Entertainment Market Research Reports & Industry Analysis
The entertainment industry is constantly evolving with new innovations and ideas for the market. E-books are becoming increasingly common and make up a good portion of present book sales. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Radio and digital downloads are readily available online as well. Cellular devices have become a media device in the entertainment industry as well, and televisions are being created and sold with high definition and three-dimensional capabilities.
As there are so many differing forms of entertainment, the competition within this industry is steep. Companies and sub-industries are constantly in competition with each other for viewership, subscriptions, and sales. Consumers are demanding more of entertainment and entertainment products.
Entertainment Industry Research & Market Reports
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The Business of Major European Front-of-Shirt Sponsors 2024-25
... the biggest and most popular leagues in European soccer including that in England, Spain, Italy, Germany, France, Netherlands, Portugal, Scotland, Belgium and Turkey. The report takes a highlights some of the biggest deals any soccer ... Read More
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Amusement Parks in the US - Industry Market Research Report
... mechanical rides, water rides, games, shows, exhibits and refreshment stands, among many other attractions for consumer entertainment. Five major companies dominate the industry: Walt Disney, Universal Parks & Resorts, SeaWorld, Six Flags and Cedar Fair. ... Read More
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Concert & Event Promotion in Canada - Industry Market Research Report
... when conditions are poor. Rising disposable income has enabled many promoters to hike ticket prices, as consumers are willing to pay the extra fees. Concurrently, many are making greater shares of revenue from ancillary sales, ... Read More
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Golf Driving Ranges & Family Fun Centers in the US - Industry Market Research Report
... consumers toward recreational services. Golf driving range and family fun center providers are part of a larger industry group with more than one hundred indoor and outdoor entertainment, recreation, amusement, camp and club services. Consumer ... Read More
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Arcade, Food & Entertainment Complexes in the US - Industry Market Research Report
... entertainment, such as video games, skill games and redemption games to patrons. As the home console has risen in prominence, coin-operated games have fallen in popularity. Substitute products, including game consoles, offer convenience and long-term ... Read More
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Movie Theaters
... outside the US include Canada's Cineplex, the UK's Cineworld, and China's Wanda Cinemas. COMPETITIVE LANDSCAPE Personal income and leisure time drive demand. The profitability of individual companies depends on securing access to popular movies and ... Read More
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Zoos & Aquariums in the US - Industry Market Research Report
... academic purposes and public display. This industry does not include companies whose primary operations include arboreta, arboretums, aviaries or botanical gardens. Over the years to 2023, industry performance was susceptive to macroeconomic conditions, like declining ... Read More
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Amusement Parks & Arcades in Canada - Industry Market Research Report
... offer are entirely discretionary. Entertainment and leisure options abound, so even when conditions are positive, competition is stiff. At the pandemic's height, most locations were forced to shutter their doors, at least temporarily, due to ... Read More
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India Mobile Gaming Market: Market Size, Forecast, Insights, Segmentation, and Competitive Landscape with Impact of COVID-19 & Russia-Ukraine War
... 2025-2034. This report on India mobile gaming market report provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The report presents a clear picture of the India mobile ... Read More
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Asia Pacific At-Home Fitness Equipment Market: Market Size, Forecast, Insights, and Competitive Landscape
... Asia Pacific at-home fitness equipment market report provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The report presents a clear picture of the Asia Pacific at-home fitness ... Read More
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Online Gambling Software Market Size, Share, Growth and Global Industry Analysis By Type & Application, Regional Insights and Forecast to 2024-2032
... valued at USD 66.72 billion in 2020, and the market is now projected to grow from USD 74.17 billion in 2021 to USD 158.20 billion by 2028, exhibiting a CAGR of 11.4% during the forecast ... Read More
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Global AI Video Upscaling Software Market Research Report 2024
... a CAGR of 35.4% during the forecast period 2024-2030. North American market for AI Video Upscaling Software is estimated to increase from $ 47.46 million in 2023 to reach $ 487.17 million by 2030, at ... Read More
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Global Golf Courses Artificial Turf Market Growth 2024-2030
... grass. This turf is engineered to withstand heavy foot traffic and adverse weather conditions while maintaining its appearance and functionality. Common uses include tee boxes, fairways, putting greens, and rough areas, where it enhances the ... Read More
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Bowling Alleys in the UK - Industry Market Research Report
... years through 2023-24. The industry is dominated by two major chains, Hollywood Bowl and Ten Entertainment. As a result, the industry's performance is heavily tied to their performance. Nonetheless, the industry has trended upwards, as ... Read More
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Resistance Bands
... at a CAGR of 1.9% over the analysis period 2023-2030. Exercise Bands, one of the segments analyzed in the report, is expected to record a 2.9% CAGR and reach US$2.1 Billion by the end of ... Read More
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Caravan & Camping Sites in the UK - Industry Market Research Report
... plunge in the pound's value following the Brexit vote has made the UK a more affordable destination for international and domestic holidaymakers. Many Britons have looked to UK holiday hotspots to replace pricey holidays abroad. ... Read More
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Tattoo Artists in the UK - Industry Market Research Report
... million. The perception of tattoos and those who have them has seen a societal shift over the years – they're now deemed far more accepted in many walks of life. Additionally, the increasing popularity of ... Read More
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Fitness Platforms For Disabled Market Size, Share & Trends Analysis Report By Type (Exercise & Weight Loss, Activity Tracking), By Platform (iOS, Android), By Device (Smart Phones, Wearable Devices), By Region, And Segment Forecasts, 2025 - 2030
... - 2030 Fitness Platforms For Disabled Market Growth & Trends The global fitness platforms for disabled market size is estimated to reach USD 11.10 billion by 2030, registering to grow at a CAGR of 22.2% ... Read More
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Sports Shoes: World Trade, Markets and Competitors
... of Sports Shoes recorded a Compound Annual Growth Rate (CAGR) in $ of +6.1% in the period 2001-2008 and of +0.9% in the period 2009-2024. In the 2025-2028 scenario, world trade of Sports Shoes is ... Read More
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Strategic Intelligence: Music, Film, and TV Sector Scorecard Q3 2024 Update
... (AI). While most companies focus on content creation and video streaming, AI remains a huge area of interest. Tech giants from the US and China are investing in AI, while traditional music, film, and TV ... Read More
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Mobile Value Added Services Market Analysis and Forecast To 2033: By Type (Short Message Service, Multimedia Messaging Service, Mobile Email & Mobile Money, Mobile Advertising, Mobile Infotainment, Mobile Music, Mobile Games, Mobile Tv), Product (Ringtones, Wallpapers, Themes, Mobile Apps, Mobile Videos, Mobile Podcasts, Mobile Social Media), Services (Subscription Services, Premium Services, On-Demand Services, Interactive Services, Location-Based Services, Content Management), Technology (3G, 4G, 5G, Wi-Fi, Bluetooth, Near Field Communication, Augmented Reality, Virtual Reality), Component (Software, Hardware, Content, Network Infrastructure), Application (Entertainment, Banking & Finance, Retail Healthcare, Education Government, Enterprise), Device (Smartphones, Tablets, Feature Phones, Wearables), End User (Individual Consumers, Enterprises, Telecom Operators, Content Providers), Solutions (Security Solutions, Payment Solutions, Advertising Solutions, Content Solutions)
... Wallpapers, Themes, Mobile Apps, Mobile Videos, Mobile Podcasts, Mobile Social Media), Services (Subscription Services, Premium Services, On-Demand Services, Interactive Services, Location-Based Services, Content Management), Technology (3G, 4G, 5G, Wi-Fi, Bluetooth, Near Field Communication, Augmented Reality, ... Read More
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Location-based Entertainment Market Size, Share & Trends Analysis Report By Component, By End-use (Amusement Parks, Arcade Studios, 4D Films), By Technology, By Region, And Segment Forecasts, 2025 - 2030
... The global location-based entertainment market size is anticipated to reach USD 25.90 billion by 2030, according to a new report by Grand View Research, Inc. The market is projected to grow at a CAGR of ... Read More
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Global Karaoke Industry Trends Analysis Report 2024, Forecast to 2032 (Broken Down by Type, End User, Regional Analysis, and Competitive Landscape)
... and quantitative analysis of the market, sharing concrete numbers and thorough insights from different market segments. The quantitative analysis includes both historical and forecast data of various market segments, while the qualitative analysis of market ... Read More
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Strategic Intelligence: Esports
... at a compound annual growth rate (CAGR) of 19% between 2023 and 2030, according to GlobalData forecasts. Key Highlights Esports monetization models are evolving. Esports teams and players are exploring physical merchandise, loyalty programs, and ... Read More
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Performing Arts Companies
... Opera, The Public Theater, and the San Francisco Symphony (all based in the US), as well as Cirque du Soleil (Canada) and The Royal National Theatre (UK). COMPETITIVE LANDSCAPE Personal income and leisure time drive ... Read More