Entertainment Market Research Reports & Industry Analysis
The entertainment industry is constantly evolving with new innovations and ideas for the market. E-books are becoming increasingly common and make up a good portion of present book sales. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Radio and digital downloads are readily available online as well. Cellular devices have become a media device in the entertainment industry as well, and televisions are being created and sold with high definition and three-dimensional capabilities.
As there are so many differing forms of entertainment, the competition within this industry is steep. Companies and sub-industries are constantly in competition with each other for viewership, subscriptions, and sales. Consumers are demanding more of entertainment and entertainment products.
Entertainment Industry Research & Market Reports
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Casinos
... of 4.6% over the analysis period 2023-2030. Gambling Machines, one of the segments analyzed in the report, is expected to record a 5.0% CAGR and reach US$108.4 Billion by the end of the analysis period. ... Read More
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Gambling
... against copying and printing is restricted to one full copy to be used at the same location. The latest version of Adobe Acrobat Reader is required to view the report. Upon ordering an electronic version, ... Read More
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Internet Radio
... at a CAGR of 17.1% over the analysis period 2023-2030. Internet Radio for Windows-based Devices, one of the segments analyzed in the report, is expected to record a 16.6% CAGR and reach US$16.8 Billion by ... Read More
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Wakeboarding Equipment
... at a CAGR of 6.6% over the analysis period 2023-2030. Protective Gear, one of the segments analyzed in the report, is expected to record a 7.2% CAGR and reach US$1.0 Billion by the end of ... Read More
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Digital Cinema Projectors
... by 2030, growing at a CAGR of 2.6% over the analysis period 2023-2030. 2K Resolution Digital Cinema Projectors, one of the segments analyzed in the report, is expected to record a 2.4% CAGR and reach ... Read More
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Online Movie Ticketing Services
... reach US$29.6 Billion by 2030, growing at a CAGR of 3.8% over the analysis period 2023-2030. Desktop Platform, one of the segments analyzed in the report, is expected to record a 3.5% CAGR and reach ... Read More
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Licensed Sports Merchandise
... by 2030, growing at a CAGR of 4.0% over the analysis period 2023-2030. Licensed Sports Apparel & Footwear, one of the segments analyzed in the report, is expected to record a 4.6% CAGR and reach ... Read More
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Global Scuba Diving Tourism Market Research Report 2024(Status and Outlook)
... of training, equipment sales, rental and service, guided experiences and environmental tourism. The Global Scuba Diving Tourism Market Size was estimated at USD 391.84 million in 2023 and is projected to reach USD 537.23 million ... Read More
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Bounce Houses
... at a CAGR of 2.9% over the analysis period 2023-2030. Bounce House without Slide, one of the segments analyzed in the report, is expected to record a 2.6% CAGR and reach US$1.7 Billion by the ... Read More
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Mobile Gaming
... at a CAGR of 11.6% over the analysis period 2023-2030. Mobile Gaming for Smartphones, one of the segments analyzed in the report, is expected to record a 12.1% CAGR and reach US$222.4 Billion by the ... Read More
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Online Lottery
... at a CAGR of 8.8% over the analysis period 2023-2030. Online Draw-based Lottery Games, one of the segments analyzed in the report, is expected to record a 8.3% CAGR and reach US$15.3 Billion by the ... Read More
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Physical Fitness Equipment
... by 2030, growing at a CAGR of 5.8% over the analysis period 2023-2030. Cardiovascular Training Equipment, one of the segments analyzed in the report, is expected to record a 6.4% CAGR and reach US$13.4 Billion ... Read More
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Sports Equipment and Apparel Market By Product Type (Equipment, Apparel and Shoes) , By Sports Type (Bike, Outdoor, Tennis, Other Racket Sports, Running, Fitness, Football/Soccer, Other Team Sports, Winter Sports, Watersports, Others) By Distribution Channel (Online, Offline) : Global Opportunity Analysis and Industry Forecast, 2024-2034
... (Online, Offline) : Global Opportunity Analysis and Industry Forecast, 2024-2034 The sports equipment and apparel market size was valued at $ 3,40,572 million in 2020 and is estimated to reach $ 9,30,536 million by 2031, ... Read More
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Live Performance Theaters in the US - Industry Market Research Report
... years. Still, the nature of the industry allows for various types of live performances that appeal to every consumer preference. Boundless opportunities for artistic innovation have enabled theater operators to maintain relatively stable sales. The ... Read More
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Metaverse
... of 40.9% over the analysis period 2023-2030. Metaverse Software, one of the segments analyzed in the report, is expected to record a 39.9% CAGR and reach US$646.8 Billion by the end of the analysis period. ... Read More
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Amusement and Theme Parks
... reach US$98.7 Billion by 2030, growing at a CAGR of 5.7% over the analysis period 2023-2030. Mechanical Rides, one of the segments analyzed in the report, is expected to record a 5.8% CAGR and reach ... Read More
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Surfing
... of 4.0% over the analysis period 2023-2030. Surfing Boards, one of the segments analyzed in the report, is expected to record a 4.1% CAGR and reach US$3.9 Billion by the end of the analysis period. ... Read More
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Online Video Platform in Media and Entertainment
... US$732.6 Million in the year 2023, is expected to reach US$2.2 Billion by 2030, growing at a CAGR of 17.3% over the analysis period 2023-2030. Video Sharing, one of the segments analyzed in the report, ... Read More
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Sports Composites
... at a CAGR of 5.6% over the analysis period 2023-2030. Carbon Fiber Composites, one of the segments analyzed in the report, is expected to record a 5.9% CAGR and reach US$2.7 Billion by the end ... Read More
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Entertainment & Leisure Market Research 2025
... gardening, genealogy, hiking & camping, hobbies, holiday festivities, hunting & fishing, lifestyle activities, nightlife, sports & recreation, theme parks, and yoga. In all, 44 unique segments of leisure are assessed, covering virtually every major activity ... Read More
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Animation Software
... at a CAGR of 8.5% over the analysis period 2023-2030. 3D Animation Software, one of the segments analyzed in the report, is expected to record a 9.4% CAGR and reach US$347.7 Billion by the end ... Read More
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Germany Fitness Market Overview, 2029
... has the largest number of active participants in the country. According to a 2022 study, fitness was the leading type of sporting activity in Germany based on active members, ranking higher than soccer and gymnastics. ... Read More
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Golden Entertainment Inc - Company Profile and SWOT Analysis
... SWOT analysis, product and service offerings and corporate actions, providing a 360˚ view of the company. Key Highlights Golden Entertainment Inc (Golden Entertainment) is a diversified entertainment company. Golden Entertainment, along with its subsidiaries, owns, ... Read More
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Century Casinos Inc - Company Profile and SWOT Analysis
... SWOT analysis, product and service offerings and corporate actions, providing a 360˚ view of the company. Key Highlights Century Casinos Inc (CCI) is a casino entertainment company. It owns, invests, develops and operates regional mid-sized ... Read More
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Cineplex Inc - Company Profile and SWOT Analysis
... product and service offerings and corporate actions, providing a 360˚ view of the company. Key Highlights Cineplex Inc (Cineplex) is an entertainment and media company. The company primarily focuses on operating movie theaters, location-based entertainment ... Read More