Sports Business Market Research Reports & Industry Analysis
The sports business industry is interdisciplinary and may involved planning sporting events and effectively marketing for sports, as well as working with accounting, communications, law, and psychology skills. Careers in this industry may include, but are not limited to, sports managers, sports agents, and/or publicists. The sports business industry tackles the development of risk management plans for any legal issues that may occur, the negotiations of contracts for players in the industry, and/or strategies for effective media relations.
The sports business industry endures competition within itself, from major sports business corporations, to smaller companies, to individual businesses. It is imperative that each establishment and employee must strive to market themselves in the sports world to garner business and clients. Demand in this industry is linked to personal consumer income, as attendance at sporting events depends upon admission fees, ticket sales, and sporting paraphernalia retailing.
Sports Business Industry Research & Market Reports
-
Emerging Economies in Sport - Thematic Intelligence
... countries in Europe and North America, the landscape has been slowly shifting in the last couple of decades. Certain nations in Asia, including India and China, have been growing their economy rapidly, to a point ... Read More
-
Middle East & Africa Esports Market Outlook, 2028
... is expected to grow over the coming years. In recent years, gaming has changed radically. Not only have the games themselves evolved so has the way users engage with them. Each player competing against the ... Read More
-
Asia-Pacific Esports Market Outlook, 2028
... region. Younger population influences the shift to a ‘mobile first’ mentality where the region’s increasing online population and high smartphone penetration contribute significantly to the growth of mobile esports. As infrastructure and internet connectivity continue ... Read More
-
North America Esports Market Outlook, 2028
... gaming business propagates creativity by pushing the upper limits with respect to achievements. Video gaming is no longer a hobby exclusively for the young. As generations have grown up with video gaming as a common ... Read More
-
FIH World Cup 2023 - Post Event Analysis
... World Champions after an enticing Final which saw them defeat Belgium on penalties. The report offers some insight and analysis around some of the key commercial outcomes of the tournament in India. Over $4 million ... Read More
-
Global Esports Market Overview, 2023-28
... The rising popularity of online video games is the primary market factor driving the growth of the Esports market. Esports are competitions that take place in the world of video games and are gaining more ... Read More
-
Global Esports Market Outlook, 2028
... turns online gaming into a spectator sport. It mimics the experience of watching a professional sporting event, except instead of watching a physical event, spectators watch video gamers compete against each other. Gaming is no ... Read More
-
Japan Sports Broadcasting Media (Television and Telecommunications) Landscape
... detailed forecasts of key indicators up to 2027. The report analyses the television, SVOD, mobile handset and residential fixed-line broadband sectors, as well as a review of major sports media rights. Key Highlights SPOTV NOW, ... Read More
-
Europe Esports Market Outlook, 2028
... market. Europe games market is majorly acquired by the major countries such Germany, the United Kingdom, France and Italy. With more than 77% penetration of smartphones in Europe, more than 30% population of Europe plays ... Read More
-
Esports Market Size, Share, Trends and Analysis by Region, Revenue Stream (Sponsorship, Media Rights, Digital, Tickets and Merchandise, Publisher Fees, Streaming), Gaming Genre (MOBA, RTS, FPS, Battle Royale, Others) and Segment Forecast, 2022-2030
... Esports market size was valued at US$1.39 billion in 2022. The market is expected to grow at a CAGR of 16.7% during the forecast period (2022-2030). The Esports market report provides an executive-level overview of ... Read More
-
Global Leisure and Landscaping Artificial Turf Market Growth 2023-2029
... Turf sales in 2022, providing a comprehensive analysis by region and market sector of projected Leisure and Landscaping Artificial Turf sales for 2023 through 2029. With Leisure and Landscaping Artificial Turf sales broken down by ... Read More
-
Business of Formula E 2022-23 - Property Profile, Sponsorship and Media Landscape
... media rights and team sponsorship portfolios Teams are introducing the new Gen3 car, which will bring more power and entertainment to the sport. Standard car power is increasing from 250kW to 350kW, signifying a new ... Read More
-
Business of Tennis Grand Slams 2023 - Property Profile, Sponsorship and Media Landscape
... Open. The report takes a closer look at the slams individually and breaks down where the main sources of revenue comes from. The US Open is the biggest earning of the tennis grand slams whilst ... Read More
-
China Esports Market Overview, 2028
... video game genres, with the most popular being first-person shooters, real-time strategy, fighting, multiplayer online battle arenas (MOBAs), and others. Those aged between 18-34 account for the majority of eSports viewers, with those aged 25-34 ... Read More
-
Australia Esports Market Overview, 2028
... genres, with the most popular being first-person shooters, real-time strategy (RTS), fighting, multiplayer online battle arena (MOBA), and others. Esports titles are held in Oceania. From my observations and reports, eSports is developing quite well ... Read More
-
Colombia Esports Market Overview, 2028
... $125,035.98 USD won, making up 15.15% of all earnings by Colombian players. Javier Janoz CFI Munoz is the highest earning Colombian player with $44,474.62 USD in prize money won overall, with $13,500.00 USD or 30.35% ... Read More
-
Mexico Esports Market Overview, 2028
... the United States, and being the regional headquarters of large video game companies such as Riot Games and Ubisoft. Mexico closed 2020 with around 72.3 million gamers, of whom 11.1 million consumed eSports tournaments. Mexico ... Read More
-
Italy Esports Market Overview, 2028
... ages of 16 and 65. Furthermore, in a European comparison, the Italian esports audience has one of the highest shares of regular users (just after Spain and Poland), with around 27% of consumers enjoying esports ... Read More
-
South Korea Esports Market Overview, 2028
... with the most popular being first-person shooters, real-time strategy (RTS), fighting, multiplayer online battle arena (MOBA), and others. According to our research, South Korea stands as a video gaming powerhouse, having hosted many of the ... Read More
-
India Esports Market Overview, 2028
... India Esports market. Furthermore, the shifting consumer preference for online and mobile gaming tournament participation as a recreational activity is propelling market growth. Esports organisers provide lucrative opportunities to game developers, gamers, and influencers, such ... Read More
-
Canada Esports Market Overview, 2028
... sports organisations and celebrities. It’s no surprise, as the stakes are high. Consider this: at the most recent in-person Fortnite World Cup, a 16-year-old won USD $3 million in prize money. Or that the winning ... Read More
-
Argentina Esports Market Overview, 2028
... online battle arena (MOBA), and others. There have been 1,046 Argentine esports players that have been awarded a total of $7,116,655.27 USD in prize money across 1,533 tournaments. Fortnite was the highest-paying game, with $2,071,577.03 ... Read More
-
Russia Esports Market Overview, 2028
... are roughly 60% men and 40% women, with an average income of 45,000 rubbles per capita. Analysts note a significant increase in the percentage of fans by the end of 2022: one-quarter of the fans ... Read More
-
United Arab Emirates (UAE) Esports Market Overview, 2028
... diverse region. The average gamer in the country is expected to spend around USD 115 per year on gaming. In the online population, 70% of women and 74% of men play mobile games, 49% of ... Read More
-
United States (USA) Esports Market Overview, 2028
... of sports competition, with the formation of leagues and organizations such as the National Association of Collegiate Esports (NACE) and the National Basketball Association's NBA 2K League. Major brands and companies are also investing in ... Read More