Research Summary
Gaming and traditional sports betting represent two distinct forms of entertainment involving predicting outcomes, but they differ in their nature and focus. Gaming typically refers to video gaming or esports, where individuals or teams engage in competitive electronic gaming across various genres. Gamers compete in virtual environments, often for entertainment or professional competition, and outcomes are determined by in-game achievements. On the other hand, traditional sports betting involves predicting the outcomes of real-world sporting events and placing wagers on those predictions. Sports bettors analyze factors like team performance, player statistics, and various other variables to inform their bets. While both gaming and traditional sports betting involve elements of skill and chance, they cater to different interests and preferences within the broader realm of interactive and predictive entertainment.
According to DIResearch's in-depth investigation and research, the global Gaming and Traditional Sports Betting market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.
The major global manufacturers of Gaming and Traditional Sports Betting include Sportingbet, Bodog88, 22bet, Intertops, Betonline, Spin Palace Sports, SportsBetting, Betway, Pinnacle Sports, William Hill, GVC Holdings, 888 Holdings, Kindred Group, Paddy Power Betfair, Amaya gaming, Bet365 Group, Bet-at-home.com, BetAmerica, Betfred, Betsson, Draft Kings, Fan duel, Gala coral group, Ladbrokes, Sportech, TVG, Twinspires, Watch and Wager etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Gaming and Traditional Sports Betting. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Gaming and Traditional Sports Betting market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Gaming and Traditional Sports Betting market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Gaming and Traditional Sports Betting industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Gaming and Traditional Sports Betting Include:
Sportingbet
Bodog88
22bet
Intertops
Betonline
Spin Palace Sports
SportsBetting
Betway
Pinnacle Sports
William Hill
GVC Holdings
888 Holdings
Kindred Group
Paddy Power Betfair
Amaya gaming
Bet365 Group
Bet-at-home.com
BetAmerica
Betfred
Betsson
Draft Kings
Fan duel
Gala coral group
Ladbrokes
Sportech
TVG
Twinspires
Watch and Wager
Gaming and Traditional Sports Betting Product Segment Include:
Football
Basketball
Tennis
Hockey
Baseball
Horse Racing
Boxing
E-Sport
Other
Gaming and Traditional Sports Betting Product Application Include:
Offline Sports Betting
Online Sports Betting
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Gaming and Traditional Sports Betting Industry PESTEL Analysis
Chapter 3: Global Gaming and Traditional Sports Betting Industry Porter’s Five Forces Analysis
Chapter 4: Global Gaming and Traditional Sports Betting Major Regional Market Size and Forecast Analysis
Chapter 5: Global Gaming and Traditional Sports Betting Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Passenger Gaming and Traditional Sports Betting Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Gaming and Traditional Sports Betting Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Gaming and Traditional Sports Betting Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Gaming and Traditional Sports Betting Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Gaming and Traditional Sports Betting Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Gaming and Traditional Sports Betting Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Gaming and Traditional Sports Betting Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
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