Global Gambling Market: Analysis By Product Type (Casino, Lotteries, Gaming Machines, Betting, and Others), By Platform (Landbased, Computer and Mobile), By Region Size & Forecast with Impact Analysis of COVID-19 and Forecast up to 2027

Global Gambling Market: Analysis By Product Type (Casino, Lotteries, Gaming Machines, Betting, and Others), By Platform (Landbased, Computer and Mobile), By Region Size & Forecast with Impact Analysis of COVID-19 and Forecast up to 2027

Gambling (also known as betting or gaming) is the staking of something valuable (""the stakes"") on an event with an uncertain conclusion in the hope of gaining something valuable. Gambling, thus, necessitates the presence of three elements: consideration (a sum wagered), risk (chance), and a prize. The gaming industry is a term interchangeably used for gambling industry. The term gaming is more preferred by companies operating within the gambling market. As for them it sounds sort of more legal to be known as a gaming company instead of a gambling company. In 2021, the global gambling market was valued at US$439.5 billion, and is probable to reach US$621.3 billion by 2027.

The rise in adoption of online gambling via mobile and computers coupled with growing adoption of digital and mobile payments which has made payment procedures easier for users and online players, would impact demand for gambling market in the coming years. The gambling market is projected to grow at a CAGR of 5.94%, during the forecast period of 2022-2027.

Market Segmentation Analysis:

By Product Type: The report splits the global gambling market into five components: Casino, Lotteries, Gambling Machines, Betting and Other. Casino segment held around 35% of the market share in 2021. Numerous countries gradually looking to make gambling through casinos a legal activity by bringing under the tax umbrella is one of the major factors that encouraged casino in gambling industry.

By Platform: According to the report, the global gambling market is segregated into three algorithms: Landbased, Computer and Mobile. Landbased segment accounted for 85% in the gambling market in 2021, due to the new regulatory acts adopted by many countries paved favorable conditions for the growth of landbased gambling market.

By Region: According to this report, the global gambling market can be divided into four major regions: Asia Pacific (China, Japan, India and Rest of Asia Pacific), North America (The US, Canada and Mexico), Europe (Germany, UK, France, Italy, Spain and Rest of Europe) and Rest of the World. The Asia Pacific gambling market enjoyed the market share of around 38% in 2021, primarily owing to an increase in the growth of the urban living standards along with an increase in the growth luxurious gaming options.

While the China gambling market held the maximum share in the Asia Pacific market as in general, gambling in China is illegal. Residents of the country can try only one gambling activity, the operator of which is the state itself – the lottery. As for other activities, involving betting, they are held in two gambling zones – Hong Kong and Macau.

Global Gambling Market Dynamics:

Growth Drivers: The increasing internet users is creating an ideal situation for the rapid proliferation of online gambling platform types. Increased internet penetration benefits the gamers do not have to be physically present at the venue for online gambling, making it more convenient for the gamer. Further, the market is expected to increase due to hiking penetration of smart devices, growing global population, improving spending capability globally, legalization of gambling, etc.

Challenges: The lack of infrastructure such as unstable power supplies, insufficient communication networks, and inadequate or unreliable internet connectivity with limited bandwidth as well as a lack of human resources with the necessary technical expertise in using internet. The other challenge that gambling market face is negative perceptions on gambling, etc.

Trends: A major trend gaining pace in gambling market is potential of augment reality (AR) technology in online gambling. For casinos, this technology could introduce a range of new features, combining the best elements of live gaming and software with overlays and virtual reality add-ons that make for an even more engaging experience. More trends in the market are believed to augment the growth of gambling market during the forecasted period include emergence of bit coin gambling, cloud gaming, etc.

Impact Analysis of COVID-19 and Way Forward:

The outbreak of Coronavirus disease (COVID-19) has acted as a massive restraint on the gambling market in 2020 as governments globally imposed lockdowns and restrictions have had an impact on land-based casino operations. Several land-based gambling establishments, including bingo halls, casinos, clubs, pubs, horseracing tracks, poker rooms, and lottery merchants, were forced to close. Due of the shutdown, many gambling market participants migrated to internet gambling. Because of greater free time and boredom, many people have turned to online gambling. With the cancellation and delay of major sporting events, internet gambling activity has decreased. However, following COVID-19, the industry has seen an increase in online gambling due to the relaxation of lockout limitations and the restoration of live sports events internationally.

Competitive Landscape and Recent Developments:

The gambling market is fragmented with the presence of a large number of players majorly dominating worldwide.

Key players of the gambling market are:

International Game Technology Plc. (IGT)
Flutter Entertainment plc.
Light & Wonder, Inc. (Formerly Known As Scientific Games Corporation)
Galaxy Entertainment Group
Caesars Entertainment, Inc.
Las Vegas Sands Corp.
888 Holdings
MGM Resorts International
Wynn Resorts
Entain Plc.
Evolution Gaming Group
Draftkings Inc.

The key players are constantly investing in strategic initiatives, such as new product launches, introducing their products to emerging markets and more, to maintain a competitive edge in this market. For instance, in August 2021, DraftKings Inc. and Golden Nugget Online Gaming Inc. have reached an agreement in which DraftKings will acquire Golden Nugget Online Gaming in an all-stock transaction. DraftKings was able to take use of Golden Nugget's well-known brand, iGaming product experience, and combined database of more than 5 million customers as a result of the acquisition. Also, in July 2021, The FanDuel Group, which is owned by Flutter Entertainment PLC, has launched FanDuel Casino in New Jersey and Michigan. Customers may now play live dealer blackjack, roulette, and baccarat at FanDuel Casino.  

Global Gambling Market: Analysis By Product Type (Casino, Lotteries, Gaming Machines, Betting, Others), By Platform (Landbased, Computer and Mobile), By Region Size & Forecast with Impact Analysis of COVID-19 and Forecast up to 2027 - Report Summary
Report Metrics Details
Years Considered 2017-2027
Base Year 2021
Forecast Period 2022-2027
Page Count 156
Units Referenced US $
Segments/Key Topics By Product Type, By Platform
Regions Covered North America (The US, Canada and Mexico), Asia Pacific (China, India, Japan, and Rest of Asia Pacific), Europe (UK, Germany, France, Italy, Spain and the Rest of Europe) and Rest of the World.
Key Companies Mentioned International Game Technology Plc. (IGT), Flutter Entertainment plc., Light & Wonder, Inc. (Formerly Known As Scientific Games Corporation), Galaxy Entertainment Group, Caesars Entertainment, Inc., Las Vegas Sands Corp., 888 Holdings, MGM Resorts International, Wynn Resorts, Entain Plc., Evolution Gaming Group and Draftkings Inc.


Five FAQs About the Report

What is the size of this market?
The gambling market in 2021 was valued at US$439.5 billion.

What is the forecasted growth for this market?
The market value is expected to reach US$621.3 billion by 2027. The market is expected to grow at a CAGR of 5.94% during the forecast period of 2022-2027.

What are key factors driving this market?
The rise in adoption of online gambling via mobile and computers coupled with growing adoption of digital and mobile payments which has made payment procedures easier for users and online players, would impact demand for gambling market in the coming years.

How is this market segmented in this report?
The global gambling market can be segmented based on Product Type (Casino, Lotteries, Gaming Machines, Betting and Other); and Platform (Land based, Computer and Mobile).

What is the definition of this market in this report?
Gambling (also known as betting or gaming) is the staking of something valuable ("the stakes") on an event with an uncertain conclusion in the hope of gaining something valuable. Gambling, thus, necessitates the presence of three elements: consideration (a sum wagered), risk (chance), and a prize. The gaming industry is a term interchangeably used for gambling industry. The term gaming is more preferred by companies operating within the gambling market. As for them it sounds sort of more legal to be known as a gaming company instead of a gambling company.

What are the major influences driving the growth/decline of this market?
The global gambling market is expected to increase due to budding internet penetration, hiking penetration of smart devices, growing global population, improving spending capability globally, etc. Yet the market faces some challenges such as lack of internet connectivity in developing countries, negative perceptions on gambling, etc.


1. Executive Summary
2. Introduction
2.1 Gambling: An Overview
2.1.1 Regulations on Gambling
2.2 Gambling Segmentation: An Overview
2.2.1 Gambling Segmentation
Table 1: Gambling Segmentation
3. Global Market Analysis
3.1 Global Gambling Market: An Analysis
3.1.1 Global Gambling Market: An Overview
3.1.2 Global Gambling Market by Value
Table 2: Global Gambling Market by Value; 2017-2021 (US$ Billion)
Table 3: Global Gambling Market by Value; 2022-2027 (US$ Billion)
3.1.3 Global Gambling Market by Product Type (Casino, Lotteries, Gaming Machines, Betting and Other)
Table 4: Global Gambling Market by Product Type; 2021 (Percentage, %)
3.1.4 Global Gambling Market by Platform (Landbased, Computer and Mobile)
Table 5: Global Gambling Market by Platform; 2021 (Percentage, %)
3.1.5 Global Gambling Market by Region (Asia Pacific, North America, Europe, and Rest of the World)
Table 6: Global Gambling Market by Region; 2021 (Percentage, %)
3.2 Global Gambling Market: Product Type Analysis
3.2.1 Global Gambling Market by Product Type: An Overview
3.2.2 Global Casino Gambling Market by Value
Table 7: Global Casino Gambling Market by Value; 2017-2021 (US$ Billion)
Table 8: Global Casino Gambling Market by Value; 2022-2027 (US$ Billion)
3.2.3 Global Lotteries Gambling Market by Value
Table 9: Global Lotteries Gambling Market by Value; 2017-2021 (US$ Billion)
Table 10: Global Lotteries Gambling Market by Value; 2022-2027 (US$ Billion)
3.2.4 Global Gaming Machines Gambling Market by Value
Table 11: Global Gaming Machines Gambling Market by Value; 2017-2021 (US$ Billion)
Table 12: Global Gaming Machines Gambling Market by Value; 2022-2027 (US$ Billion)
3.2.5 Global Betting Market by Value
Table 13: Global Betting Market by Value; 2017-2021 (US$ Billion)
Table 14: Global Betting Market by Value; 2022-2027 (US$ Billion)
3.2.6 Global Other Gambling Market by Value
Table 15: Global Other Gambling Market by Value; 2017-2021 (US$ Billion)
Table 16: Global Other Gambling Market by Value; 2022-2027 (US$ Billion)
3.3 Global Gambling Market: Platform Analysis
3.3.1 Global Gambling Market by Platform: An Overview
3.3.2 Global Landbased Gambling Market by Value
Table 17: Global Landbased Gambling Market by Value; 2017-2021 (US$ Billion)
Table 18: Global Landbased Gambling Market by Value; 2022-2027 (US$ Billion)
3.3.3 Global Computer Gambling Market by Value
Table 19: Global Computer Gambling Market by Value; 2017-2021 (US$ Billion)
Table 20: Global Computer Gambling Market by Value; 2022-2027 (US$ Billion)
3.3.4 Global Mobile Gambling Market by Value
Table 21: Global Mobile Gambling Market by Value; 2017-2021 (US$ Billion)
Table 22: Global Mobile Gambling Market by Value; 2022-2027 (US$ Billion)
4. Regional Market Analysis
4.1 Asia Pacific Gambling Market: An Analysis
4.1.1 Asia Pacific Gambling Market: An Overview
4.1.2 Asia Pacific Gambling Market by Value
Table 23: Asia Pacific Gambling Market by Value; 2017-2021 (US$ Billion)
Table 24: Asia Pacific Gambling Market by Value; 2022-2027 (US$ Billion)
4.1.3 Asia Pacific Gambling Market by Region (China, Japan, India and Rest of Asia Pacific)
Table 25: Asia Pacific Gambling Market by Region; 2021 (Percentage, %)
4.1.4 China Gambling Market by Value
Table 26: China Gambling Market by Value; 2017-2021 (US$ Billion)
Table 27: China Gambling Market by Value; 2022-2027 (US$ Billion)
4.1.5 Japan Gambling Market by Value
Table 28: Japan Gambling Market by Value; 2017-2021 (US$ Billion)
Table 29: Japan Gambling Market by Value; 2022-2027 (US$ Billion)
4.1.6 India Gambling Market by Value
Table 30: India Gambling Market by Value; 2017-2021 (US$ Billion)
Table 31: India Gambling Market by Value; 2022-2027 (US$ Billion)
4.1.7 Rest of Asia Pacific Gambling Market by Value
Table 32: Rest of Asia Pacific Gambling Market by Value; 2017-2021 (US$ Billion)
Table 33: Rest of Asia Pacific Gambling Market by Value; 2022-2027 (US$ Billion)
4.2 North America Gambling Market: An Analysis
4.2.1 North America Gambling Market: An Overview
4.2.2 North America Gambling Market by Value
Table 34: North America Gambling Market by Value; 2017-2021 (US$ Billion)
Table 35: North America Gambling Market by Value; 2022-2027 (US$ Billion)
4.2.3 North America Gambling Market by Product Type (Casino, Lotteries and Other)
Table 36: North America Gambling Market by Product Type; 2021 (Percentage, %)
4.2.4 North America Casino Gambling Market by Value
Table 37: North America Casino Gambling Market by Value; 2017-2021 (US$ Billion)
Table 38: North America Casino Gambling Market by Value; 2022-2027 (US$ Billion)
4.2.5 North America Lotteries Gambling Market by Value
Table 39: North America Lotteries Gambling Market by Value; 2017-2021 (US$ Billion)
Table 40: North America Lotteries Gambling Market by Value; 2022-2027 (US$ Billion)
4.2.6 North America Other Gambling Market by Value
Table 41: North America Other Gambling Market by Value; 2017-2021 (US$ Billion)
Table 42: North America Other Gambling Market by Value; 2022-2027 (US$ Billion)
4.2.7 North America Gambling Market by Platform (Landbased and Interactive)
Table 43: North America Gambling Market by Platform; 2021 (Percentage, %)
4.2.8 North America Landbased Gambling Market by Value
Table 44: North America Landbased Gambling Market by Value; 2017-2021 (US$ Billion)
Table 45: North America Landbased Gambling Market by Value; 2022-2027 (US$ Billion)
4.2.9 North America Interactive Gambling Market by Value
Table 46: North America Interactive Gambling Market by Value; 2017-2021 (US$ Billion)
Table 47: North America Interactive Gambling Market by Value; 2022-2027 (US$ Billion)
4.2.10 North America Gambling Market by Region (The US, Canada and Mexico)
Table 48: North America Gambling Market by Region; 2021 (Percentage, %)
4.2.11 The US Gambling Market by Value
Table 49: The US Gambling Market by Value; 2017-2021 (US$ Billion)
Table 50: The US Gambling Market by Value; 2022-2027 (US$ Billion)
4.2.12 Canada Gambling Market by Value
Table 51: Canada Gambling Market by Value; 2017-2021 (US$ Billion)
Table 52: Canada Gambling Market by Value; 2022-2027 (US$ Billion)
4.2.13 Mexico Gambling Market by Value
Table 53: Mexico Gambling Market by Value; 2017-2021 (US$ Billion)
Table 54: Mexico Gambling Market by Value; 2022-2027 (US$ Billion)
4.3 Europe Gambling Market: An Analysis
4.3.1 Europe Gambling Market: An Overview
4.3.2 Europe Gambling Market by Value
Table 55: Europe Gambling Market by Value; 2017-2021 (US$ Billion)
Table 56: Europe Gambling Market by Value; 2022-2027 (US$ Billion)
4.3.3 Europe Gambling Market by Region (Germany, UK, France, Italy, Spain and Rest of Europe)
Table 57: Europe Gambling Market by Region; 2021 (Percentage, %)
4.3.4 UK Gambling Market by Value
Table 58: UK Gambling Market by Value; 2017-2021 (US$ Billion)
Table 59: UK Gambling Market by Value; 2022-2027 (US$ Billion)
4.3.5 Italy Gambling Market by Value
Table 60: Italy Gambling Market by Value; 2017-2021 (US$ Billion)
Table 61: Italy Gambling Market by Value; 2022-2027 (US$ Billion)
4.3.6 Italy Gambling Market by Platform (Landbased and Interactive)
Table 62: Italy Gambling Market by Platform; 2021 (Percentage, %)
4.3.7 Italy Landbased and Interactive Gambling Market by Value
Table 63: Italy Land based and Interactive Gambling Market by Value; 2017-2027 (US$ Billion)
4.3.8 Germany Gambling Market by Value
Table 64: Germany Gambling Market by Value; 2017-2021 (US$ Billion)
Table 65: Germany Gambling Market by Value; 2022-2027 (US$ Billion)
4.3.9 France Gambling Market by Value
Table 66: France Gambling Market by Value; 2017-2021 (US$ Billion)
Table 67: France Gambling Market by Value; 2022-2027 (US$ Billion)
4.3.10 Spain Gambling Market by Value
Table 68: Spain Gambling Market by Value; 2017-2021 (US$ Billion)
Table 69: Spain Gambling Market by Value; 2022-2027 (US$ Billion)
4.3.11 Rest of Europe Gambling Market by Value
Table 70: Rest of Europe Gambling Market by Value; 2017-2021 (US$ Billion)
Table 71: Rest of Europe Gambling Market by Value; 2022-2027 (US$ Billion)
4.4 Rest of the World Gambling Market: An Analysis
4.4.1 Rest of the World Gambling Market: An Overview
4.4.2 Rest of the World Gambling Market by Value
Table 72: Rest of the World Gambling Market by Value; 2017-2021 (US$ Billion)
Table 73: Rest of the World Gambling Market by Value; 2022-2027 (US$ Billion)
5. Impact of COVID-19
5.1 Impact of COVID-19 on Gambling Market
5.1.1 Impact of COVID-19 on Gambling
5.1.2 Response of Market Players after Spread of Pandemic
5.1.3 Regional Impact of COVID-19
Table 74: Macao Casino Revenue; January 2020-August 2020 (US$ Billion)
5.1.4 Post COVID-19 Impact
6. Market Dynamics
6.1 Growth Drivers
6.1.1 Budding Internet Penetration
Table 75: Global Number of Internet Users; Jan’17-Jan’22 (Million)
6.1.2 Hiking Penetration of Smart Devices
Table 76: Global Mobile Devices and Connections; 2016-2021 (Billion)
6.1.3 Growing Global Population
Table 77: Global Population by Age Groups; 2015-2030 (Million)
6.1.4 Improving Spending Capability Globally
6.1.5 Legalization of Gambling
6.2 Challenges
6.2.1 Lack of Internet Connectivity in Developing Countries
6.2.2 Negative Perceptions on Gambling
6.3 Market Trends
6.3.1 Potential of Augment Reality (AR) Technology in Online Gambling
6.3.2 Emergence of Bitcoin Gambling
6.3.3 Cloud Gaming
7. Competitive Landscape
7.1 Global Gambling Market Players: Acquisition Comparison
Table 78: Global Gambling Market: Acquisition Comparison
8. Company Profiles
8.1 International Game Technology Plc. (IGT)
8.1.1 Business Overview
8.1.2 Operating Segments
Table 79: International Game Technology Plc. (IGT) Revenue by Segments; 2021 (Percentage, %)
8.1.3 Business Strategy
8.2 Flutter Entertainment plc
8.2.1 Business Overview
8.2.2 Operating Segments
Table 80: Flutter Entertainment plc. Revenue by Segments; 2021 (Percentage, %)
8.2.3 Business Strategy
8.3 Light & Wonder, Inc. (Formerly Known As Scientific Games Corporation)
8.3.1 Business Overview
8.3.2 Operating Segments
Table 81: Scientific Games Corporation Revenue by Segments; 2021 (Percentage, %)
8.3.3 Business Strategy
8.4 Galaxy Entertainment Group
8.4.1 Business Overview
8.4.2 Operating Segments
Table 82: Galaxy Entertainment Group Revenue by Segments; 2021 (Percentage, %)
8.4.3 Business Strategy
8.5 Caesars Entertainment, Inc.
8.5.1 Business Overview
8.5.2 Operating Segments
Table 83: Caesars Entertainment, Inc. Net Revenue by Segments; 2021 (Percentage, %)
8.5.3 Business Strategy
8.6 Las Vegas Sands Corp.
8.6.1 Business Overview
8.6.2 Operating Segments
Table 84: Las Vegas Sands Corp. Net Revenue by Segments; 2021 (Percentage, %)
8.6.3 Business Strategy
8.7 888 Holdings
8.7.1 Business Overview
8.7.2 Operating Segments
Table 85: 888 Holdings Revenue by Segments; 2021 (Percentage, %)
8.7.3 Business Strategy
8.8 MGM Resorts International
8.8.1 Business Overview
8.8.2 Operating Segments
Table 86: MGM Resorts International Net Revenue by Segments; 2021 (Percentage, %)
8.8.3 Business Strategy
8.9 Wynn Resorts, Limited
8.9.1 Business Overview
8.9.2 Operating Segments
Table 87: Wynn Resorts, Limited Revenue by Segments, 2021 (Percentage, %)
8.9.3 Business Strategy
8.10 Entain Plc.
8.10.1 Business Overview
8.10.2 Operating Segments
Table 88: Entain Plc. Revenue by Segments; 2021 (Percentage, %)
8.10.3 Business Strategy
8.11 Evolution Gaming Group
8.11.1 Business Overview
8.11.2 Operating Regions
Table 89: Evolution Gaming Group Revenue by Regions; 2021 (Percentage, %)
8.11.3 Business Strategy
8.12 Draftkings Inc.
8.12.1 Business Overview
8.12.2 Operating Segments
Table 90: Draftkings Inc. Revenue by Segments; 2021 (Percentage, %)
8.12.3 Business Strategy

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