Global Coin-operated Amusement Devices Competitive Landscape Professional Research Report 2025
Research SummaryCoin-operated amusement devices are entertainment machines that require users to insert coins or tokens to access their services. These devices are commonly found in arcades, amusement parks, bars, restaurants, and other entertainment venues. They come in various forms, including arcade games, pinball machines, claw machines, jukeboxes, pool tables, and photo booths. When users insert the required amount of coins or tokens, they can play games, listen to music, or interact with the machine for a specific duration or until achieving a certain goal. Coin-operated amusement devices offer entertainment and enjoyment to users while also generating revenue for the venue owner. They have a nostalgic appeal and continue to be popular attractions in various public places, providing a source of fun and entertainment for people of all ages.
According to DIResearch's in-depth investigation and research, the global Coin-operated Amusement Devices market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.
The major global manufacturers of Coin-operated Amusement Devices include IGT, Konami Gaming, Novomatic, Aristocrat Leisure, Scientific Games, Chicago Gaming Company, Amatic Industries, APEX Gaming Technology, Aruze Gaming, Astro Corp., Belatra Co. Ltd., Casino Technology, Gauselmann Group, Everi etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Coin-operated Amusement Devices. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Coin-operated Amusement Devices market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Coin-operated Amusement Devices market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Coin-operated Amusement Devices industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Coin-operated Amusement Devices Include:
IGT
Konami Gaming
Novomatic
Aristocrat Leisure
Scientific Games
Chicago Gaming Company
Amatic Industries
APEX Gaming Technology
Aruze Gaming
Astro Corp.
Belatra Co. Ltd.
Casino Technology
Gauselmann Group
Everi
Coin-operated Amusement Devices Product Segment Include:
Slot Machine
Dance Dance Revolution
Arcade
Racing Type
Coin-operated Amusement Devices Product Application Include:
Casinos
Amusement Arcades
Others
Chapter ScopeChapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Coin-operated Amusement Devices Industry PESTEL Analysis
Chapter 3: Global Coin-operated Amusement Devices Industry Porter’s Five Forces Analysis
Chapter 4: Global Coin-operated Amusement Devices Major Regional Market Size (Revenue, Sales, Price) and Forecast Analysis
Chapter 5: Global Coin-operated Amusement Devices Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Coin-operated Amusement Devices Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Coin-operated Amusement Devices Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Coin-operated Amusement Devices Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Coin-operated Amusement Devices Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Coin-operated Amusement Devices Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Coin-operated Amusement Devices Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Coin-operated Amusement Devices Competitive Analysis of Key Manufacturers (Sales, Revenue, Market Share, Price, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Sales, Revenue, Price and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources