Entertainment Market Research Reports & Industry Analysis
The entertainment industry is constantly evolving with new innovations and ideas for the market. E-books are becoming increasingly common and make up a good portion of present book sales. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Radio and digital downloads are readily available online as well. Cellular devices have become a media device in the entertainment industry as well, and televisions are being created and sold with high definition and three-dimensional capabilities.
As there are so many differing forms of entertainment, the competition within this industry is steep. Companies and sub-industries are constantly in competition with each other for viewership, subscriptions, and sales. Consumers are demanding more of entertainment and entertainment products.
Entertainment Industry Research & Market Reports
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Booking Agencies and Film Libraries - 2023 U.S. Market Research Report with Updated COVID-19 & Recession Risk Forecasts
... and in-depth assessments of the industry in the United States with over 100+ data sets covering 2014-2027. This Kentley Insights report is full of industry insights including historical and forecasted market size, revenue and industry ... Read More
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RV Parks and Campgrounds - 2023 U.S. Market Research Report with Updated COVID-19 & Recession Risk Forecasts
... assessments of the industry in the United States with over 100+ data sets covering 2014-2027. This Kentley Insights report is full of industry insights including historical and forecasted market size, revenue and industry breakdowns by ... Read More
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RV Parks and Recreational Camps - 2023 U.S. Market Research Report with Updated COVID-19 & Recession Risk Forecasts
... and in-depth assessments of the industry in the United States with over 100+ data sets covering 2014-2027. This Kentley Insights report is full of industry insights including historical and forecasted market size, revenue and industry ... Read More
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Sports Franchises and Clubs - 2023 U.S. Market Research Report with Updated COVID-19 & Recession Risk Forecasts
... assessments of the industry in the United States with over 100+ data sets covering 2014-2027. This Kentley Insights report is full of industry insights including historical and forecasted market size, revenue and industry breakdowns by ... Read More
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Concert and Event Promotion - 2023 U.S. Market Research Report with Updated COVID-19 & Recession Risk Forecasts
... assessments of the industry in the United States with over 100+ data sets covering 2014-2027. This Kentley Insights report is full of industry insights including historical and forecasted market size, revenue and industry breakdowns by ... Read More
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Celebrity and Sports Agents - 2023 U.S. Market Research Report with Updated COVID-19 & Recession Risk Forecasts
... assessments of the industry in the United States with over 100+ data sets covering 2014-2027. This Kentley Insights report is full of industry insights including historical and forecasted market size, revenue and industry breakdowns by ... Read More
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Sports Arenas and Entertainment Facilities - 2023 U.S. Market Research Report with Updated COVID-19 & Recession Risk Forecasts
... and in-depth assessments of the industry in the United States with over 100+ data sets covering 2014-2027. This Kentley Insights report is full of industry insights including historical and forecasted market size, revenue and industry ... Read More
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2023 Bowling Centers Global Market Size & Growth Report with Updated COVID-19 & Recession Risk Forecasts
... global regions, 22 subregions, and 216 countries. Historical data is from 2011 through 2022, with forecasts for 2023 and 2027. The historical data utilizes in-depth survey results from companies in the Bowling Centers industry combined ... Read More
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Sports Apparel Market Forecasts to 2030 – Global Analysis By Product Type (Hoodies & Sweatshirts, Jackets & Vests, Tops & T-Shirts and Other Product Types), Sport (Soccer, Badminton, Baseball and Other Sports), Sales Channel, End User and By Geography
... User and By Geography According to Stratistics MRC, the Global Sports Apparel Market is accounted for $207.75 billion in 2023 and is expected to reach $317.26 billion by 2030 growing at a CAGR of 6.2% ... Read More
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Ambient Temperature Logger Market Forecasts to 2030 – Global Analysis By Type (Wireless Sensor and Wired Sensor), By Application (Buildings, Museums, Restaurants, Factories and Other Applications) and By Geography
... Ambient Temperature Logger Market is growing at a CAGR of 3.7% during the forecast period. The Ambient Temperature Logger market focused on temperature data logging and monitoring devices. These loggers are designed to track and ... Read More
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Global Amusement Parks and Theme Parks Market Professional Survey by Types, Applications, and Players, with Regional Growth Rate Analysis and Development Situation, from 2023 to 2028
... and market growth of the Amusement Parks and Theme Parks industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of Amusement Parks and Theme ... Read More
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ANTA Sports Products Ltd (2020:HKG) Strategic SWOT, PESTLE and Financial Insight - A 360° Review of Opportunities, Challenges and Risk, Corporate and ESG Strategies, Competitive Intelligence, Financial and Operational KPI’s, and Recent Trends
... ANTA Sports Products Ltd (2020 : HKG) Strategic SWOT, PESTLE Analysis and Financial Insight - Assessment of Opportunities, Challenges and Risk, Corporate and ESG Strategies, Competitive Intelligence, Financial and Operational KPI’s, and Recent Trends Report ... Read More
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Global Harness Saddlery Equipment Market 2024-2028
... harness saddlery equipment market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current ... Read More
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Worldwide Digital PC and Mac Gaming Forecast, 2023–2027: ARPU Ticks Up as MAUs Flatline and Live Service Games Shine
... Western Europe, Asia/Pacific (including Japan), and a combined rest of world (ROW) region. From a gamer perspective, the digital PC gaming market includes players aged 16+ who game at least monthly on Windows, macOS, Linux/GNU, ... Read More
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Home Fitness Equipment Global Market Opportunities And Strategies To 2032
... Direct SellingCovering: Peloton Interactive, Inc.; Life Fitness; Johnson Health Tech; Nautilus, Inc.; Technogym S.p.A Home Fitness Equipment Global Market Opportunities And Strategies To 2032 from The Business Research Company provides the strategists; marketers and senior ... Read More
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Stadium Seating Market Forecasts to 2030 – Global Analysis By Type (Bleachers/Grandstand, Telescopic Seating and Fixed Seating), Material (Plastic, Wood and Metal), Design, Application and By Geography
... Market is accounted for $1.85 billion in 2023 and is expected to reach $2.86 billion by 2030 growing at a CAGR of 6.4% during the forecast period. A type of seating configuration that guarantees the ... Read More
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Gambling Market in UK 2024-2028
... market in UK provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current market ... Read More
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Internet Service Markets in China
... maintains a high speed growth which has been stimulated by the consecutive increases of industrial output, imports & exports, consumer consumption and capital investment for over two decades. This new study examines China's economic trends, ... Read More
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EMEA Non-Alcoholic Beverages Sports Sponsorship Landscape, 2022 - Analysing Biggest Deals, Sports League, Brands and Case Studies
... and sector and brand analysis. Coca-Cola is the most active brand in the sector with 109 partnerships in 2023, thanks to agreements with significant organizations and teams including FC Barcelona, The Football Association, the German ... Read More
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Metaverse Market by Component (Hardware (AR Devices, VR Devices, MR Devices), Software, Professional Services), Vertical (Consumer, Commercial, Industrial Manufacturing), & Region(North America, APAC, Europe,MEA, Latin America) - Global Forecast to 2030
... is expected to grow from 83.9 Billion in 2023 to USD 1,303.4 Billion by 2030 at a Compound Annual Growth Rate (CAGR) of 48.0% during the forecast period. The video game industry has played a ... Read More
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Global Anime Market: Industry Trends and Forecast
... genre, and geography. The report covers all anime licensing, from merchandising to broadcasting and streaming platforms. This report also includes a concise history of the anime industry from its beginnings in the early 1900s to ... Read More
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APAC Non-Alcoholic Beverages Sports Sponsorship Landscape, 2022 - Analysing Biggest Deals, Sports League, Brands and Case Studies
... and sector and brand analysis. Coca-Cola is the most active brand from the sector with 41 partnerships in 2023, thanks to partnerships with organizations and teams including V8 Supercars Australia, Thai League 1 and FC ... Read More
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Lotteries in Australia - Industry Market Research Report
... through 2023-24, to an estimated $13.5 billion. The industry has benefited high levels of government stimulus that boosted spending gambling services unaffected by lockdowns, like lotteries. The development of online selling capacity also accelerated revenue ... Read More
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Playtime at the Movies: How Big Screen Features Propel Toy Sales
... games companies are making film adaptations of classic toys to generate additional revenues from content and spur sales of toys and games. Euromonitor International's Playtime at the Movies: How Big Screen Features Propel Toy Sales ... Read More
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IDC Perspective: How Live Service Games Raise CSAT and Drive Additional Revenue by Pushing the Customer Experience Envelope
... live service games. The performance of these game types is considered from a monthly user, revenue, and mergers and acquisitions (M&As) standpoint. We conclude that live service games are generally outperforming the other two game ... Read More