Sports & Recreation Market Research Reports & Industry Analysis
Sports & Recreation Industry Research & Market Reports
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Kids Toys Market By End User (Unisex Toys , Toys for Boys , Toys for Girls ), By Product Type (Building Toys, Figurine Toys, Sports and Outdoor Toys, Others), By Distribution Channel (Hypermarket/Supermarket, Specialty Stores, Departmental Stores, Online Channels, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031
... Departmental Stores, Online Channels, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031 The global kids toys market size was valued at $65.8 billion in 2021, and is projected to reach $89.5 billion by 2031, growing ... Read More
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Used Bike Market By Distribution channel (C2C, B2C), By Source (Domestically Manufactured, Imported Bikes), By Engine capacity (50 to 125cc, 125 to 250cc, Above 250cc, Electric Drive), By Type (Standard, Sports, Cruiser bikes, Mopeds, Others), By Propulsion (ICE, Electric): Global Opportunity Analysis and Industry Forecast, 2021-2031
... By Propulsion (ICE, Electric): Global Opportunity Analysis and Industry Forecast, 2021-2031 A used bike is one that has been driven previously or that has been owned by one or more individuals. It is sometimes referred ... Read More
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Emerging Economies in Sport - Thematic Intelligence
... countries in Europe and North America, the landscape has been slowly shifting in the last couple of decades. Certain nations in Asia, including India and China, have been growing their economy rapidly, to a point ... Read More
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South America Esports Market Outlook, 2028
... this growth in gaming, there is also an increase in revenue. Among the countries with the largest market shares in South America are Brazil, followed by Argentina and Colombia. In these countries traditionally dominated by ... Read More
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Middle East & Africa Esports Market Outlook, 2028
... is expected to grow over the coming years. In recent years, gaming has changed radically. Not only have the games themselves evolved so has the way users engage with them. Each player competing against the ... Read More
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Asia-Pacific Esports Market Outlook, 2028
... region. Younger population influences the shift to a ‘mobile first’ mentality where the region’s increasing online population and high smartphone penetration contribute significantly to the growth of mobile esports. As infrastructure and internet connectivity continue ... Read More
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North America Esports Market Outlook, 2028
... gaming business propagates creativity by pushing the upper limits with respect to achievements. Video gaming is no longer a hobby exclusively for the young. As generations have grown up with video gaming as a common ... Read More
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FIH World Cup 2023 - Post Event Analysis
... World Champions after an enticing Final which saw them defeat Belgium on penalties. The report offers some insight and analysis around some of the key commercial outcomes of the tournament in India. Over $4 million ... Read More
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Global Esports Market Overview, 2023-28
... The rising popularity of online video games is the primary market factor driving the growth of the Esports market. Esports are competitions that take place in the world of video games and are gaining more ... Read More
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Global Esports Market Outlook, 2028
... turns online gaming into a spectator sport. It mimics the experience of watching a professional sporting event, except instead of watching a physical event, spectators watch video gamers compete against each other. Gaming is no ... Read More
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Japan Sports Broadcasting Media (Television and Telecommunications) Landscape
... detailed forecasts of key indicators up to 2027. The report analyses the television, SVOD, mobile handset and residential fixed-line broadband sectors, as well as a review of major sports media rights. Key Highlights SPOTV NOW, ... Read More
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Europe Esports Market Outlook, 2028
... market. Europe games market is majorly acquired by the major countries such Germany, the United Kingdom, France and Italy. With more than 77% penetration of smartphones in Europe, more than 30% population of Europe plays ... Read More
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Global Basketball Shooting Machine Market Growth 2023-2029
... comprehensive analysis by region and market sector of projected Basketball Shooting Machine sales for 2023 through 2029. With Basketball Shooting Machine sales broken down by region, market sector and sub-sector, this report provides a detailed ... Read More
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Esports Market Size, Share, Trends and Analysis by Region, Revenue Stream (Sponsorship, Media Rights, Digital, Tickets and Merchandise, Publisher Fees, Streaming), Gaming Genre (MOBA, RTS, FPS, Battle Royale, Others) and Segment Forecast, 2022-2030
... Esports market size was valued at US$1.39 billion in 2022. The market is expected to grow at a CAGR of 16.7% during the forecast period (2022-2030). The Esports market report provides an executive-level overview of ... Read More
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Business of Formula E 2022-23 - Property Profile, Sponsorship and Media Landscape
... media rights and team sponsorship portfolios Teams are introducing the new Gen3 car, which will bring more power and entertainment to the sport. Standard car power is increasing from 250kW to 350kW, signifying a new ... Read More
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Business of Tennis Grand Slams 2023 - Property Profile, Sponsorship and Media Landscape
... Open. The report takes a closer look at the slams individually and breaks down where the main sources of revenue comes from. The US Open is the biggest earning of the tennis grand slams whilst ... Read More
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China Esports Market Overview, 2028
... video game genres, with the most popular being first-person shooters, real-time strategy, fighting, multiplayer online battle arenas (MOBAs), and others. Those aged between 18-34 account for the majority of eSports viewers, with those aged 25-34 ... Read More
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Australia Esports Market Overview, 2028
... genres, with the most popular being first-person shooters, real-time strategy (RTS), fighting, multiplayer online battle arena (MOBA), and others. Esports titles are held in Oceania. From my observations and reports, eSports is developing quite well ... Read More
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Colombia Esports Market Overview, 2028
... $125,035.98 USD won, making up 15.15% of all earnings by Colombian players. Javier Janoz CFI Munoz is the highest earning Colombian player with $44,474.62 USD in prize money won overall, with $13,500.00 USD or 30.35% ... Read More
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Mexico Esports Market Overview, 2028
... the United States, and being the regional headquarters of large video game companies such as Riot Games and Ubisoft. Mexico closed 2020 with around 72.3 million gamers, of whom 11.1 million consumed eSports tournaments. Mexico ... Read More
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Italy Esports Market Overview, 2028
... ages of 16 and 65. Furthermore, in a European comparison, the Italian esports audience has one of the highest shares of regular users (just after Spain and Poland), with around 27% of consumers enjoying esports ... Read More
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South Korea Esports Market Overview, 2028
... with the most popular being first-person shooters, real-time strategy (RTS), fighting, multiplayer online battle arena (MOBA), and others. According to our research, South Korea stands as a video gaming powerhouse, having hosted many of the ... Read More
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India Esports Market Overview, 2028
... India Esports market. Furthermore, the shifting consumer preference for online and mobile gaming tournament participation as a recreational activity is propelling market growth. Esports organisers provide lucrative opportunities to game developers, gamers, and influencers, such ... Read More
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Canada Esports Market Overview, 2028
... sports organisations and celebrities. It’s no surprise, as the stakes are high. Consider this: at the most recent in-person Fortnite World Cup, a 16-year-old won USD $3 million in prize money. Or that the winning ... Read More
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Argentina Esports Market Overview, 2028
... online battle arena (MOBA), and others. There have been 1,046 Argentine esports players that have been awarded a total of $7,116,655.27 USD in prize money across 1,533 tournaments. Fortnite was the highest-paying game, with $2,071,577.03 ... Read More