Global Roguelike Game Competitive Landscape Professional Research Report 2025

Research Summary

A roguelike game is a subgenre of role-playing games (RPGs) characterized by procedural generation of levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Inspired by the 1980 game Rogue, these games emphasize strategic decision-making, exploration, and resource management in randomly generated dungeons or worlds, ensuring a unique experience with each playthrough. Players often face challenging environments filled with enemies, traps, and treasures, requiring careful planning and adaptability to survive. Modern roguelike games sometimes incorporate real-time elements or soften the "permadeath" mechanic by allowing some progression between runs, leading to the development of the "roguelite" subgenre. The appeal of roguelike games lies in their replayability, rewarding challenge, and the satisfaction of mastering complex systems and unpredictable scenarios.

According to DIResearch's in-depth investigation and research, the global Roguelike Game market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.

The major global  manufacturers of Roguelike Game include Spike Chunsoft, Qingci Games, Supergiant Games, HABBY, Motion Twin, Housemarque, Hopoo Games, Mega Crit Games, Avalon Games, Poncle, Devolver Digital, Nolla Games, Daniel Mullins Games, Shanghai Sunborn Network Technology, Cellar Door Games, Brace Yourself Games, ChillyRoom, Mossmouth etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.

This report studies the market size, price trends and future development prospects of Roguelike Game. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Roguelike Game market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.

The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Roguelike Game market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Roguelike Game industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.  

The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.

Global Key Manufacturers of Roguelike Game Include:

Spike Chunsoft

Qingci Games

Supergiant Games

HABBY

Motion Twin

Housemarque

Hopoo Games

Mega Crit Games

Avalon Games

Poncle

Devolver Digital

Nolla Games

Daniel Mullins Games

Shanghai Sunborn Network Technology

Cellar Door Games

Brace Yourself Games

ChillyRoom

Mossmouth

Roguelike Game Product Segment Include:

2D Roguelike Game

3D Roguelike Game

Roguelike Game Product Application Include:

Mobile Game

Computer Game

Chapter Scope

Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends

Chapter 2: Global Roguelike Game Industry PESTEL Analysis

Chapter 3: Global Roguelike Game Industry Porter’s Five Forces Analysis

Chapter 4: Global Roguelike Game Major Regional Market Size and Forecast Analysis

Chapter 5: Global Roguelike Game Market Size and Forecast by Type and Application Analysis

Chapter 6: North America Passenger Roguelike Game Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 7: Europe Roguelike Game Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 8: China Roguelike Game Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 9: APAC (Excl. China) Roguelike Game Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 10: Latin America Roguelike Game Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 11: Middle East and Africa Roguelike Game Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 12: Global Roguelike Game Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)

Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)

Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers

Chapter 15: Research Findings and Conclusion

Chapter 16: Methodology and Data Sources


1 Roguelike Game Market Overview
1.1 Product Definition and Statistical Scope
1.2 Roguelike Game Product by Type
1.2.1 2D Roguelike Game
1.2.2 3D Roguelike Game
1.3 Roguelike Game Product by Application
1.3.1 Mobile Game
1.3.2 Computer Game
1.4 Global Roguelike Game Market Size Analysis (2020-2032)
1.5 Roguelike Game Market Development Status and Trends
1.5.1 Roguelike Game Industry Development Status Analysis
1.5.2 Roguelike Game Industry Development Trends Analysis
2 Roguelike Game Market PESTEL Analysis
2.1 Political Factors Analysis
2.2 Economic Factors Analysis
2.3 Social Factors Analysis
2.4 Technological Factors Analysis
2.5 Environmental Factors Analysis
2.6 Legal Factors Analysis
3 Roguelike Game Market Porter's Five Forces Analysis
3.1 Competitive Rivalry
3.2 Threat of New Entrants
3.3 Bargaining Power of Suppliers
3.4 Bargaining Power of Buyers
3.5 Threat of Substitutes
4 Global Roguelike Game Market Analysis by Regions
4.1 Global Roguelike Game Overall Market: 2024 VS 2025 VS 2032
4.2 Global Roguelike Game Revenue and Forecast Analysis (2020-2032)
4.2.1 Global Roguelike Game Revenue and Market Share by Region (2020-2025)
4.2.2 Global Roguelike Game Revenue Forecast by Region (2026-2032)
5 Global Roguelike Game Market Size by Type and Application
5.1 Global Roguelike Game Market Size by Type (2020-2032)
5.2 Global Roguelike Game Market Size by Application (2020-2032)
6 North America
6.1 North America Roguelike Game Market Size and Growth Rate Analysis (2020-2032)
6.2 North America Key Manufacturers Analysis
6.3 North America Roguelike Game Market Size by Type
6.4 North America Roguelike Game Market Size by Application
6.5 North America Roguelike Game Market Size by Country
6.5.1 US
6.5.2 Canada
7 Europe
7.1 Europe Roguelike Game Market Size and Growth Rate Analysis (2020-2032)
7.2 Europe Key Manufacturers Analysis
7.3 Europe Roguelike Game Market Size by Type
7.4 Europe Roguelike Game Market Size by Application
7.5 Europe Roguelike Game Market Size by Country
7.5.1 Germany
7.5.2 France
7.5.3 United Kingdom
7.5.4 Italy
7.5.5 Spain
7.5.6 Benelux
8 China
8.1 China Roguelike Game Market Size and Growth Rate Analysis (2020-2032)
8.2 China Key Manufacturers Analysis
8.3 China Roguelike Game Market Size by Type
8.4 China Roguelike Game Market Size by Application
9 APAC (excl. China)
9.1 APAC (excl. China) Roguelike Game Market Size and Growth Rate Analysis (2020-2032)
9.2 APAC (excl. China) Key Manufacturers Analysis
9.3 APAC (excl. China) Roguelike Game Market Size by Type
9.4 APAC (excl. China) Roguelike Game Market Size by Application
9.5 APAC (excl. China) Roguelike Game Market Size by Country
9.5.1 Japan
9.5.2 South Korea
9.5.3 India
9.5.4 Australia
9.5.5 Southeast Asia
10 Latin America
10.1 Latin America Roguelike Game Market Size and Growth Rate Analysis (2020-2032)
10.2 Latin America Key Manufacturers Analysis
10.3 Latin America Roguelike Game Market Size by Type
10.4 Latin America Roguelike Game Market Size by Application
10.5 Latin America Roguelike Game Market Size by Country
10.5.1 Mexico
10.5.2 Brazil
11 Middle East & Africa
11.1 Middle East & Africa Roguelike Game Market Size and Growth Rate Analysis (2020-2032)
11.2 Middle East & Africa Key Manufacturers Analysis
11.3 Middle East & Africa Roguelike Game Market Size by Type
11.4 Middle East & Africa Roguelike Game Market Size by Application
11.5 Middle East & Africa Roguelike Game Market Size by Country
11.5.1 Saudi Arabia
11.5.2 South Africa
12 Competition by Manufacturers
12.1 Global Roguelike Game Market Revenue by Key Manufacturers (2021-2025)
12.2 Roguelike Game Competitive Landscape Analysis and Market Dynamic
12.2.1 Roguelike Game Competitive Landscape Analysis
12.2.2 Global Key Manufacturers Headquarter Location and Key Area Sales
12.2.3 Market Dynamic
13 Key Companies Analysis
13.1 Spike Chunsoft
13.1.1 Spike Chunsoft Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.1.2 Spike Chunsoft Roguelike Game Product Portfolio
13.1.3 Spike Chunsoft Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.2 Qingci Games
13.2.1 Qingci Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.2.2 Qingci Games Roguelike Game Product Portfolio
13.2.3 Qingci Games Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.3 Supergiant Games
13.3.1 Supergiant Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.3.2 Supergiant Games Roguelike Game Product Portfolio
13.3.3 Supergiant Games Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.4 HABBY
13.4.1 HABBY Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.4.2 HABBY Roguelike Game Product Portfolio
13.4.3 HABBY Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.5 Motion Twin
13.5.1 Motion Twin Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.5.2 Motion Twin Roguelike Game Product Portfolio
13.5.3 Motion Twin Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.6 Housemarque
13.6.1 Housemarque Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.6.2 Housemarque Roguelike Game Product Portfolio
13.6.3 Housemarque Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.7 Hopoo Games
13.7.1 Hopoo Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.7.2 Hopoo Games Roguelike Game Product Portfolio
13.7.3 Hopoo Games Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.8 Mega Crit Games
13.8.1 Mega Crit Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.8.2 Mega Crit Games Roguelike Game Product Portfolio
13.8.3 Mega Crit Games Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.9 Avalon Games
13.9.1 Avalon Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.9.2 Avalon Games Roguelike Game Product Portfolio
13.9.3 Avalon Games Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.10 Poncle
13.10.1 Poncle Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.10.2 Poncle Roguelike Game Product Portfolio
13.10.3 Poncle Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.11 Devolver Digital
13.11.1 Devolver Digital Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.11.2 Devolver Digital Roguelike Game Product Portfolio
13.11.3 Devolver Digital Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.12 Nolla Games
13.12.1 Nolla Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.12.2 Nolla Games Roguelike Game Product Portfolio
13.12.3 Nolla Games Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.13 Daniel Mullins Games
13.13.1 Daniel Mullins Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.13.2 Daniel Mullins Games Roguelike Game Product Portfolio
13.13.3 Daniel Mullins Games Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.14 Shanghai Sunborn Network Technology
13.14.1 Shanghai Sunborn Network Technology Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.14.2 Shanghai Sunborn Network Technology Roguelike Game Product Portfolio
13.14.3 Shanghai Sunborn Network Technology Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.15 Cellar Door Games
13.15.1 Cellar Door Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.15.2 Cellar Door Games Roguelike Game Product Portfolio
13.15.3 Cellar Door Games Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.16 Brace Yourself Games
13.16.1 Brace Yourself Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.16.2 Brace Yourself Games Roguelike Game Product Portfolio
13.16.3 Brace Yourself Games Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.17 ChillyRoom
13.17.1 ChillyRoom Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.17.2 ChillyRoom Roguelike Game Product Portfolio
13.17.3 ChillyRoom Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.18 Mossmouth
13.18.1 Mossmouth Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.18.2 Mossmouth Roguelike Game Product Portfolio
13.18.3 Mossmouth Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
14 Industry Chain Analysis
14.1 Roguelike Game Industry Chain Analysis
14.2 Roguelike Game Industry Raw Material and Suppliers Analysis
14.2.1 Roguelike Game Key Raw Material Supply Analysis
14.2.2 Raw Material Suppliers and Contact Information
14.3 Roguelike Game Typical Downstream Customers
14.4 Roguelike Game Sales Channel Analysis
15 Research Findings and Conclusion
16 Methodology and Data Source
16.1 Methodology/Research Approach
16.2 Research Scope
16.3 Benchmarks and Assumptions
16.4 Date Source
16.4.1 Primary Sources
16.4.2 Secondary Sources
16.5 Data Cross Validation
16.6 Disclaimer

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