Entertainment Market Research Reports & Industry Analysis

The entertainment industry is made up of many companies that produce and moderate the forms of entertainment that are manufactured and distributed to the masses. The entertainment industry is formed by a variety of sub-groups that create and uphold the groundwork for the entertainment industry at large. These entertainment sub-industries are responsible for providing the general public with a variety of entertainment possibilities including live entertainment, musical entertainment, exhibition entertainment, mass media entertainment, and electronic entertainment. Live entertainment is comprised of the circus, comedy performances, sporting events, the performing arts, musical theater performances, and concerts. Examples of musical entertainment include orchestras and concert hall performances, as well as the composers, vocal artists, and musicians. Exhibition entertainment includes amusement parks, trade shows, and/or fairs. Mass media is made up of film, the internet, and broadcasting, amongst others. Electronic entertainment is mainly composed of video games.

The entertainment industry is constantly evolving with new innovations and ideas for the market. E-books are becoming increasingly common and make up a good portion of present book sales. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Radio and digital downloads are readily available online as well. Cellular devices have become a media device in the entertainment industry as well, and televisions are being created and sold with high definition and three-dimensional capabilities.

As there are so many differing forms of entertainment, the competition within this industry is steep. Companies and sub-industries are constantly in competition with each other for viewership, subscriptions, and sales. Consumers are demanding more of entertainment and entertainment products.

...Show More ...Show Less


Entertainment Industry Research & Market Reports

  • Sports Marketing 2025

    ... Sports Marketing 2025 is a comprehensive analysis of spectator sports, sports media, professional sports franchises, and sports marketing. Sports Marketing 2025 provides the most recent statistics and data available on the $400 billion sports marketplace. Read More

  • Bowling Centers

    ... at a CAGR of 4.8% over the analysis period 2023-2030. The U.S. Market is Estimated at US$3.7 Billion While China is Forecast to Grow at 7.3% CAGR The Bowling Centers market in the U.S. is ... Read More

  • Coin-operated Amusement Devices

    ... by 2030, growing at a CAGR of 3.8% over the analysis period 2023-2030. Slot Machine, one of the segments analyzed in the report, is expected to record a 4.1% CAGR and reach US$5.8 Billion by ... Read More

  • Adult Entertainment

    ... at a CAGR of 3.5% over the analysis period 2023-2030. Sex Toys & Accessories, one of the segments analyzed in the report, is expected to record a 3.7% CAGR and reach US$43.5 Billion by the ... Read More

  • Sex Toys

    ... at a CAGR of 7.8% over the analysis period 2023-2030. Adult Vibrators, one of the segments analyzed in the report, is expected to record a 8.3% CAGR and reach US$36.8 Billion by the end of ... Read More

  • Wireless Health and Fitness Devices

    ... year 2023, is expected to reach 918.0 Million Units by 2030, growing at a CAGR of 11.4% over the analysis period 2023-2030. Monitoring Application, one of the segments analyzed in the report, is expected to ... Read More

  • Casino Management Systems Market Report by Component (Solution, Service), Application (Accounting, Security and Surveillance, Hotel and Hospitality Management, Analytics, Player Tracking, Digital Content Management, Marketing and Promotions), End User (Small and Medium Casinos, Large Casinos), and Region 2024-2032

    ... and Region 2024-2032 The global casino management systems market size reached US$ 8.3 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 20.0 Billion by 2032, exhibiting a growth rate (CAGR) ... Read More

  • 2024 Global Coin-Operated Amusement Machines, Excluding Jukeboxes Products Markets (2030 Outlook)

    ... Sharpe Research) The Global Products Markets Outlook reports provide product market size data for a three-year historical trend (2018-2021), a three-year forecast estimate trends (2022-2024), and a five-year outlook projection (2025-2030) for 46 countries. The ... Read More

  • Outdoor Cushions Market By Type (Inflatable Cushion, EVA Foam Cushion, Others) , By Application (Picnic, Hiking, Camping, Sports, Travel) By Material (Polyester, Nylon, Vinyl, Acrylic, Others) : Global Opportunity Analysis and Industry Forecast, 2024-2033

    ... Cushions Market The outdoor cushions market was valued at $5.7 billion in 2023 and is projected to reach $9.4 billion by 2033, growing at a CAGR of 5.2% from 2024 to 2033. The outdoor cushions ... Read More

  • Artificial Intelligence (AI) in Sports

    ... is expected to reach US$21.0 Billion by 2030, growing at a CAGR of 28.7% over the analysis period 2023-2030. AI in Sports Software, one of the segments analyzed in the report, is expected to record ... Read More

  • Online Music Streaming

    ... by 2030, growing at a CAGR of 15.9% over the analysis period 2023-2030. Audio Streaming, one of the segments analyzed in the report, is expected to record a 14.4% CAGR and reach US$42.7 Billion by ... Read More

  • IP Multimedia Subsystem (IMS)

    ... reach US$7.1 Billion by 2030, growing at a CAGR of 15.4% over the analysis period 2023-2030. IMS Product, one of the segments analyzed in the report, is expected to record a 15.0% CAGR and reach ... Read More

  • Social Gaming

    ... at a CAGR of 15.1% over the analysis period 2023-2030. Virtual Goods Revenues, one of the segments analyzed in the report, is expected to record a 14.5% CAGR and reach US$58.1 Billion by the end ... Read More

  • Football

    ... of 2.0% over the analysis period 2023-2030. Training Ball, one of the segments analyzed in the report, is expected to record a 1.7% CAGR and reach US$1.9 Billion by the end of the analysis period. ... Read More

  • Consumer Use of the Internet & Mobile 2025

    ... the 230 million U.S. adult Internet users, Consumer Use of the Internet & Mobile 2025 assesses online activities and content, e-commerce spending, mobile access to the web, apps, and more. Internet and mobile-media market data ... Read More

  • MMOG (Massively Multiplayer Online Games)

    ... is expected to reach US$86.7 Billion by 2030, growing at a CAGR of 10.1% over the analysis period 2023-2030. Free to Play (F2P) MMOG, one of the segments analyzed in the report, is expected to ... Read More

  • Adult Stores

    ... at a CAGR of 6.8% over the analysis period 2023-2030. Sex Toys, one of the segments analyzed in the report, is expected to record a 7.1% CAGR and reach US$34.6 Billion by the end of ... Read More

  • Basketball Gear

    ... at a CAGR of 2.8% over the analysis period 2023-2030. Basketballs, one of the segments analyzed in the report, is expected to record a 3.2% CAGR and reach US$516.8 Million by the end of the ... Read More

  • VFX Services - Global Market Share and Ranking, Overall Sales and Demand Forecast 2024-2030

    ... readjusted size of US$ 22,069.57 million by 2030 with a CAGR of 12.15% during the forecast period 2024-2030. North American market for VFX Services was valued at $ 5,684.83 million in 2023 and will reach ... Read More

  • Trampolines

    ... of 5.2% over the analysis period 2023-2030. Round Trampolines, one of the segments analyzed in the report, is expected to record a 5.8% CAGR and reach US$2.1 Billion by the end of the analysis period. ... Read More

  • Sports Fishing Equipment

    ... by 2030, growing at a CAGR of 4.3% over the analysis period 2023-2030. Fishing Rods, Reels, & Poles, one of the segments analyzed in the report, is expected to record a 4.0% CAGR and reach ... Read More

  • Football Apparel

    ... at a CAGR of 3.8% over the analysis period 2023-2030. Professional Players Application, one of the segments analyzed in the report, is expected to record a 4.3% CAGR and reach US$8.9 Billion by the end ... Read More

  • Bodyboards

    ... of 4.8% over the analysis period 2023-2030. Conventional Bodyboards, one of the segments analyzed in the report, is expected to record a 4.5% CAGR and reach US$241.4 Million by the end of the analysis period. ... Read More

  • Enterprise Tech Ecosystem Series: Merlin Entertainments 2024

    ... theme parks and Gateway Attractions. Theme parks are large outdoor venues offering various fun and adventure activities. Theme parks include two operating groups: Resort Theme Parks and LEGOLAND Parks. The Resort Theme Parks group operates ... Read More

  • Music Recording Industry

    ... by 2030, growing at a CAGR of 7.4% over the analysis period 2023-2030. The U.S. Market is Estimated at US$19.7 Billion While China is Forecast to Grow at 11.0% CAGR The Music Recording Industry market ... Read More

Cookie Settings