Global Gaming Peripherals Market Report and Forecast 2023-2028

Global Gaming Peripherals Market Report and Forecast 2023-2028


Market Outlook

According to the report by Expert Market Research (EMR), the global gaming peripherals market reached a value of approximately USD 4,879.4 million in 2022. Aided by the rising demand for advanced gaming accessories and the burgeoning applications of gaming peripherals in the rapidly growing gaming industry, the market is projected to further grow at a CAGR of 10.3% between 2023 and 2028 to reach a value of USD 7,526.0 million by 2028.

Gaming peripherals include an array of devices, such as gaming keyboards, gaming mice, headsets, controllers, and gamepads, specifically designed to enhance and enrich the gaming experience. These peripherals offer features like programmable keys, adjustable sensitivity, high-quality sound, and better ergonomics, playing an essential role in professional gaming, streaming, and immersive gameplay, thus aiding the gaming peripherals market growth. In addition to their gaming-enhancing attributes, gaming peripherals also feature aesthetically pleasing designs with LED lights, contributing to a captivating gaming environment.

The growing consumer preference for immersive and competitive gaming is a primary driver propelling the global gaming peripherals market growth. With the expanding awareness of the advantages associated with advanced gaming peripherals, including improved gameplay, better controls, and enhanced gaming experience, there has been a substantial shift towards high-quality gaming accessories. Moreover, the rising popularity of eSports and online gaming has further amplified the demand for gaming peripherals, as these devices are frequently used by professional gamers and streamers.

The broadening applications of gaming peripherals in the thriving gaming industry significantly contribute to the gaming peripherals market development. Manufacturers are constantly innovating to offer state-of-the-art gaming peripherals, catering to the evolving demands of both casual and professional gamers. Companies are now integrating features such as wireless technology, haptic feedback, and virtual reality compatibility, making these peripherals integral to modern gaming setups, thus increasing the gaming peripherals market demand.

Furthermore, the escalating demand for personalised and customised gaming equipment has led to an increased emphasis on gaming peripherals. With the rise of streaming platforms and the growing culture of game streaming, gamers are increasingly seeking peripherals that can cater to their specific gaming style and preferences. This has encouraged manufacturers to offer a wider range of products, including customisable keyboards, mice, and controllers, thereby boosting the gaming peripherals market expansion.

Market Segmentation

The market can be divided based on product type, gaming device type, technology, distribution channel, and region.

Market Breakup by Product Type
  • Headsets
  • Keyboards
  • Joysticks
  • Mice
  • Gamepads
  • Others
Market Breakup by Gaming Device Type
  • PC (Desktop/Laptop)
  • Gaming Consoles
Market Breakup by Technology
  • Wired
  • Wireless
Market Breakup by Distribution Channel
  • Online
  • Offline
Market Breakup by Region
  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East and Africa
Competitive Landscape

The EMR report looks into the market shares, plant turnarounds, capacities, investments, and acquisitions and mergers, among other major developments, of the global gaming peripherals companies. Some of the major key players explored in the report by Expert Market Research are as follows:
  • Logitech International S.A.
  • Mad Catz Global Limited
  • Corsair Gaming, Inc.
  • Turtle Beach Corporation
  • Kingston Technology Company, Inc.
  • Eastern Times Technology Co., Ltd
  • Gamdias Technology Co., Ltd
  • Shenzhen Sades Digital Technology Co., Ltd
  • Razer Inc
  • HP Inc.
  • Zowie (BenQ Corporation)
  • Others
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*We at Expert Market Research always strive to provide you with the latest information. The numbers in the article are only indicative and may be different from the actual report.


1 Preface
2 Report Coverage – Key Segmentation and Scope
3 Report Description
3.1 Market Definition and Outlook
3.2 Properties and Applications
3.3 Market Analysis
3.4 Key Players
4 Key Assumptions
5 Executive Summary
5.1 Overview
5.2 Key Drivers
5.3 Key Developments
5.4 Competitive Structure
5.5 Key Industrial Trends
6 Market Snapshot
6.1 Global
6.2 Regional
7 Opportunities and Challenges in the Market
8 Global Gaming Peripherals Market Analysis
8.1 Key Industry Highlights
8.2 Global Gaming Peripherals Market by Volume (2018-2028)
8.3 Global Gaming Peripherals Historical Market (2018-2022)
8.4 Global Gaming Peripherals Market Forecast (2023-2028)
8.5 Global Gaming Peripherals Market by Product Type by Volume (2018-2028)
8.6 Global Gaming Peripherals Market by Product Type
8.6.1 Headsets
8.6.1.1 Historical Trend (2018-2022)
8.6.1.2 Forecast Trend (2023-2028)
8.6.2 Keyboards
8.6.2.1 Historical Trend (2018-2022)
8.6.2.2 Forecast Trend (2023-2028)
8.6.3 Joysticks
8.6.3.1 Historical Trend (2018-2022)
8.6.3.2 Forecast Trend (2023-2028)
8.6.4 Mice
8.6.4.1 Historical Trend (2018-2022)
8.6.4.2 Forecast Trend (2023-2028)
8.6.5 Gamepads
8.6.5.1 Historical Trend (2018-2022)
8.6.5.2 Forecast Trend (2023-2028)
8.6.6 Others
8.7 Global Gaming Peripherals Market by Gaming Device Type
8.7.1 PC (Desktop/Laptop)
8.7.1.1 Historical Trend (2018-2022)
8.7.1.2 Forecast Trend (2023-2028)
8.7.2 Gaming Consoles
8.7.2.1 Historical Trend (2018-2022)
8.7.2.2 Forecast Trend (2023-2028)
8.8 Global Gaming Peripherals Market by Technology
8.8.1 Wired
8.8.1.1 Historical Trend (2018-2022)
8.8.1.2 Forecast Trend (2023-2028)
8.8.2 Wireless
8.8.2.1 Historical Trend (2018-2022)
8.8.2.2 Forecast Trend (2023-2028)
8.9 Global Gaming Peripherals Market by Distribution Channel
8.9.1 Online
8.9.1.1 Historical Trend (2018-2022)
8.9.1.2 Forecast Trend (2023-2028)
8.9.2 Offline
8.9.2.1 Historical Trend (2018-2022)
8.9.2.2 Forecast Trend (2023-2028)
8.10 Global Gaming Peripherals Market by Region
8.10.1 North America
8.10.1.1 Historical Trend (2018-2022)
8.10.1.2 Forecast Trend (2023-2028)
8.10.2 Europe
8.10.2.1 Historical Trend (2018-2022)
8.10.2.2 Forecast Trend (2023-2028)
8.10.3 Asia Pacific
8.10.3.1 Historical Trend (2018-2022)
8.10.3.2 Forecast Trend (2023-2028)
8.10.4 Latin America
8.10.4.1 Historical Trend (2018-2022)
8.10.4.2 Forecast Trend (2023-2028)
8.10.5 Middle East and Africa
8.10.5.1 Historical Trend (2018-2022)
8.10.5.2 Forecast Trend (2023-2028)
9 North America Gaming Peripherals Market Analysis
9.1 United States of America
9.1.1 Historical Trend (2018-2022)
9.1.2 Forecast Trend (2023-2028)
9.2 Canada
9.2.1 Historical Trend (2018-2022)
9.2.2 Forecast Trend (2023-2028)
10 Europe Gaming Peripherals Market Analysis
10.1 United Kingdom
10.1.1 Historical Trend (2018-2022)
10.1.2 Forecast Trend (2023-2028)
10.2 Germany
10.2.1 Historical Trend (2018-2022)
10.2.2 Forecast Trend (2023-2028)
10.3 France
10.3.1 Historical Trend (2018-2022)
10.3.2 Forecast Trend (2023-2028)
10.4 Italy
10.4.1 Historical Trend (2018-2022)
10.4.2 Forecast Trend (2023-2028)
10.5 Others
11 Asia Pacific Gaming Peripherals Market Analysis
11.1 China
11.1.1 Historical Trend (2018-2022)
11.1.2 Forecast Trend (2023-2028)
11.2 Japan
11.2.1 Historical Trend (2018-2022)
11.2.2 Forecast Trend (2023-2028)
11.3 India
11.3.1 Historical Trend (2018-2022)
11.3.2 Forecast Trend (2023-2028)
11.4 ASEAN
11.4.1 Historical Trend (2018-2022)
11.4.2 Forecast Trend (2023-2028)
11.5 Australia
11.5.1 Historical Trend (2018-2022)
11.5.2 Forecast Trend (2023-2028)
11.6 Others
12 Latin America Gaming Peripherals Market Analysis
12.1 Brazil
12.1.1 Historical Trend (2018-2022)
12.1.2 Forecast Trend (2023-2028)
12.2 Argentina
12.2.1 Historical Trend (2018-2022)
12.2.2 Forecast Trend (2023-2028)
12.3 Mexico
12.3.1 Historical Trend (2018-2022)
12.3.2 Forecast Trend (2023-2028)
12.4 Others
13 Middle East and Africa Gaming Peripherals Market Analysis
13.1 Saudi Arabia
13.1.1 Historical Trend (2018-2022)
13.1.2 Forecast Trend (2023-2028)
13.2 United Arab Emirates
13.2.1 Historical Trend (2018-2022)
13.2.2 Forecast Trend (2023-2028)
13.3 South Africa
13.3.1 Historical Trend (2018-2022)
13.3.2 Forecast Trend (2023-2028)
13.4 Others
14 Market Dynamics
14.1 SWOT Analysis
14.1.1 Strengths
14.1.2 Weaknesses
14.1.3 Opportunities
14.1.4 Threats
14.2 Porter’s Five Forces Analysis
14.2.1 Supplier’s Power
14.2.2 Buyer’s Power
14.2.3 Threat of New Entrants
14.2.4 Degree of Rivalry
14.2.5 Threat of Substitutes
14.3 Key Indicators for Demand
14.4 Key Indicators for Price
15 Value Chain Analysis
16 Competitive Landscape
16.1 Market Structure
16.2 Market Share by Leading Players
16.3 Company Profiles
16.3.1 Logitech International S.A.
16.3.1.1 Company Overview
16.3.1.2 Product Portfolio
16.3.1.3 Demographic Reach and Achievements
16.3.1.4 Certifications
16.3.2 Mad Catz Global Limited
16.3.2.1 Company Overview
16.3.2.2 Product Portfolio
16.3.2.3 Demographic Reach and Achievements
16.3.2.4 Certifications
16.3.3 Corsair Gaming, Inc.
16.3.3.1 Company Overview
16.3.3.2 Product Portfolio
16.3.3.3 Demographic Reach and Achievements
16.3.3.4 Certifications
16.3.4 Turtle Beach Corporation
16.3.4.1 Company Overview
16.3.4.2 Product Portfolio
16.3.4.3 Demographic Reach and Achievements
16.3.4.4 Certifications
16.3.5 Kingston Technology Company, Inc.
16.3.5.1 Company Overview
16.3.5.2 Product Portfolio
16.3.5.3 Demographic Reach and Achievements
16.3.5.4 Certifications
16.3.6 Eastern Times Technology Co.,Ltd
16.3.6.1 Company Overview
16.3.6.2 Product Portfolio
16.3.6.3 Demographic Reach and Achievements
16.3.6.4 Certifications
16.3.7 Gamdias Technology Co., Ltd
16.3.7.1 Company Overview
16.3.7.2 Product Portfolio
16.3.7.3 Demographic Reach and Achievements
16.3.7.4 Certifications
16.3.8 Shenzhen Sades Digital Technology Co., Ltd
16.3.8.1 Company Overview
16.3.8.2 Product Portfolio
16.3.8.3 Demographic Reach and Achievements
16.3.8.4 Certifications
16.3.9 Razer Inc
16.3.9.1 Company Overview
16.3.9.2 Product Portfolio
16.3.9.3 Demographic Reach and Achievements
16.3.9.4 Certifications
16.3.10 HP Inc.
16.3.10.1 Company Overview
16.3.10.2 Product Portfolio
16.3.10.3 Demographic Reach and Achievements
16.3.10.4 Certifications
16.3.11 Zowie (BenQ Corporation)
16.3.11.1 Company Overview
16.3.11.2 Product Portfolio
16.3.11.3 Demographic Reach and Achievements
16.3.11.4 Certifications
16.3.12 Others
17 Key Trends and Developments in the Market

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