Global Action Games Competitive Landscape Professional Research Report 2025

Research Summary

Action games are a genre of video games that focus on real-time gameplay where players control characters to overcome challenges, obstacles, and enemies in various environments. These games typically involve exciting and fast-paced gameplay with a high level of physical or strategic skill required to progress through the levels or missions. Popular action game sub-genres include beat 'em ups, first-person shooters, platformers, and fighting games. Examples of well-known action games include Grand Theft Auto, Uncharted, Call of Duty, and Devil May Cry.

According to DIResearch's in-depth investigation and research, the global Action Games market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.

The major global  manufacturers of Action Games include Rockstar North, Naughty Dog, Nintendo EPD, SIE Santa Monica Studio, Konami, Capcom, Bethesda Game Studios, Guerrilla Games, EA DICE, FromSoftware, PlatinumGames, Crystal Dynamics, Rocksteady Studios, id Software etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.

This report studies the market size, price trends and future development prospects of Action Games. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Action Games market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.

The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Action Games market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Action Games industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.  

The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.

Global Key Manufacturers of Action Games Include:

Rockstar North

Naughty Dog

Nintendo EPD

SIE Santa Monica Studio

Konami

Capcom

Bethesda Game Studios

Guerrilla Games

EA DICE

FromSoftware

PlatinumGames

Crystal Dynamics

Rocksteady Studios

id Software

Action Games Product Segment Include:

Client Type

Webgame Type

Action Games Product Application Include:

PC

Mobile

Tablet

Others

Chapter Scope

Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends

Chapter 2: Global Action Games Industry PESTEL Analysis

Chapter 3: Global Action Games Industry Porter’s Five Forces Analysis

Chapter 4: Global Action Games Major Regional Market Size and Forecast Analysis

Chapter 5: Global Action Games Market Size and Forecast by Type and Application Analysis

Chapter 6: North America Passenger Action Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 7: Europe Action Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 8: China Action Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 9: APAC (Excl. China) Action Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 10: Latin America Action Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 11: Middle East and Africa Action Games Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)

Chapter 12: Global Action Games Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)

Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)

Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers

Chapter 15: Research Findings and Conclusion

Chapter 16: Methodology and Data Sources


1 Action Games Market Overview
1.1 Product Definition and Statistical Scope
1.2 Action Games Product by Type
1.2.1 Client Type
1.2.2 Webgame Type
1.3 Action Games Product by Application
1.3.1 PC
1.3.2 Mobile
1.3.3 Tablet
1.3.4 Others
1.4 Global Action Games Market Size Analysis (2020-2032)
1.5 Action Games Market Development Status and Trends
1.5.1 Action Games Industry Development Status Analysis
1.5.2 Action Games Industry Development Trends Analysis
2 Action Games Market PESTEL Analysis
2.1 Political Factors Analysis
2.2 Economic Factors Analysis
2.3 Social Factors Analysis
2.4 Technological Factors Analysis
2.5 Environmental Factors Analysis
2.6 Legal Factors Analysis
3 Action Games Market Porter's Five Forces Analysis
3.1 Competitive Rivalry
3.2 Threat of New Entrants
3.3 Bargaining Power of Suppliers
3.4 Bargaining Power of Buyers
3.5 Threat of Substitutes
4 Global Action Games Market Analysis by Regions
4.1 Global Action Games Overall Market: 2024 VS 2025 VS 2032
4.2 Global Action Games Revenue and Forecast Analysis (2020-2032)
4.2.1 Global Action Games Revenue and Market Share by Region (2020-2025)
4.2.2 Global Action Games Revenue Forecast by Region (2026-2032)
5 Global Action Games Market Size by Type and Application
5.1 Global Action Games Market Size by Type (2020-2032)
5.2 Global Action Games Market Size by Application (2020-2032)
6 North America
6.1 North America Action Games Market Size and Growth Rate Analysis (2020-2032)
6.2 North America Key Manufacturers Analysis
6.3 North America Action Games Market Size by Type
6.4 North America Action Games Market Size by Application
6.5 North America Action Games Market Size by Country
6.5.1 US
6.5.2 Canada
7 Europe
7.1 Europe Action Games Market Size and Growth Rate Analysis (2020-2032)
7.2 Europe Key Manufacturers Analysis
7.3 Europe Action Games Market Size by Type
7.4 Europe Action Games Market Size by Application
7.5 Europe Action Games Market Size by Country
7.5.1 Germany
7.5.2 France
7.5.3 United Kingdom
7.5.4 Italy
7.5.5 Spain
7.5.6 Benelux
8 China
8.1 China Action Games Market Size and Growth Rate Analysis (2020-2032)
8.2 China Key Manufacturers Analysis
8.3 China Action Games Market Size by Type
8.4 China Action Games Market Size by Application
9 APAC (excl. China)
9.1 APAC (excl. China) Action Games Market Size and Growth Rate Analysis (2020-2032)
9.2 APAC (excl. China) Key Manufacturers Analysis
9.3 APAC (excl. China) Action Games Market Size by Type
9.4 APAC (excl. China) Action Games Market Size by Application
9.5 APAC (excl. China) Action Games Market Size by Country
9.5.1 Japan
9.5.2 South Korea
9.5.3 India
9.5.4 Australia
9.5.5 Southeast Asia
10 Latin America
10.1 Latin America Action Games Market Size and Growth Rate Analysis (2020-2032)
10.2 Latin America Key Manufacturers Analysis
10.3 Latin America Action Games Market Size by Type
10.4 Latin America Action Games Market Size by Application
10.5 Latin America Action Games Market Size by Country
10.5.1 Mexico
10.5.2 Brazil
11 Middle East & Africa
11.1 Middle East & Africa Action Games Market Size and Growth Rate Analysis (2020-2032)
11.2 Middle East & Africa Key Manufacturers Analysis
11.3 Middle East & Africa Action Games Market Size by Type
11.4 Middle East & Africa Action Games Market Size by Application
11.5 Middle East & Africa Action Games Market Size by Country
11.5.1 Saudi Arabia
11.5.2 South Africa
12 Competition by Manufacturers
12.1 Global Action Games Market Revenue by Key Manufacturers (2021-2025)
12.2 Action Games Competitive Landscape Analysis and Market Dynamic
12.2.1 Action Games Competitive Landscape Analysis
12.2.2 Global Key Manufacturers Headquarter Location and Key Area Sales
12.2.3 Market Dynamic
13 Key Companies Analysis
13.1 Rockstar North
13.1.1 Rockstar North Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.1.2 Rockstar North Action Games Product Portfolio
13.1.3 Rockstar North Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.2 Naughty Dog
13.2.1 Naughty Dog Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.2.2 Naughty Dog Action Games Product Portfolio
13.2.3 Naughty Dog Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.3 Nintendo EPD
13.3.1 Nintendo EPD Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.3.2 Nintendo EPD Action Games Product Portfolio
13.3.3 Nintendo EPD Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.4 SIE Santa Monica Studio
13.4.1 SIE Santa Monica Studio Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.4.2 SIE Santa Monica Studio Action Games Product Portfolio
13.4.3 SIE Santa Monica Studio Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.5 Konami
13.5.1 Konami Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.5.2 Konami Action Games Product Portfolio
13.5.3 Konami Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.6 Capcom
13.6.1 Capcom Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.6.2 Capcom Action Games Product Portfolio
13.6.3 Capcom Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.7 Bethesda Game Studios
13.7.1 Bethesda Game Studios Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.7.2 Bethesda Game Studios Action Games Product Portfolio
13.7.3 Bethesda Game Studios Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.8 Guerrilla Games
13.8.1 Guerrilla Games Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.8.2 Guerrilla Games Action Games Product Portfolio
13.8.3 Guerrilla Games Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.9 EA DICE
13.9.1 EA DICE Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.9.2 EA DICE Action Games Product Portfolio
13.9.3 EA DICE Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.10 FromSoftware
13.10.1 FromSoftware Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.10.2 FromSoftware Action Games Product Portfolio
13.10.3 FromSoftware Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.11 PlatinumGames
13.11.1 PlatinumGames Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.11.2 PlatinumGames Action Games Product Portfolio
13.11.3 PlatinumGames Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.12 Crystal Dynamics
13.12.1 Crystal Dynamics Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.12.2 Crystal Dynamics Action Games Product Portfolio
13.12.3 Crystal Dynamics Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.13 Rocksteady Studios
13.13.1 Rocksteady Studios Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.13.2 Rocksteady Studios Action Games Product Portfolio
13.13.3 Rocksteady Studios Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
13.14 id Software
13.14.1 id Software Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
13.14.2 id Software Action Games Product Portfolio
13.14.3 id Software Action Games Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
14 Industry Chain Analysis
14.1 Action Games Industry Chain Analysis
14.2 Action Games Industry Raw Material and Suppliers Analysis
14.2.1 Action Games Key Raw Material Supply Analysis
14.2.2 Raw Material Suppliers and Contact Information
14.3 Action Games Typical Downstream Customers
14.4 Action Games Sales Channel Analysis
15 Research Findings and Conclusion
16 Methodology and Data Source
16.1 Methodology/Research Approach
16.2 Research Scope
16.3 Benchmarks and Assumptions
16.4 Date Source
16.4.1 Primary Sources
16.4.2 Secondary Sources
16.5 Data Cross Validation
16.6 Disclaimer

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