Global Virtual Event Platforms Competitive Landscape Professional Research Report 2024
Research Summary
Virtual event platforms are online platforms designed to host and facilitate virtual events, conferences, meetings, trade shows, and webinars. These platforms offer a range of features and tools to create immersive and interactive virtual experiences for attendees. Common features include virtual event spaces, where participants can navigate through virtual environments, interact with exhibitors and sponsors, and attend sessions or presentations. Additionally, virtual event platforms often include tools for live streaming presentations, panel discussions, and workshops, as well as features for networking, such as chat rooms, one-on-one video meetings, and virtual business card exchanges. Some platforms also offer features for exhibitors to showcase products, host demos, and collect leads. Virtual event platforms have become increasingly popular, especially in light of global events that limit in-person gatherings, providing a scalable and cost-effective solution for hosting impactful virtual events.
According to DIResearch's in-depth investigation and research, the global Virtual Event Platforms market size will reach XX US$ Million in 2024, and is expected to reach XX US$ Million in 2030, with a CAGR of XX% (2025-2030). Among them, the China market has changed rapidly in the past few years. The market size in 2024 will be XX US$ Million, accounting for approximately XX% of the world. It is expected to reach XX US$ Million in 2030, and the global share will reach XX%.
The major global manufacturers of Virtual Event Platforms include InEvent, Townscript, Cvent, Bevy Labs, Hopin, Influitive, RainFocus, Eventzilla, Socio, Brazen, SpotMe, Accelevents, TOCCA, Whova, Boomset, KitApps, All In The Loop, PheedLoop, 6Connex, Airmeet, HexaFair, Intrado Corporation, EventXtra, Eventtia, eZ-XPO, Bizzabo, AIDAIO Software Solutions, Engagez, Azavista, Evenium, vFairs, Run The World, Pathable, ViewStub, SCHED, Remo.co etc. The global players competition landscape in this report is divided into three tiers. The first tiers is the global leading enterprise, which occupies a major market share, is in a leading position in the industry, has strong competitiveness and influence, and has a large revenue scale; the second tiers has a certain share and popularity in the market, actively follows the industry leaders in product, service or technological innovation, and has a medium revenue scale; the third tiers has a smaller share in the market, has a lower brand awareness, mainly focuses on the local market, and has a relatively small revenue scale.
This report studies the market size, price trends and future development prospects of Virtual Event Platforms. Focus on analysing the market share, product portfolio, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Virtual Event Platforms market. The report data covers historical data from 2019 to 2023, base year in 2024 and forecast data from 2025 to 2030.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Virtual Event Platforms market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Virtual Event Platforms industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Virtual Event Platforms Include:
InEvent
Townscript
Cvent
Bevy Labs
Hopin
Influitive
RainFocus
Eventzilla
Socio
Brazen
SpotMe
Accelevents
TOCCA
Whova
Boomset
KitApps
All In The Loop
PheedLoop
6Connex
Airmeet
HexaFair
Intrado Corporation
EventXtra
Eventtia
eZ-XPO
Bizzabo
AIDAIO Software Solutions
Engagez
Azavista
Evenium
vFairs
Run The World
Pathable
ViewStub
SCHED
Remo.co
Virtual Event Platforms Product Segment Include:
Vitual Conference
Vitual Job Fair
Vitual Exhibition
Virtual Event Platforms Product Application Include:
Government
Retail and eCommerce
BFSI
Telecom and IT
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Virtual Event Platforms Industry PESTEL Analysis
Chapter 3: Global Virtual Event Platforms Industry Porter’s Five Forces Analysis
Chapter 4: Global Virtual Event Platforms Major Regional Market Size and Forecast Analysis
Chapter 5: Global Virtual Event Platforms Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Virtual Event Platforms Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Virtual Event Platforms Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Virtual Event Platforms Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Virtual Event Platforms Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Virtual Event Platforms Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Virtual Event Platforms Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Virtual Event Platforms Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources