Entertainment Market Research Reports & Industry Analysis
The entertainment industry is constantly evolving with new innovations and ideas for the market. E-books are becoming increasingly common and make up a good portion of present book sales. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Radio and digital downloads are readily available online as well. Cellular devices have become a media device in the entertainment industry as well, and televisions are being created and sold with high definition and three-dimensional capabilities.
As there are so many differing forms of entertainment, the competition within this industry is steep. Companies and sub-industries are constantly in competition with each other for viewership, subscriptions, and sales. Consumers are demanding more of entertainment and entertainment products.
Entertainment Industry Research & Market Reports
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Worldwide Mobile In-App and In-Game Advertising Forecast, 2022–2026
... format. Mobile advertising revenue is additionally broken out by major type, format, and mobile operating system at a global level. Direct mobile game spending and the share of in-game ad revenue that is paid out ... Read More
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Europe, Middle East and Africa (EMEA) Esports Business - Property Profile, Sponsorship and Media Landscape
... North America and Asia-Pacific. Smaller global markets such as the Middle East have experienced a strong growth in Esports popularity in recent times as mobile gaming broadens the global reach, as more people have affordable ... Read More
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Cultural & Recreation Goods Retailing in Europe - Industry Market Research Report
... by the industry included books, newspapers, music and video recordings, video games, sporting equipment, games and toys. This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success ... Read More
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The Australian Open - Post Event Analysis
... Novak Djokovic's eligibility to play after he refused the COVID-19 vaccine. While he was initially granted an exemption, this decision was eventually overturned after he was detained for several days, and he was eventually deported. ... Read More
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Russia Ukraine War Impact on Sports Market - Analyzing Impact on Sponsorships, Events and Media Landscape
... 2022, following Russian military action in Ukraine, the sporting world was quick to condemn Russia and looked to isolate the country in line with international sanctions. While the sluggish response from sports governing bodies was ... Read More
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Global Inflatable Outdoor Leisure Products Market: Analysis By Type (Above Ground Pools, Portable Spas, Camping and Recreation Products), By Region (NA, Europe, Asia and China) Size & Trends with Impact of Covid-19 and Forecast up to 2025
... to 2025 Scope of the Report The report provides analysis of the outdoor inflatable leisure products market, with detailed analysis of market size by value and segments. The report also includes the analysis of the ... Read More
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Sports Analytics Market-Forecast till 2027
... the examination of sports information, including parts of sports like player execution, business tasks, and enlistment. The information offers a benefit to the two people and groups taking part in a contest and sports undertakings. ... Read More
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European Sporting Goods Market: Analysis By Distribution Channel (Store Based and Online), By County (Germany, France, United Kingdom, Spain) Size & Trends with Impact of Covid-19 and Forecast up to 2025
... The report provides a detailed analysis of the Sporting goods market in Europe with analysis of market by value, growth and segments. The report also includes analysis of the market in terms of value for ... Read More
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Sports Viewership - Thematic Research
... sports, as without it, there would be no market for sports in general. Throughout the course of human history, sport has always been a popular spectacle, and popularity began to take off following the Second ... Read More
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Indoor Entertainment Center Market Size By Activity (AR & VR Gaming Zones, Bowling Alleys, Video Game Arcades, Children's Entertainment & Edutainment Area, Trampoline Parks, Indoor Physical Sports Activities, Adventure Activities, Restaurants & Movie Theaters), By Age Group (Below 12, 13 - 20, 21 - 25, Over 25), By Area Size (Upto 5,000 Sq. Ft, 5001 - 40000 Sq. Ft, 40000 - 100000 Sq. Ft, 100001 Sq. Ft - 10 Acres, Above 10 Acres), COVID-19 Impact Analysis, Regional Outlook, Growth Potential, Competitive Market Share & Forecast, 2022 - 2028
... Age Group (Below 12, 13 - 20, 21 - 25, Over 25), By Area Size (Upto 5,000 Sq. Ft, 5001 - 40000 Sq. Ft, 40000 - 100000 Sq. Ft, 100001 Sq. Ft - 10 Acres, ... Read More
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Global Amusement and Theme Park Market: Analysis By Type (Theme Park, Water Park, Arcades and Parlors), By Region (America, Asia Pacific, Europe, Middle East and Africa) Size & Trends with Impact of Covid-19 and Forecast up to 2025
... up to 2025 Scope of the Report The report provides an in-depth analysis of the global amusement park market by value, by segment and by region. The report provides an analysis of amusement park market ... Read More
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Footwear Market (Type: Sports Shoes & Bellies Shoes, Boots, Sandals, and Others; Usage: Athletic [Running & Cross Training/Tennis Shoe, Soccer/Football Shoe, Golf Shoe, Basketball Shoe, Hiking Shoe, Baseball Shoe, and Others] and Non-athletic [Casual Shoes, Dress Evening, Military Boots, Lite Hiking Outdoor Sandal, Formals, and Others]; Price: Low, Medium, and High; End-user: Men, Women, and Kids; and Distribution Channel: Online and Offline) - North America Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2021-2031
... Dress Evening, Military Boots, Lite Hiking Outdoor Sandal, Formals, and Others]; Price: Low, Medium, and High; End-user: Men, Women, and Kids; and Distribution Channel: Online and Offline) - North America Industry Analysis, Size, Share, Growth, ... Read More
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Global Wireless Headphones Market, By Product Type (In-Ear, Over-Ear Headphones, and Others); By Distribution Channel (Online and Offline); By Application (Music & Entertainment, Gaming, Virtual Reality, Fitness, and Others); By Region (North America, Europe, The Asia Pacific, Latin America, The Middle East, And Africa); Trend Analysis, Competitive Market Share & Forecast, 2018-2028
... Asia Pacific, Latin America, The Middle East, And Africa); Trend Analysis, Competitive Market Share & Forecast, 2018-2028 Global Wireless Headphones Market to Reach Nearly USD 70 Billion by 2028 The growth of the wireless headphones ... Read More
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2022 Global: Esports - Innovative Markets Forecast (2028) report
... Partners' reports provide the most accurate industry forecasts based on our proprietary economic models. Our forecasts project the product market size nationally and by regions for 2017 to 2028 using regression analysis in our modeling. ... Read More
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Augmented Reality and Virtual Reality Market Forecast to 2028 - COVID-19 Impact and Global Analysis By Technology (Augmented Reality and Virtual Reality), Component (Semiconductor Components, Sensors, and Others), and End-User Industry (Entertainment, Educational, Industrial, Medical, Real Estate & Architecture, Retail, Aerospace & Defense, and Others)
... Real Estate & Architecture, Retail, Aerospace & Defense, and Others) The augmented reality and virtual reality market is expected to grow from US$ 27.96 billion in 2021 to US$ 252.16 billion by 2028; it is ... Read More
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Golf Courses
... KemperSports, and Troon Golf (all based in the US); as well as Accordia Golf (Japan), Bluegreen Golf (France), ClubLink (Canada), and Pacific Golf Management (New Zealand). COMPETITIVE LANDSCAPE Demand is driven by demographics and population ... Read More
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Boxing Promoters in the US - Industry Market Research Report
... result of continual increases in consumer spending during the period. As consumers continue to spend on leisure activities, the industry will likely continue to perform moderately well during the five-year period. The industry experienced a ... Read More
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North America Head Mounted Display Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Integrated HMD, Discrete HMD, and Slide-On HMD), Application (Training & Simulation, Sports & Leisure, Imaging, Defense & Security, and Others), Component (Display Screens, Controllers, Sensors, Cameras, and Others), Technology (Augmented Reality, Virtual Reality, and Mixed Reality), Design (Head Mounted Display and Wearable Glasses), and Connection (Wired, Wireless, and Hybrid)
... and Others), Component (Display Screens, Controllers, Sensors, Cameras, and Others), Technology (Augmented Reality, Virtual Reality, and Mixed Reality), Design (Head Mounted Display and Wearable Glasses), and Connection (Wired, Wireless, and Hybrid) The head mounted display ... Read More
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Music Recording Market Covering Record Production; Music Publishers; Record Distribution; Sound Recording Studios; Global Summary 2021: Covid 19 Impact and Recovery
... in 2020 at a CAGR of 2.73%. The global music recording market is expected to grow from $54.21 billion in 2020 to $74.13 billion in 2025 at a CAGR of 6.45%. Music Recording Market Covering ... Read More
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Recreation Market Covering Amusements; Arts; Sports; Global Summary 2021: Covid 19 Impact and Recovery
... global recreation market is expected to grow from $1253.26 billion in 2020 to $1916.34 billion in 2025 at a CAGR of 8.86%. Recreation Market Covering Amusements; Arts; Sports; Global Summary 2021: Covid 19 Impact and ... Read More
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Middle East and Africa Head Mounted Display Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Integrated HMD, Discrete HMD, and Slide-On HMD), Application (Training & Simulation, Sports & Leisure, Imaging, Defense & Security, and Others), Component (Display Screens, Controllers, Sensors, Cameras, and Others), Technology (Augmented Reality, Virtual Reality, and Mixed Reality), Design (Head Mounted Display and Wearable Glasses), and Connection (Wired, Wireless, and Hybrid)
... & Security, and Others), Component (Display Screens, Controllers, Sensors, Cameras, and Others), Technology (Augmented Reality, Virtual Reality, and Mixed Reality), Design (Head Mounted Display and Wearable Glasses), and Connection (Wired, Wireless, and Hybrid) The head ... Read More
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Europe Head Mounted Display Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Integrated HMD, Discrete HMD, and Slide-On HMD), Application (Training & Simulation, Sports & Leisure, Imaging, Defense & Security, and Others), Component (Display Screens, Controllers, Sensors, Cameras, and Others), Technology (Augmented Reality, Virtual Reality, and Mixed Reality), Design (Head Mounted Display and Wearable Glasses), and Connection (Wired, Wireless, and Hybrid)
... Others), Component (Display Screens, Controllers, Sensors, Cameras, and Others), Technology (Augmented Reality, Virtual Reality, and Mixed Reality), Design (Head Mounted Display and Wearable Glasses), and Connection (Wired, Wireless, and Hybrid) The head mounted display market ... Read More
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Participatory Sports Market Covering Golf Courses And Country Clubs; Skiing Facilities; Marinas; Fitness And Recreational Sports Centers; Bowling Centers; Other Participatory Sports; Global Summary 2021: Covid 19 Impact and Recovery
... grew from $223.4 billion in 2015 to $279.81 billion in 2020 at a CAGR of 4.60%. The global participatory sports market is expected to grow from $279.81 billion in 2020 to $416.44 billion in 2025 ... Read More
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South America Head Mounted Display Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Integrated HMD, Discrete HMD, and Slide-On HMD), Application (Training & Simulation, Sports & Leisure, Imaging, Defense & Security, and Others), Component (Display Screens, Controllers, Sensors, Cameras, and Others), Technology (Augmented Reality, Virtual Reality, and Mixed Reality), Design (Head Mounted Display and Wearable Glasses), and Connection (Wired, Wireless, and Hybrid)
... and Others), Component (Display Screens, Controllers, Sensors, Cameras, and Others), Technology (Augmented Reality, Virtual Reality, and Mixed Reality), Design (Head Mounted Display and Wearable Glasses), and Connection (Wired, Wireless, and Hybrid) The head mounted display ... Read More
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North America Artificial Turf Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Material (Polyethylene, Polypropylene, Polyamide, and Others) and Application (Residential, Commercial, and Sport)
... expected to grow from US$ 600.44 million in 2021 to US$ 862.18 million by 2028. It is estimated to grow at a CAGR of 5.3% from 2021 to 2028. The growth of the construction sector ... Read More