Global Gaming Peripherals Competitive Landscape Professional Research Report 2025

Research Summary

Gaming peripherals encompass a range of specialized input and output devices designed to optimize the gaming experience. These peripherals include items like gaming mice, keyboards, headsets, controllers, and monitors, each tailored to enhance specific aspects of gaming. Gaming mice often feature high DPI for precise cursor movement, customizable buttons, and ergonomic designs. Gaming keyboards may have mechanical switches, anti-ghosting capabilities, and customizable backlighting. Gaming headsets provide immersive audio and often come equipped with microphones for in-game communication. Controllers offer a console-like gaming experience on PCs, and gaming monitors focus on high refresh rates and low input lag for smooth visuals. Collectively, gaming peripherals are crucial for providing gamers with the tools and features necessary for precise control, immersive audio, and an overall enhanced gaming environment.

According to DIResearch's in-depth investigation and research, the global Gaming Peripherals market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.

The major global  manufacturers of Gaming Peripherals include Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, Tt eSPORTS, HyperX, Cooler Master, ZOWIE, Sharkoon, Trust, Microsoft etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.

This report studies the market size, price trends and future development prospects of Gaming Peripherals. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Gaming Peripherals market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.

The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Gaming Peripherals market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Gaming Peripherals industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.

The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.

Global Key Manufacturers of Gaming Peripherals Include:

Razer

Logitech G (ASTRO)

Turtle Beach

Corsair

Sennheiser

Plantronics

SteelSeries

Mad Catz

ROCCAT

QPAD

Thrustmaster

Tt eSPORTS

HyperX

Cooler Master

ZOWIE

Sharkoon

Trust

Microsoft

Gaming Peripherals Product Segment Include:

Gaming Mouse

Gaming Keyboards

Headset

Controllers

Others

Gaming Peripherals Product Application Include:

Personal

Commercial

Chapter Scope

Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends

Chapter 2: Global Gaming Peripherals Industry PESTEL Analysis

Chapter 3: Global Gaming Peripherals Industry Porter’s Five Forces Analysis

Chapter 4: Global Gaming Peripherals Major Regional Market Size and Forecast Analysis

Chapter 5: Global Gaming Peripherals Market Size and Forecast by Type and Application Analysis

Chapter 6: North America Passenger Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 7: Europe Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 8: China Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 9: APAC (Excl. China) Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 10: Latin America Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 11: Middle East and Africa Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 12: Global Gaming Peripherals Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)

Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)

Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers

Chapter 15: Research Findings and Conclusion

Chapter 16: Methodology and Data Sources


1 Gaming Peripherals Market Overview
1.1 Product Definition and Statistical Scope
1.2 Gaming Peripherals Product by Type
1.2.1 Gaming Mouse
1.2.2 Gaming Keyboards
1.2.3 Headset
1.2.4 Controllers
1.2.5 Others
1.3 Gaming Peripherals Product by Application
1.3.1 Personal
1.3.2 Commercial
1.4 Global Gaming Peripherals Market Size Analysis (2020-2032)
1.5 Gaming Peripherals Market Development Status and Trends
1.5.1 Gaming Peripherals Industry Development Status Analysis
1.5.2 Gaming Peripherals Industry Development Trends Analysis
2 Gaming Peripherals Market PESTEL Analysis
2.1 Political Factors Analysis
2.2 Economic Factors Analysis
2.3 Social Factors Analysis
2.4 Technological Factors Analysis
2.5 Environmental Factors Analysis
2.6 Legal Factors Analysis
3 Gaming Peripherals Market Porter's Five Forces Analysis
3.1 Competitive Rivalry
3.2 Threat of New Entrants
3.3 Bargaining Power of Suppliers
3.4 Bargaining Power of Buyers
3.5 Threat of Substitutes
4 Global Gaming Peripherals Market Analysis by Regions
4.1 Global Gaming Peripherals Overall Market: 2024 VS 2025 VS 2032
4.2 Global Gaming Peripherals Revenue and Forecast Analysis (2020-2032)
4.2.1 Global Gaming Peripherals Revenue and Market Share by Region (2020-2025)
4.2.2 Global Gaming Peripherals Revenue Forecast by Region (2026-2032)
5 Global Gaming Peripherals Market Size by Type and Application
5.1 Global Gaming Peripherals Market Size by Type (2020-2032)
5.2 Global Gaming Peripherals Market Size by Application (2020-2032)
6 North America
6.1 North America Gaming Peripherals Market Size and Growth Rate Analysis (2020-2032)
6.2 North America Key Manufacturers Analysis
6.3 North America Gaming Peripherals Market Size by Type
6.4 North America Gaming Peripherals Market Size by Application
6.5 North America Gaming Peripherals Market Size by Country
6.5.1 US
6.5.2 Canada
7 Europe
7.1 Europe Gaming Peripherals Market Size and Growth Rate Analysis (2020-2032)
7.2 Europe Key Manufacturers Analysis
7.3 Europe Gaming Peripherals Market Size by Type
7.4 Europe Gaming Peripherals Market Size by Application
7.5 Europe Gaming Peripherals Market Size by Country
7.5.1 Germany
7.5.2 France
7.5.3 United Kingdom
7.5.4 Italy
7.5.5 Spain
7.5.6 Benelux
8 China
8.1 China Gaming Peripherals Market Size and Growth Rate Analysis (2020-2032)
8.2 China Key Manufacturers Analysis
8.3 China Gaming Peripherals Market Size by Type
8.4 China Gaming Peripherals Market Size by Application
9 APAC (excl. China)
9.1 APAC (excl. China) Gaming Peripherals Market Size and Growth Rate Analysis (2020-2032)
9.2 APAC (excl. China) Key Manufacturers Analysis
9.3 APAC (excl. China) Gaming Peripherals Market Size by Type
9.4 APAC (excl. China) Gaming Peripherals Market Size by Application
9.5 APAC (excl. China) Gaming Peripherals Market Size by Country
9.5.1 Japan
9.5.2 South Korea
9.5.3 India
9.5.4 Australia
9.5.5 Southeast Asia
10 Latin America
10.1 Latin America Gaming Peripherals Market Size and Growth Rate Analysis (2020-2032)
10.2 Latin America Key Manufacturers Analysis
10.3 Latin America Gaming Peripherals Market Size by Type
10.4 Latin America Gaming Peripherals Market Size by Application
10.5 Latin America Gaming Peripherals Market Size by Country
10.5.1 Mexico
10.5.2 Brazil
11 Middle East & Africa
11.1 Middle East & Africa Gaming Peripherals Market Size and Growth Rate Analysis (2020-2032)
11.2 Middle East & Africa Key Manufacturers Analysis
11.3 Middle East & Africa Gaming Peripherals Market Size by Type
11.4 Middle East & Africa Gaming Peripherals Market Size by Application
11.5 Middle East & Africa Gaming Peripherals Market Size by Country
11.5.1 Saudi Arabia
11.5.2 South Africa
12 Competition by Manufacturers
12.1 Global Gaming Peripherals Market Revenue by Key Manufacturers (2021-2025)
12.2 Gaming Peripherals Competitive Landscape Analysis and Market Dynamic
12.2.1 Gaming Peripherals Competitive Landscape Analysis
12.2.2 Global Key Manufacturers Headquarter Location and Key Area Sales
12.2.3 Market Dynamic
13 Key Companies Analysis
13.1 Razer
13.1.1 Razer Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.1.2 Razer Gaming Peripherals Product Portfolio
13.1.3 Razer Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.2 Logitech G (ASTRO)
13.2.1 Logitech G (ASTRO) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.2.2 Logitech G (ASTRO) Gaming Peripherals Product Portfolio
13.2.3 Logitech G (ASTRO) Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.3 Turtle Beach
13.3.1 Turtle Beach Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.3.2 Turtle Beach Gaming Peripherals Product Portfolio
13.3.3 Turtle Beach Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.4 Corsair
13.4.1 Corsair Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.4.2 Corsair Gaming Peripherals Product Portfolio
13.4.3 Corsair Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.5 Sennheiser
13.5.1 Sennheiser Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.5.2 Sennheiser Gaming Peripherals Product Portfolio
13.5.3 Sennheiser Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.6 Plantronics
13.6.1 Plantronics Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.6.2 Plantronics Gaming Peripherals Product Portfolio
13.6.3 Plantronics Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.7 SteelSeries
13.7.1 SteelSeries Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.7.2 SteelSeries Gaming Peripherals Product Portfolio
13.7.3 SteelSeries Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.8 Mad Catz
13.8.1 Mad Catz Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.8.2 Mad Catz Gaming Peripherals Product Portfolio
13.8.3 Mad Catz Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.9 ROCCAT
13.9.1 ROCCAT Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.9.2 ROCCAT Gaming Peripherals Product Portfolio
13.9.3 ROCCAT Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.10 QPAD
13.10.1 QPAD Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.10.2 QPAD Gaming Peripherals Product Portfolio
13.10.3 QPAD Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.11 Thrustmaster
13.11.1 Thrustmaster Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.11.2 Thrustmaster Gaming Peripherals Product Portfolio
13.11.3 Thrustmaster Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.12 Tt eSPORTS
13.12.1 Tt eSPORTS Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.12.2 Tt eSPORTS Gaming Peripherals Product Portfolio
13.12.3 Tt eSPORTS Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.13 HyperX
13.13.1 HyperX Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.13.2 HyperX Gaming Peripherals Product Portfolio
13.13.3 HyperX Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.14 Cooler Master
13.14.1 Cooler Master Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.14.2 Cooler Master Gaming Peripherals Product Portfolio
13.14.3 Cooler Master Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.15 ZOWIE
13.15.1 ZOWIE Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.15.2 ZOWIE Gaming Peripherals Product Portfolio
13.15.3 ZOWIE Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.16 Sharkoon
13.16.1 Sharkoon Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.16.2 Sharkoon Gaming Peripherals Product Portfolio
13.16.3 Sharkoon Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.17 Trust
13.17.1 Trust Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.17.2 Trust Gaming Peripherals Product Portfolio
13.17.3 Trust Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.18 Microsoft
13.18.1 Microsoft Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.18.2 Microsoft Gaming Peripherals Product Portfolio
13.18.3 Microsoft Gaming Peripherals Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
14 Industry Chain Analysis
14.1 Gaming Peripherals Industry Chain Analysis
14.2 Gaming Peripherals Industry Raw Material and Suppliers Analysis
14.2.1 Gaming Peripherals Key Raw Material Supply Analysis
14.2.2 Raw Material Suppliers and Contact Information
14.3 Gaming Peripherals Typical Downstream Customers
14.4 Gaming Peripherals Sales Channel Analysis
15 Research Findings and Conclusion
16 Methodology and Data Source
16.1 Methodology/Research Approach
16.2 Research Scope
16.3 Benchmarks and Assumptions
16.4 Date Source
16.4.1 Primary Sources
16.4.2 Secondary Sources
16.5 Data Cross Validation
16.6 Disclaimer

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