Entertainment Market Research Reports & Industry Analysis
The entertainment industry is constantly evolving with new innovations and ideas for the market. E-books are becoming increasingly common and make up a good portion of present book sales. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Radio and digital downloads are readily available online as well. Cellular devices have become a media device in the entertainment industry as well, and televisions are being created and sold with high definition and three-dimensional capabilities.
As there are so many differing forms of entertainment, the competition within this industry is steep. Companies and sub-industries are constantly in competition with each other for viewership, subscriptions, and sales. Consumers are demanding more of entertainment and entertainment products.
Entertainment Industry Research & Market Reports
-
South America Sub-Woofer Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Application (Car Audio, Home Audio, Cinema Sound, Sound Reinforcement, and Others) and End-user (Residential and Commercial)
... is expected to grow from US$ 47.75 million in 2021 to US$ 75.09 million by 2028; it is estimated to grow at a CAGR of 6.7% from 2021 to 2028. Changing consumer lifestyles and shifting ... Read More
-
Europe Sub-Woofer Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Application (Car Audio, Home Audio, Cinema Sound, Sound Reinforcement, and Others) and End-user (Residential and Commercial)
... expected to grow from US$ 128.14 million in 2021 to US$ 154.04 million by 2028; it is estimated to grow at a CAGR of 2.7% from 2021 to 2028. The region has witnessed steady growth ... Read More
-
North America Sub-Woofer Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Application (Car Audio, Home Audio, Cinema Sound, Sound Reinforcement, and Others) and End-user (Residential and Commercial)
... America is expected to grow from US$ 266.71 million in 2021 to US$ 346.81 million by 2028; it is estimated to grow at a CAGR of 3.8% from 2021 to 2028. Sub-woofers are an essential ... Read More
-
Sports Analytics Market with COVID-19 Impact Analysis by Component (Solutions, Services), Application, Deployment Mode, Organization Size, Industry Vertical, and Region (APAC, North America, MEA, Europe, Latin America) - Global Forecast to 2026
... market size to grow from USD 2.5 billion in 2021 to USD 8.4 billion by 2026, at a Compound Annual Growth Rate (CAGR) of 27.3% during the forecast period. Various factors such as increasing spending ... Read More
-
Live Streaming Market By Component (Platform, Services), Offering Model (B2B, B2C), Streaming Type (Audio, Video, Game), Vertical (Media & Entertainment, Education, Sports & Gaming, Government, Fitness), and Region - Global Forecast To 2028
... report titled “Live Streaming Market By Component (Platform, Services), Offering Model (B2B, B2C), Streaming Type (Audio, Video, Game), Vertical (Media & Entertainment, Education, Sports & Gaming, Government, Fitness), and Region – Global Forecast To 2028” ... Read More
-
Global Sports Composites Market Analysis 2022
... fibers used for manufacturing sports equipment to upsurge its strength, decrease the cost, and decrease its weight. A composite material is a combination of two or more materials and is used in sports equipment. It ... Read More
-
Humanoid Robot Market Forecasts to 2028 – Global Analysis By Component (Software, Hardware), Motion (Bipedal, Wheel Drive), Application (Healthcare, Hospitality) and By Geography
... $1,511.23 million in 2021 and is expected to reach $26,429.38 million by 2028 growing at a CAGR of 50.5% during the forecast period. A humanoid robot is a professional service robot with its body shape ... Read More
-
Global Fitness Equipment Market 2022-2028
... the period of 2022-2028. Factors such as the growing popularity of fitness culture, rising health consciousness due to obesity concerns, and advantages of fitness equipment are fueling the growth of the fitness equipment market. Additionally, ... Read More
-
North America Fitness Equipment Market 2022-2028
... to 2028. The United States and Canada together form the market in the assessed region. The US obesity levels have increased immensely over the past decade, surging concerns pertaining to various conditions caused by obesity. ... Read More
-
Global Meditation Market Size study, by Product (Apps, Websites, Books, Online Courses, Yoga Centers, Meditation Programs and Workshops) by Meditation Type (Progressive Relaxation/Body Scan Meditation, Mindfulness Meditation, Breath Awareness Meditation, Spiritual Meditation/ Transcendental Meditation, Zen Meditation, Kundalini Yoga, and Metta Meditation) by Indication (Mental Condition and Physical Condition) by Type (Open Monitoring, Focused Attention and Self-Transcending Meditation) by Age Groups (Adults and Children) by Usage (Individual and Group) by Information Source (Internet and Books/Newspaper/Articles) by End Use (Home Setting, Meditation Centers and Corporates/Schools/Colleges) and Regional Forecasts 2022-2028
... Meditation, Kundalini Yoga, and Metta Meditation) by Indication (Mental Condition and Physical Condition) by Type (Open Monitoring, Focused Attention and Self-Transcending Meditation) by Age Groups (Adults and Children) by Usage (Individual and Group) by Information ... Read More
-
Metaverse Market Size, Share & Trends Analysis Report By Product, By Platform, By Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR)), By Offering, By Application, By End Use, By Region, And Segment Forecasts, 2022 - 2030
... a CAGR of 39.4% over the forecast period, owing to increasing demand from end-use industries, which prominently include media and entertainment, education, and aerospace and defense is anticipated to propel the industry growth over the ... Read More
-
Cooling Fabrics Market Segmented by Type (Synthetic and Natural); By Application (Sports Apparel, Protective Wear, Lifestyle and Others); and Region – Global Analysis of Market Size, Share & Trends for 2019–2020 and Forecasts to 2030
... Global Cooling Fabrics Market to surpass USD 6.73 billion by 2030 from USD 2.95 billion in 2020 at a CAGR of 8.7% in the coming years, i.e., 2021-30. Product Overview Natural and synthetic materials can ... Read More
-
Fantasy Sports Market : Segmented by Type (Football, Baseball, Basket Ball, Hockey, Cricket and Others); By Application (Website and Mobile Application); and Region – Global Analysis of Market Size, Share & Trends for 2019–2020 and Forecasts to 2030
... Forecasts to 2030 Global Fantasy Sports Market to surpass USD 64.73 million by 2030 from USD 21.95 million in 2020 at a CAGR of 14.7% in the coming years, i.e., 2021-30. Product Overview Fantasy sports ... Read More
-
UAE Fitness Equipment Market Outlook to 2026: Driven by rising disposable income, increasing health concerns, growth of commercial fitness centres and home based fitness equipment
... Driven by rising disposable income, increasing health concerns, growth of commercial fitness centres and home based fitness equipment” provides a comprehensive analysis of the fitness equipment industry. The report covers various aspects including fitness equipment ... Read More
-
KSA Fitness Equipment Market Outlook to 2026: Driven by the growing demand of advanced fitness equipment by fitness clubs and government initiative to launch women centric fitness centres
... Outlook to 2026: Driven by the growing demand of advanced fitness equipment by fitness clubs and government initiative to launch women centric fitness centers” provides a comprehensive analysis of the fitness equipment industry. The report ... Read More
-
Global Human Airbag Wearable Market Insights, Forecast to 2028
... US$ 10,787.42 million in 2021 and is forecast to a readjusted size of US$ 12,548.32 million by 2028 with a CAGR of 1.06% during the forecast period 2022-2028. Fully considering the economic change by this ... Read More
-
Amusement Parks: United States
... Total revenues are segmented by source as follows: admissions; and other sources such as food and beverage (including alcohol), merchandise (e.g., apparel, sundries, toys, photos), and parking. To illustrate historical trends, total visits, total revenue, ... Read More
-
Online Gambling & Betting Market: Segmented By Gaming Type (Poker, Casino, Sports Betting, Bingo, Lottery, and Others); By Device (Desktop, Mobile, and Others) and Region – Global Analysis of Market Size, Share & Trends for 2019–2020 and Forecasts to 2030
... 2019–2020 and Forecasts to 2030 Global Online Gambling & Betting to surpass USD 172.23 billion by 2030 from USD 60.48 billion in 2020 at a CAGR 11.03% in the coming years, i.e., 2021-30. The growth ... Read More
-
2022 Global: Mowers For Lawns, Parks Or Sports Grounds, Powered Non-Electrically Products-Manufacturing Forecast (2028) report
... projected growth/decline and regional data for the period 2017 through 2028. Perry/Hope Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and ... Read More
-
Oriental Land Co., Ltd - Strategy, SWOT and Corporate Finance Report
... the company's structure, operation, SWOT analysis, product and service offerings and corporate actions, providing a 360˚ view of the company. Key Highlights Oriental Land Co Ltd (OLC or the company) is engaged in the business ... Read More
-
Winter Olympics (Beijing Winter Olympic) - Post Event Analysis
... Games saw many TOP sponsors scale back their advertising commitments during the run up to the Games while traditional TV coverage saw a fall in viewership. However streaming services provided something of a rebound for ... Read More
-
William Hill PLC - Strategy, SWOT and Corporate Finance Report
... structure, operation, SWOT analysis, product and service offerings and corporate actions, providing a 360˚ view of the company. Key Highlights William Hill PLC (William Hill or 'the company') is engaged in providing its customers with ... Read More
-
Electronic Arts Inc - Strategy, SWOT and Corporate Finance Report
... structure, operation, SWOT analysis, product and service offerings and corporate actions, providing a 360˚ view of the company. Key Highlights Electronic Arts Inc. (EA and the company) is a digital interactive entertainment company that offers ... Read More
-
Volumetric Video Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Volumetric Capture (Hardware, Software, and Services) and Application (Sports Events and Entertainment, Medical, Signage and Advertisement, E-commerce, Video Games and Esports, Training, Education, Video Streaming and Alternate Realities, Tourism, and Others)
... Education, Video Streaming and Alternate Realities, Tourism, and Others) The global volumetric video market is expected to grow from US$ 1,898.7 million in 2021 to US$ 9,685.7 million by 2028; it is estimated to grow ... Read More
-
Piracy in Sport - Thematic Research
... which require a subscription fee of some sort. Added together, the combined cost of these platforms has become increasingly more expensive for fans, with complaints about the prices often falling on deaf ears. The ever-increasing ... Read More