Global Online Game Competitive Landscape Professional Research Report 2024

Global Online Game Competitive Landscape Professional Research Report 2024



Research Summary

Online games are digital interactive experiences that can be played over the internet, involving players from around the world or within a virtual environment. These games come in various genres, from action and strategy to role-playing and simulation, and can be played on a range of platforms such as personal computers, gaming consoles, and mobile devices. Online games often encourage social interaction and collaboration among players, and some even support multiplayer modes, allowing individuals to team up or compete with one another. The gaming industry has seen significant growth with the advent of online gaming, offering a diverse array of experiences for players of all ages and interests, and it continues to evolve with new technologies and innovations.

According to DIResearch's in-depth investigation and research, the global Online Game market size will reach XX US$ Million in 2024, and is expected to reach XX US$ Million in 2030, with a CAGR of XX% (2025-2030). Among them, the China market has changed rapidly in the past few years. The market size in 2024 will be XX US$ Million, accounting for approximately XX% of the world. It is expected to reach XX US$ Million in 2030, and the global share will reach XX%.

The major global manufacturers of Online Game include Microsoft, Tencent, Sony, Nintendo, Activision Blizzard, Sega, Electronic Arts, Zynga, Ubisoft, Apple, Square Enix, NetEase Games, NEXON, Bandai Namco Holdings, NCSoft etc. The global players competition landscape in this report is divided into three tiers. The first tiers is the global leading enterprise, which occupies a major market share, is in a leading position in the industry, has strong competitiveness and influence, and has a large revenue scale; the second tiers has a certain share and popularity in the market, actively follows the industry leaders in product, service or technological innovation, and has a medium revenue scale; the third tiers has a smaller share in the market, has a lower brand awareness, mainly focuses on the local market, and has a relatively small revenue scale.

This report studies the market size, price trends and future development prospects of Online Game. Focus on analysing the market share, product portfolio, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Online Game market. The report data covers historical data from 2019 to 2023, base year in 2024 and forecast data from 2025 to 2030.

The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Online Game market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Online Game industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.

The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.

Global Key Manufacturers of Online Game Include:

Microsoft

Tencent

Sony

Nintendo

Activision Blizzard

Sega

Electronic Arts

Zynga

Ubisoft

Apple

Square Enix

NetEase Games

NEXON

Bandai Namco Holdings

NCSoft

Online Game Product Segment Include:

Massively Multiplayer Online (MMO)

Simulation Games

Action/Adventure

Strategy Games

Sports Games

Role-Playing (RPG)

Educational Games

Online Game Product Application Include:

Male

Female

Chapter Scope

Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends

Chapter 2: Global Online Game Industry PESTEL Analysis

Chapter 3: Global Online Game Industry Porter’s Five Forces Analysis

Chapter 4: Global Online Game Major Regional Market Size and Forecast Analysis

Chapter 5: Global Online Game Market Size and Forecast by Type and Application Analysis

Chapter 6: North America Online Game Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 7: Europe Online Game Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 8: China Online Game Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 9: APAC (Excl. China) Online Game Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 10: Latin America Online Game Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 11: Middle East and Africa Online Game Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 12: Global Online Game Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)

Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)

Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers

Chapter 15: Research Findings and Conclusion

Chapter 16: Methodology and Data Sources


1 Online Game Market Overview
1.1 Product Definition and Statistical Scope
1.2 Online Game Product by Type
1.2.1 Global Online Game Market Size by Type, 2023 VS 2024 VS 2030
1.2.2 Massively Multiplayer Online (MMO)
1.2.3 Simulation Games
1.2.4 Action/Adventure
1.2.5 Strategy Games
1.2.6 Sports Games
1.2.7 Role-Playing (RPG)
1.2.8 Educational Games
1.3 Online Game Product by Application
1.3.1 Global Online Game Market Size by Application, 2023 VS 2024 VS 2030
1.3.2 Male
1.3.3 Female
1.4 Global Online Game Market Revenue Analysis (2019-2030)
1.5 Online Game Market Development Status and Trends
1.5.1 Online Game Industry Development Status Analysis
1.5.2 Online Game Industry Development Trends Analysis
2 Online Game Market PESTEL Analysis
2.1 Political Factors Analysis
2.2 Economic Factors Analysis
2.3 Social Factors Analysis
2.4 Technological Factors Analysis
2.5 Environmental Factors Analysis
2.6 Legal Factors Analysis
3 Online Game Market Porter's Five Forces Analysis
3.1 Competitive Rivalry
3.2 Threat of New Entrants
3.3 Bargaining Power of Suppliers
3.4 Bargaining Power of Buyers
3.5 Threat of Substitutes
4 Global Online Game Market Analysis by Regions
4.1 Online Game Overall Market: 2023 VS 2024 VS 2030
4.2 Global Online Game Revenue and Forecast Analysis (2019-2030)
4.2.1 Global Online Game Revenue and Market Share by Region (2019-2024)
4.2.2 Global Online Game Revenue Forecast by Region (2025-2030)
5 Global Online Game Market Size by Type and Application
5.1 Global Online Game Market Size by Type
5.2 Global Online Game Market Size by Application
6 North America
6.1 North America Online Game Market Size and Growth Rate Analysis (2019-2030)
6.2 North America Key Manufacturers Analysis
6.3 North America Online Game Market Size by Type
6.4 North America Online Game Market Size by Application
6.5 North America Online Game Market Size by Country
6.5.1 US
6.5.2 Canada
7 Europe
7.1 Europe Online Game Market Size and Growth Rate Analysis (2019-2030)
7.2 Europe Key Manufacturers Analysis
7.3 Europe Online Game Market Size by Type
7.4 Europe Online Game Market Size by Application
7.5 Europe Online Game Market Size by Country
7.5.1 Germany
7.5.2 France
7.5.3 United Kingdom
7.5.4 Italy
7.5.5 Spain
7.5.6 Benelux
8 China
8.1 China Online Game Market Size and Growth Rate Analysis (2019-2030)
8.2 China Key Manufacturers Analysis
8.3 China Online Game Market Size by Type
8.4 China Online Game Market Size by Application
9 APAC (excl. China)
9.1 APAC (excl. China) Online Game Market Size and Growth Rate Analysis (2019-2030)
9.2 APAC (excl. China) Key Manufacturers Analysis
9.3 APAC (excl. China) Online Game Market Size by Type
9.4 APAC (excl. China) Online Game Market Size by Application
9.5 APAC (excl. China) Online Game Market Size by Country
9.5.1 Japan
9.5.2 South Korea
9.5.3 India
9.5.4 Australia
9.5.5 Indonesia
9.5.6 Vietnam
9.5.7 Malaysia
9.5.8 Thailand
10 Latin America
10.1 Latin America Online Game Market Size and Growth Rate Analysis (2019-2030)
10.2 Latin America Key Manufacturers Analysis
10.3 Latin America Online Game Market Size by Type
10.4 Latin America Online Game Market Size by Application
10.5 Latin America Online Game Market Size by Country
10.5.1 Mecixo
10.5.2 Brazil
11 Middle East & Africa
11.1 Middle East & Africa Online Game Market Size and Growth Rate Analysis (2019-2030)
11.2 Middle East & Africa Key Manufacturers Analysis
11.3 Middle East & Africa Online Game Market Size by Type
11.4 Middle East & Africa Online Game Market Size by Application
11.5 Middle East & Africa Online Game Market Size by Country
11.5.1 Saudi Arabia
11.5.2 South Africa
12 Market Competition by Manufacturers
12.1 Global Online Game Market Revenue by Key Manufacturers (2020-2024)
12.2 Online Game Competitive Landscape Analysis and Market Dynamic
12.2.1 Online Game Competitive Landscape Analysis
12.2.2 Global Key Manufacturers Headquarter and Key Area Sales
12.2.3 Market Dynamic
13 Key Companies Analysis
13.1 Microsoft
13.1.1 Microsoft Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.1.2 Microsoft Online Game Product Portfolio
13.1.3 Microsoft Online Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.2 Tencent
13.2.1 Tencent Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.2.2 Tencent Online Game Product Portfolio
13.2.3 Tencent Online Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.3 Sony
13.3.1 Sony Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.3.2 Sony Online Game Product Portfolio
13.3.3 Sony Online Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.4 Nintendo
13.4.1 Nintendo Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.4.2 Nintendo Online Game Product Portfolio
13.4.3 Nintendo Online Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.5 Activision Blizzard
13.5.1 Activision Blizzard Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.5.2 Activision Blizzard Online Game Product Portfolio
13.5.3 Activision Blizzard Online Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.6 Sega
13.6.1 Sega Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.6.2 Sega Online Game Product Portfolio
13.6.3 Sega Online Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.7 Electronic Arts
13.7.1 Electronic Arts Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.7.2 Electronic Arts Online Game Product Portfolio
13.7.3 Electronic Arts Online Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.8 Zynga
13.8.1 Zynga Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.8.2 Zynga Online Game Product Portfolio
13.8.3 Zynga Online Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.9 Ubisoft
13.9.1 Ubisoft Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.9.2 Ubisoft Online Game Product Portfolio
13.9.3 Ubisoft Online Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.10 Apple
13.10.1 Apple Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.10.2 Apple Online Game Product Portfolio
13.10.3 Apple Online Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.11 Square Enix
13.11.1 Square Enix Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.11.2 Square Enix Online Game Product Portfolio
13.11.3 Square Enix Online Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.12 NetEase Games
13.12.1 NetEase Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.12.2 NetEase Games Online Game Product Portfolio
13.12.3 NetEase Games Online Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.13 NEXON
13.13.1 NEXON Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.13.2 NEXON Online Game Product Portfolio
13.13.3 NEXON Online Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.14 Bandai Namco Holdings
13.14.1 Bandai Namco Holdings Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.14.2 Bandai Namco Holdings Online Game Product Portfolio
13.14.3 Bandai Namco Holdings Online Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.15 NCSoft
13.15.1 NCSoft Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.15.2 NCSoft Online Game Product Portfolio
13.15.3 NCSoft Online Game Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
14 Industry Chain Analysis
14.1 Online Game Industry Chain Analysis
14.2 Online Game Industry Raw Material and Suppliers Analysis
14.2.1 Upstream Key Raw Material Supply Analysis
14.2.2 Raw Material Suppliers and Contact Information
14.3 Online Game Typical Downstream Customers
14.4 Online Game Sales Channel Analysis
15 Research Findings and Conclusion
16 Methodology and Data Source
16.1 Methodology/Research Approach
16.2 Research Scope
16.3 Benchmarks and Assumptions
16.4 Date Source
16.4.1 Primary Sources
16.4.2 Secondary Sources
16.5 Data Cross Validation
16.6 Disclaimer

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