Global EMV Payment Card Competitive Landscape Professional Research Report 2025

Research Summary

An EMV (Europay, MasterCard, and Visa) payment card, commonly referred to as a chip card, is a type of credit or debit card equipped with an embedded microchip that enhances security and fraud protection during transactions. Unlike traditional magnetic stripe cards, EMV cards generate a unique, dynamic transaction code for each purchase, making it extremely difficult for fraudsters to clone or counterfeit the card data. To make a transaction, the chip card is inserted into a card reader or tapped on a contactless terminal, and the chip creates a one-time code that cannot be used again, significantly reducing the risk of card-present fraud. EMV payment cards have become the global standard for card-based transactions, offering enhanced security and protection for consumers and merchants alike.

According to DIResearch's in-depth investigation and research, the global EMV Payment Card market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.

The major global  manufacturers of EMV Payment Card include Gemalto, IDEMIA, Giesecke & Devrient, Perfect Plastic Printing, ABCorp, CPI Card, Tianyu, Goldpac, Hengbao, Watchdata Technologies, Valid, Kona I, Eastcompeace etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.

This report studies the market size, price trends and future development prospects of EMV Payment Card. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global EMV Payment Card market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.

The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the EMV Payment Card market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of EMV Payment Card industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.  

The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.

Global Key Manufacturers of EMV Payment Card Include:

Gemalto

IDEMIA

Giesecke & Devrient

Perfect Plastic Printing

ABCorp

CPI Card

Tianyu

Goldpac

Hengbao

Watchdata Technologies

Valid

Kona I

Eastcompeace

EMV Payment Card Product Segment Include:

Contact-based EMV Cards

Contactless EMV Cards

EMV Payment Card Product Application Include:

Banking, Financial Services, and Insurance

Government and Healthcare

Transportation

Retail

Chapter Scope

Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends

Chapter 2: Global EMV Payment Card Industry PESTEL Analysis

Chapter 3: Global EMV Payment Card Industry Porter’s Five Forces Analysis

Chapter 4: Global EMV Payment Card Major Regional Market Size (Revenue, Sales, Price) and Forecast Analysis

Chapter 5: Global EMV Payment Card Market Size and Forecast by Type and Application Analysis

Chapter 6: North America EMV Payment Card Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 7: Europe EMV Payment Card Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 8: China EMV Payment Card Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 9: APAC (Excl. China) EMV Payment Card Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 10: Latin America EMV Payment Card Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 11: Middle East and Africa EMV Payment Card Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 12: Global EMV Payment Card Competitive Analysis of Key Manufacturers (Sales, Revenue, Market Share, Price, Regional Distribution and Industry Concentration)

Chapter 13: Key Company Profiles (Product Portfolio, Sales, Revenue, Price and Gross Margin)

Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers

Chapter 15: Research Findings and Conclusion

Chapter 16: Methodology and Data Sources


1 Game Console Accessories Market Overview
1.1 Product Definition and Statistical Scope
1.2 Game Console Accessories Product by Type
1.2.1 Headphones
1.2.2 Keyboard
1.2.3 Mouse
1.2.4 Gamepad
1.2.5 Joystick
1.2.6 Virtual Reality Device
1.2.7 Cooling Fan
1.2.8 Webcam
1.2.9 Others
1.3 Game Console Accessories Product by Application
1.3.1 Online Sales
1.3.2 Hypermarket/Supermarket
1.3.3 Specialty Store
1.4 Global Game Console Accessories Market Revenue and Sales Analysis
1.4.1 Global Game Console Accessories Market Size Analysis (2020-2032)
1.4.2 Global Game Console Accessories Market Sales Analysis (2020-2032)
1.4.3 Global Game Console Accessories Market Sales Price Trend Analysis (2020-2032)
1.5 Game Console Accessories Industry Trends and Innovation
1.5.1 Game Console Accessories Industry Trends and Innovation
1.5.2 Game Console Accessories Market Drivers and Challenges
2 Game Console Accessories Market PESTEL Analysis
2.1 Political Factors Analysis
2.2 Economic Factors Analysis
2.3 Social Factors Analysis
2.4 Technological Factors Analysis
2.5 Environmental Factors Analysis
2.6 Legal Factors Analysis
3 Game Console Accessories Market Porter's Five Forces Analysis
3.1 Competitive Rivalry
3.2 Threat of New Entrants
3.3 Bargaining Power of Suppliers
3.4 Bargaining Power of Buyers
3.5 Threat of Substitutes
4 Global Game Console Accessories Market Analysis by Regions
4.1 Global Game Console Accessories Overall Market: 2024 VS 2025 VS 2032
4.2 Global Game Console Accessories Revenue and Forecast Analysis (2020-2032)
4.2.1 Global Game Console Accessories Revenue and Market Share by Region (2020-2025)
4.2.2 Global Game Console Accessories Revenue Forecast by Region (2026-2032)
4.3 Global Game Console Accessories Sales and Forecast Analysis (2020-2032)
4.3.1 Global Game Console Accessories Sales and Market Share by Region (2020-2025)
4.3.2 Global Game Console Accessories Sales Forecast by Region (2026-2032)
4.4 Global Game Console Accessories Sales Price Trend Analysis (2020-2032)
5 Global Game Console Accessories Market Size by Type and Application
5.1 Global Game Console Accessories Market Size by Type
5.1.1 Global Game Console Accessories Revenue and Forecast Analysis by Type (2020-2032)
5.1.2 Global Game Console Accessories Sales and Forecast Analysis by Type (2020-2032)
5.2 Global Game Console Accessories Market Size by Application
5.2.1 Global Game Console Accessories Revenue and Forecast Analysis by Application (2020-2032)
5.2.2 Global Game Console Accessories Sales and Forecast Analysis by Application (2020-2032)
6 North America
6.1 North America Game Console Accessories Market Size and Growth Rate Analysis (2020-2032)
6.2 North America Key Manufacturers Analysis
6.3 North America Game Console Accessories Market Size by Type
6.3.1 North America Game Console Accessories Sales by Type (2020-2032)
6.3.2 North America Game Console Accessories Revenue by Type (2020-2032)
6.4 North America Game Console Accessories Market Size by Application
6.4.1 North America Game Console Accessories Sales by Application (2020-2032)
6.4.2 North America Game Console Accessories Revenue by Application (2020-2032)
6.5 North America Game Console Accessories Market Size by Country
6.5.1 US
6.5.2 Canada
7 Europe
7.1 Europe Game Console Accessories Market Size and Growth Rate Analysis (2020-2032)
7.2 Europe Key Manufacturers Analysis
7.3 Europe Game Console Accessories Market Size by Type
7.3.1 Europe Game Console Accessories Sales by Type (2020-2032)
7.3.2 Europe Game Console Accessories Revenue by Type (2020-2032)
7.4 Europe Game Console Accessories Market Size by Application
7.4.1 Europe Game Console Accessories Sales by Application (2020-2032)
7.4.2 Europe Game Console Accessories Revenue by Application (2020-2032)
7.5 Europe Game Console Accessories Market Size by Country
7.5.1 Germany
7.5.2 France
7.5.3 United Kingdom
7.5.4 Italy
7.5.5 Spain
7.5.6 Benelux
8 China
8.1 China Game Console Accessories Market Size and Growth Rate Analysis (2020-2032)
8.2 China Key Manufacturers Analysis
8.3 China Game Console Accessories Market Size by Type
8.3.1 China Game Console Accessories Sales by Type (2020-2032)
8.3.2 China Game Console Accessories Revenue by Type (2020-2032)
8.4 China Game Console Accessories Market Size by Application
8.4.1 China Game Console Accessories Sales by Application (2020-2032)
8.4.2 China Game Console Accessories Revenue by Application (2020-2032)
9 APAC (excl. China)
9.1 APAC (excl. China) Game Console Accessories Market Size and Growth Rate Analysis (2020-2032)
9.2 APAC (excl. China) Key Manufacturers Analysis
9.3 APAC (excl. China) Game Console Accessories Market Size by Type
9.3.1 APAC (excl. China) Game Console Accessories Sales by Type (2020-2032)
9.3.2 APAC (excl. China) Game Console Accessories Revenue by Type (2020-2032)
9.4 APAC (excl. China) Game Console Accessories Market Size by Application
9.4.1 APAC (excl. China) Game Console Accessories Sales by Application (2020-2032)
9.4.2 APAC (excl. China) Game Console Accessories Revenue by Application (2020-2032)
9.5 APAC (excl. China) Game Console Accessories Market Size by Country
9.5.1 Japan
9.5.2 South Korea
9.5.3 India
9.5.4 Australia
9.5.5 Southeast Asia
10 Latin America
10.1 Latin America Game Console Accessories Market Size and Growth Rate Analysis (2020-2032)
10.2 Latin America Key Manufacturers Analysis
10.3 Latin America Game Console Accessories Market Size by Type
10.3.1 Latin America Game Console Accessories Sales by Type (2020-2032)
10.3.2 Latin America Game Console Accessories Revenue by Type (2020-2032)
10.4 Latin America Game Console Accessories Market Size by Application
10.4.1 Latin America Game Console Accessories Sales by Application (2020-2032)
10.4.2 Latin America Game Console Accessories Revenue by Application (2020-2032)
10.5 Latin America Game Console Accessories Market Size by Country
10.6 Latin America Game Console Accessories Market Size by Country
10.6.1 Mexico
10.6.2 Brazil
11 Middle East & Africa
11.1 Middle East & Africa Game Console Accessories Market Size and Growth Rate Analysis (2020-2032)
11.2 Middle East & Africa Key Manufacturers Analysis
11.3 Middle East & Africa Game Console Accessories Market Size by Type
11.3.1 Middle East & Africa Game Console Accessories Sales by Type (2020-2032)
11.3.2 Middle East & Africa Game Console Accessories Revenue by Type (2020-2032)
11.4 Middle East & Africa Game Console Accessories Market Size by Application
11.4.1 Middle East & Africa Game Console Accessories Sales by Application (2020-2032)
11.4.2 Middle East & Africa Game Console Accessories Revenue by Application (2020-2032)
11.5 Middle East Game Console Accessories Market Size by Country
11.5.1 Saudi Arabia
11.5.2 South Africa
12 Competition by Manufacturers
12.1 Global Game Console Accessories Market Sales, Revenue and Price by Key Manufacturers (2021-2025)
12.1.1 Global Game Console Accessories Market Sales by Key Manufacturers (2021-2025)
12.1.2 Global Game Console Accessories Market Revenue by Key Manufacturers (2021-2025)
12.1.3 Global Game Console Accessories Average Sales Price by Manufacturers (2021-2025)
12.2 Game Console Accessories Competitive Landscape Analysis and Market Dynamic
12.2.1 Game Console Accessories Competitive Landscape Analysis
12.2.2 Global Key Manufacturers Headquarter Location and Key Area Sales
12.2.3 Market Dynamic
13 Key Companies Analysis
13.1 Sony
13.1.1 Sony Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.1.2 Sony Game Console Accessories Product Portfolio
13.1.3 Sony Game Console Accessories Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
13.2 Logitech
13.2.1 Logitech Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.2.2 Logitech Game Console Accessories Product Portfolio
13.2.3 Logitech Game Console Accessories Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
13.3 Razer
13.3.1 Razer Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.3.2 Razer Game Console Accessories Product Portfolio
13.3.3 Razer Game Console Accessories Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
13.4 Turtle Beach
13.4.1 Turtle Beach Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.4.2 Turtle Beach Game Console Accessories Product Portfolio
13.4.3 Turtle Beach Game Console Accessories Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
13.5 Corsair Gaming
13.5.1 Corsair Gaming Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.5.2 Corsair Gaming Game Console Accessories Product Portfolio
13.5.3 Corsair Gaming Game Console Accessories Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
13.6 HyperX
13.6.1 HyperX Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.6.2 HyperX Game Console Accessories Product Portfolio
13.6.3 HyperX Game Console Accessories Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
13.7 SteelSeries
13.7.1 SteelSeries Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.7.2 SteelSeries Game Console Accessories Product Portfolio
13.7.3 SteelSeries Game Console Accessories Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
13.8 Betop
13.8.1 Betop Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.8.2 Betop Game Console Accessories Product Portfolio
13.8.3 Betop Game Console Accessories Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
13.9 Microsoft
13.9.1 Microsoft Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.9.2 Microsoft Game Console Accessories Product Portfolio
13.9.3 Microsoft Game Console Accessories Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
13.10 Nintendo
13.10.1 Nintendo Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.10.2 Nintendo Game Console Accessories Product Portfolio
13.10.3 Nintendo Game Console Accessories Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
13.11 Alienware
13.11.1 Alienware Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.11.2 Alienware Game Console Accessories Product Portfolio
13.11.3 Alienware Game Console Accessories Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
13.12 Ipega
13.12.1 Ipega Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.12.2 Ipega Game Console Accessories Product Portfolio
13.12.3 Ipega Game Console Accessories Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
13.13 AsusTek
13.13.1 AsusTek Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.13.2 AsusTek Game Console Accessories Product Portfolio
13.13.3 AsusTek Game Console Accessories Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
13.14 RAPOO
13.14.1 RAPOO Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.14.2 RAPOO Game Console Accessories Product Portfolio
13.14.3 RAPOO Game Console Accessories Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
13.15 Cooler Master
13.15.1 Cooler Master Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.15.2 Cooler Master Game Console Accessories Product Portfolio
13.15.3 Cooler Master Game Console Accessories Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
13.16 KYE Systems
13.16.1 KYE Systems Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.16.2 KYE Systems Game Console Accessories Product Portfolio
13.16.3 KYE Systems Game Console Accessories Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
13.17 Eastern Times Technology
13.17.1 Eastern Times Technology Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.17.2 Eastern Times Technology Game Console Accessories Product Portfolio
13.17.3 Eastern Times Technology Game Console Accessories Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
13.18 Flydigi
13.18.1 Flydigi Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.18.2 Flydigi Game Console Accessories Product Portfolio
13.18.3 Flydigi Game Console Accessories Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
14 Industry Chain Analysis
14.1 Game Console Accessories Industry Chain Analysis
14.2 Game Console Accessories Industry Raw Material and Suppliers Analysis
14.2.1 Game Console Accessories Key Raw Material Supply Analysis
14.2.2 Raw Material Suppliers and Contact Information
14.3 Game Console Accessories Typical Downstream Customers
14.4 Game Console Accessories Sales Channel Analysis
15 Research Findings and Conclusion
16 Methodology and Data Source
16.1 Methodology/Research Approach
16.2 Research Scope
16.3 Benchmarks and Assumptions
16.4 Date Source
16.4.1 Primary Sources
16.4.2 Secondary Sources
16.5 Data Cross Validation
16.6 Disclaimer

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