Global Roguelike Game Competitive Landscape Professional Research Report 2025
Description
Research Summary
A roguelike game is a subgenre of role-playing games (RPGs) characterized by procedural generation of levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Inspired by the 1980 game Rogue, these games emphasize strategic decision-making, exploration, and resource management in randomly generated dungeons or worlds, ensuring a unique experience with each playthrough. Players often face challenging environments filled with enemies, traps, and treasures, requiring careful planning and adaptability to survive. Modern roguelike games sometimes incorporate real-time elements or soften the "permadeath" mechanic by allowing some progression between runs, leading to the development of the "roguelite" subgenre. The appeal of roguelike games lies in their replayability, rewarding challenge, and the satisfaction of mastering complex systems and unpredictable scenarios.
According to DIResearch's in-depth investigation and research, the global Roguelike Game market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.
The major global manufacturers of Roguelike Game include Spike Chunsoft, Qingci Games, Supergiant Games, HABBY, Motion Twin, Housemarque, Hopoo Games, Mega Crit Games, Avalon Games, Poncle, Devolver Digital, Nolla Games, Daniel Mullins Games, Shanghai Sunborn Network Technology, Cellar Door Games, Brace Yourself Games, ChillyRoom, Mossmouth etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Roguelike Game. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Roguelike Game market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Roguelike Game market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Roguelike Game industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Roguelike Game Include:
Spike Chunsoft
Qingci Games
Supergiant Games
HABBY
Motion Twin
Housemarque
Hopoo Games
Mega Crit Games
Avalon Games
Poncle
Devolver Digital
Nolla Games
Daniel Mullins Games
Shanghai Sunborn Network Technology
Cellar Door Games
Brace Yourself Games
ChillyRoom
Mossmouth
Roguelike Game Product Segment Include:
2D Roguelike Game
3D Roguelike Game
Roguelike Game Product Application Include:
Mobile Game
Computer Game
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Roguelike Game Industry PESTEL Analysis
Chapter 3: Global Roguelike Game Industry Porter’s Five Forces Analysis
Chapter 4: Global Roguelike Game Major Regional Market Size and Forecast Analysis
Chapter 5: Global Roguelike Game Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Passenger Roguelike Game Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Roguelike Game Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Roguelike Game Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Roguelike Game Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Roguelike Game Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Roguelike Game Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Roguelike Game Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
A roguelike game is a subgenre of role-playing games (RPGs) characterized by procedural generation of levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Inspired by the 1980 game Rogue, these games emphasize strategic decision-making, exploration, and resource management in randomly generated dungeons or worlds, ensuring a unique experience with each playthrough. Players often face challenging environments filled with enemies, traps, and treasures, requiring careful planning and adaptability to survive. Modern roguelike games sometimes incorporate real-time elements or soften the "permadeath" mechanic by allowing some progression between runs, leading to the development of the "roguelite" subgenre. The appeal of roguelike games lies in their replayability, rewarding challenge, and the satisfaction of mastering complex systems and unpredictable scenarios.
According to DIResearch's in-depth investigation and research, the global Roguelike Game market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.
The major global manufacturers of Roguelike Game include Spike Chunsoft, Qingci Games, Supergiant Games, HABBY, Motion Twin, Housemarque, Hopoo Games, Mega Crit Games, Avalon Games, Poncle, Devolver Digital, Nolla Games, Daniel Mullins Games, Shanghai Sunborn Network Technology, Cellar Door Games, Brace Yourself Games, ChillyRoom, Mossmouth etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Roguelike Game. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Roguelike Game market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Roguelike Game market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Roguelike Game industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Roguelike Game Include:
Spike Chunsoft
Qingci Games
Supergiant Games
HABBY
Motion Twin
Housemarque
Hopoo Games
Mega Crit Games
Avalon Games
Poncle
Devolver Digital
Nolla Games
Daniel Mullins Games
Shanghai Sunborn Network Technology
Cellar Door Games
Brace Yourself Games
ChillyRoom
Mossmouth
Roguelike Game Product Segment Include:
2D Roguelike Game
3D Roguelike Game
Roguelike Game Product Application Include:
Mobile Game
Computer Game
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Roguelike Game Industry PESTEL Analysis
Chapter 3: Global Roguelike Game Industry Porter’s Five Forces Analysis
Chapter 4: Global Roguelike Game Major Regional Market Size and Forecast Analysis
Chapter 5: Global Roguelike Game Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Passenger Roguelike Game Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Roguelike Game Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Roguelike Game Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Roguelike Game Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Roguelike Game Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Roguelike Game Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Roguelike Game Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Table of Contents
170 Pages
- 1 Roguelike Game Market Overview
- 1.1 Product Definition and Statistical Scope
- 1.2 Roguelike Game Product by Type
- 1.2.1 2D Roguelike Game
- 1.2.2 3D Roguelike Game
- 1.3 Roguelike Game Product by Application
- 1.3.1 Mobile Game
- 1.3.2 Computer Game
- 1.4 Global Roguelike Game Market Size Analysis (2020-2032)
- 1.5 Roguelike Game Market Development Status and Trends
- 1.5.1 Roguelike Game Industry Development Status Analysis
- 1.5.2 Roguelike Game Industry Development Trends Analysis
- 2 Roguelike Game Market PESTEL Analysis
- 2.1 Political Factors Analysis
- 2.2 Economic Factors Analysis
- 2.3 Social Factors Analysis
- 2.4 Technological Factors Analysis
- 2.5 Environmental Factors Analysis
- 2.6 Legal Factors Analysis
- 3 Roguelike Game Market Porter's Five Forces Analysis
- 3.1 Competitive Rivalry
- 3.2 Threat of New Entrants
- 3.3 Bargaining Power of Suppliers
- 3.4 Bargaining Power of Buyers
- 3.5 Threat of Substitutes
- 4 Global Roguelike Game Market Analysis by Regions
- 4.1 Global Roguelike Game Overall Market: 2024 VS 2025 VS 2032
- 4.2 Global Roguelike Game Revenue and Forecast Analysis (2020-2032)
- 4.2.1 Global Roguelike Game Revenue and Market Share by Region (2020-2025)
- 4.2.2 Global Roguelike Game Revenue Forecast by Region (2026-2032)
- 5 Global Roguelike Game Market Size by Type and Application
- 5.1 Global Roguelike Game Market Size by Type (2020-2032)
- 5.2 Global Roguelike Game Market Size by Application (2020-2032)
- 6 North America
- 6.1 North America Roguelike Game Market Size and Growth Rate Analysis (2020-2032)
- 6.2 North America Key Manufacturers Analysis
- 6.3 North America Roguelike Game Market Size by Type
- 6.4 North America Roguelike Game Market Size by Application
- 6.5 North America Roguelike Game Market Size by Country
- 6.5.1 US
- 6.5.2 Canada
- 7 Europe
- 7.1 Europe Roguelike Game Market Size and Growth Rate Analysis (2020-2032)
- 7.2 Europe Key Manufacturers Analysis
- 7.3 Europe Roguelike Game Market Size by Type
- 7.4 Europe Roguelike Game Market Size by Application
- 7.5 Europe Roguelike Game Market Size by Country
- 7.5.1 Germany
- 7.5.2 France
- 7.5.3 United Kingdom
- 7.5.4 Italy
- 7.5.5 Spain
- 7.5.6 Benelux
- 8 China
- 8.1 China Roguelike Game Market Size and Growth Rate Analysis (2020-2032)
- 8.2 China Key Manufacturers Analysis
- 8.3 China Roguelike Game Market Size by Type
- 8.4 China Roguelike Game Market Size by Application
- 9 APAC (excl. China)
- 9.1 APAC (excl. China) Roguelike Game Market Size and Growth Rate Analysis (2020-2032)
- 9.2 APAC (excl. China) Key Manufacturers Analysis
- 9.3 APAC (excl. China) Roguelike Game Market Size by Type
- 9.4 APAC (excl. China) Roguelike Game Market Size by Application
- 9.5 APAC (excl. China) Roguelike Game Market Size by Country
- 9.5.1 Japan
- 9.5.2 South Korea
- 9.5.3 India
- 9.5.4 Australia
- 9.5.5 Southeast Asia
- 10 Latin America
- 10.1 Latin America Roguelike Game Market Size and Growth Rate Analysis (2020-2032)
- 10.2 Latin America Key Manufacturers Analysis
- 10.3 Latin America Roguelike Game Market Size by Type
- 10.4 Latin America Roguelike Game Market Size by Application
- 10.5 Latin America Roguelike Game Market Size by Country
- 10.5.1 Mexico
- 10.5.2 Brazil
- 11 Middle East & Africa
- 11.1 Middle East & Africa Roguelike Game Market Size and Growth Rate Analysis (2020-2032)
- 11.2 Middle East & Africa Key Manufacturers Analysis
- 11.3 Middle East & Africa Roguelike Game Market Size by Type
- 11.4 Middle East & Africa Roguelike Game Market Size by Application
- 11.5 Middle East & Africa Roguelike Game Market Size by Country
- 11.5.1 Saudi Arabia
- 11.5.2 South Africa
- 12 Competition by Manufacturers
- 12.1 Global Roguelike Game Market Revenue by Key Manufacturers (2021-2025)
- 12.2 Roguelike Game Competitive Landscape Analysis and Market Dynamic
- 12.2.1 Roguelike Game Competitive Landscape Analysis
- 12.2.2 Global Key Manufacturers Headquarter Location and Key Area Sales
- 12.2.3 Market Dynamic
- 13 Key Companies Analysis
- 13.1 Spike Chunsoft
- 13.1.1 Spike Chunsoft Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.1.2 Spike Chunsoft Roguelike Game Product Portfolio
- 13.1.3 Spike Chunsoft Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.2 Qingci Games
- 13.2.1 Qingci Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.2.2 Qingci Games Roguelike Game Product Portfolio
- 13.2.3 Qingci Games Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.3 Supergiant Games
- 13.3.1 Supergiant Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.3.2 Supergiant Games Roguelike Game Product Portfolio
- 13.3.3 Supergiant Games Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.4 HABBY
- 13.4.1 HABBY Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.4.2 HABBY Roguelike Game Product Portfolio
- 13.4.3 HABBY Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.5 Motion Twin
- 13.5.1 Motion Twin Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.5.2 Motion Twin Roguelike Game Product Portfolio
- 13.5.3 Motion Twin Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.6 Housemarque
- 13.6.1 Housemarque Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.6.2 Housemarque Roguelike Game Product Portfolio
- 13.6.3 Housemarque Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.7 Hopoo Games
- 13.7.1 Hopoo Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.7.2 Hopoo Games Roguelike Game Product Portfolio
- 13.7.3 Hopoo Games Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.8 Mega Crit Games
- 13.8.1 Mega Crit Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.8.2 Mega Crit Games Roguelike Game Product Portfolio
- 13.8.3 Mega Crit Games Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.9 Avalon Games
- 13.9.1 Avalon Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.9.2 Avalon Games Roguelike Game Product Portfolio
- 13.9.3 Avalon Games Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.10 Poncle
- 13.10.1 Poncle Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.10.2 Poncle Roguelike Game Product Portfolio
- 13.10.3 Poncle Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.11 Devolver Digital
- 13.11.1 Devolver Digital Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.11.2 Devolver Digital Roguelike Game Product Portfolio
- 13.11.3 Devolver Digital Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.12 Nolla Games
- 13.12.1 Nolla Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.12.2 Nolla Games Roguelike Game Product Portfolio
- 13.12.3 Nolla Games Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.13 Daniel Mullins Games
- 13.13.1 Daniel Mullins Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.13.2 Daniel Mullins Games Roguelike Game Product Portfolio
- 13.13.3 Daniel Mullins Games Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.14 Shanghai Sunborn Network Technology
- 13.14.1 Shanghai Sunborn Network Technology Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.14.2 Shanghai Sunborn Network Technology Roguelike Game Product Portfolio
- 13.14.3 Shanghai Sunborn Network Technology Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.15 Cellar Door Games
- 13.15.1 Cellar Door Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.15.2 Cellar Door Games Roguelike Game Product Portfolio
- 13.15.3 Cellar Door Games Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.16 Brace Yourself Games
- 13.16.1 Brace Yourself Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.16.2 Brace Yourself Games Roguelike Game Product Portfolio
- 13.16.3 Brace Yourself Games Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.17 ChillyRoom
- 13.17.1 ChillyRoom Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.17.2 ChillyRoom Roguelike Game Product Portfolio
- 13.17.3 ChillyRoom Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.18 Mossmouth
- 13.18.1 Mossmouth Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.18.2 Mossmouth Roguelike Game Product Portfolio
- 13.18.3 Mossmouth Roguelike Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 14 Industry Chain Analysis
- 14.1 Roguelike Game Industry Chain Analysis
- 14.2 Roguelike Game Industry Raw Material and Suppliers Analysis
- 14.2.1 Roguelike Game Key Raw Material Supply Analysis
- 14.2.2 Raw Material Suppliers and Contact Information
- 14.3 Roguelike Game Typical Downstream Customers
- 14.4 Roguelike Game Sales Channel Analysis
- 15 Research Findings and Conclusion
- 16 Methodology and Data Source
- 16.1 Methodology/Research Approach
- 16.2 Research Scope
- 16.3 Benchmarks and Assumptions
- 16.4 Date Source
- 16.4.1 Primary Sources
- 16.4.2 Secondary Sources
- 16.5 Data Cross Validation
- 16.6 Disclaimer
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