
Global AR/VR SoC Competitive Landscape Professional Research Report 2025
Description
Research Summary
AR/VR SoC (System on Chip) refers to an integrated circuit designed specifically to support augmented reality (AR) and virtual reality (VR) applications by combining various functionalities into a single chip. These SoCs typically include a powerful CPU, GPU, and specialized processors for handling tasks such as graphics rendering, image processing, motion tracking, and sensor fusion, all of which are critical for delivering immersive AR/VR experiences. By integrating multiple components, AR/VR SoCs reduce the overall size, power consumption, and cost of devices, while enhancing performance and efficiency. They are essential for mobile AR/VR headsets, smart glasses, and other wearable technologies, enabling smooth graphics, low-latency interactions, and high-quality visual experiences that are crucial for user engagement and satisfaction in immersive environments.
According to DIResearch's in-depth investigation and research, the global AR/VR SoC market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.
The major global manufacturers of AR/VR SoC include Qualcomm, MediaTek, Rockchip, Allwinner Technology etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of AR/VR SoC. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global AR/VR SoC market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the AR/VR SoC market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of AR/VR SoC industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of AR/VR SoC Include:
Qualcomm
MediaTek
Rockchip
Allwinner Technology
AR/VR SoC Product Segment Include:
VR SoC
AR SoC
AR/VR SoC Product Application Include:
Entertainment and Education
Healthcare
Others
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global AR/VR SoC Industry PESTEL Analysis
Chapter 3: Global AR/VR SoC Industry Porter’s Five Forces Analysis
Chapter 4: Global AR/VR SoC Major Regional Market Size (Revenue, Sales, Price) and Forecast Analysis
Chapter 5: Global AR/VR SoC Market Size and Forecast by Type and Application Analysis
Chapter 6: North America AR/VR SoC Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe AR/VR SoC Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China AR/VR SoC Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) AR/VR SoC Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America AR/VR SoC Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa AR/VR SoC Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global AR/VR SoC Competitive Analysis of Key Manufacturers (Sales, Revenue, Market Share, Price, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Sales, Revenue, Price and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
AR/VR SoC (System on Chip) refers to an integrated circuit designed specifically to support augmented reality (AR) and virtual reality (VR) applications by combining various functionalities into a single chip. These SoCs typically include a powerful CPU, GPU, and specialized processors for handling tasks such as graphics rendering, image processing, motion tracking, and sensor fusion, all of which are critical for delivering immersive AR/VR experiences. By integrating multiple components, AR/VR SoCs reduce the overall size, power consumption, and cost of devices, while enhancing performance and efficiency. They are essential for mobile AR/VR headsets, smart glasses, and other wearable technologies, enabling smooth graphics, low-latency interactions, and high-quality visual experiences that are crucial for user engagement and satisfaction in immersive environments.
According to DIResearch's in-depth investigation and research, the global AR/VR SoC market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.
The major global manufacturers of AR/VR SoC include Qualcomm, MediaTek, Rockchip, Allwinner Technology etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of AR/VR SoC. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global AR/VR SoC market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the AR/VR SoC market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of AR/VR SoC industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of AR/VR SoC Include:
Qualcomm
MediaTek
Rockchip
Allwinner Technology
AR/VR SoC Product Segment Include:
VR SoC
AR SoC
AR/VR SoC Product Application Include:
Entertainment and Education
Healthcare
Others
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global AR/VR SoC Industry PESTEL Analysis
Chapter 3: Global AR/VR SoC Industry Porter’s Five Forces Analysis
Chapter 4: Global AR/VR SoC Major Regional Market Size (Revenue, Sales, Price) and Forecast Analysis
Chapter 5: Global AR/VR SoC Market Size and Forecast by Type and Application Analysis
Chapter 6: North America AR/VR SoC Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe AR/VR SoC Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China AR/VR SoC Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) AR/VR SoC Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America AR/VR SoC Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa AR/VR SoC Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global AR/VR SoC Competitive Analysis of Key Manufacturers (Sales, Revenue, Market Share, Price, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Sales, Revenue, Price and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Table of Contents
170 Pages
- 1 AR/VR SoC Market Overview
- 1.1 Product Definition and Statistical Scope
- 1.2 AR/VR SoC Product by Type
- 1.2.1 VR SoC
- 1.2.2 AR SoC
- 1.3 AR/VR SoC Product by Application
- 1.3.1 Entertainment and Education
- 1.3.2 Healthcare
- 1.3.3 Others
- 1.4 Global AR/VR SoC Market Revenue and Sales Analysis
- 1.4.1 Global AR/VR SoC Revenue Market Size Analysis (2020-2032)
- 1.4.2 Global AR/VR SoC Sales Market Size Analysis (2020-2032)
- 1.4.3 Global AR/VR SoC Market Sales Price Trend Analysis (2020-2032)
- 1.5 AR/VR SoC Industry Trends and Innovation
- 1.5.1 AR/VR SoC Industry Trends and Innovation
- 1.5.2 AR/VR SoC Market Drivers and Challenges
- 2 AR/VR SoC Market PESTEL Analysis
- 2.1 Political Factors Analysis
- 2.2 Economic Factors Analysis
- 2.3 Social Factors Analysis
- 2.4 Technological Factors Analysis
- 2.5 Environmental Factors Analysis
- 2.6 Legal Factors Analysis
- 3 AR/VR SoC Market Porter's Five Forces Analysis
- 3.1 Competitive Rivalry
- 3.2 Threat of New Entrants
- 3.3 Bargaining Power of Suppliers
- 3.4 Bargaining Power of Buyers
- 3.5 Threat of Substitutes
- 4 Global AR/VR SoC Market Analysis by Regions
- 4.1 Global AR/VR SoC Overall Market: 2024 VS 2025 VS 2032
- 4.2 Global AR/VR SoC Revenue and Forecast Analysis (2020-2032)
- 4.2.1 Global AR/VR SoC Revenue and Market Share by Region (2020-2025)
- 4.2.2 Global AR/VR SoC Revenue and Market Share Forecast by Region (2026-2032)
- 4.3 Global AR/VR SoC Sales and Forecast Analysis (2020-2032)
- 4.3.1 Global AR/VR SoC Sales and Market Share by Region (2020-2025)
- 4.3.2 Global AR/VR SoC Sales and Market Share Forecast by Region (2026-2032)
- 4.4 Global AR/VR SoC Sales Price Trend Analysis (2020-2032)
- 5 Global AR/VR SoC Market Size by Type and Application
- 5.1 Global AR/VR SoC Market Size by Type
- 5.1.1 Global AR/VR SoC Revenue and Forecast Analysis by Type (2020-2032)
- 5.1.2 Global AR/VR SoC Sales and Forecast Analysis by Type (2020-2032)
- 5.2 Global AR/VR SoC Market Size by Application
- 5.2.1 Global AR/VR SoC Revenue and Forecast Analysis by Application (2020-2032)
- 5.2.2 Global AR/VR SoC Sales and Forecast Analysis by Application (2020-2032)
- 6 North America
- 6.1 North America AR/VR SoC Market Size and Growth Rate Analysis (2020-2032)
- 6.2 North America Key Manufacturers Analysis
- 6.3 North America AR/VR SoC Market Size by Type
- 6.3.1 North America AR/VR SoC Sales by Type (2020-2032)
- 6.3.2 North America AR/VR SoC Revenue by Type (2020-2032)
- 6.4 North America AR/VR SoC Market Size by Application
- 6.4.1 North America AR/VR SoC Sales by Application (2020-2032)
- 6.4.2 North America AR/VR SoC Revenue by Application (2020-2032)
- 6.5 North America AR/VR SoC Market Size by Country
- 6.5.1 US
- 6.5.2 Canada
- 7 Europe
- 7.1 Europe AR/VR SoC Market Size and Growth Rate Analysis (2020-2032)
- 7.2 Europe Key Manufacturers Analysis
- 7.3 Europe AR/VR SoC Market Size by Type
- 7.3.1 Europe AR/VR SoC Sales by Type (2020-2032)
- 7.3.2 Europe AR/VR SoC Revenue by Type (2020-2032)
- 7.4 Europe AR/VR SoC Market Size by Application
- 7.4.1 Europe AR/VR SoC Sales by Application (2020-2032)
- 7.4.2 Europe AR/VR SoC Revenue by Application (2020-2032)
- 7.5 Europe AR/VR SoC Market Size by Country
- 7.5.1 Germany
- 7.5.2 France
- 7.5.3 United Kingdom
- 7.5.4 Italy
- 7.5.5 Spain
- 7.5.6 Benelux
- 8 China
- 8.1 China AR/VR SoC Market Size and Growth Rate Analysis (2020-2032)
- 8.2 China Key Manufacturers Analysis
- 8.3 China AR/VR SoC Market Size by Type
- 8.3.1 China AR/VR SoC Sales by Type (2020-2032)
- 8.3.2 China AR/VR SoC Revenue by Type (2020-2032)
- 8.4 China AR/VR SoC Market Size by Application
- 8.4.1 China AR/VR SoC Sales by Application (2020-2032)
- 8.4.2 China AR/VR SoC Revenue by Application (2020-2032)
- 9 APAC (excl. China)
- 9.1 APAC (excl. China) AR/VR SoC Market Size and Growth Rate Analysis (2020-2032)
- 9.2 APAC (excl. China) Key Manufacturers Analysis
- 9.3 APAC (excl. China) AR/VR SoC Market Size by Type
- 9.3.1 APAC (excl. China) AR/VR SoC Sales by Type (2020-2032)
- 9.3.2 APAC (excl. China) AR/VR SoC Revenue by Type (2020-2032)
- 9.4 APAC (excl. China) AR/VR SoC Market Size by Application
- 9.4.1 APAC (excl. China) AR/VR SoC Sales by Application (2020-2032)
- 9.4.2 APAC (excl. China) AR/VR SoC Revenue by Application (2020-2032)
- 9.5 APAC (excl. China) AR/VR SoC Market Size by Country
- 9.5.1 Japan
- 9.5.2 South Korea
- 9.5.3 India
- 9.5.4 Australia
- 9.5.5 Southeast Asia
- 10 Latin America
- 10.1 Latin America AR/VR SoC Market Size and Growth Rate Analysis (2020-2032)
- 10.2 Latin America Key Manufacturers Analysis
- 10.3 Latin America AR/VR SoC Market Size by Type
- 10.3.1 Latin America AR/VR SoC Sales by Type (2020-2032)
- 10.3.2 Latin America AR/VR SoC Revenue by Type (2020-2032)
- 10.4 Latin America AR/VR SoC Market Size by Application
- 10.4.1 Latin America AR/VR SoC Sales by Application (2020-2032)
- 10.4.2 Latin America AR/VR SoC Revenue by Application (2020-2032)
- 10.5 Latin America AR/VR SoC Market Size by Country
- 10.6 Latin America AR/VR SoC Market Size by Country
- 10.6.1 Mexico
- 10.6.2 Brazil
- 11 Middle East & Africa
- 11.1 Middle East & Africa AR/VR SoC Market Size and Growth Rate Analysis (2020-2032)
- 11.2 Middle East & Africa Key Manufacturers Analysis
- 11.3 Middle East & Africa AR/VR SoC Market Size by Type
- 11.3.1 Middle East & Africa AR/VR SoC Sales by Type (2020-2032)
- 11.3.2 Middle East & Africa AR/VR SoC Revenue by Type (2020-2032)
- 11.4 Middle East & Africa AR/VR SoC Market Size by Application
- 11.4.1 Middle East & Africa AR/VR SoC Sales by Application (2020-2032)
- 11.4.2 Middle East & Africa AR/VR SoC Revenue by Application (2020-2032)
- 11.5 Middle East AR/VR SoC Market Size by Country
- 11.5.1 Saudi Arabia
- 11.5.2 South Africa
- 12 Competition by Manufacturers
- 12.1 Global AR/VR SoC Market Sales, Revenue and Price by Key Manufacturers (2021-2025)
- 12.1.1 Global AR/VR SoC Market Sales by Key Manufacturers (2021-2025)
- 12.1.2 Global AR/VR SoC Market Revenue by Key Manufacturers (2021-2025)
- 12.1.3 Global AR/VR SoC Average Sales Price by Manufacturers (2021-2025)
- 12.2 AR/VR SoC Competitive Landscape Analysis and Market Dynamic
- 12.2.1 AR/VR SoC Competitive Landscape Analysis
- 12.2.2 Global Key Manufacturers Headquarter Location and Key Area Sales
- 12.2.3 Market Dynamic
- 13 Key Companies Analysis
- 13.1 Qualcomm
- 13.1.1 Qualcomm Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.1.2 Qualcomm AR/VR SoC Product Portfolio
- 13.1.3 Qualcomm AR/VR SoC Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
- 13.2 MediaTek
- 13.2.1 MediaTek Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.2.2 MediaTek AR/VR SoC Product Portfolio
- 13.2.3 MediaTek AR/VR SoC Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
- 13.3 Rockchip
- 13.3.1 Rockchip Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.3.2 Rockchip AR/VR SoC Product Portfolio
- 13.3.3 Rockchip AR/VR SoC Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
- 13.4 Allwinner Technology
- 13.4.1 Allwinner Technology Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.4.2 Allwinner Technology AR/VR SoC Product Portfolio
- 13.4.3 Allwinner Technology AR/VR SoC Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
- 14 Industry Chain Analysis
- 14.1 AR/VR SoC Industry Chain Analysis
- 14.2 AR/VR SoC Industry Raw Material and Suppliers Analysis
- 14.2.1 AR/VR SoC Key Raw Material Supply Analysis
- 14.2.2 Raw Material Suppliers and Contact Information
- 14.3 AR/VR SoC Typical Downstream Customers
- 14.4 AR/VR SoC Sales Channel Analysis
- 15 Research Findings and Conclusion
- 16 Methodology and Data Source
- 16.1 Methodology/Research Approach
- 16.2 Research Scope
- 16.3 Benchmarks and Assumptions
- 16.4 Date Source
- 16.4.1 Primary Sources
- 16.4.2 Secondary Sources
- 16.5 Data Cross Validation
- 16.6 Disclaimer
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