Europe eSports Market

Europe eSports Market


The Europe eSports market is expected to reach USD 1,338,485.46 thousand by 2031 from USD 350,881.58 thousand in 2023, growing at a CAGR of 18.5% during the forecast period of 2024 to 2031.
Market Segmentation:
Europe eSports Market, By Revenue Streams (Sponsorships and Direct Advertisements, Media Rights, Publisher Fees, Tickets and Merchandise, Digital, and Streaming), Games (First/Third Person Shooters (FPS/TPS), Multiplayer Online Battle Arena (MOBA), Real Time Strategy (RTS), Fighting Games, Sports Simulations, Player Vs. Player (PvP), and Others), E-Platform (Mobile and Tablets, Consoles-Based eSports, PC-based eSports), Countries (Germany, France, Italy, U.K., Netherlands, Belgium, Spain, Switzerland, Russia, Turkey, and Rest of Europe)- Industry Trends and Forecast to 2031

Overview of Europe eSports Market Dynamics:

Drivers
• Rising popularity of video games
• Technological advancements in gaming hardware and software
Restraints
• Health and addiction concerns in eSports
• Lack of standardization in the eSports industry
Opportunities
• Rise of platforms offering live eSports coverage
• Increasing number of events with large prize pool
Challenges
• Intellectual property rights issues
• Sustainability, data privacy and integrity concerns
Market Players:

The key market players operating in the Europe eSports market are listed below:

• FaZe Holdings Inc.
• X1 Entertainment Group
• ESL FACEIT GROUP
• CLOUD9
• Activision Blizzard
• Gfinity
• NODWINGAMING
• G ESports Holding GmbH.
• Team Liquid
• Challonge LLC
• Battlefy, Inc.
• Play Versus, Inc.
• OPTIC GAMING
• ESports Battle
• ESports Tower LLC.


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1 Introduction
1.1 Objectives Of The Study
1.2 Market Definition
1.3 Overview
1.4 Limitations
1.5 Markets Covered
2 Market Segmentation
2.1 Markets Covered
2.2 Geographical Scope
2.3 Years Considered For The Study
2.4 Currency And Pricing
2.5 DBMR Tripod Data Validation Model
2.6 Multivariate Modeling
2.7 Primary Interviews With Key Opinion Leaders
2.8 DBMR Market Position Grid
2.9 DBMR Vendor Share Analysis
2.10 Secondary Sources
2.11 Assumptions
3 Executive Summary
4 Premium Insights
5 Market Overview
5.1 Drivers
5.1.1 Rising Popularity Of Video Games
5.1.2 Technological Advancements In Gaming Hardware And Software
5.1.3 Emergence Of Popular Streaming Platforms
5.1.4 Increase In Advertisements Through Gaming Platforms
5.2 Restraints
5.2.1 Health And Addiction Concerns In Esports
5.2.2 Lack Of Standardization In The Esports Industry
5.3 Opportunities
5.3.1 Rise Of Platforms Offering Live Esports Coverage
5.3.2 Increasing Number Of Events With Large Prize Pool
5.4 Challenges
5.4.1 Intellectual Property Rights Issues
5.4.2 Sustainability, Data Privacy And Integrity Concerns
6 Europe Esports Market, By Revenue Streams
6.1 Overview
6.2 Sponsorships And Direct Advertisements Esports
6.3 Media Rights
6.4 Publisher Fees
6.5 Tickets And Merchandise
6.6 Digital
6.7 Streaming
7 Europe Esports Market, By Games
7.1 Overview
7.2 First/Third Person Shooters (Fps/Tps)
7.3 Multiplayer Online Battle Arena (Moba)
7.4 Real Time Strategy (Rts)
7.5 Fighting Games
7.6 Sports Simulations
7.7 Player Vs. Player (Pvp)
7.8 Others
8 Europe Esports Market, By E-platform
8.1 Overview
8.2 Mobile And Tablets
8.3 Consoles-based Esports
8.4 Pc-based Esports
9 Europe Esports Market, By Region
9.1 Europe
9.1.1 Germany
9.1.2 U.K.
9.1.3 Spain
9.1.4 France
9.1.5 Russia
9.1.6 Italy
9.1.7 Netherlands
9.1.8 Turkey
9.1.9 Belgium
9.1.10 Switzerland
9.1.11 Rest Of Europe
10 Europe Esports Market: Company Landscape
10.1 Company Share Analysis: Europe
11 Swot Analysis
12 Company Profiles
12.1 Activision Blizzard
12.1.1 Company Snapshot
12.1.2 Revenue Analysis
12.1.3 Company Share Analysis
12.1.4 Product Portfolio
12.1.5 Recent Updates
12.2 Esl Faceit Group
12.2.1 Company Snapshot
12.2.2 Company Share Analysis
12.2.3 Brand Portfolio
12.2.4 Recent Developments
12.3 Team Liquid
12.3.1 Company Snapshot
12.3.2 Company Share Analysis
12.3.3 Brand Portfolio
12.3.4 Recent Developments
12.4 Play Versus, Inc.
12.4.1 Company Snapshot
12.4.2 Company Share Analysis
12.4.3 Product Portfolio
12.4.4 Recent Development
12.5 Faze Holdings Inc.
12.5.1 Company Snapshot
12.5.2 Revenue Analysis
12.5.3 Company Share Analysis
12.5.4 Service Portfolio
12.5.5 Recent Developments
12.6 Battlefly, Inc.
12.6.1 Company Snapshot
12.6.2 Brand Portfolio
12.6.3 Recent Developments
12.7 Challonge, Llc
12.7.1 Company Snapshot
12.7.2 Brand Portfolio
12.7.3 Recent Developments
12.8 Cloud9
12.8.1 Company Snapshot
12.8.2 Brand Portfolio
12.8.3 Recent Developments
12.9 Esports Battle
12.9.1 Company Snapshot
12.9.2 Product Portfolio
12.9.3 Recent Development
12.10 Esports Tower Llc.
12.10.1 Company Snapshot
12.10.2 Product Portfolio
12.10.3 Recent Development
12.11 G Esports Holding Gmbh.
12.11.1 Company Snapshot
12.11.2 Product Portfolio
12.11.3 Recent Development
12.12 Gfinity Plc.
12.12.1 Company Snapshot
12.12.2 Revenue Analysis
12.12.3 Product Portfolio
12.12.4 Recent Updates
12.13 Nodwingaming
12.13.1 Company Snapshot
12.13.2 Product Portfolio
12.13.3 Recent Updates
12.14 Optic Gaming
12.14.1 Company Snapshot
12.14.2 Brand Portfolio
12.14.3 Recent Developments
12.15 X1 Entertainment Group
12.15.1 Company Snapshot
12.15.2 Revenue Analysis
12.15.3 Brand Portfolio
12.15.4 Recent Developments
13 Questionnaire
14 Related Reports
Table 1 Europe Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 2 Europe Sponsorships And Direct Advertisements In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 3 Europe Media Rights In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 4 Europe Publisher Fees In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 5 Europe Tickets And Merchandise In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 6 Europe Digital In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 7 Europe Streaming In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 8 Europe Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 9 Europe First/Third Person Shooters (Fps/Tps) In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 10 Europe Multiplayer Online Battle Arena (Moba) In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 11 Europe Real Time Strategy (Rts) In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 12 Europe Fighting Games In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 13 Europe Sports Stimulation In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 14 Europe Player Vs. Player (Pvp) In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 15 Europe Others In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 16 Europe Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 17 Europe Mobile And Tablets In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 18 Europe Consoles-based Esports In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 19 Europe Pc-based Esports In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 20 Europe Esports Market, By Country, 2022-2031 (Usd Thousand)
Table 21 Europe Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 22 Europe Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 23 Europe Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 24 Germany Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 25 Germany Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 26 Germany Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 27 U.K. Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 28 U.K. Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 29 U.K. Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 30 Spain Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 31 Spain Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 32 Spain Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 33 France Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 34 France Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 35 France Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 36 Russia Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 37 Russia Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 38 Russia Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 39 Italy Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 40 Italy Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 41 Italy Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 42 Netherlands Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 43 Netherlands Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 44 Netherlands Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 45 Turkey Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 46 Turkey Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 47 Turkey Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 48 Belgium Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 49 Belgium Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 50 Belgium Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 51 Switzerland Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 52 Switzerland Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 53 Switzerland Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 54 Rest Of Europe Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Figure 1 Europe Esports Market
Figure 2 Europe Esports Market: Data Triangulation
Figure 3 Europe Esports Market: Droc Analysis
Figure 4 Europe Esports Market: Europe Vs Regional Market Analysis
Figure 5 Europe Esports Market: Company Research Analysis
Figure 6 Europe Esports Market: Multivariate Modelling
Figure 7 Europe Esports Market: Interview Demographics
Figure 8 Europe Esports Market: DBMR Market Position Grid
Figure 9 Europe Esports Market: Vendor Share Analysis
Figure 10 Europe Esports Market: Segmentation
Figure 11 Rising Popularity Of Video Game Is Expected To Drive The Europe Esports Market In The Forecast Period
Figure 12 The Sponsorships And Direct Advertisemments Is Expected To Account For The Largest Share Of The Europe Esports Market In 2024 And 2031
Figure 13 Drivers, Restraints, Opportunities And Challenges Of The Market
Figure 14 Europe Esports Market: By Revenue Streams, 2023
Figure 15 Europe Esports Market: By Games, 2023
Figure 16 Europe Esports Market: By E-platform, 2023
Figure 17 Europe Esports Market: Snapshot (2023)
Figure 18 Europe Esports Market: Company Share 2023 (%)

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