Entertainment Market Research Reports & Industry Analysis
The entertainment industry is constantly evolving with new innovations and ideas for the market. E-books are becoming increasingly common and make up a good portion of present book sales. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Radio and digital downloads are readily available online as well. Cellular devices have become a media device in the entertainment industry as well, and televisions are being created and sold with high definition and three-dimensional capabilities.
As there are so many differing forms of entertainment, the competition within this industry is steep. Companies and sub-industries are constantly in competition with each other for viewership, subscriptions, and sales. Consumers are demanding more of entertainment and entertainment products.
Entertainment Industry Research & Market Reports
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Sun Care Market (Form: Cream, Gel, Lotion, Liquid, Sprays, Lip Balm, Wipes, Sticks, and Others; SPF: SPF 6 – 14, SPF 15 – 29, SPF 30 – 50, and SPF 50+; Sports Type: Extreme Outdoor, Baseball, Swimming, and Others; and Price Category: High/Premium, Medium, and Low) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2021-2031
... Baseball, Swimming, and Others; and Price Category: High/Premium, Medium, and Low) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2021-2031 Sun Care Market – Scope of Report A new study on the global ... Read More
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In-flight Entertainment and Connectivity Market by Product (IFE Hardware, IFE Connectivity, IFE Content), Class, Aircraft Type (Narrow Body Aircraft, Wide Body Aircraft, Business Jets), End User and Region - Forecast to 2026
... for in-flight entertainment & connectivity is estimated to be USD 4.7 billion in 2021 and is projected to reach USD 6.1 billion by 2026, at a CAGR of 5.2% during the forecast period. The growth ... Read More
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Global Sports Coaching Platform Market 2021-2025
... forecast period. Our report on the sports coaching platform market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers ... Read More
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LAN Gaming Centers in the US in the US - Industry Market Research Report
... of playing multiplayer video games. This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an ... Read More
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Middle East Media and Entertainment Market: Current Analysis and Forecast (2022-2028)
... entertainment industry is undergoing significant transformation. Cultural shifts among the region's young people have spawned considerable traction, and untapped demand for local Arabic content will spur regional media to grow considerably. Also, the increased adoption ... Read More
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Events Industry by Type (Music Concert, Festivals, Sports, Exhibitions and Conferences, Corporate Events and Seminars, and Others), Revenue Source (Ticket Sale, Sponsorship, and Others), Organizer (Corporate, Sports, Education, Entertainment, and Others), and Age Group (Below 20 Years, 21-40 Years, and Above 40 Years): Global Opportunity Analysis and Industry Forecast 2021–2028
... 20 Years, 21-40 Years, and Above 40 Years): Global Opportunity Analysis and Industry Forecast 2021–2028 The events industry size was valued at $1,135.4 billion in 2019 and is expected to reach $1,552.9 billion by 2028, ... Read More
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U.S. Events Market by Type (Music Concert, Festivals, Sports, Exhibitions & Conferences, Corporate Events & Seminars, and Others), Revenue Source (Ticket Sale, Sponsorship, and Others), Organizer (Corporate, Sports, Education, Entertainment, and Others), Age Group (Below 20 years, 21–40 years, and Above 41), and Income Level (Upper Class, Upper Middle Class, Lower Middle Class, And Lower Class): Opportunity Analysis and Industry Forecast, 2021–2030
... 20 years, 21–40 years, and Above 41), and Income Level (Upper Class, Upper Middle Class, Lower Middle Class, And Lower Class): Opportunity Analysis and Industry Forecast, 2021–2030 The U.S. events market size was valued at ... Read More
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Motorcycle Helmet Market by Product Type (Full-face, Modular, Open-face, Half-helmets, Off-road, Dual-sports, and Others), End User (Adults and Kids), and Distribution Channel (Supermarkets & Hypermarkets, Specialty Stores, E-commerce, and Others): Global Opportunity Analysis and Industry Forecast 2021–2030
... Forecast 2021–2030 The global motorcycle helmet market was valued at $2,444.5 million in 2020, and is projected to reach $4,294.8 million by 2030, registering a CAGR of 6.1%. Motorcycle helmet is a protective head gear ... Read More
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Global Personal Training Software Market
... several macro and microeconomic factors such as Increasing awareness about health and wellness The personal training software market is booming and growing at an exponential rate. This development has been a symptom of our society's ... Read More
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Global Music Production Software Market
... is attributed to several macro and microeconomic factors such as Rising number of musicians and artists With the emergence of the Internet and online music applications, the number of musicians and music production software has ... Read More
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Global Cricket Equipment Market Size study, by Product Type (Bat, Ball, Pads, Stumps and Others), by Distribution Channel (Hypermarket/Supermarket, Specialty Stores and Online Sales Channels), by Application (Men, Women and Kids), and Regional Forecasts 2021-2027
... Global Cricket Equipment Market is valued approximately at USD xx Billion in 2020 and is anticipated to grow with a healthy growth rate of more than xx% over the forecast period 2021-2027. The global Cricket ... Read More
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Powersports Market: Current Analysis and Forecast (2021-2027)
... and snowmobiling is fueling the demand for Power Sports vehicles, which is driving the global market. Increased private sector participation in the construction of dedicated recreational and entertainment infrastructure will contribute to market expansion. Another ... Read More
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Baby Toys Market: Information by Product Type (Board Games, Soft Toys & Dolls, Action Toys, Arts & Craft Toys, Construction Toys, Vehicles, Musical Toys & Rattles, and Others), by End User (Infants and Toddlers), by Distribution Channel (Store-Based {Supermarkets & Hypermarkets, Specialty Stores, and Others} and Non-Store-Based) and Region (North America, Europe, Asia-Pacific, Rest of the World)—Forecast till 2028
... Distribution Channel (Store-Based {Supermarkets & Hypermarkets, Specialty Stores, and Others} and Non-Store-Based) and Region (North America, Europe, Asia-Pacific, Rest of the World)—Forecast till 2028 Baby Toys Market Overview Market Overview The global baby toys market ... Read More
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Global Workplace Stress Management market
... macro and microeconomic factors such as Rising prevalence of disorders Stress is a major cause of depression, anxiety, cardiovascular disease, immune disorders, and a host of other ailments. A lot of people suffer from chronic ... Read More
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Sports Betting Market Share, Size, Trends, Industry Analysis Report, By Type (Fixed Odds Wagering, Exchange Betting, Live/In-Play Betting, Pari-Mutuel, E-sports Betting, Others), By Platform; By Sports; By Application; By Region; Segment Forecast, 2022 - 2030
... The global sports betting market size is expected to reach USD 178.68 billion by 2030 according to a new study by Polaris Market Research. The report “Sports Betting Market Share, Size, Trends, Industry Analysis Report, ... Read More
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Japan Fitness App Market Share, Size, Trends, Industry Analysis Report, By Device Type (Smartphones, Tablets, Wearable Devices); By Platform (iOS, Android, Windows); By Type; Segment Forecast, 2022 - 2030
... is expected to reach USD 7.08 Billion by 2030 according to a new study by Polaris Market Research. The report “Japan Fitness App Market Share, Size, Trends, Industry Analysis Report, By Device Type (Smartphones, Tablets, ... Read More
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United States & Europe Professional Cycling Apparels Market Segmentation by Product Type (Jerseys, Bib Shorts, and Tights & Pants); and by Sales Channel {Online (Company Website, and Third-Party Aggregators), and Offline (Sports Variety Stores, Sports Retail Chains, and Others)} – Demand Analysis & Opportunity Outlook 2019-2030
... Retail Chains, and Others)} – Demand Analysis & Opportunity Outlook 2019-2030 Market Overview Fatpos Global has released a report titled Professional Cycling Apparels Market - Analysis of Market Size, Share & Trends for 2014 - ... Read More
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Off-Road Vehicles Market - By Vehicle (ATV, Off-Road Motorcycles, SSV/UTV, And Snowmobiles), By Application (Utility, Military, Recreation, And Sports), And By Region- Global Industry Perspective, Comprehensive Analysis, And Forecast, 2021 – 2030
... Global has released a report titled Off-Road Vehicles Market - Analysis of Market Size, Share & Trends for 2014 - 2020 and Forecasts to 2031. According to a study by Fatpos Global, is anticipated to ... Read More
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Blockchain Distributed Ledger Market - By Type (Private, Hybrid, And Public), By Application (Payments, Smart Contracts, Compliance Management, Trade Finance, And Supply Chain Management), By End-User (BFSI, Government & Public, Retail & E-Commerce, Media & Entertainment, Transportation & Logistics, Healthcare, Energy & Utilities, And Manufacturing), And By Region- Global Industry Perspective, Comprehensive Analysis, And Forecast, 2021 – 2030
... Entertainment, Transportation & Logistics, Healthcare, Energy & Utilities, And Manufacturing), And By Region- Global Industry Perspective, Comprehensive Analysis, And Forecast, 2021 – 2030 Market Overview Fatpos Global has released a report titled Blockchain Distributed Ledger ... Read More
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Sensor Patch Market - By Product Type (Blood Glucose Sensor Patch, Temperature Sensor Patch, Heart Rate Sensor Patch, Blood Pressure/Flow Sensor Patch, Blood Oxygen Sensor Patch, ECG Sensor Patch, And Others), By Applications (Diagnostics, Monitoring, And Wellness), By End-User (Fitness, Healthcare, And Sports), And By Region - Global Industry Perspective, Comprehensive Analysis, And Forecast, 2019 – 2030
... And Wellness), By End-User (Fitness, Healthcare, And Sports), And By Region - Global Industry Perspective, Comprehensive Analysis, And Forecast, 2019 – 2030 Market Overview Fatpos Global has released a report titled Sensor Patch Market - ... Read More
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Digital Gaming Product and Service Market
... isolated and purpose-built for a given use case, industry vertical, and company. Over the course of the next four to six years, many IoT applications will become increasingly interconnected. Some of these applications will be ... Read More
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Outdoor Furniture & Grills
... outdoor living, which is spurring consumers to purchase products to make outdoor spaces more comfortable, functional, and stylish. This report covers outdoor furniture and grill demand by product, market, and region. This report covers not ... Read More
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Foodservice Single-Use Products
... covers foodservice single-use product demand by product, material, and market. Data are given in dollar value and volume. Products covered in the study include: Containers Cups, Lids, and Sleeves Flexible Foodservice Packaging Foodservice Serviceware Markets ... Read More
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Motion Pictures & Video: United States
... licensing, contract production, sale and rental, merchandise licensing, and other revenue sources such as services to other producers and speculative production. To illustrate historical trends, total revenues and the various segments are provided in annual ... Read More
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Recreation: United States
... related services, clubs and participant sports, live entertainment, spectator sports, movie theaters, and museums and libraries. To illustrate historical trends, total PCE and the various segments are provided in annual series from 2008 to 2018. ... Read More