Asia Pacific eSports Market

Asia Pacific eSports Market


The Asia-Pacific eSports market is expected to reach USD 2,957,879.66 thousand by 2031 from USD 737,556.89 thousand in 2023, growing at a CAGR of 19.2% during the forecast period of 2024 to 2031.
Market Segmentation:
Asia-Pacific eSports Market, By Revenue Streams (Sponsorships and Direct Advertisements, Media Rights, Publisher Fees, Tickets and Merchandise, Digital, and Streaming), Games (First/Third Person Shooters (FPS/TPS), Multiplayer Online Battle Arena (MOBA), Real Time Strategy (RTS), Fighting Games, Sports Simulations, Player Vs. Player (PvP), and Others), E-Platform (Mobile and Tablets, Consoles-Based eSports, PC-based eSports), Countries (China, Japan, South Korea, India, Australia, Singapore, Thailand, Malaysia, Indonesia, Philippines, and Rest of Asia-Pacific)- Industry Trends and Forecast to 2031

Overview of Asia-Pacific eSports Market Dynamics:

Drivers
• Rising popularity of video games
• Technological advancements in gaming hardware and software
Restraints
• Health and addiction concerns in eSports
• Lack of standardization in the eSports industry
Opportunities
• Rise of platforms offering live eSports coverage
• Increasing number of events with large prize pool
Challenges
• Intellectual property rights issues
• Sustainability, data privacy and integrity concerns
Market Players:

The key market players operating in the Asia-Pacific eSports market are listed below:
• FaZe Holdings Inc.
• X1 Entertainment Group
• ESL FACEIT GROUP
• CLOUD9
• Activision Blizzard
• Gfinity
• NODWINGAMING
• G ESports Holding GmbH.
• Team Liquid
• Challonge LLC
• Battlefy, Inc.
• Play Versus, Inc.
• OPTIC GAMING
• ESports Battle
• ESports Tower LLC.


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1 Introduction
1.1 Objectives Of The Study
1.2 Market Definition
1.3 Overview
1.4 Limitations
1.5 Markets Covered
2 Market Segmentation
2.1 Markets Covered
2.2 Geographical Scope
2.3 Years Considered For The Study
2.4 Currency And Pricing
2.5 DBMR Tripod Data Validation Model
2.6 Multivariate Modeling
2.7 Primary Interviews With Key Opinion Leaders
2.8 DBMR Market Position Grid
2.9 DBMR Vendor Share Analysis
2.10 Secondary Sources
2.11 Assumptions
3 Executive Summary
4 Premium Insights
5 Market Overview
5.1 Drivers
5.1.1 Rising Popularity Of Video Games
5.1.2 Technological Advancements In Gaming Hardware And Software
5.1.3 Emergence Of Popular Streaming Platforms
5.1.4 Increase In Advertisements Through Gaming Platforms
5.2 Restraints
5.2.1 Health And Addiction Concerns In Esports
5.2.2 Lack Of Standardization In The Esports Industry
5.3 Opportunities
5.3.1 Rise Of Platforms Offering Live Esports Coverage
5.3.2 Increasing Number Of Events With Large Prize Pool
5.4 Challenges
5.4.1 Intellectual Property Rights Issues
5.4.2 Sustainability, Data Privacy And Integrity Concerns
6 Asia-pacific Esports Market, By Revenue Streams
6.1 Overview
6.2 Sponsorships And Direct Advertisements Esports
6.3 Media Rights
6.4 Publisher Fees
6.5 Tickets And Merchandise
6.6 Digital
6.7 Streaming
7 Asia-pacific Esports Market, By Games
7.1 Overview
7.2 First/Third Person Shooters (Fps/Tps)
7.3 Multiplayer Online Battle Arena (Moba)
7.4 Real Time Strategy (Rts)
7.5 Fighting Games
7.6 Sports Simulations
7.7 Player Vs. Player (Pvp)
7.8 Others
8 Asia-pacific Esports Market, By E-platform
8.1 Overview
8.2 Mobile And Tablets
8.3 Consoles-based Esports
8.4 Pc-based Esports
9 Asia-pacific Esports Market, By Region
9.1 Asia-pacific
9.1.1 China
9.1.2 South Korea
9.1.3 Japan
9.1.4 India
9.1.5 Australia
9.1.6 Indonesia
9.1.7 Malaysia
9.1.8 Philippines
9.1.9 Singapore
9.1.10 Thailand
9.1.11 Rest Of Asia-pacific
10 Asia-pacific Esports Market: Company Landscape
10.1 Company Share Analysis: Asia-pacific
11 Swot Analysis
12 Company Profiles
12.1 Activision Blizzard
12.1.1 Company Snapshot
12.1.2 Revenue Analysis
12.1.3 Company Share Analysis
12.1.4 Product Portfolio
12.1.5 Recent Updates
12.2 Esl Faceit Group
12.2.1 Company Snapshot
12.2.2 Company Share Analysis
12.2.3 Brand Portfolio
12.2.4 Recent Developments
12.3 Team Liquid
12.3.1 Company Snapshot
12.3.2 Company Share Analysis
12.3.3 Brand Portfolio
12.3.4 Recent Developments
12.4 Play Versus, Inc.
12.4.1 Company Snapshot
12.4.2 Company Share Analysis
12.4.3 Product Portfolio
12.4.4 Recent Development
12.5 Faze Holdings Inc.
12.5.1 Company Snapshot
12.5.2 Revenue Analysis
12.5.3 Company Share Analysis
12.5.4 Service Portfolio
12.5.5 Recent Developments
12.6 Battlefly, Inc.
12.6.1 Company Snapshot
12.6.2 Brand Portfolio
12.6.3 Recent Developments
12.7 Challonge, Llc
12.7.1 Company Snapshot
12.7.2 Brand Portfolio
12.7.3 Recent Developments
12.8 Cloud9
12.8.1 Company Snapshot
12.8.2 Brand Portfolio
12.8.3 Recent Developments
12.9 Esports Battle
12.9.1 Company Snapshot
12.9.2 Product Portfolio
12.9.3 Recent Development
12.10 Esports Tower Llc.
12.10.1 Company Snapshot
12.10.2 Product Portfolio
12.10.3 Recent Development
12.11 G Esports Holding Gmbh.
12.11.1 Company Snapshot
12.11.2 Product Portfolio
12.11.3 Recent Development
12.12 Gfinity Plc.
12.12.1 Company Snapshot
12.12.2 Revenue Analysis
12.12.3 Product Portfolio
12.12.4 Recent Updates
12.13 Nodwingaming
12.13.1 Company Snapshot
12.13.2 Product Portfolio
12.13.3 Recent Updates
12.14 Optic Gaming
12.14.1 Company Snapshot
12.14.2 Brand Portfolio
12.14.3 Recent Developments
12.15 X1 Entertainment Group
12.15.1 Company Snapshot
12.15.2 Revenue Analysis
12.15.3 Brand Portfolio
12.15.4 Recent Developments
13 Questionnaire
14 Related Reports
Table 1 Asia-pacific Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 2 Asia-pacific Sponsorships And Direct Advertisements In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 3 Asia-pacific Media Rights In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 4 Asia-pacific Publisher Fees In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 5 Asia-pacific Tickets And Merchandise In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 6 Asia-pacific Digital In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 7 Asia-pacific Streaming In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 8 Asia-pacific Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 9 Asia-pacific First/Third Person Shooters (Fps/Tps) In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 10 Asia-pacific Multiplayer Online Battle Arena (Moba) In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 11 Asia-pacific Real Time Strategy (Rts) In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 12 Asia-pacific Fighting Games In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 13 Asia-pacific Sports Stimulation In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 14 Asia-pacific Player Vs. Player (Pvp) In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 15 Asia-pacific Others In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 16 Asia-pacific Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 17 Asia-pacific Mobile And Tablets In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 18 Asia-pacific Consoles-based Esports In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 19 Asia-pacific Pc-based Esports In Esports Market, By Region, 2022-2031 (Usd Thousand)
Table 20 Asia-pacific Esports Market, By Country, 2022-2031 (Usd Thousand)
Table 21 Asia-pacific Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 22 Asia-pacific Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 23 Asia-pacific Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 24 China Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 25 China Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 26 China Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 27 South Korea Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 28 South Korea Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 29 South Korea Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 30 Japan Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 31 Japan Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 32 Japan Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 33 India Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 34 India Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 35 India Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 36 Australia Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 37 Australia Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 38 Australia Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 39 Indonesia Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 40 Indonesia Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 41 Indonesia Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 42 Malaysia Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 43 Malaysia Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 44 Malaysia Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 45 Philippines Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 46 Philippines Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 47 Philippines Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 48 Singapore Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 49 Singapore Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 50 Singapore Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 51 Thailand Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Table 52 Thailand Esports Market, By Games, 2022-2031 (Usd Thousand)
Table 53 Thailand Esports Market, By E-platform, 2022-2031 (Usd Thousand)
Table 54 Rest Of Asia-pacific Esports Market, By Revenue Streams, 2022-2031 (Usd Thousand)
Figure 1 Asia-pacific Esports Market
Figure 2 Asia-pacific Esports Market: Data Triangulation
Figure 3 Asia-pacific Esports Market: Droc Analysis
Figure 4 Asia-pacific Esports Market: Asia-pacific Vs Regional Market Analysis
Figure 5 Asia-pacific Esports Market: Company Research Analysis
Figure 6 Asia-pacific Esports Market: Multivariate Modelling
Figure 7 Asia-pacific Esports Market: Interview Demographics
Figure 8 Asia-pacific Esports Market: DBMR Market Position Grid
Figure 9 Asia-pacific Esports Market: Vendor Share Analysis
Figure 10 Asia-pacific Esports Market: Segmentation
Figure 11 Rising Popularity Of Video Game Is Expected To Drive The Asia-pacific Esports Market In The Forecast Period
Figure 12 The Sponsorships And Direct Advertisemments Is Expected To Account For The Largest Share Of The Asia-pacific Esports Market In 2024 And 2031
Figure 13 Drivers, Restraints, Opportunities And Challenges Of The Market
Figure 14 Asia-pacific Esports Market: By Revenue Streams, 2023
Figure 15 Asia-pacific Esports Market: By Games, 2023
Figure 16 Asia-pacific Esports Market: By E-platform, 2023
Figure 17 Asia-pacific Esports Market: Snapshot (2023)
Figure 18 Asia-pacific Esports Market: Company Share 2023 (%)

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