Entertainment Market Research Reports & Industry Analysis

The entertainment industry is made up of many companies that produce and moderate the forms of entertainment that are manufactured and distributed to the masses. The entertainment industry is formed by a variety of sub-groups that create and uphold the groundwork for the entertainment industry at large. These entertainment sub-industries are responsible for providing the general public with a variety of entertainment possibilities including live entertainment, musical entertainment, exhibition entertainment, mass media entertainment, and electronic entertainment. Live entertainment is comprised of the circus, comedy performances, sporting events, the performing arts, musical theater performances, and concerts. Examples of musical entertainment include orchestras and concert hall performances, as well as the composers, vocal artists, and musicians. Exhibition entertainment includes amusement parks, trade shows, and/or fairs. Mass media is made up of film, the internet, and broadcasting, amongst others. Electronic entertainment is mainly composed of video games.

The entertainment industry is constantly evolving with new innovations and ideas for the market. E-books are becoming increasingly common and make up a good portion of present book sales. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Radio and digital downloads are readily available online as well. Cellular devices have become a media device in the entertainment industry as well, and televisions are being created and sold with high definition and three-dimensional capabilities.

As there are so many differing forms of entertainment, the competition within this industry is steep. Companies and sub-industries are constantly in competition with each other for viewership, subscriptions, and sales. Consumers are demanding more of entertainment and entertainment products.

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Entertainment Industry Research & Market Reports

  • Movies and Entertainment

    ... by 2030, growing at a CAGR of 4.2% over the analysis period 2023-2030. Movies, one of the segments analyzed in the report, is expected to record a 4.0% CAGR and reach US$63.1 Billion by the ... Read More

  • Smart Fitness

    ... at a CAGR of 12.9% over the analysis period 2023-2030. Smartwatches, one of the segments analyzed in the report, is expected to record a 14.7% CAGR and reach US$84.7 Billion by the end of the ... Read More

  • Player Tracking

    ... at a CAGR of 23.7% over the analysis period 2023-2030. Solutions Component, one of the segments analyzed in the report, is expected to record a 21.4% CAGR and reach US$26.3 Billion by the end of ... Read More

  • Snooker Cues and Balls

    ... reach US$333.7 Million by 2030, growing at a CAGR of 2.4% over the analysis period 2023-2030. The U.S. Market is Estimated at US$76.3 Million While China is Forecast to Grow at 3.2% CAGR The Snooker ... Read More

  • Gaming Chips

    ... at a CAGR of 16.0% over the analysis period 2023-2030. The U.S. Market is Estimated at US$4.1 Billion While China is Forecast to Grow at 20.1% CAGR The Gaming Chips market in the U.S. is ... Read More

  • Video Poker Machines

    ... by 2030, growing at a CAGR of 17.0% over the analysis period 2023-2030. The U.S. Market is Estimated at US$8.0 Billion While China is Forecast to Grow at 21.6% CAGR The Video Poker Machines market ... Read More

  • Asia Pacific At-Home Fitness Equipment Market: Market Size, Forecast, Insights, and Competitive Landscape

    ... Asia Pacific at-home fitness equipment market report provides holistic understanding of the market along with market sizing, forecast, drivers, challenges, and competitive landscape. The report presents a clear picture of the Asia Pacific at-home fitness ... Read More

  • Sports Optics

    ... at a CAGR of 3.7% over the analysis period 2023-2030. Binoculars, one of the segments analyzed in the report, is expected to record a 3.8% CAGR and reach US$1.4 Billion by the end of the ... Read More

  • Online Gambling & Betting

    ... reach US$156.7 Billion by 2030, growing at a CAGR of 9.7% over the analysis period 2023-2030. Poker, one of the segments analyzed in the report, is expected to record a 11.3% CAGR and reach US$68.9 ... Read More

  • Global AI Video Upscaling Software Market Research Report 2024

    ... a CAGR of 35.4% during the forecast period 2024-2030. North American market for AI Video Upscaling Software is estimated to increase from $ 47.46 million in 2023 to reach $ 487.17 million by 2030, at ... Read More

  • Sports Luggage

    ... at a CAGR of 4.6% over the analysis period 2023-2030. Ball Sports Luggage, one of the segments analyzed in the report, is expected to record a 5.3% CAGR and reach US$1.1 Billion by the end ... Read More

  • Smart Sports Equipment

    ... by 2030, growing at a CAGR of 21.1% over the analysis period 2023-2030. Golf Sticks, one of the segments analyzed in the report, is expected to record a 20.1% CAGR and reach US$27.2 Billion by ... Read More

  • Digital Audio Workstations

    ... by 2030, growing at a CAGR of 8.0% over the analysis period 2023-2030. Editing Workstations, one of the segments analyzed in the report, is expected to record a 8.3% CAGR and reach US$3.1 Billion by ... Read More

  • Resistance Bands

    ... at a CAGR of 1.9% over the analysis period 2023-2030. Exercise Bands, one of the segments analyzed in the report, is expected to record a 2.9% CAGR and reach US$2.1 Billion by the end of ... Read More

  • LED Stadium Screens

    ... by 2030, growing at a CAGR of 4.0% over the analysis period 2023-2030. Surface Mounted LED Screens, one of the segments analyzed in the report, is expected to record a 4.6% CAGR and reach US$2.1 ... Read More

  • Bowling Alleys in the UK - Industry Market Research Report

    ... years through 2023-24. The industry is dominated by two major chains, Hollywood Bowl and Ten Entertainment. As a result, the industry's performance is heavily tied to their performance. Nonetheless, the industry has trended upwards, as ... Read More

  • Electric Vehicle Infotainment

    ... by 2030, growing at a CAGR of 36.4% over the analysis period 2023-2030. Wireless Connectivity, one of the segments analyzed in the report, is expected to record a 38.8% CAGR and reach US$9.8 Billion by ... Read More

  • Trail Running Shoes

    ... by 2030, growing at a CAGR of 6.8% over the analysis period 2023-2030. Light Trail Running Shoes, one of the segments analyzed in the report, is expected to record a 6.6% CAGR and reach US$5.9 ... Read More

  • Corporate Heritage Data Management

    ... reach US$2.2 Billion by 2030, growing at a CAGR of 19.1% over the analysis period 2023-2030. Digital Asset Management (DAM), one of the segments analyzed in the report, is expected to record a 19.9% CAGR ... Read More

  • Sports Technology

    ... at a CAGR of 17.4% over the analysis period 2023-2030. Smart Stadiums Technology, one of the segments analyzed in the report, is expected to record a 18.1% CAGR and reach US$72.8 Billion by the end ... Read More

  • Smart Stadiums Market by Solutions (Digital Content Management, Stadium and Public Security, Building Automation, Event Management, Network Management, and Crowd Management), Stadium Type (Indoor, Outdoor, and Multi-Purpose) - Global Forecast to 2029

    ... market was estimated to be USD 19.55 billion in 2024 to USD 41.68 billion by 2029 at a Compound Annual Growth Rate (CAGR) of 16.35%. As it an era of advanced technology integration, Smart Stadiums ... Read More

  • Caravan & Camping Sites in the UK - Industry Market Research Report

    ... plunge in the pound's value following the Brexit vote has made the UK a more affordable destination for international and domestic holidaymakers. Many Britons have looked to UK holiday hotspots to replace pricey holidays abroad. ... Read More

  • Tattoo Artists in the UK - Industry Market Research Report

    ... million. The perception of tattoos and those who have them has seen a societal shift over the years – they're now deemed far more accepted in many walks of life. Additionally, the increasing popularity of ... Read More

  • Dance Studios in the US - Industry Market Research Report

    ... five years, spurning demand for instruction from dance studios. While the onset of COVID-19 severely cut revenue as dance studios were forced to temporarily close, resurging demand in 2021 brought a spike in revenue that ... Read More

  • Sports Shoes: World Trade, Markets and Competitors

    ... of Sports Shoes recorded a Compound Annual Growth Rate (CAGR) in $ of +6.1% in the period 2001-2008 and of +0.9% in the period 2009-2024. In the 2025-2028 scenario, world trade of Sports Shoes is ... Read More

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