects (VFX) Market by Component
9.4.1 Hardware
9.4.1.1 Market Share
9.4.1.2 Historical Trend (2018-2022)
9.4.1.3 Forecast Trend (2023-2028)
9.4.2 Software
9.4.2.1 Market Share
9.4.2.2 Historical Trend (2018-2022)
9.4.2.3 Forecast Trend (2023-2028)
9.4.3 Services
9.4.3.1 Market Share
9.4.3.2 Historical Trend (2018-2022)
9.4.3.3 Forecast Trend (2023-2028)
9.5 North America Visual Effects (VFX) Market by Technology
9.5.1 AI (Artificial Intelligence)
9.5.1.1 Market Share
9.5.1.2 Historical Trend (2018-2022)
9.5.1.3 Forecast Trend (2023-2028)
9.5.2 AR (Augmented Reality)
9.5.2.1 Market Share
9.5.2.2 Historical Trend (2018-2022)
9.5.2.3 Forecast Trend (2023-2028)
9.6 North America Visual Effects (VFX) Market by Product
9.6.1 Compositing
9.6.1.1 Market Share
9.6.1.2 Historical Trend (2018-2022)
9.6.1.3 Forecast Trend (2023-2028)
9.6.2 Modelling
9.6.2.1 Market Share
9.6.2.2 Historical Trend (2018-2022)
9.6.2.3 Forecast Trend (2023-2028)
9.6.3 Animation
9.6.3.1 Market Share
9.6.3.2 Historical Trend (2018-2022)
9.6.3.3 Forecast Trend (2023-2028)
9.6.4 Matte paintings
9.6.4.1 Market Share
9.6.4.2 Historical Trend (2018-2022)
9.6.4.3 Forecast Trend (2023-2028)
9.6.5 Others
9.7 North America Visual Effects (VFX) Market by Application
9.7.1 Movies
9.7.1.1 Market Share
9.7.1.2 Historical Trend (2018-2022)
9.7.1.3 Forecast Trend (2023-2028)
9.7.2 Television
9.7.2.1 Market Share
9.7.2.2 Historical Trend (2018-2022)
9.7.2.3 Forecast Trend (2023-2028)
9.7.3 Gaming
9.7.3.1 Market Share
9.7.3.2 Historical Trend (2018-2022)
9.7.3.3 Forecast Trend (2023-2028)
9.7.4 Advertisements
9.7.4.1 Market Share
9.7.4.2 Historical Trend (2018-2022)
9.7.4.3 Forecast Trend (2023-2028)
9.7.5 Others
9.8 North America Visual Effects (VFX) Market by Country
9.8.1 Market Share
9.8.1.1 United States
9.8.1.2 Canada
10 Regional Analysis
10.1 United States
10.1.1 Historical Trend (2018-2022)
10.1.2 Forecast Trend (2023-2028)
10.2 Canada
10.2.1 Historical Trend (2018-2022)
10.2.2 Forecast Trend (2023-2028)
11 Market Dynamics
11.1 SWOT Analysis
11.1.1 Strengths
11.1.2 Weaknesses
11.1.3 Opportunities
11.1.4 Threats
11.2 Porter’s Five Forces Analysis
11.2.1 Supplier’s Power
11.2.2 Buyer’s Power
11.2.3 Threat of New Entrants
11.2.4 Degree of Rivalry
11.2.5 Threat of Substitutes
12 Competitive Landscape
12.1 Market Structure
12.2 Company Profiles
12.2.1 Animal Logic Group
12.2.1.1 Company Overview
12.2.1.2 Solution Portfolio
12.2.1.3 Demographic Reach and Achievements
12.2.1.4 Certifications
12.2.2 Montréal International
12.2.2.1 Company Overview
12.2.2.2 Solution Portfolio
12.2.2.3 Demographic Reach and Achievements
12.2.2.4 Certifications
12.2.3 Disney Enterprises, Inc.
12.2.3.1 Company Overview
12.2.3.2 Solution Portfolio
12.2.3.3 Demographic Reach and Achievements
12.2.3.4 Certifications
12.2.4 Framestore Limited
12.2.4.1 Company Overview
12.2.4.2 Solution Portfolio
12.2.4.3 Demographic Reach and Achievements
12.2.4.4 Certifications
12.2.5 Sony Pictures Entertainment Inc.
12.2.5.1 Company Overview
12.2.5.2 Solution Portfolio
12.2.5.3 Demographic Reach and Achievements
12.2.5.4 Certifications
12.2.6 Industrial Light & Magic
12.2.6.1 Company Overview
12.2.6.2 Solution Portfolio
12.2.6.3 Demographic Reach and Achievements
12.2.6.4 Certifications
12.2.7 Others
13 Key Trends and Developments in the Market
List of Figures and Tables
1. Global Visual Effects (VFX) Market: Key Industry Highlights, 2018 and 2028
2. North America Visual Effects (VFX) Market: Key Industry Highlights, 2018 and 2028
3. North America Visual Effects (VFX) Historical Market: Breakup by Component (USD Million), 2018-2022
4. North America Visual Effects (VFX) Market Forecast: Breakup by Component (USD Million), 2023-2028
5. North America Visual Effects (VFX) Historical Market: Breakup by Technology (USD Million), 2018-2022
6. North America Visual Effects (VFX) Market Forecast: Breakup by Technology (USD Million), 2023-2028
7. North America Visual Effects (VFX) Historical Market: Breakup by Product (USD Million), 2018-2022
8. North America Visual Effects (VFX) Market Forecast: Breakup by Product (USD Million), 2023-2028
9. North America Visual Effects (VFX) Historical Market: Breakup by Country (USD Million), 2018-2022
10. North America Visual Effects (VFX) Market Forecast: Breakup by Country (USD Million), 2023-2028
11. North America Visual Effects (VFX) Market Structure

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