Entertainment Market Research Reports & Industry Analysis

The entertainment industry is made up of many companies that produce and moderate the forms of entertainment that are manufactured and distributed to the masses. The entertainment industry is formed by a variety of sub-groups that create and uphold the groundwork for the entertainment industry at large. These entertainment sub-industries are responsible for providing the general public with a variety of entertainment possibilities including live entertainment, musical entertainment, exhibition entertainment, mass media entertainment, and electronic entertainment. Live entertainment is comprised of the circus, comedy performances, sporting events, the performing arts, musical theater performances, and concerts. Examples of musical entertainment include orchestras and concert hall performances, as well as the composers, vocal artists, and musicians. Exhibition entertainment includes amusement parks, trade shows, and/or fairs. Mass media is made up of film, the internet, and broadcasting, amongst others. Electronic entertainment is mainly composed of video games.

The entertainment industry is constantly evolving with new innovations and ideas for the market. E-books are becoming increasingly common and make up a good portion of present book sales. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Radio and digital downloads are readily available online as well. Cellular devices have become a media device in the entertainment industry as well, and televisions are being created and sold with high definition and three-dimensional capabilities.

As there are so many differing forms of entertainment, the competition within this industry is steep. Companies and sub-industries are constantly in competition with each other for viewership, subscriptions, and sales. Consumers are demanding more of entertainment and entertainment products.

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Entertainment Industry Research & Market Reports

  • Global OTT TV and Video Forecasts 2018

    ... in 2018 alone. From the 138 countries covered in the Global OTT TV & Video Forecasts report, the top five will command 69% of the global revenues by 2023. This proportion is down from 73% ... Read More

  • Gambling: United States

    ... in terms of: casino, lottery, and pari-mutuel. This report also forecasts US revenues for gambling establishments in US dollars to 2022. Total revenues are segmented by establishment type as follows: casino hotels, standalone casinos, racetracks, ... Read More

  • Walt Disney Co. (The)

    ... City, State & Zip), US HQ Phone Number & Company Website Address, Ticker Symbol, Most Recent Revenues Reported, Number of Employees and Industry. SGA Business Lists do not include direct-dial phone numbers for all executives ... Read More

  • Music Production & Publishing: United States

    ... services, copyright administration, print music, and other services. To illustrate historical trends, total revenue and the various segments are provided in annual series from 2006 to 2016. A Market Environment section provides pertinent background on ... Read More

  • The US Digital Advertising Spend in Entertainment Industry

    ... advertising in this industry has increased at a CAGR of 16.4%. This growth is expected to continue in 2016 with brands expected to spend US$3,001 million, representing an increase of 11.3% over 2015. Over the ... Read More

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