Global eSports Betting Competitive Landscape Professional Research Report 2024

Global eSports Betting Competitive Landscape Professional Research Report 2024



Research Summary

eSports betting refers to the practice of wagering money or other valuables on the outcomes of competitive video game matches or tournaments. It has gained significant popularity as a form of online gambling, mirroring the growth of the eSports industry itself. Gamblers place bets on various aspects of eSports events, including the winners of individual matches, overall tournament outcomes, in-game events, and various other propositions. eSports betting typically takes place on specialized online betting platforms and may involve a wide range of video game titles, from popular titles like League of Legends and Counter-Strike to niche games. Like traditional sports betting, eSports betting requires knowledge of the games and teams involved, and it has given rise to a growing ecosystem of bookmakers, odds analysis, and dedicated eSports betting communities. However, it also raises concerns related to responsible gambling and potential risks, particularly among younger audiences who are avid eSports fans.

According to DIResearch's in-depth investigation and research, the global eSports Betting market size will reach XX US$ Million in 2024, and is expected to reach XX US$ Million in 2030, with a CAGR of XX% (2025-2030). Among them, the China market has changed rapidly in the past few years. The market size in 2024 will be XX US$ Million, accounting for approximately XX% of the world. It is expected to reach XX US$ Million in 2030, and the global share will reach XX%.

The major global manufacturers of eSports Betting include William Hill, GVC Holdings, 888 Holdings, Kindred Group, Betsson AB, Betway, Pinnacle, Bet365, Bet-at-home.com, Unikrn, Betfred, BetWinner, Betvictor, GG.BET, Buff.bet, Intertops, Betcris, SBOBET, Esports Entertainment Group etc. The global players competition landscape in this report is divided into three tiers. The first tiers is the global leading enterprise, which occupies a major market share, is in a leading position in the industry, has strong competitiveness and influence, and has a large revenue scale; the second tiers has a certain share and popularity in the market, actively follows the industry leaders in product, service or technological innovation, and has a medium revenue scale; the third tiers has a smaller share in the market, has a lower brand awareness, mainly focuses on the local market, and has a relatively small revenue scale.

This report studies the market size, price trends and future development prospects of eSports Betting. Focus on analysing the market share, product portfolio, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global eSports Betting market. The report data covers historical data from 2019 to 2023, base year in 2024 and forecast data from 2025 to 2030.

The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the eSports Betting market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of eSports Betting industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.

The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.

Global Key Manufacturers of eSports Betting Include:

William Hill

GVC Holdings

888 Holdings

Kindred Group

Betsson AB

Betway

Pinnacle

Bet365

Bet-at-home.com

Unikrn

Betfred

BetWinner

Betvictor

GG.BET

Buff.bet

Intertops

Betcris

SBOBET

Esports Entertainment Group

eSports Betting Product Segment Include:

League of Legends

Dota 2

CS: GO

Others

eSports Betting Product Application Include:

Ages 18-25

Ages 26-30

Ages 31 and Above

Chapter Scope

Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends

Chapter 2: Global eSports Betting Industry PESTEL Analysis

Chapter 3: Global eSports Betting Industry Porter’s Five Forces Analysis

Chapter 4: Global eSports Betting Major Regional Market Size and Forecast Analysis

Chapter 5: Global eSports Betting Market Size and Forecast by Type and Application Analysis

Chapter 6: North America eSports Betting Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 7: Europe eSports Betting Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 8: China eSports Betting Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 9: APAC (Excl. China) eSports Betting Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 10: Latin America eSports Betting Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 11: Middle East and Africa eSports Betting Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 12: Global eSports Betting Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)

Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)

Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers

Chapter 15: Research Findings and Conclusion

Chapter 16: Methodology and Data Sources


1 eSports Betting Market Overview
1.1 Product Definition and Statistical Scope
1.2 eSports Betting Product by Type
1.2.1 Global eSports Betting Market Size by Type, 2023 VS 2024 VS 2030
1.2.2 League of Legends
1.2.3 Dota 2
1.2.4 CS: GO
1.2.5 Others
1.3 eSports Betting Product by Application
1.3.1 Global eSports Betting Market Size by Application, 2023 VS 2024 VS 2030
1.3.2 Ages 18-25
1.3.3 Ages 26-30
1.3.4 Ages 31 and Above
1.4 Global eSports Betting Market Revenue Analysis (2019-2030)
1.5 eSports Betting Market Development Status and Trends
1.5.1 eSports Betting Industry Development Status Analysis
1.5.2 eSports Betting Industry Development Trends Analysis
2 eSports Betting Market PESTEL Analysis
2.1 Political Factors Analysis
2.2 Economic Factors Analysis
2.3 Social Factors Analysis
2.4 Technological Factors Analysis
2.5 Environmental Factors Analysis
2.6 Legal Factors Analysis
3 eSports Betting Market Porter's Five Forces Analysis
3.1 Competitive Rivalry
3.2 Threat of New Entrants
3.3 Bargaining Power of Suppliers
3.4 Bargaining Power of Buyers
3.5 Threat of Substitutes
4 Global eSports Betting Market Analysis by Regions
4.1 eSports Betting Overall Market: 2023 VS 2024 VS 2030
4.2 Global eSports Betting Revenue and Forecast Analysis (2019-2030)
4.2.1 Global eSports Betting Revenue and Market Share by Region (2019-2024)
4.2.2 Global eSports Betting Revenue Forecast by Region (2025-2030)
5 Global eSports Betting Market Size by Type and Application
5.1 Global eSports Betting Market Size by Type
5.2 Global eSports Betting Market Size by Application
6 North America
6.1 North America eSports Betting Market Size and Growth Rate Analysis (2019-2030)
6.2 North America Key Manufacturers Analysis
6.3 North America eSports Betting Market Size by Type
6.4 North America eSports Betting Market Size by Application
6.5 North America eSports Betting Market Size by Country
6.5.1 US
6.5.2 Canada
7 Europe
7.1 Europe eSports Betting Market Size and Growth Rate Analysis (2019-2030)
7.2 Europe Key Manufacturers Analysis
7.3 Europe eSports Betting Market Size by Type
7.4 Europe eSports Betting Market Size by Application
7.5 Europe eSports Betting Market Size by Country
7.5.1 Germany
7.5.2 France
7.5.3 United Kingdom
7.5.4 Italy
7.5.5 Spain
7.5.6 Benelux
8 China
8.1 China eSports Betting Market Size and Growth Rate Analysis (2019-2030)
8.2 China Key Manufacturers Analysis
8.3 China eSports Betting Market Size by Type
8.4 China eSports Betting Market Size by Application
9 APAC (excl. China)
9.1 APAC (excl. China) eSports Betting Market Size and Growth Rate Analysis (2019-2030)
9.2 APAC (excl. China) Key Manufacturers Analysis
9.3 APAC (excl. China) eSports Betting Market Size by Type
9.4 APAC (excl. China) eSports Betting Market Size by Application
9.5 APAC (excl. China) eSports Betting Market Size by Country
9.5.1 Japan
9.5.2 South Korea
9.5.3 India
9.5.4 Australia
9.5.5 Indonesia
9.5.6 Vietnam
9.5.7 Malaysia
9.5.8 Thailand
10 Latin America
10.1 Latin America eSports Betting Market Size and Growth Rate Analysis (2019-2030)
10.2 Latin America Key Manufacturers Analysis
10.3 Latin America eSports Betting Market Size by Type
10.4 Latin America eSports Betting Market Size by Application
10.5 Latin America eSports Betting Market Size by Country
10.5.1 Mecixo
10.5.2 Brazil
11 Middle East & Africa
11.1 Middle East & Africa eSports Betting Market Size and Growth Rate Analysis (2019-2030)
11.2 Middle East & Africa Key Manufacturers Analysis
11.3 Middle East & Africa eSports Betting Market Size by Type
11.4 Middle East & Africa eSports Betting Market Size by Application
11.5 Middle East & Africa eSports Betting Market Size by Country
11.5.1 Saudi Arabia
11.5.2 South Africa
12 Market Competition by Manufacturers
12.1 Global eSports Betting Market Revenue by Key Manufacturers (2020-2024)
12.2 eSports Betting Competitive Landscape Analysis and Market Dynamic
12.2.1 eSports Betting Competitive Landscape Analysis
12.2.2 Global Key Manufacturers Headquarter and Key Area Sales
12.2.3 Market Dynamic
13 Key Companies Analysis
13.1 William Hill
13.1.1 William Hill Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.1.2 William Hill eSports Betting Product Portfolio
13.1.3 William Hill eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.2 GVC Holdings
13.2.1 GVC Holdings Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.2.2 GVC Holdings eSports Betting Product Portfolio
13.2.3 GVC Holdings eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.3 888 Holdings
13.3.1 888 Holdings Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.3.2 888 Holdings eSports Betting Product Portfolio
13.3.3 888 Holdings eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.4 Kindred Group
13.4.1 Kindred Group Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.4.2 Kindred Group eSports Betting Product Portfolio
13.4.3 Kindred Group eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.5 Betsson AB
13.5.1 Betsson AB Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.5.2 Betsson AB eSports Betting Product Portfolio
13.5.3 Betsson AB eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.6 Betway
13.6.1 Betway Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.6.2 Betway eSports Betting Product Portfolio
13.6.3 Betway eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.7 Pinnacle
13.7.1 Pinnacle Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.7.2 Pinnacle eSports Betting Product Portfolio
13.7.3 Pinnacle eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.8 Bet365
13.8.1 Bet365 Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.8.2 Bet365 eSports Betting Product Portfolio
13.8.3 Bet365 eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.9 Bet-at-home.com
13.9.1 Bet-at-home.com Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.9.2 Bet-at-home.com eSports Betting Product Portfolio
13.9.3 Bet-at-home.com eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.10 Unikrn
13.10.1 Unikrn Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.10.2 Unikrn eSports Betting Product Portfolio
13.10.3 Unikrn eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.11 Betfred
13.11.1 Betfred Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.11.2 Betfred eSports Betting Product Portfolio
13.11.3 Betfred eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.12 BetWinner
13.12.1 BetWinner Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.12.2 BetWinner eSports Betting Product Portfolio
13.12.3 BetWinner eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.13 Betvictor
13.13.1 Betvictor Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.13.2 Betvictor eSports Betting Product Portfolio
13.13.3 Betvictor eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.14 GG.BET
13.14.1 GG.BET Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.14.2 GG.BET eSports Betting Product Portfolio
13.14.3 GG.BET eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.15 Buff.bet
13.15.1 Buff.bet Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.15.2 Buff.bet eSports Betting Product Portfolio
13.15.3 Buff.bet eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.16 Intertops
13.16.1 Intertops Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.16.2 Intertops eSports Betting Product Portfolio
13.16.3 Intertops eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.17 Betcris
13.17.1 Betcris Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.17.2 Betcris eSports Betting Product Portfolio
13.17.3 Betcris eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.18 SBOBET
13.18.1 SBOBET Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.18.2 SBOBET eSports Betting Product Portfolio
13.18.3 SBOBET eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.19 Esports Entertainment Group
13.19.1 Esports Entertainment Group Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.19.2 Esports Entertainment Group eSports Betting Product Portfolio
13.19.3 Esports Entertainment Group eSports Betting Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
14 Industry Chain Analysis
14.1 eSports Betting Industry Chain Analysis
14.2 eSports Betting Industry Raw Material and Suppliers Analysis
14.2.1 Upstream Key Raw Material Supply Analysis
14.2.2 Raw Material Suppliers and Contact Information
14.3 eSports Betting Typical Downstream Customers
14.4 eSports Betting Sales Channel Analysis
15 Research Findings and Conclusion
16 Methodology and Data Source
16.1 Methodology/Research Approach
16.2 Research Scope
16.3 Benchmarks and Assumptions
16.4 Date Source
16.4.1 Primary Sources
16.4.2 Secondary Sources
16.5 Data Cross Validation
16.6 Disclaimer

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings