Global Gaming Peripherals Competitive Landscape Professional Research Report 2024
Research Summary
Gaming peripherals encompass a range of specialized input and output devices designed to optimize the gaming experience. These peripherals include items like gaming mice, keyboards, headsets, controllers, and monitors, each tailored to enhance specific aspects of gaming. Gaming mice often feature high DPI for precise cursor movement, customizable buttons, and ergonomic designs. Gaming keyboards may have mechanical switches, anti-ghosting capabilities, and customizable backlighting. Gaming headsets provide immersive audio and often come equipped with microphones for in-game communication. Controllers offer a console-like gaming experience on PCs, and gaming monitors focus on high refresh rates and low input lag for smooth visuals. Collectively, gaming peripherals are crucial for providing gamers with the tools and features necessary for precise control, immersive audio, and an overall enhanced gaming environment.
According to DIResearch's in-depth investigation and research, the global Gaming Peripherals market size will reach XX US$ Million in 2024, and is expected to reach XX US$ Million in 2030, with a CAGR of XX% (2025-2030). Among them, the China market has changed rapidly in the past few years. The market size in 2024 will be XX US$ Million, accounting for approximately XX% of the world. It is expected to reach XX US$ Million in 2030, and the global share will reach XX%.
The major global manufacturers of Gaming Peripherals include Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, Plantronics, SteelSeries, Mad Catz, ROCCAT, QPAD, Thrustmaster, Tt eSPORTS, HyperX, Cooler Master, ZOWIE, Sharkoon, Trust, Microsoft etc. The global players competition landscape in this report is divided into three tiers. The first tiers is the global leading enterprise, which occupies a major market share, is in a leading position in the industry, has strong competitiveness and influence, and has a large revenue scale; the second tiers has a certain share and popularity in the market, actively follows the industry leaders in product, service or technological innovation, and has a medium revenue scale; the third tiers has a smaller share in the market, has a lower brand awareness, mainly focuses on the local market, and has a relatively small revenue scale.
This report studies the market size, price trends and future development prospects of Gaming Peripherals. Focus on analysing the market share, product portfolio, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Gaming Peripherals market. The report data covers historical data from 2019 to 2023, base year in 2024 and forecast data from 2025 to 2030.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Gaming Peripherals market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Gaming Peripherals industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Gaming Peripherals Include:
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
Tt eSPORTS
HyperX
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
Gaming Peripherals Product Segment Include:
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others
Gaming Peripherals Product Application Include:
Personal
Commercial
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Gaming Peripherals Industry PESTEL Analysis
Chapter 3: Global Gaming Peripherals Industry Porter’s Five Forces Analysis
Chapter 4: Global Gaming Peripherals Major Regional Market Size and Forecast Analysis
Chapter 5: Global Gaming Peripherals Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Gaming Peripherals Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Gaming Peripherals Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources