Global Edutainment Competitive Landscape Professional Research Report 2024

Global Edutainment Competitive Landscape Professional Research Report 2024



Research Summary

Edutainment is a portmanteau of "education" and "entertainment" and refers to content, media, or activities that combine educational elements with entertainment value. It is a strategy that seeks to engage and educate audiences in an enjoyable and captivating manner, often using creative and interactive approaches. Edutainment can take various forms, including television programs, video games, mobile apps, museum exhibits, and live performances, and it is widely used in teaching and learning contexts to make educational content more engaging and memorable. By seamlessly blending education and entertainment, edutainment aims to capture and maintain the audience's interest while imparting knowledge, fostering critical thinking, and enhancing the learning experience.

According to DIResearch's in-depth investigation and research, the global Edutainment market size will reach XX US$ Million in 2024, and is expected to reach XX US$ Million in 2030, with a CAGR of XX% (2025-2030). Among them, the China market has changed rapidly in the past few years. The market size in 2024 will be XX US$ Million, accounting for approximately XX% of the world. It is expected to reach XX US$ Million in 2030, and the global share will reach XX%.

The major global manufacturers of Edutainment include Pororo Parks, Kidzania, Plabo, Legoland Discovery Center, CurioCity, Kindercity, Totter's Otterville, Mattel Play Town, Kidz Holding S.A.L, Little Explorers etc. The global players competition landscape in this report is divided into three tiers. The first tiers is the global leading enterprise, which occupies a major market share, is in a leading position in the industry, has strong competitiveness and influence, and has a large revenue scale; the second tiers has a certain share and popularity in the market, actively follows the industry leaders in product, service or technological innovation, and has a medium revenue scale; the third tiers has a smaller share in the market, has a lower brand awareness, mainly focuses on the local market, and has a relatively small revenue scale.

This report studies the market size, price trends and future development prospects of Edutainment. Focus on analysing the market share, product portfolio, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Edutainment market. The report data covers historical data from 2019 to 2023, base year in 2024 and forecast data from 2025 to 2030.

The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Edutainment market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Edutainment industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.

The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.

Global Key Manufacturers of Edutainment Include:

Pororo Parks

Kidzania

Plabo

Legoland Discovery Center

CurioCity

Kindercity

Totter's Otterville

Mattel Play Town

Kidz Holding S.A.L

Little Explorers

Edutainment Product Segment Include:

Interactive

Non-interactive

Hybrid Combination

Explorative Games

Outdoor and Sports Toys

Others

Edutainment Product Application Include:

Children (0-12 years)

Teenager (13-18 years)

Young adult (19-25 years)

Adult (25+ years)

Chapter Scope

Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends

Chapter 2: Global Edutainment Industry PESTEL Analysis

Chapter 3: Global Edutainment Industry Porter’s Five Forces Analysis

Chapter 4: Global Edutainment Major Regional Market Size and Forecast Analysis

Chapter 5: Global Edutainment Market Size and Forecast by Type and Application Analysis

Chapter 6: North America Edutainment Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 7: Europe Edutainment Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 8: China Edutainment Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 9: APAC (Excl. China) Edutainment Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 10: Latin America Edutainment Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 11: Middle East and Africa Edutainment Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 12: Global Edutainment Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)

Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)

Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers

Chapter 15: Research Findings and Conclusion

Chapter 16: Methodology and Data Sources


1 Edutainment Market Overview
1.1 Product Definition and Statistical Scope
1.2 Edutainment Product by Type
1.2.1 Global Edutainment Market Size by Type, 2023 VS 2024 VS 2030
1.2.2 Interactive
1.2.3 Non-interactive
1.2.4 Hybrid Combination
1.2.5 Explorative Games
1.2.6 Outdoor and Sports Toys
1.2.7 Others
1.3 Edutainment Product by Application
1.3.1 Global Edutainment Market Size by Application, 2023 VS 2024 VS 2030
1.3.2 Children (0-12 years)
1.3.3 Teenager (13-18 years)
1.3.4 Young adult (19-25 years)
1.3.5 Adult (25+ years)
1.4 Global Edutainment Market Revenue Analysis (2019-2030)
1.5 Edutainment Market Development Status and Trends
1.5.1 Edutainment Industry Development Status Analysis
1.5.2 Edutainment Industry Development Trends Analysis
2 Edutainment Market PESTEL Analysis
2.1 Political Factors Analysis
2.2 Economic Factors Analysis
2.3 Social Factors Analysis
2.4 Technological Factors Analysis
2.5 Environmental Factors Analysis
2.6 Legal Factors Analysis
3 Edutainment Market Porter's Five Forces Analysis
3.1 Competitive Rivalry
3.2 Threat of New Entrants
3.3 Bargaining Power of Suppliers
3.4 Bargaining Power of Buyers
3.5 Threat of Substitutes
4 Global Edutainment Market Analysis by Regions
4.1 Edutainment Overall Market: 2023 VS 2024 VS 2030
4.2 Global Edutainment Revenue and Forecast Analysis (2019-2030)
4.2.1 Global Edutainment Revenue and Market Share by Region (2019-2024)
4.2.2 Global Edutainment Revenue Forecast by Region (2025-2030)
5 Global Edutainment Market Size by Type and Application
5.1 Global Edutainment Market Size by Type
5.2 Global Edutainment Market Size by Application
6 North America
6.1 North America Edutainment Market Size and Growth Rate Analysis (2019-2030)
6.2 North America Key Manufacturers Analysis
6.3 North America Edutainment Market Size by Type
6.4 North America Edutainment Market Size by Application
6.5 North America Edutainment Market Size by Country
6.5.1 US
6.5.2 Canada
7 Europe
7.1 Europe Edutainment Market Size and Growth Rate Analysis (2019-2030)
7.2 Europe Key Manufacturers Analysis
7.3 Europe Edutainment Market Size by Type
7.4 Europe Edutainment Market Size by Application
7.5 Europe Edutainment Market Size by Country
7.5.1 Germany
7.5.2 France
7.5.3 United Kingdom
7.5.4 Italy
7.5.5 Spain
7.5.6 Benelux
8 China
8.1 China Edutainment Market Size and Growth Rate Analysis (2019-2030)
8.2 China Key Manufacturers Analysis
8.3 China Edutainment Market Size by Type
8.4 China Edutainment Market Size by Application
9 APAC (excl. China)
9.1 APAC (excl. China) Edutainment Market Size and Growth Rate Analysis (2019-2030)
9.2 APAC (excl. China) Key Manufacturers Analysis
9.3 APAC (excl. China) Edutainment Market Size by Type
9.4 APAC (excl. China) Edutainment Market Size by Application
9.5 APAC (excl. China) Edutainment Market Size by Country
9.5.1 Japan
9.5.2 South Korea
9.5.3 India
9.5.4 Australia
9.5.5 Indonesia
9.5.6 Vietnam
9.5.7 Malaysia
9.5.8 Thailand
10 Latin America
10.1 Latin America Edutainment Market Size and Growth Rate Analysis (2019-2030)
10.2 Latin America Key Manufacturers Analysis
10.3 Latin America Edutainment Market Size by Type
10.4 Latin America Edutainment Market Size by Application
10.5 Latin America Edutainment Market Size by Country
10.5.1 Mecixo
10.5.2 Brazil
11 Middle East & Africa
11.1 Middle East & Africa Edutainment Market Size and Growth Rate Analysis (2019-2030)
11.2 Middle East & Africa Key Manufacturers Analysis
11.3 Middle East & Africa Edutainment Market Size by Type
11.4 Middle East & Africa Edutainment Market Size by Application
11.5 Middle East & Africa Edutainment Market Size by Country
11.5.1 Saudi Arabia
11.5.2 South Africa
12 Market Competition by Manufacturers
12.1 Global Edutainment Market Revenue by Key Manufacturers (2020-2024)
12.2 Edutainment Competitive Landscape Analysis and Market Dynamic
12.2.1 Edutainment Competitive Landscape Analysis
12.2.2 Global Key Manufacturers Headquarter and Key Area Sales
12.2.3 Market Dynamic
13 Key Companies Analysis
13.1 Pororo Parks
13.1.1 Pororo Parks Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.1.2 Pororo Parks Edutainment Product Portfolio
13.1.3 Pororo Parks Edutainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.2 Kidzania
13.2.1 Kidzania Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.2.2 Kidzania Edutainment Product Portfolio
13.2.3 Kidzania Edutainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.3 Plabo
13.3.1 Plabo Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.3.2 Plabo Edutainment Product Portfolio
13.3.3 Plabo Edutainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.4 Legoland Discovery Center
13.4.1 Legoland Discovery Center Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.4.2 Legoland Discovery Center Edutainment Product Portfolio
13.4.3 Legoland Discovery Center Edutainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.5 CurioCity
13.5.1 CurioCity Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.5.2 CurioCity Edutainment Product Portfolio
13.5.3 CurioCity Edutainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.6 Kindercity
13.6.1 Kindercity Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.6.2 Kindercity Edutainment Product Portfolio
13.6.3 Kindercity Edutainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.7 Totter's Otterville
13.7.1 Totter's Otterville Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.7.2 Totter's Otterville Edutainment Product Portfolio
13.7.3 Totter's Otterville Edutainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.8 Mattel Play Town
13.8.1 Mattel Play Town Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.8.2 Mattel Play Town Edutainment Product Portfolio
13.8.3 Mattel Play Town Edutainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.9 Kidz Holding S.A.L
13.9.1 Kidz Holding S.A.L Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.9.2 Kidz Holding S.A.L Edutainment Product Portfolio
13.9.3 Kidz Holding S.A.L Edutainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
13.10 Little Explorers
13.10.1 Little Explorers Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.10.2 Little Explorers Edutainment Product Portfolio
13.10.3 Little Explorers Edutainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2020-2024)
14 Industry Chain Analysis
14.1 Edutainment Industry Chain Analysis
14.2 Edutainment Industry Raw Material and Suppliers Analysis
14.2.1 Upstream Key Raw Material Supply Analysis
14.2.2 Raw Material Suppliers and Contact Information
14.3 Edutainment Typical Downstream Customers
14.4 Edutainment Sales Channel Analysis
15 Research Findings and Conclusion
16 Methodology and Data Source
16.1 Methodology/Research Approach
16.2 Research Scope
16.3 Benchmarks and Assumptions
16.4 Date Source
16.4.1 Primary Sources
16.4.2 Secondary Sources
16.5 Data Cross Validation
16.6 Disclaimer

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