Global E-comics Competitive Landscape Professional Research Report 2024
Research Summary
E-comics, short for electronic comics, are digital versions of traditional print comics that are available for reading on electronic devices such as computers, smartphones, tablets, and e-readers. E-comics are typically distributed through various online platforms, websites, or dedicated apps, allowing users to purchase, download, and read comics instantly. These digital comics come in various formats, including PDF, EPUB, CBR, CBZ, and proprietary formats specific to certain platforms. E-comics can range from classic comic books to graphic novels, manga, webtoons, and more, covering a wide array of genres and styles. They often feature interactive elements such as zooming, scrolling, and hyperlinks, enhancing the reading experience. E-comics offer several advantages over traditional print comics, including portability, convenience, and accessibility, allowing readers to carry entire libraries of comics on their devices and read them anytime, anywhere. Additionally, e-comics provide opportunities for independent creators to publish their work digitally, reaching a global audience without the need for traditional publishing channels. Overall, e-comics have become a popular and integral part of the modern comic industry, revolutionizing how comics are created, distributed, and consumed.
According to DIResearch's in-depth investigation and research, the global E-comics market size will reach XX US$ Million in 2024, and is expected to reach XX US$ Million in 2030, with a CAGR of XX% (2025-2030). Among them, the China market has changed rapidly in the past few years. The market size in 2024 will be XX US$ Million, accounting for approximately XX% of the world. It is expected to reach XX US$ Million in 2030, and the global share will reach XX%.
The major global manufacturers of E-comics include Naver, Kakao, Shueisha, Marvel Unlimited, Shogakukan, Kodansha, DC, KidariStudio, Amazia, Kadokawa, Tappytoon, Hakusensha, Akita Shoten, Futabasha, IDW, Comico(NHN), Image Comics, Delcourt, Glenat, Ridibooks(RIDI Corp), Mr Blue, Webcomics(SideWalk Group) etc. The global players competition landscape in this report is divided into three tiers. The first tiers is the global leading enterprise, which occupies a major market share, is in a leading position in the industry, has strong competitiveness and influence, and has a large revenue scale; the second tiers has a certain share and popularity in the market, actively follows the industry leaders in product, service or technological innovation, and has a medium revenue scale; the third tiers has a smaller share in the market, has a lower brand awareness, mainly focuses on the local market, and has a relatively small revenue scale.
This report studies the market size, price trends and future development prospects of E-comics. Focus on analysing the market share, product portfolio, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global E-comics market. The report data covers historical data from 2019 to 2023, base year in 2024 and forecast data from 2025 to 2030.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the E-comics market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of E-comics industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of E-comics Include:
Naver
Kakao
Shueisha
Marvel Unlimited
Shogakukan
Kodansha
DC
KidariStudio
Amazia
Kadokawa
Tappytoon
Hakusensha
Akita Shoten
Futabasha
IDW
Comico(NHN)
Image Comics
Delcourt
Glenat
Ridibooks(RIDI Corp)
Mr Blue
Webcomics(SideWalk Group)
E-comics Product Segment Include:
Subscription Based
Advertisement Based
E-comics Product Application Include:
Mobile Phone
PC/Notebook
Tablet Computer
Others
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global E-comics Industry PESTEL Analysis
Chapter 3: Global E-comics Industry Porter’s Five Forces Analysis
Chapter 4: Global E-comics Major Regional Market Size and Forecast Analysis
Chapter 5: Global E-comics Market Size and Forecast by Type and Application Analysis
Chapter 6: North America E-comics Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe E-comics Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China E-comics Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) E-comics Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America E-comics Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa E-comics Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global E-comics Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources