The North America eSports market is expected to reach USD 1,525,721.36 thousand by 2031 from USD 393,286.94 thousand in 2023, growing at a CAGR of 18.7% during the forecast period of 2024 to 2031. Market Segmentation: North America ESports Market, By Revenue Streams (Sponsorships and Direct Advertisements, Media Rights, Publisher Fees, Tickets and Merchandise, Digital, and Streaming), Games (First/Third Person Shooters (FPS/TPS), Multiplayer Online Battle Arena (MOBA), Real Time Strategy (RTS), Fighting Games, Sports Simulations, Player Vs. Player (PvP), and Others), E-Platform (Mobile and Tablets, Consoles-Based eSports, PC-based eSports), Countries (U.S., Canada, Mexico)- Industry Trends and Forecast to 2031
Overview of North America eSports Market Dynamics:
Drivers • Rising popularity of video games • Technological advancements in gaming hardware and software Restraints • Health and addiction concerns in eSports • Lack of standardization in the eSports industry Opportunities • Rise of platforms offering live eSports coverage • Increasing number of events with large prize pool Challenges • Intellectual property rights issues • Sustainability, data privacy and integrity concerns Market Players:
The key market players operating in the North America eSports market are listed below: • FaZe Holdings Inc. • X1 Entertainment Group • ESL FACEIT GROUP • CLOUD9 • Activision Blizzard • Gfinity • NODWINGAMING • G ESports Holding GmbH. • Team Liquid • Challonge LLC • Battlefy, Inc. • Play Versus, Inc. • OPTIC GAMING • ESports Battle • ESports Tower LLC.
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1 Introduction
1.1 Objectives Of The Study
1.2 Market Definition
1.3 Overview
1.4 Limitations
1.5 Markets Covered
2 Market Segmentation
2.1 Markets Covered
2.2 Geographical Scope
2.3 Years Considered For The Study
2.4 Currency And Pricing
2.5 DBMR Tripod Data Validation Model
2.6 Multivariate Modeling
2.7 Primary Interviews With Key Opinion Leaders
2.8 DBMR Market Position Grid
2.9 DBMR Vendor Share Analysis
2.10 Secondary Sources
2.11 Assumptions
3 Executive Summary
4 Premium Insights
5 Market Overview
5.1 Drivers
5.1.1 Rising Popularity Of Video Games
5.1.2 Technological Advancements In Gaming Hardware And Software
5.1.3 Emergence Of Popular Streaming Platforms
5.1.4 Increase In Advertisements Through Gaming Platforms
5.2 Restraints
5.2.1 Health And Addiction Concerns In Esports
5.2.2 Lack Of Standardization In The Esports Industry
5.3 Opportunities
5.3.1 Rise Of Platforms Offering Live Esports Coverage
5.3.2 Increasing Number Of Events With Large Prize Pool
5.4 Challenges
5.4.1 Intellectual Property Rights Issues
5.4.2 Sustainability, Data Privacy And Integrity Concerns
6 North America Esports Market, By Revenue Streams
6.1 Overview
6.2 Sponsorships And Direct Advertisements Esports
6.3 Media Rights
6.4 Publisher Fees
6.5 Tickets And Merchandise
6.6 Digital
6.7 Streaming
7 North America Esports Market, By Games
7.1 Overview
7.2 First/Third Person Shooters (Fps/Tps)
7.3 Multiplayer Online Battle Arena (Moba)
7.4 Real Time Strategy (Rts)
7.5 Fighting Games
7.6 Sports Simulations
7.7 Player Vs. Player (Pvp)
7.8 Others
8 North America Esports Market, By E-platform
8.1 Overview
8.2 Mobile And Tablets
8.3 Consoles-based Esports
8.4 Pc-based Esports
9 North America Esports Market, By Region
9.1 North America
9.1.1 U.S.
9.1.2 Canada
9.1.3 Mexico
10 North America Esports Market: Company Landscape
10.1 Company Share Analysis: North America
11 Swot Analysis
12 Company Profiles
12.1 Activision Blizzard
12.1.1 Company Snapshot
12.1.2 Revenue Analysis
12.1.3 Company Share Analysis
12.1.4 Product Portfolio
12.1.5 Recent Updates
12.2 Esl Faceit Group
12.2.1 Company Snapshot
12.2.2 Company Share Analysis
12.2.3 Brand Portfolio
12.2.4 Recent Developments
12.3 Team Liquid
12.3.1 Company Snapshot
12.3.2 Company Share Analysis
12.3.3 Brand Portfolio
12.3.4 Recent Developments
12.4 Play Versus, Inc.
12.4.1 Company Snapshot
12.4.2 Company Share Analysis
12.4.3 Product Portfolio
12.4.4 Recent Development
12.5 Faze Holdings Inc.
12.5.1 Company Snapshot
12.5.2 Revenue Analysis
12.5.3 Company Share Analysis
12.5.4 Service Portfolio
12.5.5 Recent Developments
12.6 Battlefly, Inc.
12.6.1 Company Snapshot
12.6.2 Brand Portfolio
12.6.3 Recent Developments
12.7 Challonge, Llc
12.7.1 Company Snapshot
12.7.2 Brand Portfolio
12.7.3 Recent Developments
12.8 Cloud9
12.8.1 Company Snapshot
12.8.2 Brand Portfolio
12.8.3 Recent Developments
12.9 Esports Battle
12.9.1 Company Snapshot
12.9.2 Product Portfolio
12.9.3 Recent Development
12.10 Esports Tower Llc.
12.10.1 Company Snapshot
12.10.2 Product Portfolio
12.10.3 Recent Development
12.11 G Esports Holding Gmbh.
12.11.1 Company Snapshot
12.11.2 Product Portfolio
12.11.3 Recent Development
12.12 Gfinity Plc.
12.12.1 Company Snapshot
12.12.2 Revenue Analysis
12.12.3 Product Portfolio
12.12.4 Recent Updates
12.13 Nodwingaming
12.13.1 Company Snapshot
12.13.2 Product Portfolio
12.13.3 Recent Updates
12.14 Optic Gaming
12.14.1 Company Snapshot
12.14.2 Brand Portfolio
12.14.3 Recent Developments
12.15 X1 Entertainment Group
12.15.1 Company Snapshot
12.15.2 Revenue Analysis
12.15.3 Brand Portfolio
12.15.4 Recent Developments
13 Questionnaire
14 Related Reports
Table 1 North America Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 2 North America Sponsorships And Direct Advertisements In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 3 North America Media Rights In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 4 North America Publisher Fees In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 5 North America Tickets And Merchandise In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 6 North America Digital In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 7 North America Streaming In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 8 North America Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 9 North America First/Third Person Shooters (Fps/Tps) In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 10 North America Multiplayer Online Battle Arena (Moba) In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 11 North America Real Time Strategy (Rts) In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 12 North America Fighting Games In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 13 North America Sports Stimulation In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 14 North America Player Vs. Player (Pvp) In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 15 North America Others In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 16 North America Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 17 North America Mobile And Tablets In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 18 North America Consoles-based Esports In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 19 North America Pc-based Esports In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 20 North America Esports Market, By Country, 2022-2031 (Usd Thousand)
Table 21 North America Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 22 North America Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 23 North America Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 24 U.S. Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 25 U.S. Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 26 U.S. Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 31 Mexico Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 32 Mexico Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Figure 1 North America Esports Market
Figure 2 North America Esports Market: Data Triangulation
Figure 3 North America Esports Market: Droc Analysis
Figure 4 North America Esports Market: North America Vs Regional Market Analysis
Figure 5 North America Esports Market: Company Research Analysis
Figure 6 North America Esports Market: Multivariate Modelling
Figure 7 North America Esports Market: Interview Demographics
Figure 8 North America Esports Market: DBMR Market Position Grid
Figure 9 North America Esports Market: Vendor Share Analysis
Figure 10 North America Esports Market: Segmentation
Figure 11 Rising Popularity Of Video Game Is Expected To Drive The North America Esports Market In The Forecast Period
Figure 12 The Sponsorships And Direct Advertisemments Is Expected To Account For The Largest Share Of The North America Esports Market In 2024 And 2031
Figure 13 Drivers, Restraints, Opportunities And Challenges Of The Market
Figure 14 North America Esports Market: By Revenue Streams, 2023
Figure 15 North America Esports Market: By Games, 2023
Figure 16 North America Esports Market: By E-platform, 2023
Figure 17 North America Esports Market: Snapshot (2023)
Figure 18 North America Esports Market: Company Share 2023 (%)