Sports & Recreation Market Research Reports & Industry Analysis


Sports & Recreation Industry Research & Market Reports

  • Japan Sports Broadcasting Media (Television and Telecommunications) Landscape

    ... detailed forecasts of key indicators up to 2027. The report analyses the television, SVOD, mobile handset and residential fixed-line broadband sectors, as well as a review of major sports media rights. Key Highlights SPOTV NOW, ... Read More

  • Europe Esports Market Outlook, 2028

    ... market. Europe games market is majorly acquired by the major countries such Germany, the United Kingdom, France and Italy. With more than 77% penetration of smartphones in Europe, more than 30% population of Europe plays ... Read More

  • Global Basketball Shooting Machine Market Growth 2023-2029

    ... comprehensive analysis by region and market sector of projected Basketball Shooting Machine sales for 2023 through 2029. With Basketball Shooting Machine sales broken down by region, market sector and sub-sector, this report provides a detailed ... Read More

  • Esports Market Size, Share, Trends and Analysis by Region, Revenue Stream (Sponsorship, Media Rights, Digital, Tickets and Merchandise, Publisher Fees, Streaming), Gaming Genre (MOBA, RTS, FPS, Battle Royale, Others) and Segment Forecast, 2022-2030

    ... Esports market size was valued at US$1.39 billion in 2022. The market is expected to grow at a CAGR of 16.7% during the forecast period (2022-2030). The Esports market report provides an executive-level overview of ... Read More

  • Global Scuba Diving Equipment Market Research Report 2022 - Market Size, Current Insights and Development Trends

    ... Equipment can help you turn from a land resident into an aquatic creature – although only lasting for a while. Masks can help you see more clearly. Scuba regulators and gas canisters provide the air ... Read More

  • Business of Formula E 2022-23 - Property Profile, Sponsorship and Media Landscape

    ... media rights and team sponsorship portfolios Teams are introducing the new Gen3 car, which will bring more power and entertainment to the sport. Standard car power is increasing from 250kW to 350kW, signifying a new ... Read More

  • Business of Tennis Grand Slams 2023 - Property Profile, Sponsorship and Media Landscape

    ... Open. The report takes a closer look at the slams individually and breaks down where the main sources of revenue comes from. The US Open is the biggest earning of the tennis grand slams whilst ... Read More

  • China Esports Market Overview, 2028

    ... video game genres, with the most popular being first-person shooters, real-time strategy, fighting, multiplayer online battle arenas (MOBAs), and others. Those aged between 18-34 account for the majority of eSports viewers, with those aged 25-34 ... Read More

  • Australia Esports Market Overview, 2028

    ... genres, with the most popular being first-person shooters, real-time strategy (RTS), fighting, multiplayer online battle arena (MOBA), and others. Esports titles are held in Oceania. From my observations and reports, eSports is developing quite well ... Read More

  • Colombia Esports Market Overview, 2028

    ... $125,035.98 USD won, making up 15.15% of all earnings by Colombian players. Javier Janoz CFI Munoz is the highest earning Colombian player with $44,474.62 USD in prize money won overall, with $13,500.00 USD or 30.35% ... Read More

  • Mexico Esports Market Overview, 2028

    ... the United States, and being the regional headquarters of large video game companies such as Riot Games and Ubisoft. Mexico closed 2020 with around 72.3 million gamers, of whom 11.1 million consumed eSports tournaments. Mexico ... Read More

  • Italy Esports Market Overview, 2028

    ... ages of 16 and 65. Furthermore, in a European comparison, the Italian esports audience has one of the highest shares of regular users (just after Spain and Poland), with around 27% of consumers enjoying esports ... Read More

  • South Korea Esports Market Overview, 2028

    ... with the most popular being first-person shooters, real-time strategy (RTS), fighting, multiplayer online battle arena (MOBA), and others. According to our research, South Korea stands as a video gaming powerhouse, having hosted many of the ... Read More

  • India Esports Market Overview, 2028

    ... India Esports market. Furthermore, the shifting consumer preference for online and mobile gaming tournament participation as a recreational activity is propelling market growth. Esports organisers provide lucrative opportunities to game developers, gamers, and influencers, such ... Read More

  • Canada Esports Market Overview, 2028

    ... sports organisations and celebrities. It’s no surprise, as the stakes are high. Consider this: at the most recent in-person Fortnite World Cup, a 16-year-old won USD $3 million in prize money. Or that the winning ... Read More

  • Argentina Esports Market Overview, 2028

    ... online battle arena (MOBA), and others. There have been 1,046 Argentine esports players that have been awarded a total of $7,116,655.27 USD in prize money across 1,533 tournaments. Fortnite was the highest-paying game, with $2,071,577.03 ... Read More

  • Russia Esports Market Overview, 2028

    ... are roughly 60% men and 40% women, with an average income of 45,000 rubbles per capita. Analysts note a significant increase in the percentage of fans by the end of 2022: one-quarter of the fans ... Read More

  • United Arab Emirates (UAE) Esports Market Overview, 2028

    ... diverse region. The average gamer in the country is expected to spend around USD 115 per year on gaming. In the online population, 70% of women and 74% of men play mobile games, 49% of ... Read More

  • United States (USA) Esports Market Overview, 2028

    ... of sports competition, with the formation of leagues and organizations such as the National Association of Collegiate Esports (NACE) and the National Basketball Association's NBA 2K League. Major brands and companies are also investing in ... Read More

  • Saudi Arabia Esports Market Overview, 2028

    ... being first-person shooters, real-time strategy, fighting, multiplayer online battle arenas (MOBAs), and others. Riyadh and several companies have increased their investments in order to accelerate the sector's development and boost economic benefits, including job creation. ... Read More

  • Germany Esports Market Overview, 2028

    ... percent play computer and video games competitively on a daily or weekly basis. These impressive numbers were announced by the German Games Industry Association in summer 2021, based on the data of a representative survey ... Read More

  • Brazil Esports Market Overview, 2028

    ... and tablets, and around 15.3% of payers use iOS. More and more young players are viewing esports and gaming as an escape from poverty, resulting in a booming ecosystem that is increasingly appealing to teams ... Read More

  • Japan Esports Market Overview, 2028

    ... online battle arena (MOBA), and others. According to our research, while Japan is a leading player in video games, having created the Super Nintendo and Sony's PlayStation, the gaming trailblazer has taken its time to ... Read More

  • United Kingdom (UK) Esports Market Overview, 2028

    ... million adults in the UK say they watch esports and other competitive gaming events, and esports contribute more than £111.5 million to the UK's GDP each year. The United Kingdom has a sizable esports fan ... Read More

  • France Esports Market Overview, 2028

    ... be included in the 2024 Paris Olympics in some capacity. In recent years, the French scene has grown in popularity, particularly among League of Legends players and teams like Karmine Corp. In fact, during the ... Read More

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