Entertainment Market Research Reports & Industry Analysis
The entertainment industry is constantly evolving with new innovations and ideas for the market. E-books are becoming increasingly common and make up a good portion of present book sales. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Radio and digital downloads are readily available online as well. Cellular devices have become a media device in the entertainment industry as well, and televisions are being created and sold with high definition and three-dimensional capabilities.
As there are so many differing forms of entertainment, the competition within this industry is steep. Companies and sub-industries are constantly in competition with each other for viewership, subscriptions, and sales. Consumers are demanding more of entertainment and entertainment products.
Entertainment Industry Research & Market Reports
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Global Sports Equipment Market Professional Survey by Types, Applications, and Players, with Regional Growth Rate Analysis and Development Situation, from 2023 to 2028
... of the Sports Equipment industry between the year 2018 to 2028, and breaks down according to the product type, downstream application, and consumption area of Sports Equipment. The report also introduces players in the industry ... Read More
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Cultural Tourism Market, By Type (Heritage Sites, Religious Sites, Parks & Gardens, Museums, Monuments, and Others), By Purpose of Visit (Pilgrimage, Leisure, Educational/Study, Photography/Art, and Others), By Traveler Type (Solo Travelers, Friends/Families, and Others), By Geography (North America, Latin America, Europe, Asia Pacific, Middle East & Africa)
... Geography (North America, Latin America, Europe, Asia Pacific, Middle East & Africa) Cultural tourism refers to tours and visits undertaken by people to experience the culture of local communities in terms of their arts, heritage, ... Read More
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Online Lottery Market Report by Product Type (The Lotto, Quizzes Type Lottery, Numbers Game, Scratch-off Instant Games, and Others), Platform (Desktop, Mobile/App-based), and Region 2024-2032
... in 2023. Looking forward, IMARC Group expects the market to reach US$ 17.7 Billion by 2032, exhibiting a growth rate (CAGR) of 5.37% during 2024-2032. Online lottery refers to a system of gambling that involves ... Read More
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Film, Video & Television Programme Production in Ireland - Industry Market Research Report
... scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry key players and their market Read More
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Racing & Individual Sports in the US - Industry Market Research Report
... five years. Amid a vast increase in media exposure to meet demand from die-hard sports fans, the industry has continually grown in popularity alongside the Sports Franchises industry (IBISWorld report 71121a). Nonetheless, unlike sports franchises, ... Read More
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Motion Picture Production in the UK - Industry Market Research Report
... from the US. This means that external factors significantly sway the success of the industry, like the exchange rate between the US dollar and the pound, film tax incentives and credit availability. Advances in film ... Read More
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Botanical & Zoological Gardens in the UK - Industry Market Research Report
... consumer preferences and a period of poor economic conditions. Revenue comes from entrance fees and retail sales made in facilities, but grants and donations are possibly the most important, given a big chunk of establishments ... Read More
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2024 Global Corporate Wellness Solutions Market Industry (2030 Outlook)
... Global Advanced Market Outlook reports provide market size data for a three-year historical trend (2018-2021), a three-year forecast estimate trends (2022-2024), and a five-year outlook projection (2025-2030) for 46 countries. Market and product shipments include ... Read More
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Global Metaverse Market (2024 Edition): Analysis By Product (Hardware, Software and Services), By Platform, By End User Industry, By Region, By Country: Market Insights and Forecast (2020-2030)
... report titled “Global Metaverse Market (2024 Edition)” which provides a complete analysis of the Global Metaverse industry in terms of market segmentation By Product (Hardware, Software and Services), By Platform (Desktop, Mobile and Headsets), By ... Read More
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Manga Market Size and Forecast 2024-2032
... of 16.6% from 2024 to 2032. The manga market is a dynamic and rapidly growing segment within the global entertainment industry, encompassing a diverse range of Japanese comic books and graphic novels. Originating in Japan, ... Read More
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Sports Nutrition and Weight Management Report 2024
... on the competition with the 2024 Sports Nutrition and Weight Management Report. With 108 detailed charts illustrating market sizing data and consumer survey results, this report is your key to understanding the story behind sports ... Read More
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2024 Global Casino Gaming Equipment Industry (2030 Outlook)
... Market Outlook reports provide market size data for a three-year historical trend (2018-2021), a three-year forecast estimate trends (2022-2024), and a five-year outlook projection (2025-2030) for 46 countries. Market and product shipments include the total ... Read More
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Online Gaming Market Report by Type (Action, Adventure, Puzzle, Arcade, and Others), Platform (Mobile Phone, PCs, Console, and Others), Gamer Type (Social Gamers, Serious Gamers, and Core Gamers), Age Group (Below 10 Years, 11-24 Years, 25-44 Years, and 45 and Above Years), Region and Company Analysis 2024-2032
... 25-44 Years, and 45 and Above Years), Region and Company Analysis 2024-2032 Online Gaming Market was valued at US$ 137.60 Billion in 2023 and is projected to reach US$ 348.85 Billion by 2032, growing at ... Read More
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Online Event Ticketing Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)
... USD 99.04 billion by 2029, growing at a CAGR of 3.79% during the forecast period (2024-2029). The market is experiencing growth due to the widespread use of the Internet and the popularity of mobile apps ... Read More
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Virtual Tour Market By Type (360 Virtual Tour, 3D Virtual Tour, Virtual Reality Tour), By Application (Tourism, Real Estate, Art gallery and museum, Others): Global Opportunity Analysis and Industry Forecast, 2024-2035
... market was valued at $0.96 billion in 2023, and is projected to reach $17.88 billion by 2035, registering a CAGR of 27.9% from 2024 to 2035. The adoption of virtual tours in the real estate ... Read More
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Middle East of Africa eSports Market
... the forecast period of 2024 to 2031. Market Segmentation: Middle East and Africa eSports Market, By Revenue Streams (Sponsorships and Direct Advertisements, Media Rights, Publisher Fees, Tickets and Merchandise, Digital, and Streaming), Games (First/Third Person ... Read More
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Global Sports Sun Care Market Growth (Status and Outlook) 2024-2030
... in downstream market, the Sports Sun Care is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period. The research report highlights the growth potential of the ... Read More
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Key Trends in Sports Tourism (2024)
... by a growing desire for unique and personalized travel experiences. Tourists are increasingly seeking vacations that cater to their specific sporting passions, be it rock climbing in Thailand, spelunking in New Zealand, or participating in ... Read More
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Analysis by Region - Europe - Switzerland
... to 1.4% (or to 1.1% when adjusted for revenues from major sporting events). Although the outlook for this year has improved slightly, our revised forecast is still in line with the expectations of subdued growth. Read More
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Global Boutique Gym Studios Market: Analysis By Exercise Type (Yoga, Pilates, & Barre, HIIT, Cycling, Cross Training & Boot Camps, Boxing & Martial Arts, Sports Performance Training, and Others), By Age Group (Below 17 Years, 18 to 34 Years, 35 to 54 Years, and 55 Years & Above), By Gender (Women and Men), By Revenue Stream (Membership Fees, Personal Training & Instruction, Services, and Others), By Region Size and Trends with Impact of COVID-19 and Forecast up to 2029
... 18 to 34 Years, 35 to 54 Years, and 55 Years & Above), By Gender (Women and Men), By Revenue Stream (Membership Fees, Personal Training & Instruction, Services, and Others), By Region Size and Trends ... Read More
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Global Pilates & Yoga Studios Market Growth (Status and Outlook) 2024-2030
... growing demand in downstream market, the Pilates & Yoga Studios is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period. The research report highlights the growth ... Read More
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Augmented Reality in Media - Thematic Research
... worth$100 billion by 2030, up from $22 billion in 2022. AR software will generate most of this revenue, with limited spending on AR headsets and AR smart glasses. Smartphones are the primary device for AR ... Read More
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Global Metaverse in Fashion Market 2024-2028
... metaverse in fashion market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current ... Read More
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Six Nations (Rugby Championship), 2024 - Event Analysis
... $177.68 million in media revenue from competing nations. In the United Kingdom, ITV have the broadcasting rights for all the home matches for England. Ireland, France, and Italy, while the BBC showed the coverage of ... Read More
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Global Protective Sports Equipment Market Growth 2024-2030
... the Protective Sports Equipment is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period. The research report highlights the growth potential of the global Protective Sports ... Read More