Entertainment Market Research Reports & Industry Analysis
The entertainment industry is constantly evolving with new innovations and ideas for the market. E-books are becoming increasingly common and make up a good portion of present book sales. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Radio and digital downloads are readily available online as well. Cellular devices have become a media device in the entertainment industry as well, and televisions are being created and sold with high definition and three-dimensional capabilities.
As there are so many differing forms of entertainment, the competition within this industry is steep. Companies and sub-industries are constantly in competition with each other for viewership, subscriptions, and sales. Consumers are demanding more of entertainment and entertainment products.
Entertainment Industry Research & Market Reports
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Global Metaverse Market (2024 Edition): Analysis By Product (Hardware, Software and Services), By Platform, By End User Industry, By Region, By Country: Market Insights and Forecast (2020-2030)
... report titled “Global Metaverse Market (2024 Edition)” which provides a complete analysis of the Global Metaverse industry in terms of market segmentation By Product (Hardware, Software and Services), By Platform (Desktop, Mobile and Headsets), By ... Read More
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Sports Nutrition and Weight Management Report 2024
... on the competition with the 2024 Sports Nutrition and Weight Management Report. With 108 detailed charts illustrating market sizing data and consumer survey results, this report is your key to understanding the story behind sports ... Read More
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2024 Global Casino Gaming Equipment Industry (2030 Outlook)
... Market Outlook reports provide market size data for a three-year historical trend (2018-2021), a three-year forecast estimate trends (2022-2024), and a five-year outlook projection (2025-2030) for 46 countries. Market and product shipments include the total ... Read More
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Online Gaming Market Report by Type (Action, Adventure, Puzzle, Arcade, and Others), Platform (Mobile Phone, PCs, Console, and Others), Gamer Type (Social Gamers, Serious Gamers, and Core Gamers), Age Group (Below 10 Years, 11-24 Years, 25-44 Years, and 45 and Above Years), Region and Company Analysis 2024-2032
... 25-44 Years, and 45 and Above Years), Region and Company Analysis 2024-2032 Online Gaming Market was valued at US$ 137.60 Billion in 2023 and is projected to reach US$ 348.85 Billion by 2032, growing at ... Read More
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AR Gaming
... at a CAGR of 26.5% over the period 2023-2030. AR Gaming Software, one of the segments analyzed in the report, is expected to record 25.6% CAGR and reach US$72.9 Billion by the end of the ... Read More
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Online Event Ticketing Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)
... USD 99.04 billion by 2029, growing at a CAGR of 3.79% during the forecast period (2024-2029). The market is experiencing growth due to the widespread use of the Internet and the popularity of mobile apps ... Read More
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Virtual Tour Market By Type (360 Virtual Tour, 3D Virtual Tour, Virtual Reality Tour), By Application (Tourism, Real Estate, Art gallery and museum, Others): Global Opportunity Analysis and Industry Forecast, 2024-2035
... market was valued at $0.96 billion in 2023, and is projected to reach $17.88 billion by 2035, registering a CAGR of 27.9% from 2024 to 2035. The adoption of virtual tours in the real estate ... Read More
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Middle East of Africa eSports Market
... the forecast period of 2024 to 2031. Market Segmentation: Middle East and Africa eSports Market, By Revenue Streams (Sponsorships and Direct Advertisements, Media Rights, Publisher Fees, Tickets and Merchandise, Digital, and Streaming), Games (First/Third Person ... Read More
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Global Sports Sun Care Market Growth (Status and Outlook) 2024-2030
... in downstream market, the Sports Sun Care is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period. The research report highlights the growth potential of the ... Read More
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Key Trends in Sports Tourism (2024)
... by a growing desire for unique and personalized travel experiences. Tourists are increasingly seeking vacations that cater to their specific sporting passions, be it rock climbing in Thailand, spelunking in New Zealand, or participating in ... Read More
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Analysis by Region - Europe - Switzerland
... to 1.4% (or to 1.1% when adjusted for revenues from major sporting events). Although the outlook for this year has improved slightly, our revised forecast is still in line with the expectations of subdued growth. Read More
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Global Boutique Gym Studios Market: Analysis By Exercise Type (Yoga, Pilates, & Barre, HIIT, Cycling, Cross Training & Boot Camps, Boxing & Martial Arts, Sports Performance Training, and Others), By Age Group (Below 17 Years, 18 to 34 Years, 35 to 54 Years, and 55 Years & Above), By Gender (Women and Men), By Revenue Stream (Membership Fees, Personal Training & Instruction, Services, and Others), By Region Size and Trends with Impact of COVID-19 and Forecast up to 2029
... 18 to 34 Years, 35 to 54 Years, and 55 Years & Above), By Gender (Women and Men), By Revenue Stream (Membership Fees, Personal Training & Instruction, Services, and Others), By Region Size and Trends ... Read More
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Global Pilates & Yoga Studios Market Growth (Status and Outlook) 2024-2030
... growing demand in downstream market, the Pilates & Yoga Studios is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period. The research report highlights the growth ... Read More
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Augmented Reality in Media - Thematic Research
... worth$100 billion by 2030, up from $22 billion in 2022. AR software will generate most of this revenue, with limited spending on AR headsets and AR smart glasses. Smartphones are the primary device for AR ... Read More
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Global Metaverse in Fashion Market 2024-2028
... metaverse in fashion market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis regarding the current ... Read More
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Six Nations (Rugby Championship), 2024 - Event Analysis
... $177.68 million in media revenue from competing nations. In the United Kingdom, ITV have the broadcasting rights for all the home matches for England. Ireland, France, and Italy, while the BBC showed the coverage of ... Read More
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Global Protective Sports Equipment Market Growth 2024-2030
... the Protective Sports Equipment is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period. The research report highlights the growth potential of the global Protective Sports ... Read More
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Music Streaming Services in the US - Industry Market Research Report
... Music streaming holds its roots in the introduction of the MP3 file, which was released in the late 1990s. While these websites have come and gone, consumer demand for digital music access has persisted. This ... Read More
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Global Theme Park Design Market Growth (Status and Outlook) 2024-2030
... in downstream market, the Theme Park Design is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period. The research report highlights the growth potential of the ... Read More
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Asia-Pacific (APAC) Automotive Industry Sports Sponsorship Landscape - Analysing Biggest Deals, Sports League, Brands and Case Studies
... and sector and brand analysis. Automotive companies have a total of 104 active deals with soccer properties across the APAC region which clearly makes this the sport most numerically involved in sport sponsorship, beating rugby ... Read More
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Global Water Sports Equipment And Accessories Market Growth (Status and Outlook) 2024-2030
... 2023. With growing demand in downstream market, the Water Sports Equipment And Accessories is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during review period. The research report ... Read More
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Asia-Pacific (APAC) Sport Technology Sponsorship Landscape - Analysing Biggest Deals, Sports League, Brands and Case Studies
... active brands in the sector as well as details the movement in the sector over the last few years in the sports sponsorship industry. Soccer is the most popular sponsorship market within the region. Soccer ... Read More
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Art Galleries and Museums in Australia - Industry Market Research Report
... forced to close temporarily during lockdown periods, depressing admission sales. Social distancing requirements and capacity limits have curtailed admission, rental space and food sales during restricted trading periods. Industry operators run and manage art galleries ... Read More
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Global Amusement Park Management Software Market Growth (Status and Outlook) 2024-2030
... With growing demand in downstream market, the Amusement Park Management Software is forecast to a readjusted size of US$ 752.6 million by 2030 with a CAGR of 9.0% during review period. The research report highlights ... Read More
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Global Amusement Park and Attraction Software Market Growth (Status and Outlook) 2024-2030
... in 2023. With growing demand in downstream market, the Amusement Park and Attraction Software is forecast to a readjusted size of US$ 633.2 million by 2030 with a CAGR of 7.9% during review period. The ... Read More