Global E-comics Competitive Landscape Professional Research Report 2024

Global E-comics Competitive Landscape Professional Research Report 2024



Research Summary

E-comics, short for electronic comics, are digital versions of traditional print comics that are available for reading on electronic devices such as computers, smartphones, tablets, and e-readers. E-comics are typically distributed through various online platforms, websites, or dedicated apps, allowing users to purchase, download, and read comics instantly. These digital comics come in various formats, including PDF, EPUB, CBR, CBZ, and proprietary formats specific to certain platforms. E-comics can range from classic comic books to graphic novels, manga, webtoons, and more, covering a wide array of genres and styles. They often feature interactive elements such as zooming, scrolling, and hyperlinks, enhancing the reading experience. E-comics offer several advantages over traditional print comics, including portability, convenience, and accessibility, allowing readers to carry entire libraries of comics on their devices and read them anytime, anywhere. Additionally, e-comics provide opportunities for independent creators to publish their work digitally, reaching a global audience without the need for traditional publishing channels. Overall, e-comics have become a popular and integral part of the modern comic industry, revolutionizing how comics are created, distributed, and consumed.

According to DIResearch's in-depth investigation and research, the global E-comics market size will reach XX US$ Million in 2024, and is expected to reach XX US$ Million in 2030, with a CAGR of XX% (2025-2030). Among them, the China market has changed rapidly in the past few years. The market size in 2024 will be XX US$ Million, accounting for approximately XX% of the world. It is expected to reach XX US$ Million in 2030, and the global share will reach XX%.

The major global manufacturers of E-comics include Naver, Kakao, Shueisha, Marvel Unlimited, Shogakukan, Kodansha, DC, KidariStudio, Amazia, Kadokawa, Tappytoon, Hakusensha, Akita Shoten, Futabasha, IDW, Comico(NHN), Image Comics, Delcourt, Glenat, Ridibooks(RIDI Corp), Mr Blue, Webcomics(SideWalk Group) etc. The global players competition landscape in this report is divided into three tiers. The first tiers is the global leading enterprise, which occupies a major market share, is in a leading position in the industry, has strong competitiveness and influence, and has a large revenue scale; the second tiers has a certain share and popularity in the market, actively follows the industry leaders in product, service or technological innovation, and has a medium revenue scale; the third tiers has a smaller share in the market, has a lower brand awareness, mainly focuses on the local market, and has a relatively small revenue scale.

This report studies the market size, price trends and future development prospects of E-comics. Focus on analysing the market share, product portfolio, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global E-comics market. The report data covers historical data from 2019 to 2023, base year in 2024 and forecast data from 2025 to 2030.

The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the E-comics market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of E-comics industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.

The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.

Global Key Manufacturers of E-comics Include:

Naver

Kakao

Shueisha

Marvel Unlimited

Shogakukan

Kodansha

DC

KidariStudio

Amazia

Kadokawa

Tappytoon

Hakusensha

Akita Shoten

Futabasha

IDW

Comico(NHN)

Image Comics

Delcourt

Glenat

Ridibooks(RIDI Corp)

Mr Blue

Webcomics(SideWalk Group)

E-comics Product Segment Include:

Subscription Based

Advertisement Based

E-comics Product Application Include:

Mobile Phone

PC/Notebook

Tablet Computer

Others

Chapter Scope

Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends

Chapter 2: Global E-comics Industry PESTEL Analysis

Chapter 3: Global E-comics Industry Porter’s Five Forces Analysis

Chapter 4: Global E-comics Major Regional Market Size and Forecast Analysis

Chapter 5: Global E-comics Market Size and Forecast by Type and Application Analysis

Chapter 6: North America E-comics Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 7: Europe E-comics Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 8: China E-comics Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 9: APAC (Excl. China) E-comics Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 10: Latin America E-comics Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 11: Middle East and Africa E-comics Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 12: Global E-comics Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)

Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)

Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers

Chapter 15: Research Findings and Conclusion

Chapter 16: Methodology and Data Sources


1 E-comics Market Overview
1.1 Product Definition and Statistical Scope
1.2 E-comics Product by Type
1.2.1 Global E-comics Market Size by Type, 2023 VS 2024 VS 2030
1.2.2 Subscription Based
1.2.3 Advertisement Based
1.3 E-comics Product by Application
1.3.1 Global E-comics Market Size by Application, 2023 VS 2024 VS 2030
1.3.2 Mobile Phone
1.3.3 PC/Notebook
1.3.4 Tablet Computer
1.3.5 Others
1.4 Global E-comics Market Revenue Analysis (2019-2030)
1.5 E-comics Market Development Status and Trends
1.5.1 E-comics Industry Development Status Analysis
1.5.2 E-comics Industry Development Trends Analysis
2 E-comics Market PESTEL Analysis
2.1 Political Factors Analysis
2.2 Economic Factors Analysis
2.3 Social Factors Analysis
2.4 Technological Factors Analysis
2.5 Environmental Factors Analysis
2.6 Legal Factors Analysis
3 E-comics Market Porter's Five Forces Analysis
3.1 Competitive Rivalry
3.2 Threat of New Entrants
3.3 Bargaining Power of Suppliers
3.4 Bargaining Power of Buyers
3.5 Threat of Substitutes
4 Global E-comics Market Analysis by Regions
4.1 E-comics Overall Market: 2023 VS 2024 VS 2030
4.2 Global E-comics Revenue and Forecast Analysis (2019-2030)
4.2.1 Global E-comics Revenue and Market Share by Region (2019-2024)
4.2.2 Global E-comics Revenue Forecast by Region (2025-2030)
5 Global E-comics Market Size by Type and Application
5.1 Global E-comics Market Size by Type
5.2 Global E-comics Market Size by Application
6 North America
6.1 North America E-comics Market Size and Growth Rate Analysis (2019-2030)
6.2 North America Key Manufacturers Analysis
6.3 North America E-comics Market Size by Type
6.4 North America E-comics Market Size by Application
6.5 North America E-comics Market Size by Country
6.5.1 US
6.5.2 Canada
7 Europe
7.1 Europe E-comics Market Size and Growth Rate Analysis (2019-2030)
7.2 Europe Key Manufacturers Analysis
7.3 Europe E-comics Market Size by Type
7.4 Europe E-comics Market Size by Application
7.5 Europe E-comics Market Size by Country
7.5.1 Germany
7.5.2 France
7.5.3 United Kingdom
7.5.4 Italy
7.5.5 Spain
7.5.6 Benelux
8 China
8.1 China E-comics Market Size and Growth Rate Analysis (2019-2030)
8.2 China Key Manufacturers Analysis
8.3 China E-comics Market Size by Type
8.4 China E-comics Market Size by Application
9 APAC (excl. China)
9.1 APAC (excl. China) E-comics Market Size and Growth Rate Analysis (2019-2030)
9.2 APAC (excl. China) Key Manufacturers Analysis
9.3 APAC (excl. China) E-comics Market Size by Type
9.4 APAC (excl. China) E-comics Market Size by Application
9.5 APAC (excl. China) E-comics Market Size by Country
9.5.1 Japan
9.5.2 South Korea
9.5.3 India
9.5.4 Australia
9.5.5 Indonesia
9.5.6 Vietnam
9.5.7 Malaysia
9.5.8 Thailand
10 Latin America
10.1 Latin America E-comics Market Size and Growth Rate Analysis (2019-2030)
10.2 Latin America Key Manufacturers Analysis
10.3 Latin America E-comics Market Size by Type
10.4 Latin America E-comics Market Size by Application
10.5 Latin America E-comics Market Size by Country
10.5.1 Mecixo
10.5.2 Brazil
11 Middle East & Africa
11.1 Middle East & Africa E-comics Market Size and Growth Rate Analysis (2019-2030)
11.2 Middle East & Africa Key Manufacturers Analysis
11.3 Middle East & Africa E-comics Market Size by Type
11.4 Middle East & Africa E-comics Market Size by Application
11.5 Middle East & Africa E-comics Market Size by Country
11.5.1 Saudi Arabia
11.5.2 South Africa
12 Market Competition by Manufacturers
12.1 Global E-comics Market Revenue by Key Manufacturers (2020-2024)
12.2 E-comics Competitive Landscape Analysis and Market Dynamic
12.2.1 E-comics Competitive Landscape Analysis
12.2.2 Global Key Manufacturers Headquarter and Key Area Sales
12.2.3 Market Dynamic
13 Key Companies Analysis
13.1 Naver
13.1.1 Naver Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.1.2 Naver E-comics Product Portfolio
13.1.3 Naver E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.2 Kakao
13.2.1 Kakao Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.2.2 Kakao E-comics Product Portfolio
13.2.3 Kakao E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.3 Shueisha
13.3.1 Shueisha Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.3.2 Shueisha E-comics Product Portfolio
13.3.3 Shueisha E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.4 Marvel Unlimited
13.4.1 Marvel Unlimited Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.4.2 Marvel Unlimited E-comics Product Portfolio
13.4.3 Marvel Unlimited E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.5 Shogakukan
13.5.1 Shogakukan Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.5.2 Shogakukan E-comics Product Portfolio
13.5.3 Shogakukan E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.6 Kodansha
13.6.1 Kodansha Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.6.2 Kodansha E-comics Product Portfolio
13.6.3 Kodansha E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.7 DC
13.7.1 DC Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.7.2 DC E-comics Product Portfolio
13.7.3 DC E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.8 KidariStudio
13.8.1 KidariStudio Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.8.2 KidariStudio E-comics Product Portfolio
13.8.3 KidariStudio E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.9 Amazia
13.9.1 Amazia Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.9.2 Amazia E-comics Product Portfolio
13.9.3 Amazia E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.10 Kadokawa
13.10.1 Kadokawa Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.10.2 Kadokawa E-comics Product Portfolio
13.10.3 Kadokawa E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.11 Tappytoon
13.11.1 Tappytoon Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.11.2 Tappytoon E-comics Product Portfolio
13.11.3 Tappytoon E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.12 Hakusensha
13.12.1 Hakusensha Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.12.2 Hakusensha E-comics Product Portfolio
13.12.3 Hakusensha E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.13 Akita Shoten
13.13.1 Akita Shoten Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.13.2 Akita Shoten E-comics Product Portfolio
13.13.3 Akita Shoten E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.14 Futabasha
13.14.1 Futabasha Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.14.2 Futabasha E-comics Product Portfolio
13.14.3 Futabasha E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.15 IDW
13.15.1 IDW Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.15.2 IDW E-comics Product Portfolio
13.15.3 IDW E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.16 Comico(NHN)
13.16.1 Comico(NHN) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.16.2 Comico(NHN) E-comics Product Portfolio
13.16.3 Comico(NHN) E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.17 Image Comics
13.17.1 Image Comics Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.17.2 Image Comics E-comics Product Portfolio
13.17.3 Image Comics E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.18 Delcourt
13.18.1 Delcourt Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.18.2 Delcourt E-comics Product Portfolio
13.18.3 Delcourt E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.19 Glenat
13.19.1 Glenat Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.19.2 Glenat E-comics Product Portfolio
13.19.3 Glenat E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.20 Ridibooks(RIDI Corp)
13.20.1 Ridibooks(RIDI Corp) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.20.2 Ridibooks(RIDI Corp) E-comics Product Portfolio
13.20.3 Ridibooks(RIDI Corp) E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.21 Mr Blue
13.21.1 Mr Blue Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.21.2 Mr Blue E-comics Product Portfolio
13.21.3 Mr Blue E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.22 Webcomics(SideWalk Group)
13.22.1 Webcomics(SideWalk Group) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.22.2 Webcomics(SideWalk Group) E-comics Product Portfolio
13.22.3 Webcomics(SideWalk Group) E-comics Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
14 Industry Chain Analysis
14.1 E-comics Industry Chain Analysis
14.2 E-comics Industry Raw Material and Suppliers Analysis
14.2.1 Upstream Key Raw Material Supply Analysis
14.2.2 Raw Material Suppliers and Contact Information
14.3 E-comics Typical Downstream Customers
14.4 E-comics Sales Channel Analysis
15 Research Findings and Conclusion
16 Methodology and Data Source
16.1 Methodology/Research Approach
16.2 Research Scope
16.3 Benchmarks and Assumptions
16.4 Date Source
16.4.1 Primary Sources
16.4.2 Secondary Sources
16.5 Data Cross Validation
16.6 Disclaimer

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