Global Fighting Games Competitive Landscape Professional Research Report 2024

Global Fighting Games Competitive Landscape Professional Research Report 2024



Research Summary

Fighting games are a genre of video games that focus on one-on-one or team-based combat between characters, often with distinct fighting styles, special moves, and abilities. Players typically engage in battles in a controlled arena, using a combination of precise inputs and button sequences to execute various attacks, blocks, and evasive maneuvers. The objective is to deplete the opponent's health bar or score more points within a time limit to win the match. Fighting games often feature competitive gameplay, strategic depth, and a vibrant competitive community, with popular titles like "Street Fighter," "Mortal Kombat," and "Super Smash Bros." These games require skill, timing, and strategy, making them a popular choice for both casual and professional gamers.

According to DIResearch's in-depth investigation and research, the global Fighting Games market size will reach XX US$ Million in 2024, and is expected to reach XX US$ Million in 2030, with a CAGR of XX% (2025-2030). Among them, the China market has changed rapidly in the past few years. The market size in 2024 will be XX US$ Million, accounting for approximately XX% of the world. It is expected to reach XX US$ Million in 2030, and the global share will reach XX%.

The major global manufacturers of Fighting Games include Nintendo, Namco, WB Games, Sega, Capcom, Koei Tecmo, SNK Playmore, Autumn Games, Arc System Works etc. The global players competition landscape in this report is divided into three tiers. The first tiers is the global leading enterprise, which occupies a major market share, is in a leading position in the industry, has strong competitiveness and influence, and has a large revenue scale; the second tiers has a certain share and popularity in the market, actively follows the industry leaders in product, service or technological innovation, and has a medium revenue scale; the third tiers has a smaller share in the market, has a lower brand awareness, mainly focuses on the local market, and has a relatively small revenue scale.

This report studies the market size, price trends and future development prospects of Fighting Games. Focus on analysing the market share, product portfolio, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Fighting Games market. The report data covers historical data from 2019 to 2023, base year in 2024 and forecast data from 2025 to 2030.

The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Fighting Games market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Fighting Games industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.

The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.

Global Key Manufacturers of Fighting Games Include:

Nintendo

Namco

WB Games

Sega

Capcom

Koei Tecmo

SNK Playmore

Autumn Games

Arc System Works

Fighting Games Product Segment Include:

2D Fighting Games

3D Fighting Games

Fighting Games Product Application Include:

PC

Mobile

Tablet

Gaming Console

Chapter Scope

Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends

Chapter 2: Global Fighting Games Industry PESTEL Analysis

Chapter 3: Global Fighting Games Industry Porter’s Five Forces Analysis

Chapter 4: Global Fighting Games Major Regional Market Size and Forecast Analysis

Chapter 5: Global Fighting Games Market Size and Forecast by Type and Application Analysis

Chapter 6: North America Fighting Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 7: Europe Fighting Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 8: China Fighting Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 9: APAC (Excl. China) Fighting Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 10: Latin America Fighting Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 11: Middle East and Africa Fighting Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 12: Global Fighting Games Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)

Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)

Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers

Chapter 15: Research Findings and Conclusion

Chapter 16: Methodology and Data Sources


1 Fighting Games Market Overview
1.1 Product Definition and Statistical Scope
1.2 Fighting Games Product by Type
1.2.1 Global Fighting Games Market Size by Type, 2023 VS 2024 VS 2030
1.2.2 2D Fighting Games
1.2.3 3D Fighting Games
1.3 Fighting Games Product by Application
1.3.1 Global Fighting Games Market Size by Application, 2023 VS 2024 VS 2030
1.3.2 PC
1.3.3 Mobile
1.3.4 Tablet
1.3.5 Gaming Console
1.4 Global Fighting Games Market Revenue Analysis (2019-2030)
1.5 Fighting Games Market Development Status and Trends
1.5.1 Fighting Games Industry Development Status Analysis
1.5.2 Fighting Games Industry Development Trends Analysis
2 Fighting Games Market PESTEL Analysis
2.1 Political Factors Analysis
2.2 Economic Factors Analysis
2.3 Social Factors Analysis
2.4 Technological Factors Analysis
2.5 Environmental Factors Analysis
2.6 Legal Factors Analysis
3 Fighting Games Market Porter's Five Forces Analysis
3.1 Competitive Rivalry
3.2 Threat of New Entrants
3.3 Bargaining Power of Suppliers
3.4 Bargaining Power of Buyers
3.5 Threat of Substitutes
4 Global Fighting Games Market Analysis by Regions
4.1 Fighting Games Overall Market: 2023 VS 2024 VS 2030
4.2 Global Fighting Games Revenue and Forecast Analysis (2019-2030)
4.2.1 Global Fighting Games Revenue and Market Share by Region (2019-2024)
4.2.2 Global Fighting Games Revenue Forecast by Region (2025-2030)
5 Global Fighting Games Market Size by Type and Application
5.1 Global Fighting Games Market Size by Type
5.2 Global Fighting Games Market Size by Application
6 North America
6.1 North America Fighting Games Market Size and Growth Rate Analysis (2019-2030)
6.2 North America Key Manufacturers Analysis
6.3 North America Fighting Games Market Size by Type
6.4 North America Fighting Games Market Size by Application
6.5 North America Fighting Games Market Size by Country
6.5.1 US
6.5.2 Canada
7 Europe
7.1 Europe Fighting Games Market Size and Growth Rate Analysis (2019-2030)
7.2 Europe Key Manufacturers Analysis
7.3 Europe Fighting Games Market Size by Type
7.4 Europe Fighting Games Market Size by Application
7.5 Europe Fighting Games Market Size by Country
7.5.1 Germany
7.5.2 France
7.5.3 United Kingdom
7.5.4 Italy
7.5.5 Spain
7.5.6 Benelux
8 China
8.1 China Fighting Games Market Size and Growth Rate Analysis (2019-2030)
8.2 China Key Manufacturers Analysis
8.3 China Fighting Games Market Size by Type
8.4 China Fighting Games Market Size by Application
9 APAC (excl. China)
9.1 APAC (excl. China) Fighting Games Market Size and Growth Rate Analysis (2019-2030)
9.2 APAC (excl. China) Key Manufacturers Analysis
9.3 APAC (excl. China) Fighting Games Market Size by Type
9.4 APAC (excl. China) Fighting Games Market Size by Application
9.5 APAC (excl. China) Fighting Games Market Size by Country
9.5.1 Japan
9.5.2 South Korea
9.5.3 India
9.5.4 Australia
9.5.5 Indonesia
9.5.6 Vietnam
9.5.7 Malaysia
9.5.8 Thailand
10 Latin America
10.1 Latin America Fighting Games Market Size and Growth Rate Analysis (2019-2030)
10.2 Latin America Key Manufacturers Analysis
10.3 Latin America Fighting Games Market Size by Type
10.4 Latin America Fighting Games Market Size by Application
10.5 Latin America Fighting Games Market Size by Country
10.5.1 Mecixo
10.5.2 Brazil
11 Middle East & Africa
11.1 Middle East & Africa Fighting Games Market Size and Growth Rate Analysis (2019-2030)
11.2 Middle East & Africa Key Manufacturers Analysis
11.3 Middle East & Africa Fighting Games Market Size by Type
11.4 Middle East & Africa Fighting Games Market Size by Application
11.5 Middle East & Africa Fighting Games Market Size by Country
11.5.1 Saudi Arabia
11.5.2 South Africa
12 Market Competition by Manufacturers
12.1 Global Fighting Games Market Revenue by Key Manufacturers (2020-2024)
12.2 Fighting Games Competitive Landscape Analysis and Market Dynamic
12.2.1 Fighting Games Competitive Landscape Analysis
12.2.2 Global Key Manufacturers Headquarter and Key Area Sales
12.2.3 Market Dynamic
13 Key Companies Analysis
13.1 Nintendo
13.1.1 Nintendo Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.1.2 Nintendo Fighting Games Product Portfolio
13.1.3 Nintendo Fighting Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.2 Namco
13.2.1 Namco Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.2.2 Namco Fighting Games Product Portfolio
13.2.3 Namco Fighting Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.3 WB Games
13.3.1 WB Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.3.2 WB Games Fighting Games Product Portfolio
13.3.3 WB Games Fighting Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.4 Sega
13.4.1 Sega Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.4.2 Sega Fighting Games Product Portfolio
13.4.3 Sega Fighting Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.5 Capcom
13.5.1 Capcom Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.5.2 Capcom Fighting Games Product Portfolio
13.5.3 Capcom Fighting Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.6 Koei Tecmo
13.6.1 Koei Tecmo Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.6.2 Koei Tecmo Fighting Games Product Portfolio
13.6.3 Koei Tecmo Fighting Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.7 SNK Playmore
13.7.1 SNK Playmore Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.7.2 SNK Playmore Fighting Games Product Portfolio
13.7.3 SNK Playmore Fighting Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.8 Autumn Games
13.8.1 Autumn Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.8.2 Autumn Games Fighting Games Product Portfolio
13.8.3 Autumn Games Fighting Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.9 Arc System Works
13.9.1 Arc System Works Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.9.2 Arc System Works Fighting Games Product Portfolio
13.9.3 Arc System Works Fighting Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
14 Industry Chain Analysis
14.1 Fighting Games Industry Chain Analysis
14.2 Fighting Games Industry Raw Material and Suppliers Analysis
14.2.1 Upstream Key Raw Material Supply Analysis
14.2.2 Raw Material Suppliers and Contact Information
14.3 Fighting Games Typical Downstream Customers
14.4 Fighting Games Sales Channel Analysis
15 Research Findings and Conclusion
16 Methodology and Data Source
16.1 Methodology/Research Approach
16.2 Research Scope
16.3 Benchmarks and Assumptions
16.4 Date Source
16.4.1 Primary Sources
16.4.2 Secondary Sources
16.5 Data Cross Validation
16.6 Disclaimer

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