Global eSports Market

Global eSports Market


The global eSports market is expected to reach USD 6,193,564.87 thousand by 2031 from USD 1,581,259.92 thousand in 2023, growing at a CAGR of 18.8% during the forecast period of 2024 to 2031.
Market Segmentation:
Global eSports Market, By Revenue Streams (Sponsorships and Direct Advertisements, Media Rights, Publisher Fees, Tickets and Merchandise, Digital, and Streaming), Games (First/Third Person Shooters (FPS/TPS), Multiplayer Online Battle Arena (MOBA), Real Time Strategy (RTS), Fighting Games, Sports Simulations, Player Vs. Player (PvP), and Others), E-Platform (Mobile and Tablets, Consoles-Based eSports, PC-based eSports), Countries (U.S., Canada, Mexico, Germany, France, Italy, U.K., Netherlands, Belgium, Spain, Switzerland, Russia, Turkey, Rest of Europe, China, Japan, South Korea, India, Australia, Singapore, Thailand, Malaysia, Indonesia, Philippines, Rest of Asia-Pacific, Brazil, Argentina, Rest of South America, Saudi Arabia, South Africa, U.A.E., Egypt, Israel, and Rest of Middle East and Africa)- Industry Trends and Forecast to 2031

Overview of Global eSports Market Dynamics:

Drivers
• Rising popularity of video games
• Technological advancements in gaming hardware and software
Restraints
• Health and addiction concerns in eSports
• Lack of standardization in the eSports industry
Opportunities
• Rise of platforms offering live eSports coverage
• Increasing number of events with large prize pool
Challenges
• Intellectual property rights issues
• Sustainability, data privacy and integrity concerns
Market Players:

The key market players operating in the global eSports market are listed below:

• FaZe Holdings Inc.
• X1 Entertainment Group
• ESL FACEIT GROUP
• CLOUD9
• Activision Blizzard
• Gfinity
• NODWINGAMING
• G ESports Holding GmbH.
• Team Liquid
• Challonge LLC
• Battlefy, Inc.
• Play Versus, Inc.
• OPTIC GAMING
• ESports Battle
• ESports Tower LLC.


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1 Introduction
1.1 Objectives Of The Study
1.2 Market Definition
1.3 Overview
1.4 Limitations
1.5 Markets Covered
2 Market Segmentation
2.1 Markets Covered
2.2 Geographical Scope
2.3 Years Considered For The Study
2.4 Currency And Pricing
2.5 DBMR Tripod Data Validation Model
2.6 Multivariate Modeling
2.7 Primary Interviews With Key Opinion Leaders
2.8 DBMR Market Position Grid
2.9 DBMR Vendor Share Analysis
2.10 Secondary Sources
2.11 Assumptions
3 Executive Summary
4 Premium Insights
5 Market Overview
5.1 Drivers
5.1.1 Rising Popularity Of Video Games
5.1.2 Technological Advancements In Gaming Hardware And Software
5.1.3 Emergence Of Popular Streaming Platforms
5.1.4 Increase In Advertisements Through Gaming Platforms
5.2 Restraints
5.2.1 Health And Addiction Concerns In Esports
5.2.2 Lack Of Standardization In The Esports Industry
5.3 Opportunities
5.3.1 Rise Of Platforms Offering Live Esports Coverage
5.3.2 Increasing Number Of Events With Large Prize Pool
5.4 Challenges
5.4.1 Intellectual Property Rights Issues
5.4.2 Sustainability, Data Privacy And Integrity Concerns
6 Global Esports Market, By Revenue Streams
6.1 Overview
6.2 Sponsorships And Direct Advertisements Esports
6.3 Media Rights
6.4 Publisher Fees
6.5 Tickets And Merchandise
6.6 Digital
6.7 Streaming
7 Global Esports Market, By Games
7.1 Overview
7.2 First/Third Person Shooters (Fps/Tps)
7.3 Multiplayer Online Battle Arena (Moba)
7.4 Real Time Strategy (Rts)
7.5 Fighting Games
7.6 Sports Simulations
7.7 Player Vs. Player (Pvp)
7.8 Others
8 Global Esports Market, By E-platform
8.1 Overview
8.2 Mobile And Tablets
8.3 Consoles-based Esports
8.4 Pc-based Esports
9 Global Esports Market, By Region
9.1 Overview
9.2 Asia-pacific
9.2.1 China
9.2.2 South Korea
9.2.3 Japan
9.2.4 India
9.2.5 Australia
9.2.6 Indonesia
9.2.7 Malaysia
9.2.8 Philippines
9.2.9 Singapore
9.2.10 Thailand
9.2.11 Rest Of Asia-pacific
9.3 North America
9.3.1 U.S.
9.3.2 Canada
9.3.3 Mexico
9.4 Europe
9.4.1 Germany
9.4.2 U.K.
9.4.3 Spain
9.4.4 France
9.4.5 Russia
9.4.6 Italy
9.4.7 Netherlands
9.4.8 Turkey
9.4.9 Belgium
9.4.10 Switzerland
9.4.11 Rest Of Europe
9.5 Middle East And Africa
9.5.1 Saudi Arabia
9.5.2 U.A.E.
9.5.3 Egypt
9.5.4 South Africa
9.5.5 Israel
9.5.6 Rest Of Middle East And Africa
9.6 South America
9.6.1 Brazil
9.6.2 Argentina
9.6.3 Rest Of South America
10 Global Esports Market: Company Landscape
10.1 Company Share Analysis: Global
10.2 Company Share Analysis: Europe
10.3 Company Share Analysis: Asia-pacific
10.4 Company Share Analysis: North America
11 Swot Analysis
12 Company Profiles
12.1 Activision Blizzard
12.1.1 Company Snapshot
12.1.2 Revenue Analysis
12.1.3 Company Share Analysis
12.1.4 Product Portfolio
12.1.5 Recent Updates
12.2 Esl Faceit Group
12.2.1 Company Snapshot
12.2.2 Company Share Analysis
12.2.3 Brand Portfolio
12.2.4 Recent Developments
12.3 Team Liquid
12.3.1 Company Snapshot
12.3.2 Company Share Analysis
12.3.3 Brand Portfolio
12.3.4 Recent Developments
12.4 Play Versus, Inc.
12.4.1 Company Snapshot
12.4.2 Company Share Analysis
12.4.3 Product Portfolio
12.4.4 Recent Development
12.5 Faze Holdings Inc.
12.5.1 Company Snapshot
12.5.2 Revenue Analysis
12.5.3 Company Share Analysis
12.5.4 Service Portfolio
12.5.5 Recent Developments
12.6 Battlefly, Inc.
12.6.1 Company Snapshot
12.6.2 Brand Portfolio
12.6.3 Recent Developments
12.7 Challonge, Llc
12.7.1 Company Snapshot
12.7.2 Brand Portfolio
12.7.3 Recent Developments
12.8 Cloud9
12.8.1 Company Snapshot
12.8.2 Brand Portfolio
12.8.3 Recent Developments
12.9 Esports Battle
12.9.1 Company Snapshot
12.9.2 Product Portfolio
12.9.3 Recent Development
12.10 Esports Tower Llc.
12.10.1 Company Snapshot
12.10.2 Product Portfolio
12.10.3 Recent Development
12.11 G Esports Holding Gmbh.
12.11.1 Company Snapshot
12.11.2 Product Portfolio
12.11.3 Recent Development
12.12 Gfinity Plc.
12.12.1 Company Snapshot
12.12.2 Revenue Analysis
12.12.3 Product Portfolio
12.12.4 Recent Updates
12.13 Nodwingaming
12.13.1 Company Snapshot
12.13.2 Product Portfolio
12.13.3 Recent Updates
12.14 Optic Gaming
12.14.1 Company Snapshot
12.14.2 Brand Portfolio
12.14.3 Recent Developments
12.15 X1 Entertainment Group
12.15.1 Company Snapshot
12.15.2 Revenue Analysis
12.15.3 Brand Portfolio
12.15.4 Recent Developments
13 Questionnaire
14 Related Reports
Table 1 Global Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 2 Global Sponsorships And Direct Advertisements In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 3 Global Media Rights In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 4 Global Publisher Fees In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 5 Global Tickets And Merchandise In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 6 Global Digital In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 7 Global Streaming In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 8 Global Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 9 Global First/Third Person Shooters (Fps/Tps) In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 10 Global Multiplayer Online Battle Arena (Moba) In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 11 Global Real Time Strategy (Rts) In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 12 Global Fighting Games In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 13 Global Sports Stimulation In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 14 Global Player Vs. Player (Pvp) In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 15 Global Others In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 16 Global Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 17 Global Mobile And Tablets In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 18 Global Consoles-based Esports In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 19 Global Pc-based Esports In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 20 Global Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 21 Asia-pacific Esports Market, By Country, 2022-2031 (Usd Thousand)
Table 22 Asia-pacific Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 23 Asia-pacific Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 24 Asia-pacific Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 25 China Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 26 China Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 27 China Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 28 South Korea Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 29 South Korea Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 30 South Korea Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 31 Japan Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 32 Japan Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 33 Japan Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 34 India Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 35 India Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 36 India Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 37 Australia Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 38 Australia Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 39 Australia Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 40 Indonesia Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 41 Indonesia Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 42 Indonesia Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 43 Malaysia Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 44 Malaysia Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 45 Malaysia Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 46 Philippines Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 47 Philippines Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 48 Philippines Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 49 Singapore Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 50 Singapore Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 51 Singapore Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 52 Thailand Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 53 Thailand Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 54 Thailand Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 55 Rest Of Asia-pacific Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 56 North America Esports Market, By Country, 2022-2031 (Usd Thousand)
Table 57 North America Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 58 North America Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 59 North America Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 60 U.S. Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 61 U.S. Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 62 U.S. Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 63 Canada Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 64 Canada Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 65 Canada Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 66 Mexico Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 67 Mexico Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 68 Mexico Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 69 Europe Esports Market, By Country, 2022-2031 (Usd Thousand)
Table 70 Europe Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 71 Europe Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 72 Europe Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 73 Germany Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 74 Germany Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 75 Germany Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 76 U.K. Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 77 U.K. Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 78 U.K. Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 79 Spain Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 80 Spain Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 81 Spain Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 82 France Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 83 France Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 84 France Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 85 Russia Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 86 Russia Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 87 Russia Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 88 Italy Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 89 Italy Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 90 Italy Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 91 Netherlands Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 92 Netherlands Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 93 Netherlands Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 94 Turkey Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 95 Turkey Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 96 Turkey Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 97 Belgium Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 98 Belgium Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 99 Belgium Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 100 Switzerland Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 101 Switzerland Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 102 Switzerland Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 103 Rest Of Europe Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 104 Middle East And Africa Esports Market, By Country, 2022-2031 (Usd Thousand)
Table 105 Middle East And Africa Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 106 Middle East And Africa Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 107 Middle East And Africa Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 108 Saudi Arabia Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 109 Saudi Arabia Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 110 Saudi Arabia Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 111 U.A.E. Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 112 U.A.E. Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 113 U.A.E. Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 114 Egypt Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 115 Egypt Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 116 Egypt Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 117 South Africa Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 118 South Africa Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 119 South Africa Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 120 Israel Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 121 Israel Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 122 Israel Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 123 Rest Of Middle East And Africa Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 124 South America Esports Market, By Country, 2022-2031 (Usd Thousand)
Table 125 South America Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 126 South America Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 127 South America Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 128 Brazil Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 129 Brazil Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 130 Brazil Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 131 Argentina Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 132 Argentina Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 133 Argentina Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 134 Rest Of South America Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Figure 1 Global Esports Market
Figure 2 Global Esports Market: Data Triangulation
Figure 3 Global Esports Market: Droc Analysis
Figure 4 Global Esports Market: Global Vs Regional Market Analysis
Figure 5 Global Esports Market: Company Research Analysis
Figure 6 Global Esports Market: Multivariate Modelling
Figure 7 Global Esports Market: Interview Demographics
Figure 8 Global Esports Market: DBMR Market Position Grid
Figure 9 Global Esports Market: Vendor Share Analysis
Figure 10 Global Esports Market: Segmentation
Figure 11 Rising Popularity Of Video Game Is Expected To Drive The Global Esports Market In The Forecast Period
Figure 12 The Sponsorships And Direct Advertisemments Is Expected To Account For The Largest Share Of The Global Esports Market In 2024 And 2031
Figure 13 Drivers, Restraints, Opportunities And Challenges Of The Market
Figure 14 Global Esports Market: By Revenue Streams, 2023
Figure 15 Global Esports Market: By Games, 2023
Figure 16 Global Esports Market: By E-platform, 2023
Figure 17 Global Esports Market: Snapshot (2023)
Figure 18 Asia-pacific Esports Market: Snapshot (2023)
Figure 19 North America Esports Market: Snapshot (2023)
Figure 20 Europe Esports Market: Snapshot (2023)
Figure 21 Midle East And Africa Esports Market: Snapshot (2023)
Figure 22 South America Esports Market: Snapshot (2023)
Figure 23 Global Esports Market: Company Share 2023 (%)
Figure 24 Europe Esports Market: Company Share 2023 (%)
Figure 25 Asia-pacifc Esports Market: Company Share 2023 (%)
Figure 26 North America Esports Market: Company Share 2023 (%)

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