Research Summary
PC gaming peripherals are specialized hardware devices designed to enhance the gaming experience on personal computers. These peripherals include items like gaming mice, mechanical keyboards, gaming headsets, gaming controllers, and gaming-specific monitors. They are typically optimized for performance, precision, and customization, offering features such as programmable buttons, high-resolution sensors, mechanical key switches, surround sound audio, and high refresh rates. PC gaming peripherals are highly sought after by gamers for their ability to improve accuracy, speed, and overall immersion in video games. They cater to a wide range of gaming genres and are essential for professional gamers, e-sports enthusiasts, and casual players looking to elevate their gameplay.
According to DIResearch's in-depth investigation and research, the global PC Gaming Peripheral market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.
The major global manufacturers of PC Gaming Peripheral include Logitech G, Razer, Turtle Beach, Sennheiser, Corsair, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, HyperX, Tt eSPORTS, Cooler Master, ZOWIE, Sharkoon, Trust etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of PC Gaming Peripheral. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global PC Gaming Peripheral market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the PC Gaming Peripheral market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of PC Gaming Peripheral industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of PC Gaming Peripheral Include:
Logitech G
Razer
Turtle Beach
Sennheiser
Corsair
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
PC Gaming Peripheral Product Segment Include:
Headsets
Mice
Keyboards
Others
PC Gaming Peripheral Product Application Include:
Online Sales
Offline Sales
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global PC Gaming Peripheral Industry PESTEL Analysis
Chapter 3: Global PC Gaming Peripheral Industry Porter’s Five Forces Analysis
Chapter 4: Global PC Gaming Peripheral Major Regional Market Size (Revenue, Sales, Price) and Forecast Analysis
Chapter 5: Global PC Gaming Peripheral Market Size and Forecast by Type and Application Analysis
Chapter 6: North America PC Gaming Peripheral Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe PC Gaming Peripheral Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China PC Gaming Peripheral Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) PC Gaming Peripheral Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America PC Gaming Peripheral Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa PC Gaming Peripheral Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global PC Gaming Peripheral Competitive Analysis of Key Manufacturers (Sales, Revenue, Market Share, Price, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Sales, Revenue, Price and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
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