Sports Business Market Research Reports & Industry Analysis
The sports business industry is interdisciplinary and may involved planning sporting events and effectively marketing for sports, as well as working with accounting, communications, law, and psychology skills. Careers in this industry may include, but are not limited to, sports managers, sports agents, and/or publicists. The sports business industry tackles the development of risk management plans for any legal issues that may occur, the negotiations of contracts for players in the industry, and/or strategies for effective media relations.
The sports business industry endures competition within itself, from major sports business corporations, to smaller companies, to individual businesses. It is imperative that each establishment and employee must strive to market themselves in the sports world to garner business and clients. Demand in this industry is linked to personal consumer income, as attendance at sporting events depends upon admission fees, ticket sales, and sporting paraphernalia retailing.
Sports Business Industry Research & Market Reports
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South Korea Esports Market Overview, 2028
... with the most popular being first-person shooters, real-time strategy (RTS), fighting, multiplayer online battle arena (MOBA), and others. According to our research, South Korea stands as a video gaming powerhouse, having hosted many of the ... Read More
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India Esports Market Overview, 2028
... India Esports market. Furthermore, the shifting consumer preference for online and mobile gaming tournament participation as a recreational activity is propelling market growth. Esports organisers provide lucrative opportunities to game developers, gamers, and influencers, such ... Read More
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Canada Esports Market Overview, 2028
... sports organisations and celebrities. It’s no surprise, as the stakes are high. Consider this: at the most recent in-person Fortnite World Cup, a 16-year-old won USD $3 million in prize money. Or that the winning ... Read More
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Argentina Esports Market Overview, 2028
... online battle arena (MOBA), and others. There have been 1,046 Argentine esports players that have been awarded a total of $7,116,655.27 USD in prize money across 1,533 tournaments. Fortnite was the highest-paying game, with $2,071,577.03 ... Read More
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Russia Esports Market Overview, 2028
... are roughly 60% men and 40% women, with an average income of 45,000 rubbles per capita. Analysts note a significant increase in the percentage of fans by the end of 2022: one-quarter of the fans ... Read More
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United Arab Emirates (UAE) Esports Market Overview, 2028
... diverse region. The average gamer in the country is expected to spend around USD 115 per year on gaming. In the online population, 70% of women and 74% of men play mobile games, 49% of ... Read More
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United States (USA) Esports Market Overview, 2028
... of sports competition, with the formation of leagues and organizations such as the National Association of Collegiate Esports (NACE) and the National Basketball Association's NBA 2K League. Major brands and companies are also investing in ... Read More
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Saudi Arabia Esports Market Overview, 2028
... being first-person shooters, real-time strategy, fighting, multiplayer online battle arenas (MOBAs), and others. Riyadh and several companies have increased their investments in order to accelerate the sector's development and boost economic benefits, including job creation. ... Read More
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Germany Esports Market Overview, 2028
... percent play computer and video games competitively on a daily or weekly basis. These impressive numbers were announced by the German Games Industry Association in summer 2021, based on the data of a representative survey ... Read More
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Brazil Esports Market Overview, 2028
... and tablets, and around 15.3% of payers use iOS. More and more young players are viewing esports and gaming as an escape from poverty, resulting in a booming ecosystem that is increasingly appealing to teams ... Read More
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Japan Esports Market Overview, 2028
... online battle arena (MOBA), and others. According to our research, while Japan is a leading player in video games, having created the Super Nintendo and Sony's PlayStation, the gaming trailblazer has taken its time to ... Read More
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United Kingdom (UK) Esports Market Overview, 2028
... million adults in the UK say they watch esports and other competitive gaming events, and esports contribute more than £111.5 million to the UK's GDP each year. The United Kingdom has a sizable esports fan ... Read More
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France Esports Market Overview, 2028
... be included in the 2024 Paris Olympics in some capacity. In recent years, the French scene has grown in popularity, particularly among League of Legends players and teams like Karmine Corp. In fact, during the ... Read More
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Spain Esports Market Overview, 2028
... in the Americas or Asia. However, with esports mainstays like MAD Lions and G2 Esports hailing from Spain, every esports fan is aware of the Spanish esports scene's industry impact. EA Sports' FIFA competitions are ... Read More
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South Africa Esports Market Overview, 2028
... the case in South Africa. Things will improve significantly as more young players enter the scene. The potential is already there, as evidenced by South African players' performances in CS:GO and FIFA. Things should improve ... Read More
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Global Player Tracking Market Size study & Forecast, by Component (Solution, Services), by End-User (Individual Sports, Team Sports), by Application (Fitness Tracking, Performance Tracking, Fraud Detection, Player Safety) and Regional Analysis, 2022-2029
... Market is valued at approximately USD 4.38 billion in 2021 and is anticipated to grow with a healthy growth rate of more than 27.8% over the forecast period 2022-2029. Player Tracking is defined as the ... Read More
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Global Stadium Seating Market Size study & Forecast, by Material (Metal, Wood, Plastic), by Type (Fixed Seating, Telescopic Seating, Bleachers/Grandstands), by Application (Indoor Stadium, Outdoor Stadium), by Design (Foldable, Non-Foldable), and Regional Analysis, 2022-2029
... Stadium Seating Market is valued at approximately USD 1.73 billion in 2021 and is anticipated to grow with a healthy growth rate of more than 1.7% over the forecast period 2022-2029. Stadium seating is a ... Read More
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Environmental Trends in Sport - Thematic Intelligence
... in the spotlight in 2022. Financial institutions, businesses, and governments have increased their efforts to align with UN SDGs. We expect this trend to continue in 2023. Who Should Buy Senior executives and ESG executives ... Read More
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United Kingdom (UK) World Cup Retail Market - Analyzing Trends, Consumer Attitudes and Major Players
... GlobalData's Retail Occasions series, and offers a comprehensive insight into the consumer dynamics and spending habits of UK consumers for the World Cup. The report analyses the major players, the main trends, and consumer attitudes. ... Read More
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Sports Global Market Briefing 2023
... was $62.3 and in terms of global GDP, the market was 0.45%. Sports was the second largest segment within the recreation market accounting for 33.7% preceded and followed by amusements at 35.7% and arts at ... Read More
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Spectator Sports Global Market Briefing 2023
... the market was $22.3 and in terms of global GDP, the market was 0.16%. Spectator sports was the second largest segment within the sports market accounting for 35.8% preceded by participatory sports at 64.1%. Spectator ... Read More
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Sports And Arts Promoters Global Market Briefing 2023
... per capita consumption, the market was $28.4 and in terms of global GDP, the market was 0.20%. Sports and arts promoters was the largest segment within the arts market accounting for 50.3% followed by independent ... Read More
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North America Fantasy Sports Market - Growth, Trends, Covid-19 Impact, and Forecasts (2023 - 2028)
... Highlights The growing fame of players in different sports, the popularity of football, increasing investment in internet infrastructure, and the launch of fantasy sports applications are the principal determinants that will give tremendous growth possibilities ... Read More
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Business of National Basketball Association (NBA) 2022-23 - Property Profile, Sponsorship and Media Landscape
... league from a social media, sponsorship and media perspective. It also takes a closer look at the commercial setups of all the teams on an individual basis. This season the NBA has 2 individual broadcast ... Read More
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Global Motorsports Club Market Growth (Status and Outlook) 2023-2029
... (LP Information)' newest research report, the “Motorsports Club Industry Forecast” looks at past sales and reviews total world Motorsports Club sales in 2022, providing a comprehensive analysis by region and market sector of projected Motorsports ... Read More