Theme Parks Market Research Reports & Industry Analysis
Competition in the theme park industry exists between the separate theme parks and the parent corporations that own and operate them. Demand within the theme park industry is dependent upon the state of a country’s economy and the personal income of the consumer. Individual theme park businesses focus their energies on effective marketing strategies in order to create profitability. Small companies prioritize catering to local markets, and/or offering unique attractions that consumers cannot find in every park. Large theme park corporations have economies of scale in advertizing and operating costs, and they also have the finances to build or purchase more popular and expensive rides to draw more patrons.
Theme Parks Industry Research & Market Reports
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Location Based Entertainment (LBE) Market by Technology (Virtual Reality (VR), Augmented Reality (AR), Projection Mapping), Offering (Hardware, Software, Services), Venue (Amusement Parks, Theme Parks, Arcades) and Region - Global Forecast to 2028
... entertainment market size is projected to grow from USD 3.5 billion in 2023 to USD 11.8 billion by 2028, at a CAGR of 27.3% during the forecast period. As technology becomes more accessible and affordable, ... Read More
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The World Market for Merry-Go-Rounds, Swings, Shooting Galleries, Fairground Amusements, and Traveling Circuses, Menageries, and Theatres: A 2024 Global Trade Perspective
... concerned with the market for merry-go-rounds, swings, shooting galleries, fairground amusements, traveling circuses, traveling menageries, and traveling theatres. With the globalization of this market, managers can no longer be contented with a local view. Nor ... Read More
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Photo Booth Market Size By Component (Solution, Service), By Type (Open, Enclosed), By Application (Document Photo, Entertainment [Amusement Parks, Shopping Centers, Retail Outlets, Events]), Industry Analysis Report, & Global Forecast, 2023 - 2032
... Booth Market is expected to grow at a noticeable CAGR through 2032, owing to the growing internet penetration and digitalization across American countries. These photo booths are gaining popularity due to their capacity to provide ... Read More
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Amusement Parks Global Market Opportunities And Strategies To 2032
... need to assess the global amusement parks market as it emerges from the COVID-19 shut down. Reasons to Purchase Gain a truly global perspective with the most comprehensive report available on this market covering 50 ... Read More
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Amusement And Recreation Servicess Data Insights and Market Report : United States
... arcades, golf courses, ski resorts, casinos, and other similar establishments. The industry caters to both domestic and international tourists and is an important contributor to the US economy. The industry provides employment opportunities to many ... Read More
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U.K. and Netherlands Holiday Park Management Software Market
... the historic year 2021, the base year of calculation is 2022 and the forecast period is 2023 to 2030. Market Segmentation U.K. and Netherlands Holiday Park Management Software Market, By Function (Park Operations, Financial Management, ... Read More
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Amusement Parks Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028
... reach US$ 68.8 Billion by 2028, exhibiting a growth rate (CAGR) of 4.8% during 2023-2028. Amusement parks refer to open-air recreational and entertainment zones that are based on fictional characters and themes. They are commercially ... Read More
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Amusement Parks in China - Industry Market Research Report
... and exciting ways to spend their leisure time and operators have improved their marketing and advertising strategies. However, due to the COVID-19 outbreak, all amusement parks had to cease operations in the first quarter of ... Read More
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Trolley Bus Market Analysis and Forecast to 2032: By Type (Pure Electric, Dual Powered), Application (Local Commute Transportation, Amusement Parks, Tourism, Others), and Region
... are required to complete the electrical circuit. This differs from a tram or streetcar, which normally uses the track as the return path, needing only one wire and one pole. They are also distinct from ... Read More
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Global Amusement Parks Market Growth (Status and Outlook) 2023-2029
... is a type of amusement park that bases its structures and attractions around a central theme, often featuring multiple areas with different themes. Unlike temporary and mobile funfairs and carnivals, amusement parks are stationary and ... Read More
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Canada Leisure Attractions Market Summary, Competitive Analysis and Forecast to 2026
... 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key Highlights The leisure attractions sector includes revenues generated by recreational attractions, such ... Read More
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Amusement Parks Market Intelligence Report - Global Forecast 2023-2030
... forecast period. Market Statistics: The report provides market sizing and forecasts across 7 major currencies - USD, EUR, JPY, GBP, AUD, CAD, and CHF; multiple currency support helps organization leaders to make better decisions. In ... Read More
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Research Report on Southeast Asia Theme Park Industry 2023-2032
... the tourism industry also promotes the development of the theme park industry in Southeast Asia. And as Southeast Asia's economy grows and residents' living standards improve, the consumer demand for theme parks expands, and the ... Read More
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Amusements Global Market Briefing 2023
... $66.1 and in terms of global GDP, the market was 0.48%. Amusements was the largest segment within the recreation market accounting for 35.7% followed by sports at 33.7% and arts at 30.5% respectively. Amusements Global ... Read More
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Amusement Parks Global Market Briefing 2023
... the market was $8.6 and in terms of global GDP, the market was 0.06%. Amusement parks was the second largest segment within the amusements market accounting for 13.0% preceded by gambling at 86.9%. Amusement Parks ... Read More
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Asia Pacific Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... entertainment market in Asia Pacific is expected to grow from US$ 347.49 million in 2022 to US$ 748.59 million by 2028. It is estimated to grow at a CAGR of 13.6% from 2022 to 2028. ... Read More
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North America Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... entertainment market in North America is expected to grow from US$ 581.20 million in 2022 to US$ 1,137.55 million by 2028. It is estimated to grow at a CAGR of 11.8% from 2022 to 2028. ... Read More
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South & Central America Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... The location-based entertainment market in South & Central America is expected to grow from US$ 10.21 million in 2022 to US$ 13.62 million by 2028. It is estimated to grow at a CAGR of 4.9% ... Read More
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Middle East & Africa Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... The location-based entertainment market in Middle East & Africa is expected to grow from US$ 44.40 million in 2022 to US$ 68.95 million by 2028. It is estimated to grow at a CAGR of 7.6% ... Read More
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2023 Carnivals, Circuses and Magic Shows Global Market Size & Growth Report with Updated Forecasts
... across 4 global regions, 22 subregions, and 216 countries. Historical data is from 2011 through 2022, with forecasts for 2023 and the next 5 years. The historical data utilizes in-depth survey results from companies in ... Read More
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2023 Amusement Parks and Arcades Global Market Size & Growth Report with Updated Forecasts
... global regions, 22 subregions, and 216 countries. Historical data is from 2011 through 2022, with forecasts for 2023 and the next 5 years. The historical data utilizes in-depth survey results from companies in the Amusement ... Read More
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2023 Amusement Parks Global Market Size & Growth Report with Updated Forecasts
... and 216 countries. Historical data is from 2011 through 2022, with forecasts for 2023 and the next 5 years. The historical data utilizes in-depth survey results from companies in the Amusement Parks industry combined with ... Read More
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Europe Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... market in Europe is expected to grow from US$ 461.61 million in 2022 to US$ 950.20 million by 2028. It is estimated to grow at a CAGR of 12.8% from 2022 to 2028. Mix of ... Read More
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Amusement Parks Market Analysis and Forecast to 2031: By Rides (Mechanical Rides, Water Rides, Other Rides), Age (Up to 18 Years, 19 to 35 Years, 36 to 50 Years, 51 to 65 Years, More than 65 Years), Revenue Source (Ticket, Food & Beverage, Merchandise, Hotels/Resorts, Others), and Region
... 65 Years), Revenue Source (Ticket, Food & Beverage, Merchandise, Hotels/Resorts, Others), and Region Since the opening of Coney Island, amusement parks have become increasingly popular and technologically advanced. Modern amusement parks feature a variety of ... Read More
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Location-based Entertainment Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Component (Hardware and Software), Technology (2-Dimensional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios)
... is expected to grow from US$ 1,444.92 million in 2022 to US$ 2,918.91 million by 2028. It is estimated to grow at a CAGR of 12.4% from 2022 to 2028. The development of 360-degree virtual ... Read More